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-rw-r--r--Alc/ALu.c12
-rw-r--r--Alc/effects/autowah.c2
-rw-r--r--Alc/effects/compressor.c2
-rw-r--r--Alc/effects/distortion.c2
-rw-r--r--Alc/effects/equalizer.c2
-rw-r--r--Alc/effects/modulator.c2
-rw-r--r--Alc/effects/reverb.c4
-rw-r--r--Alc/panning.c233
8 files changed, 127 insertions, 132 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index f3641226..81d52683 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -358,9 +358,9 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
for(c = 0;c < num_channels;c++)
{
MixGains *gains = voice->Direct.Mix.Gains[c];
- for(i = 0;i < (ALint)Device->NumChan;i++)
+ for(i = 0;i < (ALint)Device->NumSpeakers;i++)
{
- enum Channel chan = Device->Speaker2Chan[i];
+ enum Channel chan = Device->Speaker[i].ChanName;
if(chan == chans[c].channel)
{
gains[chan].Target = DryGain;
@@ -444,7 +444,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
gains[j].Target = 0.0f;
}
- DryGain *= lerp(1.0f, 1.0f/sqrtf((float)Device->NumChan), hwidth/F_PI);
+ DryGain *= lerp(1.0f, 1.0f/sqrtf((float)Device->NumSpeakers), hwidth/F_PI);
for(c = 0;c < num_channels;c++)
{
MixGains *gains = voice->Direct.Mix.Gains[c];
@@ -984,10 +984,10 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
/* Adjustment for vertical offsets. Not the greatest, but simple
* enough. */
- AmbientGain = DryGain * sqrtf(1.0f/Device->NumChan) * (1.0f-DirGain);
- for(i = 0;i < (ALint)Device->NumChan;i++)
+ AmbientGain = DryGain * sqrtf(1.0f/Device->NumSpeakers) * (1.0f-DirGain);
+ for(i = 0;i < (ALint)Device->NumSpeakers;i++)
{
- enum Channel chan = Device->Speaker2Chan[i];
+ enum Channel chan = Device->Speaker[i].ChanName;
gains[chan].Target = maxf(gains[chan].Target, AmbientGain);
}
diff --git a/Alc/effects/autowah.c b/Alc/effects/autowah.c
index 38a8049a..09474d56 100644
--- a/Alc/effects/autowah.c
+++ b/Alc/effects/autowah.c
@@ -76,7 +76,7 @@ static ALvoid ALautowahState_update(ALautowahState *state, ALCdevice *device, co
state->PeakGain = slot->EffectProps.Autowah.PeakGain;
state->Resonance = slot->EffectProps.Autowah.Resonance;
- gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
+ gain = sqrtf(1.0f / device->NumSpeakers) * slot->Gain;
SetGains(device, gain, state->Gain);
}
diff --git a/Alc/effects/compressor.c b/Alc/effects/compressor.c
index 6234121c..1c0054e7 100644
--- a/Alc/effects/compressor.c
+++ b/Alc/effects/compressor.c
@@ -61,7 +61,7 @@ static ALvoid ALcompressorState_update(ALcompressorState *state, ALCdevice *Devi
state->Enabled = Slot->EffectProps.Compressor.OnOff;
- gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain;
+ gain = sqrtf(1.0f / Device->NumSpeakers) * Slot->Gain;
SetGains(Device, gain, state->Gain);
}
diff --git a/Alc/effects/distortion.c b/Alc/effects/distortion.c
index a5f876cb..04a05d99 100644
--- a/Alc/effects/distortion.c
+++ b/Alc/effects/distortion.c
