diff options
Diffstat (limited to 'Alc/effects/reverb.c')
-rw-r--r-- | Alc/effects/reverb.c | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 7f3dfb16..c0927850 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -1405,8 +1405,7 @@ static inline ALfloat FadedDelayLineOut(const DelayLineI *Delay, const ALsizei o { return lerp(Delay->Line[off0&Delay->Mask][c], Delay->Line[off1&Delay->Mask][c], mu); } -#define DELAY_OUT_Faded(d, o0, o1, c, mu) FadedDelayLineOut(d, o0, o1, c, mu) -#define DELAY_OUT_Unfaded(d, o0, o1, c, mu) DelayLineOut(d, o0, c) +#define UnfadedDelayLineOut(d, o0, o1, c, mu) DelayLineOut(d, o0, c) static inline ALvoid DelayLineIn(DelayLineI *Delay, const ALsizei offset, const ALsizei c, const ALfloat in) { @@ -1529,8 +1528,8 @@ static void VectorAllpass_##T(ALfloat *restrict vec, const ALsizei offset, \ for(i = 0;i < 4;i++) \ { \ input = vec[i]; \ - vec[i] = DELAY_OUT_##T(&Vap->Delay, offset-Vap->Offset[i][0], \ - offset-Vap->Offset[i][1], i, mu) - \ + vec[i] = T##DelayLineOut(&Vap->Delay, offset-Vap->Offset[i][0], \ + offset-Vap->Offset[i][1], i, mu) - \ feedCoeff*input; \ f[i] = input + feedCoeff*vec[i]; \ } \ @@ -1588,7 +1587,7 @@ static ALvoid EarlyReflection_##T(ALreverbState *State, const ALsizei todo, \ for(i = 0;i < todo;i++) \ { \ for(j = 0;j < 4;j++) \ - f[j] = DELAY_OUT_##T(&State->Delay, \ + f[j] = T##DelayLineOut(&State->Delay, \ offset-State->EarlyDelayTap[j][0], \ offset-State->EarlyDelayTap[j][1], j, fade \ ) * State->EarlyDelayCoeff[j]; \ @@ -1599,7 +1598,7 @@ static ALvoid EarlyReflection_##T(ALreverbState *State, const ALsizei todo, \ DelayLineIn4Rev(&State->Early.Delay, offset, f); \ \ for(j = 0;j < 4;j++) \ - f[j] += DELAY_OUT_##T(&State->Early.Delay, \ + f[j] += T##DelayLineOut(&State->Early.Delay, \ offset-State->Early.Offset[j][0], \ offset-State->Early.Offset[j][1], j, fade \ ) * State->Early.Coeff[j]; \ @@ -1676,7 +1675,7 @@ static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat f[4]; for(j = 0;j < 4;j++) - f[j] = DELAY_OUT_Faded(&State->Delay, + f[j] = FadedDelayLineOut(&State->Delay, offset-State->LateDelayTap[j][0], offset-State->LateDelayTap[j][1], j, fade ) * State->Late.DensityGain; @@ -1695,7 +1694,7 @@ static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, } for(j = 0;j < 4;j++) - f[j] += DELAY_OUT_Faded(&State->Late.Delay, + f[j] += FadedDelayLineOut(&State->Late.Delay, offset - (State->Late.Offset[j][0]>>FRACTIONBITS), offset - (State->Late.Offset[j][1]>>FRACTIONBITS), j, fade ); |