diff options
Diffstat (limited to 'Alc/effects')
-rw-r--r-- | Alc/effects/reverb.c | 256 |
1 files changed, 137 insertions, 119 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index c10cd8f0..ef21e5fd 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -164,8 +164,8 @@ typedef struct ALreverbState { ALuint Offset; /* Temporary storage used when processing. */ - ALfloat ReverbSamples[MAX_UPDATE_SAMPLES][4]; - ALfloat EarlySamples[MAX_UPDATE_SAMPLES][4]; + ALfloat ReverbSamples[4][MAX_UPDATE_SAMPLES]; + ALfloat EarlySamples[4][MAX_UPDATE_SAMPLES]; } ALreverbState; static ALvoid ALreverbState_Destruct(ALreverbState *State); @@ -1130,7 +1130,7 @@ static void EAXModulation(ALreverbState *State, ALuint offset, ALfloat*restrict // Given some input sample, this function produces four-channel outputs for the // early reflections. -static inline ALvoid EarlyReflection(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[4]) +static inline ALvoid EarlyReflection(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) { ALfloat d[4], v, f[4]; ALuint i; @@ -1175,10 +1175,10 @@ static inline ALvoid EarlyReflection(ALreverbState *State, ALuint todo, ALfloat /* Output the results of the junction for all four channels with a * constant attenuation of 0.5. */ - out[i][0] = f[0] * 0.5f; - out[i][1] = f[1] * 0.5f; - out[i][2] = f[2] * 0.5f; - out[i][3] = f[3] * 0.5f; + out[0][i] = f[0] * 0.5f; + out[1][i] = f[1] * 0.5f; + out[2][i] = f[2] * 0.5f; + out[3][i] = f[3] * 0.5f; } } @@ -1216,123 +1216,140 @@ static inline ALfloat LateLowPassInOut(ALreverbState *State, ALuint index, ALflo // Given four decorrelated input samples, this function produces four-channel // output for the late reverb. -static inline ALvoid LateReverb(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[4]) +static inline ALvoid LateReverb(ALreverbState *State, ALuint todo, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) { ALfloat d[4], f[4]; - ALuint i; + ALuint offset; + ALuint base, i; // Feed the decorrelator from the energy-attenuated output of the second // delay tap. + offset = State->Offset; for(i = 0;i < todo;i++) { - ALuint offset = State->Offset+i; ALfloat sample = DelayLineOut(&State->Delay, offset - State->DelayTap[1]) * State->Late.DensityGain; DelayLineIn(&State->Decorrelator, offset, sample); + offset++; } - for(i = 0;i < todo;i++) + offset = State->Offset; + for(base = 0;base < todo;) { - ALuint offset = State->Offset+i; + ALfloat tmp[MAX_UPDATE_SAMPLES/4][4]; + ALuint tmp_todo = minu(todo, MAX_UPDATE_SAMPLES/4); - /* Obtain four decorrelated input samples. */ - f[0] = DelayLineOut(&State->Decorrelator, offset); - f[1] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[0]); - f[2] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[1]); - f[3] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[2]); + for(i = 0;i < tmp_todo;i++) + { + /* Obtain four decorrelated input samples. */ + f[0] = DelayLineOut(&State->Decorrelator, offset); + f[1] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[0]); + f[2] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[1]); + f[3] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[2]); + + /* Add the decayed results of the cyclical delay lines, then pass + * the results through the low-pass filters. + */ + f[0] += DelayLineOut(&State->Late.Delay[0], offset-State->Late.Offset[0]) * State->Late.Coeff[0]; + f[1] += DelayLineOut(&State->Late.Delay[1], offset-State->Late.Offset[1]) * State->Late.Coeff[1]; + f[2] += DelayLineOut(&State->Late.Delay[2], offset-State->Late.Offset[2]) * State->Late.Coeff[2]; + f[3] += DelayLineOut(&State->Late.Delay[3], offset-State->Late.Offset[3]) * State->Late.Coeff[3]; + + /* This is where the feed-back cycles from line 0 to 1 to 3 to 2 + * and back to 0. + */ + d[0] = LateLowPassInOut(State, 2, f[2]); + d[1] = LateLowPassInOut(State, 0, f[0]); + d[2] = LateLowPassInOut(State, 3, f[3]); + d[3] = LateLowPassInOut(State, 