diff options
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/effects/reverb.c | 42 |
1 files changed, 14 insertions, 28 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index acf0360a..6f8edafd 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -1162,7 +1162,7 @@ static ALvoid UpdateLateLines(const ALfloat density, const ALfloat diffusion, co length = lerp(LATE_LINE_LENGTHS[i] * multiplier, echoTime, echoDepth); /* Calculate the delay offset for each delay line. */ - State->Late.Offset[i][1] = fastf2i(length*frequency*FRACTIONONE + 0.5f); + State->Late.Offset[i][1] = fastf2i(length*frequency + 0.5f); /* Approximate the absorption that the vector all-pass would exhibit * given the current diffusion so we don't have to process a full T60 @@ -1438,6 +1438,8 @@ static void CalcModulationDelays(ALreverbState *State, for(c = 0;c < 4;c++) { + ALsizei offset0 = offsets[c][0] << FRACTIONBITS; + ALsizei offset1 = offsets[c][1] << FRACTIONBITS; index = State->Mod.Index + phase_offset*c; for(i = 0;i < todo;i++) { @@ -1448,8 +1450,8 @@ static void CalcModulationDelays(ALreverbState *State, index = (index+1) % State->Mod.Range; /* Calculate the read offset. */ - delays[c][i][0] = fastf2i(sinus*State->Mod.Depth[0]) + offsets[c][0]; - delays[c][i][1] = fastf2i(sinus*State->Mod.Depth[1]) + offsets[c][1]; + delays[c][i][0] = fastf2i(sinus*State->Mod.Depth[0]) + offset0; + delays[c][i][1] = fastf2i(sinus*State->Mod.Depth[1]) + offset1; } } State->Mod.Index = (State->Mod.Index+todo) % State->Mod.Range; @@ -1680,22 +1682,9 @@ static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat ) * State->Late.DensityGain; for(j = 0;j < 4;j++) - { - ALsizei delay0 = offset - (moddelay[j][i][0]>>FRACTIONBITS); - ALfloat modmu0 = (moddelay[j][i][0]&FRACTIONBITS) * (1.0f/FRACTIONONE); - ALsizei delay1 = offset - (moddelay[j][i][1]>>FRACTIONBITS); - ALfloat modmu1 = (moddelay[j][i][1]&FRACTIONBITS) * (1.0f/FRACTIONONE); - ALfloat r = DelayLineOut(&State->Late.Delay, delay0 , j)*(1.0f-modmu0)*(1.0f-fade) + - DelayLineOut(&State->Late.Delay, delay0-1, j)*( modmu0)*(1.0f-fade) + - DelayLineOut(&State->Late.Delay, delay1 , j)*(1.0f-modmu1)*( fade) + - DelayLineOut(&State->Late.Delay, delay1-1, j)*( modmu1)*( fade); - out[j][i] = f[j] + r; - } - - for(j = 0;j < 4;j++) f[j] += FadedDelayLineOut(&State->Late.Delay, - offset - (State->Late.Offset[j][0]>>FRACTIONBITS), - offset - (State->Late.Offset[j][1]>>FRACTIONBITS), j, fade + offset - State->Late.Offset[j][0], + offset - State->Late.Offset[j][1], j, fade ); for(j = 0;j < 4;j++) @@ -1704,6 +1693,9 @@ static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat VectorAllpass_Faded(f, offset, apFeedCoeff, mixX, mixY, fade, &State->Late.VecAp); + for(j = 0;j < 4;j++) + out[j][i] = f[j]; + VectorReverse(f); VectorPartialScatter(f, mixX, mixY); @@ -1736,17 +1728,8 @@ static ALvoid LateReverb_Unfaded(ALreverbState *State, const ALsizei todo, ALflo State->Late.DensityGain; for(j = 0;j < 4;j++) - { - ALsizei delay = offset - (moddelay[j][i][0]>>FRACTIONBITS); - ALfloat modmu = (moddelay[j][i][0]&FRACTIONBITS) * (1.0f/FRACTIONONE); - ALfloat r = DelayLineOut(&State->Late.Delay, delay, j)*(1.0f-modmu) + - DelayLineOut(&State->Late.Delay, delay-1, j)*( modmu); - out[j][i] = f[j] + r; - } - - for(j = 0;j < 4;j++) f[j] += DelayLineOut(&State->Late.Delay, - offset - (State->Late.Offset[j][0]>>FRACTIONBITS), j); + offset - State->Late.Offset[j][0], j); for(j = 0;j < 4;j++) f[j] = LateT60Filter(j, f[j], State); @@ -1754,6 +1737,9 @@ static ALvoid LateReverb_Unfaded(ALreverbState *State, const ALsizei todo, ALflo VectorAllpass_Unfaded(f, offset, apFeedCoeff, mixX, mixY, fade, &State->Late.VecAp); + for(j = 0;j < 4;j++) + out[j][i] = f[j]; + VectorReverse(f); VectorPartialScatter(f, mixX, mixY); |