@@ -82,7 +82,7 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, ALCdevice *Devi
ALfilterState_setParams(&state->bandpass, ALfilterType_BandPass, 1.0f,
cutoff / (frequency*4.0f), bandwidth);
- gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain;
+ gain = sqrtf(1.0f / Device->NumSpeakers) * Slot->Gain;
SetGains(Device, gain, state->Gain);
}
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c
index ee8d65cb..5677426d 100644
--- a/Alc/effects/equalizer.c
+++ b/Alc/effects/equalizer.c
@@ -93,7 +93,7 @@ static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state),
static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
{
ALfloat frequency = (ALfloat)device->Frequency;
- ALfloat gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
+ ALfloat gain = sqrtf(1.0f / device->NumSpeakers) * slot->Gain;
SetGains(device, gain, state->Gain);
diff --git a/Alc/effects/modulator.c b/Alc/effects/modulator.c
index b6b960c7..0665ad6c 100644
--- a/Alc/effects/modulator.c
+++ b/Alc/effects/modulator.c
@@ -149,7 +149,7 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, ALCdevice *Device
state->Filter.a[1] = -a;
state->Filter.a[2] = 0.0f;
- gain = sqrtf(1.0f/Device->NumChan) * Slot->Gain;
+ gain = sqrtf(1.0f/Device->NumSpeakers) * Slot->Gain;
SetGains(Device, gain, state->Gain);
}
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index a5683767..1e9cd550 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -1043,7 +1043,7 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection
/* Attenuate reverb according to its coverage (dirGain=0 will give
* Gain*ambientGain, and dirGain=1 will give Gain). */
- ambientGain = minf(sqrtf(2.0f/Device->NumChan), 1.0f);
+ ambientGain = minf(sqrtf(2.0f/Device->NumSpeakers), 1.0f);
length = earlyPan[0]*earlyPan[0] + earlyPan[1]*earlyPan[1] + earlyPan[2]*earlyPan[2];
if(length > 1.0f)
@@ -1158,7 +1158,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, ALCdevice *Device, cons
else
{
/* Update channel gains */
- ALfloat gain = sqrtf(2.0f/Device->NumChan) * ReverbBoost * Slot->Gain;
+ ALfloat gain = sqrtf(2.0f/Device->NumSpeakers) * ReverbBoost * Slot->Gain;
SetGains(Device, gain, State->Gain);
}
}
diff --git a/Alc/panning.c b/Alc/panning.c
index dc283c58..a3f6d09a 100644
--- a/Alc/panning.c
+++ b/Alc/panning.c
@@ -33,15 +33,14 @@
extern inline void SetGains(const ALCdevice *device, ALfloat ingain, ALfloat gains[MaxChannels]);
-static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChannels],
- enum Channel Speaker2Chan[MaxChannels], ALint chans)
+static void SetSpeakerArrangement(const char *name, ALCdevice *device)
{
char *confkey, *next;
char *layout_str;
char *sep, *end;
enum Channel val;
const char *str;
- int i;
+ ALuint i;
if(!ConfigValueStr(NULL, name, &str) && !ConfigValueStr(NULL, "layout", &str))
return;
@@ -98,13 +97,13 @@ static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChan
