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-rw-r--r--Alc/effects/reverb.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index cfce5623..8ebc089e 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -1195,6 +1195,7 @@ static void VectorAllpass_Faded(ALfloat (*restrict samples)[MAX_UPDATE_SAMPLES],
ASSUME(todo > 0);
+ fade *= 1.0f/FADE_SAMPLES;
for(j = 0;j < NUM_LINES;j++)
{
vap_offset[j][0] = offset-Vap->Offset[j][0];
@@ -1301,7 +1302,6 @@ static void EarlyReflection_Faded(ReverbState *State, ALsizei offset, const ALsi
const ALfloat mixX = State->MixX;
const ALfloat mixY = State->MixY;
ALsizei late_feed_tap;
- ALfloat fadeCount;
ALsizei i, j;
ASSUME(todo > 0);
@@ -1313,8 +1313,8 @@ static void EarlyReflection_Faded(ReverbState *State, ALsizei offset, const ALsi
ALfloat oldCoeff = State->EarlyDelayCoeff[j][0];
ALfloat oldCoeffStep = -oldCoeff / FADE_SAMPLES;
ALfloat newCoeffStep = State->EarlyDelayCoeff[j][1] / FADE_SAMPLES;
+ ALfloat fadeCount = fade;
- fadeCount = fade * FADE_SAMPLES;
for(i = 0;i < todo;i++)
{
const ALfloat fade0 = oldCoeff + oldCoeffStep*fadeCount;
@@ -1335,8 +1335,8 @@ static void EarlyReflection_Faded(ReverbState *State, ALsizei offset, const ALsi
ALfloat feedb_oldCoeff = State->Early.Coeff[j][0];
ALfloat feedb_oldCoeffStep = -feedb_oldCoeff / FADE_SAMPLES;
ALfloat feedb_newCoeffStep = State->Early.Coeff[j][1] / FADE_SAMPLES;
+ ALfloat fadeCount = fade;
- fadeCount = fade * FADE_SAMPLES;
for(i = 0;i < todo;i++)
{
const ALfloat fade0 = feedb_oldCoeff + feedb_oldCoeffStep*fadeCount;
@@ -1440,7 +1440,8 @@ static void LateReverb_Faded(ReverbState *State, ALsizei offset, const ALsizei t
ALsizei late_delay_tap1 = offset - State->LateDelayTap[j][1];
ALsizei late_feedb_tap0 = offset - State->Late.Offset[j][0];
ALsizei late_feedb_tap1 = offset - State->Late.Offset[j][1];
- ALfloat fadeCount = fade * FADE_SAMPLES;
+ ALfloat fadeCount = fade;
+
for(i = 0;i < todo;i++)
{
const ALfloat fade0 = oldDensityGain + oldDensityStep*fadeCount;
@@ -1510,7 +1511,7 @@ static ALvoid ReverbState_process(ReverbState *State, ALsizei SamplesToDo, const
if(UNLIKELY(fadeCount < FADE_SAMPLES))
{
- ALfloat fade = (ALfloat)fadeCount / FADE_SAMPLES;
+ ALfloat fade = (ALfloat)fadeCount;
/* Generate early reflections. */
EarlyReflection_Faded(State, offset, todo, fade, samples);