1, f[1]); + + /* To help increase diffusion, run each line through an all-pass + * filter. When there is no diffusion, the shortest all-pass filter + * will feed the shortest delay line. + */ + d[0] = LateAllPassInOut(State, offset, 0, d[0]); + d[1] = LateAllPassInOut(State, offset, 1, d[1]); + d[2] = LateAllPassInOut(State, offset, 2, d[2]); + d[3] = LateAllPassInOut(State, offset, 3, d[3]); + + /* Late reverb is done with a modified feed-back delay network (FDN) + * topology. Four input lines are each fed through their own all-pass + * filter and then into the mixing matrix. The four outputs of the + * mixing matrix are then cycled back to the inputs. Each output feeds + * a different input to form a circlular feed cycle. + * + * The mixing matrix used is a 4D skew-symmetric rotation matrix + * derived using a single unitary rotational parameter: + * + * [ d, a, b, c ] 1 = a^2 + b^2 + c^2 + d^2 + * [ -a, d, c, -b ] + * [ -b, -c, d, a ] + * [ -c, b, -a, d ] + * + * The rotation is constructed from the effect's diffusion parameter, + * yielding: 1 = x^2 + 3 y^2; where a, b, and c are the coefficient y + * with differing signs, and d is the coefficient x. The matrix is + * thus: + * + * [ x, y, -y, y ] n = sqrt(matrix_order - 1) + * [ -y, x, y, y ] t = diffusion_parameter * atan(n) + * [ y, -y, x, y ] x = cos(t) + * [ -y, -y, -y, x ] y = sin(t) / n + * + * To reduce the number of multiplies, the x coefficient is applied + * with the cyclical delay line coefficients. Thus only the y + * coefficient is applied when mixing, and is modified to be: y / x. + */ + f[0] = d[0] + (State->Late.MixCoeff * ( d[1] + -d[2] + d[3])); + f[1] = d[1] + (State->Late.MixCoeff * (-d[0] + d[2] + d[3])); + f[2] = d[2] + (State->Late.MixCoeff * ( d[0] + -d[1] + d[3])); + f[3] = d[3] + (State->Late.MixCoeff * (-d[0] + -d[1] + -d[2] )); + + /* Re-feed the cyclical delay lines. */ + DelayLineIn(&State->Late.Delay[0], offset, f[0]); + DelayLineIn(&State->Late.Delay[1], offset, f[1]); + DelayLineIn(&State->Late.Delay[2], offset, f[2]); + DelayLineIn(&State->Late.Delay[3], offset, f[3]); + offset++; + + /* Output the results of the matrix for all four channels, + * attenuated by the late reverb gain (which is attenuated by the + * 'x' mix coefficient). + */ + tmp[i][0] = State->Late.Gain * f[0]; + tmp[i][1] = State->Late.Gain * f[1]; + tmp[i][2] = State->Late.Gain * f[2]; + tmp[i][3] = State->Late.Gain * f[3]; + } - /* Add the decayed results of the cyclical delay lines, then pass the - * results through the low-pass filters. - */ - f[0] += DelayLineOut(&State->Late.Delay[0], offset-State->Late.Offset[0]) * State->Late.Coeff[0]; - f[1] += DelayLineOut(&State->Late.Delay[1], offset-State->Late.Offset[1]) * State->Late.Coeff[1]; - f[2] += DelayLineOut(&State->Late.Delay[2], offset-State->Late.Offset[2]) * State->Late.Coeff[2]; - f[3] += DelayLineOut(&State->Late.Delay[3], offset-State->Late.Offset[3]) * State->Late.Coeff[3]; - - // This is where the feed-back cycles from line 0 to 1 to 3 to 2 and - // back to 0. - d[0] = LateLowPassInOut(State, 2, f[2]); - d[1] = LateLowPassInOut(State, 0, f[0]); - d[2] = LateLowPassInOut(State, 3, f[3]); - d[3] = LateLowPassInOut(State, 1, f[1]); - - // To help increase diffusion, run each line through an all-pass filter. - // When there is no diffusion, the shortest all-pass filter will feed - // the shortest delay line. - d[0] = LateAllPassInOut(State, offset, 0, d[0]); - d[1] = LateAllPassInOut(State, offset, 1, d[1]); - d[2] = LateAllPassInOut(State, offset, 2, d[2]); - d[3] = LateAllPassInOut(State, offset, 3, d[3]); - - /* Late reverb is done with a modified feed-back delay network (FDN) - * topology. Four input lines are each fed through their own all-pass - * filter and then into the mixing matrix. The four outputs of the - * mixing matrix are then cycled back to the inputs. Each output feeds - * a different input to form a circlular