while(isspace(*sep))
sep++;
- for(i = 0;i < chans;i++)
+ for(i = 0;i < device->NumSpeakers;i++)
{
- if(Speaker2Chan[i] == val)
+ if(device->Speaker[i].ChanName == val)
{
long angle = strtol(sep, NULL, 10);
if(angle >= -180 && angle <= 180)
- SpeakerAngle[i] = DEG2RAD(angle);
+ device->Speaker[i].Angle = DEG2RAD(angle);
else
ERR("Invalid angle for speaker \"%s\": %ld\n", confkey, angle);
break;
@@ -114,14 +113,14 @@ static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChan
free(layout_str);
layout_str = NULL;
- for(i = 0;i < chans;i++)
+ for(i = 0;i < device->NumSpeakers;i++)
{
- int min = i;
- int i2;
+ ALuint min = i;
+ ALuint i2;
- for(i2 = i+1;i2 < chans;i2++)
+ for(i2 = i+1;i2 < device->NumSpeakers;i2++)
{
- if(SpeakerAngle[i2] < SpeakerAngle[min])
+ if(device->Speaker[i2].Angle < device->Speaker[min].Angle)
min = i2;
}
@@ -130,13 +129,13 @@ static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChan
ALfloat tmpf;
enum Channel tmpc;
- tmpf = SpeakerAngle[i];
- SpeakerAngle[i] = SpeakerAngle[min];
- SpeakerAngle[min] = tmpf;
+ tmpf = device->Speaker[i].Angle;
+ device->Speaker[i].Angle = device->Speaker[min].Angle;
+ device->Speaker[min].Angle = tmpf;
- tmpc = Speaker2Chan[i];
- Speaker2Chan[i] = Speaker2Chan[min];
- Speaker2Chan[min] = tmpc;
+ tmpc = device->Speaker[i].ChanName;
+ device->Speaker[i].ChanName = device->Speaker[min].ChanName;
+ device->Speaker[min].ChanName = tmpc;
}
}
}
@@ -151,18 +150,18 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
ALfloat a;
ALuint i;
- for(i = 0;i < device->NumChan;i++)
- Speaker2Chan[i] = device->Speaker2Chan[i];
- for(i = 0;i < device->NumChan;i++)
- SpeakerAngle[i] = device->SpeakerAngle[i];
+ for(i = 0;i < device->NumSpeakers;i++)
+ Speaker2Chan[i] = device->Speaker[i].ChanName;
+ for(i = 0;i < device->NumSpeakers;i++)
+ SpeakerAngle[i] = device->Speaker[i].Angle;
/* Some easy special-cases first... */
- if(device->NumChan <= 1 || hwidth >= F_PI)
+ if(device->NumSpeakers <= 1 || hwidth >= F_PI)
{
/* Full coverage for all speakers. */
for(i = 0;i < MaxChannels;i++)
gains[i] = 0.0f;
- for(i = 0;i < device->NumChan;i++)
+ for(i = 0;i < device->NumSpeakers;i++)
{
enum Channel chan = Speaker2Chan[i];
gains[chan] = ingain;
@@ -174,7 +173,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
/* Infinitely small sound point. */
for(i = 0;i < MaxChannels;i++)
gains[i] = 0.0f;
- for(i = 0;i < device->NumChan-1;i++)
+ for(i = 0;i < device->NumSpeakers-1;i++)
{
if(angle >= SpeakerAngle[i] && angle < SpeakerAngle[i+1])
{
@@ -205,18 +204,18 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
{
ALuint done;
ALuint i = 0;
- while(i < device->NumChan && device->SpeakerAngle[i]-angle < -F_PI)
+ while(i < device->NumSpeakers && device->Speaker[i].Angle-angle < -F_PI)
i++;
- for(done = 0;i < device->NumChan;done++)
+ for(done = 0;i < device->NumSpeakers;done++)
{
- SpeakerAngle[done] = device->SpeakerAngle[i]-angle;
