diff options
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/effects/reverb.c | 126 |
1 files changed, 48 insertions, 78 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 3efac090..46129934 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -1441,9 +1441,9 @@ DECL_TEMPLATE(Faded) * line processing and non-transitional processing. */ #define DECL_TEMPLATE(T) \ -static ALvoid EarlyReflection_##T(ALreverbState *State, const ALsizei todo, \ - ALfloat fade, \ - ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])\ +static void EarlyReflection_##T(ALreverbState *State, const ALsizei todo, \ + ALfloat fade, \ + ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) \ { \ ALsizei offset = State->Offset; \ const ALfloat apFeedCoeff = State->ApFeedCoeff; \ @@ -1522,82 +1522,52 @@ static inline void LateT60Filter(ALfloat *restrict out, const ALfloat *restrict * Two variations are made, one for for transitional (cross-faded) delay line * processing and one for non-transitional processing. */ -static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat fade, - ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) -{ - const ALfloat apFeedCoeff = State->ApFeedCoeff; - const ALfloat mixX = State->MixX; - const ALfloat mixY = State->MixY; - ALsizei offset; - ALsizei i, j; - - offset = State->Offset; - for(i = 0;i < todo;i++) - { - ALfloat f[NUM_LINES], fr[NUM_LINES]; - - for(j = 0;j < NUM_LINES;j++) - f[j] = FadedDelayLineOut(&State->Delay, - offset - State->LateDelayTap[j][0], - offset - State->LateDelayTap[j][1], j, fade - ) * State->Late.DensityGain; - - for(j = 0;j < NUM_LINES;j++) - f[j] += FadedDelayLineOut(&State->Late.Delay, - offset - State->Late.Offset[j][0], - offset - State->Late.Offset[j][1], j, fade - ); - - LateT60Filter(fr, f, State->Late.T60); - VectorAllpass_Faded(f, fr, offset, apFeedCoeff, mixX, mixY, fade, - &State->Late.VecAp); - - for(j = 0;j < NUM_LINES;j++) - out[j][i] = f[j]; - - VectorPartialScatterRev(fr, f, mixX, mixY); - - DelayLineIn4(&State->Late.Delay, offset, fr); - - offset++; - fade += FadeStep; - } -} -static ALvoid LateReverb_Unfaded(ALreverbState *State, const ALsizei todo, ALfloat fade, - ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) -{ - const ALfloat apFeedCoeff = State->ApFeedCoeff; - const ALfloat mixX = State->MixX; - const ALfloat mixY = State->MixY; - ALsizei offset; - ALsizei i, j; - - offset = State->Offset; - for(i = 0;i < todo;i++) - { - ALfloat f[NUM_LINES], fr[NUM_LINES]; - - for(j = 0;j < NUM_LINES;j++) - f[j] = DelayLineOut(&State->Delay, offset-State->LateDelayTap[j][0], j) * - State->Late.DensityGain; - - for(j = 0;j < NUM_LINES;j++) - f[j] += DelayLineOut(&State->Late.Delay, offset-State->Late.Offset[j][0], j); - - LateT60Filter(fr, f, State->Late.T60); - VectorAllpass_Unfaded(f, fr, offset, apFeedCoeff, mixX, mixY, fade, - &State->Late.VecAp); - - for(j = 0;j < NUM_LINES;j++) - out[j][i] = f[j]; - - VectorPartialScatterRev(fr, f, mixX, mixY); - - DelayLineIn4(&State->Late.Delay, offset, fr); - - offset++; - } +#define DECL_TEMPLATE(T) \ +static void LateReverb_##T(ALreverbState *State, const ALsizei todo, \ + ALfloat fade, \ + ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) \ +{ \ + const ALfloat apFeedCoeff = State->ApFeedCoeff; \ + const ALfloat mixX = State->MixX; \ + const ALfloat mixY = State->MixY; \ + ALsizei offset; \ + ALsizei i, j; \ + \ + offset = State->Offset; \ + for(i = 0;i < todo;i++) \ + { \ + ALfloat f[NUM_LINES], fr[NUM_LINES]; \ + \ + for(j = 0;j < NUM_LINES;j++) \ + f[j] = T##DelayLineOut(&State->Delay, \ + offset - State->LateDelayTap[j][0], \ + offset - State->LateDelayTap[j][1], j, fade \ + ) * State->Late.DensityGain; \ + \ + for(j = 0;j < NUM_LINES;j++) \ + f[j] += T##DelayLineOut(&State->Late.Delay, \ + offset - State->Late.Offset[j][0], \ + offset - State->Late.Offset[j][1], j, fade \ + ); \ + \ + LateT60Filter(fr, f, State->Late.T60); \ + VectorAllpass_##T(f, fr, offset, apFeedCoeff, mixX, mixY, fade, \ + &State->Late.VecAp); \ + \ + for(j = 0;j < NUM_LINES;j++) \ + out[j][i] = f[j]; \ + \ + VectorPartialScatterRev(fr, f, mixX, mixY); \ + \ + DelayLineIn4(&State->Late.Delay, offset, fr); \ + \ + offset++; \ + fade += FadeStep; \ + } \ } +DECL_TEMPLATE(Unfaded) +DECL_TEMPLATE(Faded) +#undef DECL_TEMPLATE static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { |