diff options
Diffstat (limited to 'Alc/effects')
-rw-r--r-- | Alc/effects/reverb.c | 102 |
1 files changed, 62 insertions, 40 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index bc12bc3b..01f4caf3 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -1069,7 +1069,7 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec length = sqrtf(ReflectionsPan[0]*ReflectionsPan[0] + ReflectionsPan[1]*ReflectionsPan[1] + ReflectionsPan[2]*ReflectionsPan[2]); if(!(length > FLT_EPSILON)) { - for(i = 0;i < MAX_OUTPUT_CHANNELS && Device->ChannelName[i] != InvalidChannel;i++) + for(i = 0;i < Device->NumChannels;i++) { if(Device->ChannelName[i] == LFE) continue; @@ -1078,6 +1078,10 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec } else { + /* Note that EAX Reverb's panning vectors are using right-handed + * coordinates, rather that the OpenAL's left-handed coordinates. + * Negate Z to fix this. + */ ALfloat pan[3] = { ReflectionsPan[0] / length, ReflectionsPan[1] / length, @@ -1087,7 +1091,7 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec CalcDirectionCoeffs(pan, coeffs); ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain, DirGains); - for(i = 0;i < MAX_OUTPUT_CHANNELS && Device->ChannelName[i] != InvalidChannel;i++) + for(i = 0;i < Device->NumChannels;i++) { if(Device->ChannelName[i] == LFE) continue; @@ -1099,7 +1103,7 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec length = sqrtf(LateReverbPan[0]*LateReverbPan[0] + LateReverbPan[1]*LateReverbPan[1] + LateReverbPan[2]*LateReverbPan[2]); if(!(length > FLT_EPSILON)) { - for(i = 0;i < MAX_OUTPUT_CHANNELS && Device->ChannelName[i] != InvalidChannel;i++) + for(i = 0;i < Device->NumChannels;i++) { if(Device->ChannelName[i] == LFE) continue; @@ -1117,7 +1121,7 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec CalcDirectionCoeffs(pan, coeffs); ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain, DirGains); - for(i = 0;i < MAX_OUTPUT_CHANNELS && Device->ChannelName[i] != InvalidChannel;i++) + for(i = 0;i < Device->NumChannels;i++) { if(Device->ChannelName[i] == LFE) continue; @@ -1128,69 +1132,87 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, ALfloat Gain, ALreverbState *State) { - static const ALfloat EarlyPanAngles[4] = { - DEG2RAD(0.0f), DEG2RAD(-90.0f), DEG2RAD(90.0f), DEG2RAD(180.0f) - }, LatePanAngles[4] = { - DEG2RAD(45.0f), DEG2RAD(-45.0f), DEG2RAD(135.0f), DEG2RAD(-135.0f) + static const ALfloat PanDirs[4][3] = { + { -0.707106781f, 0.0f, -0.707106781f }, /* Front left */ + { 0.707106781f, 0.0f, -0.707106781f }, /* Front right */ + { 0.707106781f, 0.0f, 0.707106781f }, /* Back right */ + { -0.707106781f, 0.0f, 0.707106781f } /* Back left */ }; ALfloat coeffs[MAX_AMBI_COEFFS]; - ALfloat length, ev, az; + ALfloat gain[4]; + ALfloat length; ALuint i; + /* 0.5 would be the gain scaling when the panning vector is 0. This also + * equals sqrt(1/4), a nice gain scaling for the four virtual points + * producing an "ambient" response. + */ + gain[0] = 0.5f; + gain[1] = 0.5f; + gain[2] = 0.5f; + gain[3] = 0.5f; length = sqrtf(ReflectionsPan[0]*ReflectionsPan[0] + ReflectionsPan[1]*ReflectionsPan[1] + ReflectionsPan[2]*ReflectionsPan[2]); - if(!