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-rw-r--r--Alc/ALc.c7
-rw-r--r--Alc/effects/autowah.c266
2 files changed, 271 insertions, 2 deletions
diff --git a/Alc/ALc.c b/Alc/ALc.c
index 97d62812..535f9475 100644
--- a/Alc/ALc.c
+++ b/Alc/ALc.c
@@ -555,9 +555,7 @@ static const struct {
DECL(AL_EFFECT_VOCAL_MORPHER),
#endif
DECL(AL_EFFECT_RING_MODULATOR),
-#if 0
DECL(AL_EFFECT_AUTOWAH),
-#endif
DECL(AL_EFFECT_COMPRESSOR),
DECL(AL_EFFECT_EQUALIZER),
DECL(AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT),
@@ -658,6 +656,11 @@ static const struct {
DECL(AL_DEDICATED_GAIN),
+ DECL(AL_AUTOWAH_ATTACK_TIME),
+ DECL(AL_AUTOWAH_RELEASE_TIME),
+ DECL(AL_AUTOWAH_RESONANCE),
+ DECL(AL_AUTOWAH_PEAK_GAIN),
+
DECL(AL_NUM_RESAMPLERS_SOFT),
DECL(AL_DEFAULT_RESAMPLER_SOFT),
DECL(AL_SOURCE_RESAMPLER_SOFT),
diff --git a/Alc/effects/autowah.c b/Alc/effects/autowah.c
new file mode 100644
index 00000000..e9dbf304
--- /dev/null
+++ b/Alc/effects/autowah.c
@@ -0,0 +1,266 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2018 by Raul Herraiz.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+#include "alMain.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+#include "filters/defs.h"
+
+#define MIN_FREQ 20.0f
+#define MAX_FREQ 2500.0f
+#define Q_FACTOR 5.0f
+
+
+typedef struct ALautowahState {
+ DERIVE_FROM_TYPE(ALeffectState);
+
+ /* Effect parameters */
+ ALfloat AttackRate;
+ ALfloat ReleaseRate;
+ ALfloat ResonanceGain;
+ ALfloat PeakGain;
+ ALfloat FreqMinNorm;
+ ALfloat BandwidthNorm;
+ ALfloat env_delay;
+
+ BiquadFilter Filter;
+
+ /*Effects buffers*/
+ alignas(16) ALfloat BufferOut[BUFFERSIZE];
+
+ /* Effect gains for each output channel */
+ ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
+ ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
+} ALautowahState;
+
+static ALvoid ALautowahState_Destruct(ALautowahState *state);
+static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device);
+static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
+static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALautowahState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALautowahState);
+
+/*Envelope follewer described on the book: Audio Effects, Theory, Implementation and Application*/
+static inline ALfloat envelope_follower(ALautowahState *state, ALfloat SampleIn)
+{
+ ALfloat alpha, Sample;
+
+ Sample = state->PeakGain*fabsf(SampleIn);
+ alpha = (Sample > state->env_delay) ? state->AttackRate : state->ReleaseRate;
+ state->env_delay = alpha*state->env_delay + (1.0f-alpha)*Sample;
+
+ return state->env_delay;
+}
+
+static void ALautowahState_Construct(ALautowahState *state)
+{
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALautowahState, ALeffectState, state);
+}
+
+static ALvoid ALautowahState_Destruct(ALautowahState *state)
+{
+ ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
+}
+
+static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *UNUSED(device))
+{
+ /* (Re-)initializing parameters and clear the buffers. */
+ state->AttackRate = 1.0f;
+ state->ReleaseRate = 1.0f;
+ state->ResonanceGain = 10.0f;
+ state->PeakGain = 4.5f;
+ state->FreqMinNorm = 4.5e-4f;
+ state->BandwidthNorm = 0.05f;
+ state->env_delay = 0.0f;
+
+ BiquadFilter_clear(&state->Filter);
+
+ memset(state->CurrentGains, 0, sizeof(state->CurrentGains));
+ memset(state->TargetGains, 0, sizeof(state->TargetGains));
+
+ return AL_TRUE;
+}
+
+static ALvoid ALautowahState_update(ALautowahState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
+{
+ const ALCdevice *device = context->Device;
+ ALfloat coeffs[MAX_AMBI_COEFFS];
+ ALfloat ReleaseTime;
+
+ ReleaseTime = clampf(props->Autowah.ReleaseTime,0.001f,1.0f);
+
+ state->AttackRate = expf(-1.0f/(props->Autowah.AttackTime*device->Frequency));
+ state->ReleaseRate = expf(-1.0f/(ReleaseTime*device->Frequency));
+ state->ResonanceGain = 10.0f/3.0f*log10f(props->Autowah.Resonance);/*0-20dB Resonance Peak gain*/