feed cycle. - * - * The mixing matrix used is a 4D skew-symmetric rotation matrix - * derived using a single unitary rotational parameter: - * - * [ d, a, b, c ] 1 = a^2 + b^2 + c^2 + d^2 - * [ -a, d, c, -b ] - * [ -b, -c, d, a ] - * [ -c, b, -a, d ] - * - * The rotation is constructed from the effect's diffusion parameter, - * yielding: 1 = x^2 + 3 y^2; where a, b, and c are the coefficient y - * with differing signs, and d is the coefficient x. The matrix is - * thus: - * - * [ x, y, -y, y ] n = sqrt(matrix_order - 1) - * [ -y, x, y, y ] t = diffusion_parameter * atan(n) - * [ y, -y, x, y ] x = cos(t) - * [ -y, -y, -y, x ] y = sin(t) / n - * - * To reduce the number of multiplies, the x coefficient is applied - * with the cyclical delay line coefficients. Thus only the y - * coefficient is applied when mixing, and is modified to be: y / x. - */ - f[0] = d[0] + (State->Late.MixCoeff * ( d[1] + -d[2] + d[3])); - f[1] = d[1] + (State->Late.MixCoeff * (-d[0] + d[2] + d[3])); - f[2] = d[2] + (State->Late.MixCoeff * ( d[0] + -d[1] + d[3])); - f[3] = d[3] + (State->Late.MixCoeff * (-d[0] + -d[1] + -d[2] )); - - // Output the results of the matrix for all four channels, attenuated by - // the late reverb gain (which is attenuated by the 'x' mix coefficient). - out[i][0] = State->Late.Gain * f[0]; - out[i][1] = State->Late.Gain * f[1]; - out[i][2] = State->Late.Gain * f[2]; - out[i][3] = State->Late.Gain * f[3]; - - // Re-feed the cyclical delay lines. - DelayLineIn(&State->Late.Delay[0], offset, f[0]); - DelayLineIn(&State->Late.Delay[1], offset, f[1]); - DelayLineIn(&State->Late.Delay[2], offset, f[2]); - DelayLineIn(&State->Late.Delay[3], offset, f[3]); + /* Deinterlace to output */ + for(i = 0;i < tmp_todo;i++) out[0][base+i] = tmp[i][0]; + for(i = 0;i < tmp_todo;i++) out[1][base+i] = tmp[i][1]; + for(i = 0;i < tmp_todo;i++) out[2][base+i] = tmp[i][2]; + for(i = 0;i < tmp_todo;i++) out[3][base+i] = tmp[i][3]; + + base += tmp_todo; } } // Given an input sample, this function mixes echo into the four-channel late // reverb. -static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restrict late)[4]) +static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restrict late)[MAX_UPDATE_SAMPLES]) { - ALfloat out, feed; + ALfloat out[MAX_UPDATE_SAMPLES]; + ALfloat feed; + ALuint offset; ALuint i; + offset = State->Offset; for(i = 0;i < todo;i++) { - ALuint offset = State->Offset+i; - // Get the latest attenuated echo sample for output. feed = DelayLineOut(&State->Echo.Delay, offset-State->Echo.Offset) * State->Echo.Coeff; - // Mix the output into the late reverb channels. - out = State->Echo.MixCoeff * feed; - late[i][0] += out; - late[i][1] += out; - late[i][2] += out; - late[i][3] += out; + // Write the output. + out[i] = State->Echo.MixCoeff * feed; // Mix the energy-attenuated input with the output and pass it through // the echo low-pass filter. @@ -1348,19 +1365,26 @@ static inline ALvoid EAXEcho(ALreverbState *State, ALuint todo, ALfloat (*restri // Feed the delay with the mixed and filtered sample. DelayLineIn(&State->Echo.Delay, offset, feed); + offset++; } + + // Mix the output into the late reverb channels. + for(i = 0;i < todo;i++) late[0][i] += out[i]; + for(i = 0;i < todo;i++) late[1][i] += out[i]; + for(i = 0;i < todo;i++) late[2][i] += out[i]; + for(i = 0;i < todo;i++) late[3][i] += out[i]; } // Perform the non-EAX reverb pass on a given input sample, resulting in // four-channel output. -static inline ALvoid VerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[4], ALfloat (*restrict late)[4]) +static inline ALvoid VerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[MAX_UPDATE_SAMPLES], ALfloat (*restrict late)[MAX_UPDATE_SAMPLES]) { ALuint i; // Low-pass filter the incoming samples (use the early buffer as temp storage). ALfilterState_process(&State->LpFilter, &early[0][0], input, todo); for(i = 0;i < todo;i++) - DelayLineIn(&State->Delay, State->Offset+i, early[i>>2][i&3]); + DelayLineIn(&State->Delay, State->Offset+i, early[0][i]); // Calculate the early reflection from the first delay tap. EarlyReflection(State, todo, early); @@ -1374,25 +1398,19 @@ static inline ALvoid VerbPass(ALreverbState *State, ALuint todo, const ALfloat * // Perform the EAX reverb pass on a given input sample, resulting in four- // channel output. -static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[4], ALfloat (*restrict late)[4]) +static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloat *input, ALfloat (*restrict early)[MAX_UPDATE_SAMPLES], ALfloat (*restrict late)[MAX_UPDATE_SAMPLES]) { ALuint i; /* Perform any modulation on the input (use the early buffer as temp storage). */ EAXModulation(State, State->Offset, &early[0][0], input, todo); /* Band-pass the incoming samples */ - ALfilterState_process(&State->LpFilter, - &early[MAX_UPDATE_SAMPLES/4][0], &early[0][0], todo - ); - ALfilterState_process(&State->HpFilter, - &early[MAX_UPDATE_SAMPLES*2/4][0], &early[MAX_UPDATE_SAMPLES/4][0], todo - ); + ALfilterState_process(&State->LpFilter, &early[1][0], &early[0][0], todo); + ALfilterState_process(&State->HpFilter, &early[2][0], &early[1][0], todo); // Feed the initial delay line. for(i = 0;i < todo;i++) - DelayLineIn(&State->Delay, State->Offset+i, - early[(MAX_UPDATE_SAMPLES*2/4)+(i>>2)][i&3] - ); + DelayLineIn(&State->Delay, State->Offset+i, early[2][i]); // Calculate the early reflection from the first delay tap. EarlyReflection(State, todo, early); @@ -1409,8 +1427,8 @@ static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloa static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels) { - ALfloat (*restrict early)[4] = State->EarlySamples; - ALfloat (*restrict late)[4] = State->ReverbSamples; + ALfloat (*restrict early)[MAX_UPDATE_SAMPLES] = State->EarlySamples; + ALfloat (*restrict late)[MAX_UPDATE_SAMPLES] = State->ReverbSamples; ALuint index, c, i, l; ALfloat gain; @@ -1429,13 +1447,13 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) - SamplesOut[c][index+i] += gain*early[i][l]; + SamplesOut[c][index+i] += gain*early[l][i]; } gain = State->Late.PanGain[l][c]; if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) - SamplesOut[c][index+i] += gain*late[i][l]; + SamplesOut[c][index+i] += gain*late[l][i]; } } for(c = 0;c < State->ExtraChannels;c++) @@ -1444,13 +1462,13 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) - State->ExtraOut[c][index+i] += gain*early[i][l]; + State->ExtraOut[c][index+i] += gain*early[l][i]; } gain = State->Late.PanGain[l][NumChannels+c]; if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) - State->ExtraOut[c][index+i] += gain*late[i][l]; + State->ExtraOut[c][index+i] += gain*late[l][i]; } } } @@ -1461,8 +1479,8 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels) { - ALfloat (*restrict early)[4] = State->EarlySamples; - ALfloat (*restrict late)[4] = State->ReverbSamples; + ALfloat (*restrict early)[MAX_UPDATE_SAMPLES] = State->EarlySamples; + ALfloat (*restrict late)[MAX_UPDATE_SAMPLES] = State->ReverbSamples; ALuint index, c, i, l; ALfloat gain; @@ -1481,13 +1499,13 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) - SamplesOut[c][index+i] += gain*early[i][l]; + SamplesOut[c][index+i] += gain*early[l][i]; } gain = State->Late.PanGain[l][c]; if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) - SamplesOut[c][index+i] += gain*late[i][l]; + SamplesOut[c][index+i] += gain*late[l][i]; } } for(c = 0;c < State->ExtraChannels;c++) @@ -1496,13 +1514,13 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) - State->ExtraOut[c][index+i] += gain*early[i][l]; + State->ExtraOut[c][index+i] += gain*early[l][i]; } gain = State->Late.PanGain[l][NumChannels+c]; if(fabsf(gain) > GAIN_SILENCE_THRESHOLD) { for(i = 0;i < todo;i++) - State->ExtraOut[c][index+i] += gain*late[i][l]; + State->ExtraOut[c][index+i] += gain*late[l][i]; } } } |