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-rw-r--r--Alc/effects/reverb.c33
1 files changed, 24 insertions, 9 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 61edd8e7..5758a09e 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -57,8 +57,9 @@ typedef struct ALreverbState {
ALfloat *SampleBuffer;
ALuint TotalSamples;
- // Master effect low-pass filter
+ // Master effect filters
ALfilterState LpFilter;
+ ALfilterState HpFilter; // EAX only
struct {
// Modulator delay line.
@@ -489,7 +490,7 @@ static inline ALvoid VerbPass(ALreverbState *State, ALfloat in, ALfloat *restric
{
ALfloat feed, late[4], taps[4];
- // Low-pass filter the incoming sample.
+ // Filter the incoming sample.
in = ALfilterState_processSingle(&State->LpFilter, in);
// Feed the initial delay line.
@@ -530,6 +531,7 @@ static inline ALvoid EAXVerbPass(ALreverbState *State, ALfloat in, ALfloat *rest
// Low-pass filter the incoming sample.
in = ALfilterState_processSingle(&State->LpFilter, in);
+ in = ALfilterState_processSingle(&State->HpFilter, in);
// Perform any modulation on the input.
in = EAXModulation(State, in);
@@ -1083,7 +1085,8 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection
static ALvoid ALreverbState_update(ALreverbState *State, ALCdevice *Device, const ALeffectslot *Slot)
{
ALuint frequency = Device->Frequency;
- ALfloat freq_scale, cw, x, y, hfRatio;
+ ALfloat lfscale, hfscale, hfRatio;
+ ALfloat cw, x, y;
if(Slot->EffectType == AL_EFFECT_EAXREVERB && !EmulateEAXReverb)
State->IsEax = AL_TRUE;
@@ -1092,12 +1095,23 @@ static ALvoid ALreverbState_update(ALreverbState *State, ALCdevice *Device, cons
// Calculate the master low-pass filter (from the master effect HF gain).
if(State->IsEax)
- freq_scale = Slot->EffectProps.Reverb.HFReference / frequency;
+ {
+ hfscale = Slot->EffectProps.Reverb.HFReference / frequency;
+ ALfilterState_setParams(&State->LpFilter, ALfilterType_HighShelf,
+ Slot->EffectProps.Reverb.GainHF,
+ hfscale, 0.0f);
+ lfscale = Slot->EffectProps.Reverb.LFReference / frequency;
+ ALfilterState_setParams(&State->HpFilter, ALfilterType_LowShelf,
+ Slot->EffectProps.Reverb.GainLF,
+ lfscale, 0.0f);
+ }
else
- freq_scale = (ALfloat)LOWPASSFREQREF / frequency;
- ALfilterState_setParams(&State->LpFilter, ALfilterType_HighShelf,
- Slot->EffectProps.Reverb.GainHF,
- freq_scale, 0.0f);
+ {
+ hfscale = (ALfloat)LOWPASSFREQREF / frequency;
+ ALfilterState_setParams(&State->LpFilter, ALfilterType_HighShelf,
+ Slot->EffectProps.Reverb.GainHF,
+ hfscale, 0.0f);
+ }
if(State->IsEax)
{
@@ -1134,7 +1148,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, ALCdevice *Device, cons
Slot->EffectProps.Reverb.AirAbsorptionGainHF,
Slot->EffectProps.Reverb.DecayTime);
- cw = cosf(F_PI*2.0f * freq_scale);
+ cw = cosf(F_PI*2.0f * hfscale);
// Update the late lines.
UpdateLateLines(Slot->EffectProps.Reverb.Gain, Slot->EffectProps.Reverb.LateReverbGain,
x, Slot->EffectProps.Reverb.Density, Slot->EffectProps.Reverb.DecayTime,
@@ -1198,6 +1212,7 @@ static ALeffectState *ALreverbStateFactory_create(ALreverbStateFactory *factory)
state->SampleBuffer = NULL;
ALfilterState_clear(&state->LpFilter);
+ ALfilterState_clear(&state->HpFilter);
state->Mod.Delay.Mask = 0;
state->Mod.Delay.Line = NULL;