+ state->PeakGain = 1.0f -log10f(props->Autowah.PeakGain/AL_AUTOWAH_MAX_PEAK_GAIN);
+ state->FreqMinNorm = MIN_FREQ/device->Frequency;
+ state->BandwidthNorm = (MAX_FREQ - MIN_FREQ)/device->Frequency;
+
+ CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);
+ ComputeDryPanGains(&device->Dry, coeffs, slot->Params.Gain, state->TargetGains);
+}
+
+static ALvoid ALautowahState_process(ALautowahState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
+{
+ ALfloat *restrict BufferOut = state->BufferOut;
+ ALsizei i;
+
+ for(i = 0;i < SamplesToDo;i++)
+ {
+ ALfloat env_out, f0norm, temp;
+
+ env_out = envelope_follower(state, SamplesIn[0][i]);
+ f0norm = state->BandwidthNorm*env_out + state->FreqMinNorm;
+
+ BiquadFilter_setParams(&state->Filter, BiquadType_Peaking, state->ResonanceGain,
+ f0norm, 1.0f/Q_FACTOR);
+ BiquadFilter_process(&state->Filter, &temp, &SamplesIn[0][i], 1);
+
+ BufferOut[i] = temp;
+ }
+ /* Now, mix the processed sound data to the output. */
+ MixSamples(BufferOut, NumChannels, SamplesOut, state->CurrentGains, state->TargetGains,
+ SamplesToDo, 0, SamplesToDo);
+
+}
+
+typedef struct AutowahStateFactory {
+ DERIVE_FROM_TYPE(EffectStateFactory);
+} AutowahStateFactory;
+
+static ALeffectState *AutowahStateFactory_create(AutowahStateFactory *UNUSED(factory))
+{
+ ALautowahState *state;
+
+ NEW_OBJ0(state, ALautowahState)();
+ if(!state) return NULL;
+
+ return STATIC_CAST(ALeffectState, state);
+}
+
+DEFINE_EFFECTSTATEFACTORY_VTABLE(AutowahStateFactory);
+
+EffectStateFactory *AutowahStateFactory_getFactory(void)
+{
+ static AutowahStateFactory AutowahFactory = { { GET_VTABLE2(AutowahStateFactory, EffectStateFactory) } };
+
+ return STATIC_CAST(EffectStateFactory, &AutowahFactory);
+}
+
+void ALautowah_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
+{
+ ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_AUTOWAH_ATTACK_TIME:
+ if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
+ SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah attack time out of range");
+ props->Autowah.AttackTime = val;
+ break;
+
+ case AL_AUTOWAH_RELEASE_TIME:
+ if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
+ SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah release time out of range");
+ props->Autowah.ReleaseTime = val;
+ break;
+
+ case AL_AUTOWAH_RESONANCE:
+ if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah resonance out of range");
+ props->Autowah.Resonance = val;
+ break;
+
+ case AL_AUTOWAH_PEAK_GAIN:
+ if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah peak gain out of range");
+ props->Autowah.PeakGain = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
+ }
+}
+
+void ALautowah_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
+{
+ ALautowah_setParamf(effect, context, param, vals[0]);
+}
+
+void ALautowah_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
+{
+ alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
+}
+
+void ALautowah_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
+{
+ alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
+}
+
+void ALautowah_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
+{
+ alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param);
+}
+void ALautowah_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
+{
+ alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param);
+}
+
+void ALautowah_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
+{
+
+ const ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_AUTOWAH_ATTACK_TIME:
+ *val = props->Autowah.AttackTime;
+ break;
+
+ case AL_AUTOWAH_RELEASE_TIME:
+ *val = props->Autowah.ReleaseTime;
+ break;
+
+ case AL_AUTOWAH_RESONANCE:
+ *val = props->Autowah.Resonance;
+ break;
+
+ case AL_AUTOWAH_PEAK_GAIN:
+ *val = props->Autowah.PeakGain;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
+ }
+
+}
+
+void ALautowah_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
+{
+ ALautowah_getParamf(effect, context, param, vals);
+}
+
+DEFINE_ALEFFECT_VTABLE(ALautowah);