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-rw-r--r--Alc/backends/winmm.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/Alc/backends/winmm.c b/Alc/backends/winmm.c
index 7a9a0e01..df43a81d 100644
--- a/Alc/backends/winmm.c
+++ b/Alc/backends/winmm.c
@@ -253,13 +253,10 @@ static DWORD WINAPI CaptureThreadProc(LPVOID lpParameter)
{
if(msg.message != WIM_DATA)
continue;
-
+ /* Don't wait for other buffers to finish before quitting. We're
+ * closing so we don't need them. */
if(pData->bWaveShutdown)
- {
- if(pData->lWaveBuffersCommitted == 0)
- break;
- continue;
- }
+ break;
pWaveHdr = ((LPWAVEHDR)msg.lParam);
@@ -624,15 +621,15 @@ static void WinMMCloseCapture(ALCdevice *pDevice)
void *buffer = NULL;
int i;
- /* Unintuitively.. call waveInStart to make sure WinMM keeps processing
- * buffers so the processing thread can drop them and exit when it reaches
- * 0. */
+ /* Tell the processing thread to quit and wait for it to do so. */
pData->bWaveShutdown = AL_TRUE;
- waveInStart(pData->hWaveHandle.In);
+ PostThreadMessage(pData->ulWaveThreadID, WM_QUIT, 0, 0);
- // Wait for signal that Wave Thread has been destroyed
WaitForSingleObjectEx(pData->hWaveThreadEvent, 5000, FALSE);
+ /* Make sure capture is stopped and all pending buffers are flushed. */
+ waveInReset(pData->hWaveHandle.In);
+
CloseHandle(pData->hWaveThread);
pData->hWaveThread = 0;