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-rw-r--r--Alc/effects/equalizer.c4
-rw-r--r--Alc/effects/modulator.c1
2 files changed, 0 insertions, 5 deletions
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c
index 61932ffb..1a63b418 100644
--- a/Alc/effects/equalizer.c
+++ b/Alc/effects/equalizer.c
@@ -151,7 +151,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
state->filter[0][i].b0 = state->filter[0][0].b0;
state->filter[0][i].b1 = state->filter[0][0].b1;
state->filter[0][i].b2 = state->filter[0][0].b2;
- state->filter[0][i].process = state->filter[0][0].process;
}
gain = props->Equalizer.Mid1Gain;
@@ -168,7 +167,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
state->filter[1][i].b0 = state->filter[1][0].b0;
state->filter[1][i].b1 = state->filter[1][0].b1;
state->filter[1][i].b2 = state->filter[1][0].b2;
- state->filter[1][i].process = state->filter[1][0].process;
}
gain = props->Equalizer.Mid2Gain;
@@ -185,7 +183,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
state->filter[2][i].b0 = state->filter[2][0].b0;
state->filter[2][i].b1 = state->filter[2][0].b1;
state->filter[2][i].b2 = state->filter[2][0].b2;
- state->filter[2][i].process = state->filter[2][0].process;
}
gain = sqrtf(props->Equalizer.HighGain);
@@ -200,7 +197,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
state->filter[3][i].b0 = state->filter[3][0].b0;
state->filter[3][i].b1 = state->filter[3][0].b1;
state->filter[3][i].b2 = state->filter[3][0].b2;
- state->filter[3][i].process = state->filter[3][0].process;
}
}
diff --git a/Alc/effects/modulator.c b/Alc/effects/modulator.c
index 5ca37f4f..247cdf61 100644
--- a/Alc/effects/modulator.c
+++ b/Alc/effects/modulator.c
@@ -142,7 +142,6 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *
state->Filter[i].b0 = a;
state->Filter[i].b1 = -a;
state->Filter[i].b2 = 0.0f;
- state->Filter[i].process = ALfilterState_processC;
}
STATIC_CAST(ALeffectState,state)->OutBuffer = Device->FOAOut.Buffer;