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-rw-r--r--Alc/effects/dedicated.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c
index e3014967..755ed611 100644
--- a/Alc/effects/dedicated.c
+++ b/Alc/effects/dedicated.c
@@ -56,15 +56,17 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device
Gain = Slot->Gain * Slot->EffectProps.Dedicated.Gain;
if(Slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
{
- if(GetChannelIdxByName(device, LFE) != -1)
- state->gains[LFE] = Gain;
+ int idx;
+ if((idx=GetChannelIdxByName(device, LFE)) != -1)
+ state->gains[idx] = Gain;
}
else if(Slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
{
+ int idx;
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */
- if(GetChannelIdxByName(device, FrontCenter) != -1)
- state->gains[FrontCenter] = Gain;
+ if((idx=GetChannelIdxByName(device, FrontCenter)) != -1)
+ state->gains[idx] = Gain;
else
{
static const ALfloat front_dir[3] = { 0.0f, 0.0f, -1.0f };