aboutsummaryrefslogtreecommitdiffstats
path: root/Alc/effects/reverb.c
diff options
context:
space:
mode:
Diffstat (limited to 'Alc/effects/reverb.c')
-rw-r--r--Alc/effects/reverb.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 6e5144fa..972bb717 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -186,7 +186,7 @@ typedef struct ALreverbState {
static ALvoid ALreverbState_Destruct(ALreverbState *State);
static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device);
static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
-static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
+static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALreverbState)
DEFINE_ALEFFECTSTATE_VTABLE(ALreverbState);
@@ -1887,7 +1887,7 @@ static ALfloat EAXVerbPass(ALreverbState *State, const ALsizei todo, ALfloat fad
return fade;
}
-static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
+static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ProcMethodType ReverbProc = State->IsEax ? EAXVerbPass : VerbPass;
ALfloat (*restrict afmt)[MAX_UPDATE_SAMPLES] = State->AFormatSamples;
@@ -1895,12 +1895,12 @@ static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, co
ALfloat (*restrict late)[MAX_UPDATE_SAMPLES] = State->ReverbSamples;
ALsizei fadeCount = State->FadeCount;
ALfloat fade = (ALfloat)fadeCount / FADE_SAMPLES;
- ALuint base, c;
+ ALsizei base, c;
/* Process reverb for these samples. */
for(base = 0;base < SamplesToDo;)
{
- ALsizei todo = minu(SamplesToDo-base, MAX_UPDATE_SAMPLES);
+ ALsizei todo = mini(SamplesToDo-base, MAX_UPDATE_SAMPLES);
/* If cross-fading, don't do more samples than there are to fade. */
if(FADE_SAMPLES-fadeCount > 0)
todo = mini(todo, FADE_SAMPLES-fadeCount);