diff options
Diffstat (limited to 'Alc/effects/reverb.cpp')
-rw-r--r-- | Alc/effects/reverb.cpp | 81 |
1 files changed, 80 insertions, 1 deletions
diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp index b963c2d5..da28a2ce 100644 --- a/Alc/effects/reverb.cpp +++ b/Alc/effects/reverb.cpp @@ -1464,11 +1464,87 @@ void ReverbState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesI struct ReverbStateFactory final : public EffectStateFactory { EffectState *create() override; + ALeffectProps getDefaultProps() const noexcept override; }; EffectState *ReverbStateFactory::create() { return new ReverbState{}; } +ALeffectProps ReverbStateFactory::getDefaultProps() const noexcept +{ + ALeffectProps props{}; + props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; + props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; + props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; + props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; + props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; + props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; + props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; + props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; + props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; + props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; + props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; + props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; + props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; + props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; + props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; + props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; + props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; + props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; + props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + + +struct StdReverbStateFactory final : public EffectStateFactory { + EffectState *create() override; + ALeffectProps getDefaultProps() const noexcept override; +}; + +EffectState *StdReverbStateFactory::create() +{ return new ReverbState{}; } + +ALeffectProps StdReverbStateFactory::getDefaultProps() const noexcept +{ + ALeffectProps props{}; + props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY; + props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; + props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN; + props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF; + props.Reverb.GainLF = 1.0f; + props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; + props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; + props.Reverb.DecayLFRatio = 1.0f; + props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; + props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; + props.Reverb.ReflectionsPan[0] = 0.0f; + props.Reverb.ReflectionsPan[1] = 0.0f; + props.Reverb.ReflectionsPan[2] = 0.0f; + props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; + props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; + props.Reverb.LateReverbPan[0] = 0.0f; + props.Reverb.LateReverbPan[1] = 0.0f; + props.Reverb.LateReverbPan[2] = 0.0f; + props.Reverb.EchoTime = 0.25f; + props.Reverb.EchoDepth = 0.0f; + props.Reverb.ModulationTime = 0.25f; + props.Reverb.ModulationDepth = 0.0f; + props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.Reverb.HFReference = 5000.0f; + props.Reverb.LFReference = 250.0f; + props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + } // namespace EffectStateFactory *ReverbStateFactory_getFactory() @@ -1478,7 +1554,10 @@ EffectStateFactory *ReverbStateFactory_getFactory() } EffectStateFactory *StdReverbStateFactory_getFactory() -{ return ReverbStateFactory_getFactory(); } +{ + static StdReverbStateFactory ReverbFactory{}; + return &ReverbFactory; +} void ALeaxreverb_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) |