- Speaker2Chan[done] = device->Speaker2Chan[i];
+ SpeakerAngle[done] = device->Speaker[i].Angle-angle;
+ Speaker2Chan[done] = device->Speaker[i].ChanName;
i++;
}
- for(i = 0;done < device->NumChan;i++)
+ for(i = 0;done < device->NumSpeakers;i++)
{
- SpeakerAngle[done] = device->SpeakerAngle[i]-angle + F_2PI;
- Speaker2Chan[done] = device->Speaker2Chan[i];
+ SpeakerAngle[done] = device->Speaker[i].Angle-angle + F_2PI;
+ Speaker2Chan[done] = device->Speaker[i].ChanName;
done++;
}
}
@@ -227,19 +226,19 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
* they'll underflow and wrap to become 0xFFFFFFFF, which will
* break as expected. */
ALuint done;
- ALuint i = device->NumChan-1;
- while(i < device->NumChan && device->SpeakerAngle[i]-angle > F_PI)
+ ALuint i = device->NumSpeakers-1;
+ while(i < device->NumSpeakers && device->Speaker[i].Angle-angle > F_PI)
i--;
- for(done = device->NumChan-1;i < device->NumChan;done--)
+ for(done = device->NumSpeakers-1;i < device->NumSpeakers;done--)
{
- SpeakerAngle[done] = device->SpeakerAngle[i]-angle;
- Speaker2Chan[done] = device->Speaker2Chan[i];
+ SpeakerAngle[done] = device->Speaker[i].Angle-angle;
+ Speaker2Chan[done] = device->Speaker[i].ChanName;
i--;
}
- for(i = device->NumChan-1;done < device->NumChan;i--)
+ for(i = device->NumSpeakers-1;done < device->NumSpeakers;i--)
{
- SpeakerAngle[done] = device->SpeakerAngle[i]-angle - F_2PI;
- Speaker2Chan[done] = device->Speaker2Chan[i];
+ SpeakerAngle[done] = device->Speaker[i].Angle-angle - F_2PI;
+ Speaker2Chan[done] = device->Speaker[i].ChanName;
done--;
}
}
@@ -251,7 +250,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
/* First speaker */
i = 0;
do {
- ALuint last = device->NumChan-1;
+ ALuint last = device->NumSpeakers-1;
enum Channel chan = Speaker2Chan[i];
if(SpeakerAngle[i] >= langle && SpeakerAngle[i] <= rangle)
@@ -280,7 +279,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
}
} while(0);
- for(i = 1;i < device->NumChan-1;i++)
+ for(i = 1;i < device->NumSpeakers-1;i++)
{
enum Channel chan = Speaker2Chan[i];
if(SpeakerAngle[i] >= langle && SpeakerAngle[i] <= rangle)
@@ -304,7 +303,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
}
/* Last speaker */
- i = device->NumChan-1;
+ i = device->NumSpeakers-1;
do {
enum Channel chan = Speaker2Chan[i];
if(SpeakerAngle[i] >= langle && SpeakerAngle[i] <= rangle)
@@ -332,119 +331,115 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A
}
} while(0);
- for(i = 0;i < device->NumChan;i++)
+ for(i = 0;i < device->NumSpeakers;i++)
{
- enum Channel chan = device->Speaker2Chan[i];
+ enum Channel chan = device->Speaker[i].ChanName;
gains[chan] = sqrtf(tmpgains[chan]) * ingain;
}
}
-ALvoid aluInitPanning(ALCdevice *Device)
+ALvoid aluInitPanning(ALCdevice *device)
{
const char *layoutname = NULL;
- enum Channel *Speaker2Chan;
- ALfloat *SpeakerAngle;
- Speaker2Chan = Device->Speaker2Chan;
