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-rw-r--r--Alc/effects/reverb.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index a5de52f9..882b364f 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -274,7 +274,7 @@ typedef struct LateReverb {
ALfloat PanGain[NUM_LINES][MAX_OUTPUT_CHANNELS];
} LateReverb;
-typedef struct ALreverbState {
+typedef struct ReverbState {
DERIVE_FROM_TYPE(ALeffectState);
/* All delay lines are allocated as a single buffer to reduce memory
@@ -320,22 +320,22 @@ typedef struct ALreverbState {
/* Temporary storage used when processing. */
alignas(16) ALfloat TempSamples[NUM_LINES][MAX_UPDATE_SAMPLES];
alignas(16) ALfloat MixSamples[NUM_LINES][MAX_UPDATE_SAMPLES];
-} ALreverbState;
+} ReverbState;
-static ALvoid ALreverbState_Destruct(ALreverbState *State);
-static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device);
-static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
-static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
-DECLARE_DEFAULT_ALLOCATORS(ALreverbState)
+static ALvoid ReverbState_Destruct(ReverbState *State);
+static ALboolean ReverbState_deviceUpdate(ReverbState *State, ALCdevice *Device);
+static ALvoid ReverbState_update(ReverbState *State, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
+static ALvoid ReverbState_process(ReverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ReverbState)
-DEFINE_ALEFFECTSTATE_VTABLE(ALreverbState);
+DEFINE_ALEFFECTSTATE_VTABLE(ReverbState);
-static void ALreverbState_Construct(ALreverbState *state)
+static void ReverbState_Construct(ReverbState *state)
{
ALsizei i, j;
ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
- SET_VTABLE2(ALreverbState, ALeffectState, state);
+ SET_VTABLE2(ReverbState, ALeffectState, state);
state->TotalSamples = 0;
state->SampleBuffer = NULL;
@@ -421,7 +421,7 @@ static void ALreverbState_Construct(ALreverbState *state)
state->Offset = 0;
}
-static ALvoid ALreverbState_Destruct(ALreverbState *State)
+static ALvoid ReverbState_Destruct(ReverbState *State)
{
al_free(State->SampleBuffer);
State->SampleBuffer = NULL;
@@ -475,7 +475,7 @@ static ALuint CalcLineLength(const ALfloat length, const ptrdiff_t offset, const
* for all lines given the sample rate (frequency). If an allocation failure
* occurs, it returns AL_FALSE.
*/
-static ALboolean AllocLines(const ALuint frequency, ALreverbState *State)
+static ALboolean AllocLines(const ALuint frequency, ReverbState *State)
{
ALuint totalSamples, i;
ALfloat multiplier, length;
@@ -550,7 +550,7 @@ static ALboolean AllocLines(const ALuint frequency, ALreverbState *State)
return AL_TRUE;
}
-static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device)
+static ALboolean ReverbState_deviceUpdate(ReverbState *State, ALCdevice *Device)
{
ALuint frequency = Device->Frequency;
ALfloat multiplier;
@@ -667,7 +667,7 @@ static void CalcT60DampingCoeffs(const ALfloat length, const ALfloat lfDecayTime
}
/* Update the offsets for the main effect delay line. */
-static ALvoid UpdateDelayLine(const ALfloat earlyDelay, const ALfloat lateDelay, const ALfloat density, const ALfloat decayTime, const ALuint frequency, ALreverbState *State)
+static ALvoid UpdateDelayLine(const ALfloat earlyDelay, const ALfloat lateDelay, const ALfloat density, const ALfloat decayTime, const ALuint frequency, ReverbState *State)
{
ALfloat multiplier, length;
ALuint i;
@@ -843,7 +843,7 @@ static aluMatrixf GetTransformFromVector(const ALfloat *vec)
}
/* Update the early and late 3D panning gains. */
-static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, const ALfloat earlyGain, const ALfloat lateGain, ALreverbState *State)
+static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, const ALfloat earlyGain, const ALfloat lateGain, ReverbState *State)
{
aluMatrixf transform, rot;
ALsizei i;
@@ -880,7 +880,7 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection
#undef MATRIX_MULT
}
-static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
+static ALvoid ReverbState_update(ReverbState *State, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
{
const ALCdevice *Device = Context->Device;
const ALlistener *Listener = Context->Listener;
@@ -1174,7 +1174,7 @@ static void VectorAllpass_Faded(ALfloat (*restrict samples)[MAX_UPDATE_SAMPLES],
* Two static specializations are used for transitional (cross-faded) delay
* line processing and non-transitional processing.
*/
-static void EarlyReflection_Unfaded(ALreverbState *State, ALsizei offset, const ALsizei todo,
+static void EarlyReflection_Unfaded(ReverbState *State, ALsizei offset, const ALsizei todo,
ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
{
ALfloat (*restrict temps)[MAX_UPDATE_SAMPLES] = State->TempSamples;
@@ -1225,7 +1225,7 @@ static void EarlyReflection_Unfaded(ALreverbState *State, ALsizei offset, const
late_feed_tap = offset - State->LateFeedTap;
VectorScatterRevDelayIn(&main_delay, late_feed_tap, mixX, mixY, out, todo);
}
-static void EarlyReflection_Faded(ALreverbState *State, ALsizei offset, const ALsizei todo,
+static void EarlyReflection_Faded(ReverbState *State, ALsizei offset, const ALsizei todo,
const ALfloat fade, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
{
ALfloat (*restrict temps)[MAX_UPDATE_SAMPLES] = State->TempSamples;
@@ -1309,7 +1309,7 @@ static inline void LateT60Filter(ALfloat *restrict samples, const ALsizei todo,
* Two variations are made, one for for transitional (cross-faded) delay line
* processing and one for non-transitional processing.
*/
-static void LateReverb_Unfaded(ALreverbState *State, ALsizei offset, const ALsizei todo,
+static void LateReverb_Unfaded(ReverbState *State, ALsizei offset, const ALsizei todo,
ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
{
ALfloat (*restrict temps)[MAX_UPDATE_SAMPLES] = State->TempSamples;
@@ -1347,7 +1347,7 @@ static void LateReverb_Unfaded(ALreverbState *State, ALsizei offset, const ALsiz
/* Finally, scatter and bounce the results to refeed the feedback buffer. */
VectorScatterRevDelayIn(&late_delay, offset, mixX, mixY, out, todo);
}
-static void LateReverb_Faded(ALreverbState *State, ALsizei offset, const ALsizei todo,
+static void LateReverb_Faded(ReverbState *State, ALsizei offset, const ALsizei todo,
const ALfloat fade, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
{
ALfloat (*restrict temps)[MAX_UPDATE_SAMPLES] = State->TempSamples;
@@ -1398,7 +1398,7 @@ static void LateReverb_Faded(ALreverbState *State, ALsizei offset, const ALsizei
VectorScatterRevDelayIn(&late_delay, offset, mixX, mixY, temps, todo);
}
-static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
+static ALvoid ReverbState_process(ReverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALfloat (*restrict afmt)[MAX_UPDATE_SAMPLES] = State->TempSamples;
ALfloat (*restrict samples)[MAX_UPDATE_SAMPLES] = State->MixSamples;
@@ -1521,9 +1521,9 @@ typedef struct ReverbStateFactory {
static ALeffectState *ReverbStateFactory_create(ReverbStateFactory* UNUSED(factory))
{
- ALreverbState *state;
+ ReverbState *state;
- NEW_OBJ0(state, ALreverbState)();
+ NEW_OBJ0(state, ReverbState)();
if(!state) return NULL;
return STATIC_CAST(ALeffectState, state);