(length > FLT_EPSILON)) + if(length > 1.0f) { + ALfloat pan[3] = { + ReflectionsPan[0] / length, + ReflectionsPan[1] / length, + -ReflectionsPan[2] / length, + }; for(i = 0;i < 4;i++) { - CalcAngleCoeffs(EarlyPanAngles[i], 0.0f, coeffs); - ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain, State->Early.PanGain[i]); + ALfloat dotp = pan[0]*PanDirs[i][0] + pan[1]*PanDirs[i][1] + pan[2]*PanDirs[i][2]; + gain[i] = dotp*0.5f + 0.5f; } } - else + else if(length > FLT_EPSILON) { - ev = asinf(clampf(ReflectionsPan[1]/length, -1.0f, 1.0f)); - az = atan2f(ReflectionsPan[0], ReflectionsPan[2]); - - length = minf(length, 1.0f); for(i = 0;i < 4;i++) { - /* This is essentially just a lerp, but takes the shortest path - * with respect to circular wrapping. e.g. - * -135 -> +/-180 -> +135 - * instead of - * -135 -> 0 -> +135 */ - float offset, naz, nev; - naz = EarlyPanAngles[i] + (modff((az-EarlyPanAngles[i])*length/F_TAU + 1.5f, &offset)-0.5f)*F_TAU; - nev = (modff((ev )*length/F_TAU + 1.5f, &offset)-0.5f)*F_TAU; - CalcAngleCoeffs(naz, nev, coeffs); - ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain, State->Early.PanGain[i]); + ALfloat dotp = ReflectionsPan[0]*PanDirs[i][0] + ReflectionsPan[1]*PanDirs[i][1] + + -ReflectionsPan[2]*PanDirs[i][2]; + gain[i] = dotp*0.5f + 0.5f; } } + for(i = 0;i < 4;i++) + { + CalcDirectionCoeffs(PanDirs[i], coeffs); + ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain*gain[i], State->Early.PanGain[i]); + } + gain[0] = 0.5f; + gain[1] = 0.5f; + gain[2] = 0.5f; + gain[3] = 0.5f; length = sqrtf(LateReverbPan[0]*LateReverbPan[0] + LateReverbPan[1]*LateReverbPan[1] + LateReverbPan[2]*LateReverbPan[2]); - if(!(length > FLT_EPSILON)) + if(length > 1.0f) { + ALfloat pan[3] = { + LateReverbPan[0] / length, + LateReverbPan[1] / length, + -LateReverbPan[2] / length, + }; + length = 1.0f; for(i = 0;i < 4;i++) { - CalcAngleCoeffs(LatePanAngles[i], 0.0f, coeffs); - ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain, State->Late.PanGain[i]); + ALfloat dotp = pan[0]*PanDirs[i][0] + pan[1]*PanDirs[i][1] + pan[2]*PanDirs[i][2]; + gain[i] = dotp*0.5f + 0.5f; } } - else + else if(length > FLT_EPSILON) { - ev = asinf(clampf(LateReverbPan[1]/length, -1.0f, 1.0f)); - az = atan2f(LateReverbPan[0], LateReverbPan[2]); - - length = minf(length, 1.0f); for(i = 0;i < 4;i++) { - float offset, naz, nev; - naz = LatePanAngles[i] + (modff((az-LatePanAngles[i])*length/F_TAU + 1.5f, &offset)-0.5f)*F_TAU; - nev = (modff((ev )*length/F_TAU + 1.5f, &offset)-0.5f)*F_TAU; - CalcAngleCoeffs(naz, nev, coeffs); - ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain, State->Late.PanGain[i]); + ALfloat dotp = LateReverbPan[0]*PanDirs[i][0] + LateReverbPan[1]*PanDirs[i][1] + + -LateReverbPan[2]*PanDirs[i][2]; + gain[i] = dotp*0.5f + 0.5f; } } + for(i = 0;i < 4;i++) + { + CalcDirectionCoeffs(PanDirs[i], coeffs); + ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain*gain[i], State->Late.PanGain[i]); + } } static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot) |