- SpeakerAngle = Device->SpeakerAngle;
- switch(Device->FmtChans)
+ switch(device->FmtChans)
{
case DevFmtMono:
- Device->NumChan = 1;
- Speaker2Chan[0] = FrontCenter;
- SpeakerAngle[0] = DEG2RAD(0.0f);
+ device->NumSpeakers = 1;
+ device->Speaker[0].ChanName = FrontCenter;
+ device->Speaker[0].Angle = DEG2RAD(0.0f);
layoutname = NULL;
break;
case DevFmtStereo:
- Device->NumChan = 2;
- Speaker2Chan[0] = FrontLeft;
- Speaker2Chan[1] = FrontRight;
- SpeakerAngle[0] = DEG2RAD(-90.0f);
- SpeakerAngle[1] = DEG2RAD( 90.0f);
+ device->NumSpeakers = 2;
+ device->Speaker[0].ChanName = FrontLeft;
+ device->Speaker[1].ChanName = FrontRight;
+ device->Speaker[0].Angle = DEG2RAD(-90.0f);
+ device->Speaker[1].Angle = DEG2RAD( 90.0f);
layoutname = "layout_stereo";
break;
case DevFmtQuad:
- Device->NumChan = 4;
- Speaker2Chan[0] = BackLeft;
- Speaker2Chan[1] = FrontLeft;
- Speaker2Chan[2] = FrontRight;
- Speaker2Chan[3] = BackRight;
- SpeakerAngle[0] = DEG2RAD(-135.0f);
- SpeakerAngle[1] = DEG2RAD( -45.0f);
- SpeakerAngle[2] = DEG2RAD( 45.0f);
- SpeakerAngle[3] = DEG2RAD( 135.0f);
+ device->NumSpeakers = 4;
+ device->Speaker[0].ChanName = BackLeft;
+ device->Speaker[1].ChanName = FrontLeft;
+ device->Speaker[2].ChanName = FrontRight;
+ device->Speaker[3].ChanName = BackRight;
+ device->Speaker[0].Angle = DEG2RAD(-135.0f);
+ device->Speaker[1].Angle = DEG2RAD( -45.0f);
+ device->Speaker[2].Angle = DEG2RAD( 45.0f);
+ device->Speaker[3].Angle = DEG2RAD( 135.0f);
layoutname = "layout_quad";
break;
case DevFmtX51:
- Device->NumChan = 5;
- Speaker2Chan[0] = BackLeft;
- Speaker2Chan[1] = FrontLeft;
- Speaker2Chan[2] = FrontCenter;
- Speaker2Chan[3] = FrontRight;
- Speaker2Chan[4] = BackRight;
- SpeakerAngle[0] = DEG2RAD(-110.0f);
- SpeakerAngle[1] = DEG2RAD( -30.0f);
- SpeakerAngle[2] = DEG2RAD( 0.0f);
- SpeakerAngle[3] = DEG2RAD( 30.0f);
- SpeakerAngle[4] = DEG2RAD( 110.0f);
+ device->NumSpeakers = 5;
+ device->Speaker[0].ChanName = BackLeft;
+ device->Speaker[1].ChanName = FrontLeft;
+ device->Speaker[2].ChanName = FrontCenter;
+ device->Speaker[3].ChanName = FrontRight;
+ device->Speaker[4].ChanName = BackRight;
+ device->Speaker[0].Angle = DEG2RAD(-110.0f);
+ device->Speaker[1].Angle = DEG2RAD( -30.0f);
+ device->Speaker[2].Angle = DEG2RAD( 0.0f);
+ device->Speaker[3].Angle = DEG2RAD( 30.0f);
+ device->Speaker[4].Angle = DEG2RAD( 110.0f);
layoutname = "layout_surround51";
break;
case DevFmtX51Side:
- Device->NumChan = 5;
- Speaker2Chan[0] = SideLeft;
- Speaker2Chan[1] = FrontLeft;
- Speaker2Chan[2] = FrontCenter;
- Speaker2Chan[3] = FrontRight;
- Speaker2Chan[4] = SideRight;
- SpeakerAngle[0] = DEG2RAD(-90.0f);
- SpeakerAngle[1] = DEG2RAD(-30.0f);
- SpeakerAngle[2] = DEG2RAD( 0.0f);
- SpeakerAngle[3] = DEG2RAD( 30.0f);
- SpeakerAngle[4] = DEG2RAD( 90.0f);
+ device->NumSpeakers = 5;
+ device->Speaker[0].ChanName = SideLeft;
+ device->Speaker[1].ChanName = FrontLeft;
