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-rw-r--r--Alc/ALu.c40
1 files changed, 22 insertions, 18 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index a7817ae3..7b9363c3 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -275,10 +275,26 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
//1. Translate Listener to origin (convert to head relative)
if(ALSource->bHeadRelative==AL_FALSE)
{
+ // Build transform matrix
+ aluCrossproduct(ALContext->Listener.Forward, ALContext->Listener.Up, U); // Right-vector
+ aluNormalize(U); // Normalized Right-vector
+ memcpy(V, ALContext->Listener.Up, sizeof(V)); // Up-vector
+ aluNormalize(V); // Normalized Up-vector
+ memcpy(N, ALContext->Listener.Forward, sizeof(N)); // At-vector
+ aluNormalize(N); // Normalized At-vector
+ Matrix[0][0] = U[0]; Matrix[0][1] = V[0]; Matrix[0][2] = -N[0];
+ Matrix[1][0] = U[1]; Matrix[1][1] = V[1]; Matrix[1][2] = -N[1];
+ Matrix[2][0] = U[2]; Matrix[2][1] = V[2]; Matrix[2][2] = -N[2];
+
+ // Translate source position into listener space
Position[0] -= ALContext->Listener.Position[0];
Position[1] -= ALContext->Listener.Position[1];
Position[2] -= ALContext->Listener.Position[2];
+ // Transform source position and direction into listener space
+ aluMatrixVector(Position, Matrix);
+ aluMatrixVector(Direction, Matrix);
}
+ aluNormalize(Direction);
//2. Calculate distance attenuation
Distance = aluSqrt(aluDotproduct(Position, Position));
@@ -359,8 +375,8 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
SourceToListener[0] = -Position[0];
SourceToListener[1] = -Position[1];
SourceToListener[2] = -Position[2];
- aluNormalize(Direction);
aluNormalize(SourceToListener);
+
Angle = aluAcos(aluDotproduct(Direction,SourceToListener)) * 180.0f /
3.141592654f;
if(Angle >= InnerAngle && Angle <= OuterAngle)
@@ -390,10 +406,10 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
//4. Calculate Velocity
if(DopplerFactor != 0.0f)
{
- ALfloat flVSS, flVLS;
+ ALfloat flVSS, flVLS = 0.0f;
- flVLS = aluDotproduct(ALContext->Listener.Velocity,
- SourceToListener);
+ if(ALSource->bHeadRelative==AL_FALSE)
+ flVLS = aluDotproduct(ALContext->Listener.Velocity, SourceToListener);
flVSS = aluDotproduct(ALSource->vVelocity, SourceToListener);
flMaxVelocity = (DopplerVelocity * flSpeedOfSound) / DopplerFactor;
@@ -415,19 +431,7 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
else
pitch[0] = ALSource->flPitch;
- //5. Align coordinate system axes
- aluCrossproduct(ALContext->Listener.Forward, ALContext->Listener.Up, U); // Right-vector
- aluNormalize(U); // Normalized Right-vector
- memcpy(V, ALContext->Listener.Up, sizeof(V)); // Up-vector
- aluNormalize(V); // Normalized Up-vector
- memcpy(N, ALContext->Listener.Forward, sizeof(N)); // At-vector
- aluNormalize(N); // Normalized At-vector
- Matrix[0][0] = U[0]; Matrix[0][1] = V[0]; Matrix[0][2] = -N[0];
- Matrix[1][0] = U[1]; Matrix[1][1] = V[1]; Matrix[1][2] = -N[1];
- Matrix[2][0] = U[2]; Matrix[2][1] = V[2]; Matrix[2][2] = -N[2];
- aluMatrixVector(Position, Matrix);
-
- //6. Apply filter gains and filters
+ //5. Apply filter gains and filters
switch(ALSource->DirectFilter.type)
{
case AL_FILTER_LOWPASS:
@@ -468,7 +472,7 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
DryMix *= ListenerGain * ConeVolume;
WetMix *= ListenerGain;
- //7. Convert normalized position into pannings, then into channel volumes
+ //6. Convert normalized position into pannings, then into channel volumes
aluNormalize(Position);
switch(aluChannelsFromFormat(OutputFormat))
{