diff options
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/effects/equalizer.c | 4 | ||||
-rw-r--r-- | Alc/effects/modulator.c | 1 |
2 files changed, 0 insertions, 5 deletions
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c index 61932ffb..1a63b418 100644 --- a/Alc/effects/equalizer.c +++ b/Alc/effects/equalizer.c @@ -151,7 +151,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice * state->filter[0][i].b0 = state->filter[0][0].b0; state->filter[0][i].b1 = state->filter[0][0].b1; state->filter[0][i].b2 = state->filter[0][0].b2; - state->filter[0][i].process = state->filter[0][0].process; } gain = props->Equalizer.Mid1Gain; @@ -168,7 +167,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice * state->filter[1][i].b0 = state->filter[1][0].b0; state->filter[1][i].b1 = state->filter[1][0].b1; state->filter[1][i].b2 = state->filter[1][0].b2; - state->filter[1][i].process = state->filter[1][0].process; } gain = props->Equalizer.Mid2Gain; @@ -185,7 +183,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice * state->filter[2][i].b0 = state->filter[2][0].b0; state->filter[2][i].b1 = state->filter[2][0].b1; state->filter[2][i].b2 = state->filter[2][0].b2; - state->filter[2][i].process = state->filter[2][0].process; } gain = sqrtf(props->Equalizer.HighGain); @@ -200,7 +197,6 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice * state->filter[3][i].b0 = state->filter[3][0].b0; state->filter[3][i].b1 = state->filter[3][0].b1; state->filter[3][i].b2 = state->filter[3][0].b2; - state->filter[3][i].process = state->filter[3][0].process; } } diff --git a/Alc/effects/modulator.c b/Alc/effects/modulator.c index 5ca37f4f..247cdf61 100644 --- a/Alc/effects/modulator.c +++ b/Alc/effects/modulator.c @@ -142,7 +142,6 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice * state->Filter[i].b0 = a; state->Filter[i].b1 = -a; state->Filter[i].b2 = 0.0f; - state->Filter[i].process = ALfilterState_processC; } STATIC_CAST(ALeffectState,state)->OutBuffer = Device->FOAOut.Buffer; |