+ device->Speaker[2].ChanName = FrontCenter;
+ device->Speaker[3].ChanName = FrontRight;
+ device->Speaker[4].ChanName = SideRight;
+ device->Speaker[0].Angle = DEG2RAD(-90.0f);
+ device->Speaker[1].Angle = DEG2RAD(-30.0f);
+ device->Speaker[2].Angle = DEG2RAD( 0.0f);
+ device->Speaker[3].Angle = DEG2RAD( 30.0f);
+ device->Speaker[4].Angle = DEG2RAD( 90.0f);
layoutname = "layout_side51";
break;
case DevFmtX61:
- Device->NumChan = 6;
- Speaker2Chan[0] = SideLeft;
- Speaker2Chan[1] = FrontLeft;
- Speaker2Chan[2] = FrontCenter;
- Speaker2Chan[3] = FrontRight;
- Speaker2Chan[4] = SideRight;
- Speaker2Chan[5] = BackCenter;
- SpeakerAngle[0] = DEG2RAD(-90.0f);
- SpeakerAngle[1] = DEG2RAD(-30.0f);
- SpeakerAngle[2] = DEG2RAD( 0.0f);
- SpeakerAngle[3] = DEG2RAD( 30.0f);
- SpeakerAngle[4] = DEG2RAD( 90.0f);
- SpeakerAngle[5] = DEG2RAD(180.0f);
+ device->NumSpeakers = 6;
+ device->Speaker[0].ChanName = SideLeft;
+ device->Speaker[1].ChanName = FrontLeft;
+ device->Speaker[2].ChanName = FrontCenter;
+ device->Speaker[3].ChanName = FrontRight;
+ device->Speaker[4].ChanName = SideRight;
+ device->Speaker[5].ChanName = BackCenter;
+ device->Speaker[0].Angle = DEG2RAD(-90.0f);
+ device->Speaker[1].Angle = DEG2RAD(-30.0f);
+ device->Speaker[2].Angle = DEG2RAD( 0.0f);
+ device->Speaker[3].Angle = DEG2RAD( 30.0f);
+ device->Speaker[4].Angle = DEG2RAD( 90.0f);
+ device->Speaker[5].Angle = DEG2RAD(180.0f);
layoutname = "layout_surround61";
break;
case DevFmtX71:
- Device->NumChan = 7;
- Speaker2Chan[0] = BackLeft;
- Speaker2Chan[1] = SideLeft;
- Speaker2Chan[2] = FrontLeft;
- Speaker2Chan[3] = FrontCenter;
- Speaker2Chan[4] = FrontRight;
- Speaker2Chan[5] = SideRight;
- Speaker2Chan[6] = BackRight;
- SpeakerAngle[0] = DEG2RAD(-150.0f);
- SpeakerAngle[1] = DEG2RAD( -90.0f);
- SpeakerAngle[2] = DEG2RAD( -30.0f);
- SpeakerAngle[3] = DEG2RAD( 0.0f);
- SpeakerAngle[4] = DEG2RAD( 30.0f);
- SpeakerAngle[5] = DEG2RAD( 90.0f);
- SpeakerAngle[6] = DEG2RAD( 150.0f);
+ device->NumSpeakers = 7;
+ device->Speaker[0].ChanName = BackLeft;
+ device->Speaker[1].ChanName = SideLeft;
+ device->Speaker[2].ChanName = FrontLeft;
+ device->Speaker[3].ChanName = FrontCenter;
+ device->Speaker[4].ChanName = FrontRight;
+ device->Speaker[5].ChanName = SideRight;
+ device->Speaker[6].ChanName = BackRight;
+ device->Speaker[0].Angle = DEG2RAD(-150.0f);
+ device->Speaker[1].Angle = DEG2RAD( -90.0f);
+ device->Speaker[2].Angle = DEG2RAD( -30.0f);
+ device->Speaker[3].Angle = DEG2RAD( 0.0f);
+ device->Speaker[4].Angle = DEG2RAD( 30.0f);
+ device->Speaker[5].Angle = DEG2RAD( 90.0f);
+ device->Speaker[6].Angle = DEG2RAD( 150.0f);
layoutname = "layout_surround71";
break;
}
- if(layoutname && Device->Type != Loopback)
- SetSpeakerArrangement(layoutname, SpeakerAngle, Speaker2Chan, Device->NumChan);
+ if(layoutname && device->Type != Loopback)
+ SetSpeakerArrangement(layoutname, device);
}