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-rw-r--r--Alc/alcReverb.c31
1 files changed, 14 insertions, 17 deletions
diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c
index 1d89e04d..846d3802 100644
--- a/Alc/alcReverb.c
+++ b/Alc/alcReverb.c
@@ -46,8 +46,8 @@ typedef struct ALverbState {
// fragmentation and management code.
ALfloat *SampleBuffer;
// Master effect low-pass filter (2 chained 1-pole filters).
- ALfloat LpCoeff;
- ALfloat LpSamples[2];
+ FILTER LpFilter;
+ ALfloat LpHistory[2];
// Initial effect delay and decorrelation.
DelayLine Delay;
// The tap points for the initial delay. First tap goes to early
@@ -318,10 +318,7 @@ static __inline ALvoid ReverbInOut(ALverbState *State, ALfloat in, ALfloat *earl
ALfloat taps[4];
// Low-pass filter the incoming sample.
- in = in + ((State->LpSamples[0] - in) * State->LpCoeff);
- State->LpSamples[0] = in;
- in = in + ((State->LpSamples[1] - in) * State->LpCoeff);
- State->LpSamples[1] = in;
+ in = lpFilter2P(&State->LpFilter, 0, in);
// Feed the initial delay line.
DelayLineIn(&State->Delay, State->Offset, in);
@@ -381,9 +378,9 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffect *Effect)
// Calculate the master low-pass filter (from the master effect HF gain).
cw = cos(2.0 * M_PI * Effect->Reverb.HFReference / Context->Frequency);
g = __max(Effect->Reverb.GainHF, 0.0001f);
- State->LpCoeff = 0.0f;
+ State->LpFilter.coeff = 0.0f;
if(g < 0.9999f) // 1-epsilon
- State->LpCoeff = (1 - g*cw - aluSqrt(2*g*(1-cw) - g*g*(1 - cw*cw))) / (1 - g);
+ State->LpFilter.coeff = (1 - g*cw - aluSqrt(2*g*(1-cw) - g*g*(1 - cw*cw))) / (1 - g);
// Calculate the initial delay taps.
length = Effect->Reverb.ReflectionsDelay;
@@ -407,8 +404,8 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffect *Effect)
State->Tap[1 + index] = (ALuint)(length * Context->Frequency);
}
- // Calculate the early reflections gain (from the slot gain, master
- // effect gain, and reflections gain parameters).
+ // Calculate the early reflections gain (from the master effect gain, and
+ // reflections gain parameters).
State->Early.Gain = Effect->Reverb.Gain * Effect->Reverb.ReflectionsGain;
// Calculate the gain (coefficient) for each early delay line.
@@ -420,10 +417,10 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffect *Effect)
// Calculate the first mixing matrix coefficient (x).
mixCoeff = 1.0f - (0.5f * pow(Effect->Reverb.Diffusion, 3.0f));
- // Calculate the late reverb gain (from the slot gain, master effect
- // gain, and late reverb gain parameters). Since the output is tapped
- // prior to the application of the delay line coefficients, this gain
- // needs to be attenuated by the 'x' mix coefficient from above.
+ // Calculate the late reverb gain (from the master effect gain, and late
+ // reverb gain parameters). Since the output is tapped prior to the
+ // application of the delay line coefficients, this gain needs to be
+ // attenuated by the 'x' mix coefficient from above.
State->Late.Gain = Effect->Reverb.Gain * Effect->Reverb.LateReverbGain * mixCoeff;
/* To compensate for changes in modal density and decay time of the late
@@ -718,9 +715,9 @@ ALeffectState *VerbCreate(ALCcontext *Context)
for(index = 0; index < totalLength;index++)
State->SampleBuffer[index] = 0.0f;
- State->LpCoeff = 0.0f;
- State->LpSamples[0] = 0.0f;
- State->LpSamples[1] = 0.0f;
+ State->LpFilter.coeff = 0.0f;
+ State->LpFilter.history[0] = 0.0f;
+ State->LpFilter.history[1] = 0.0f;
State->Delay.Mask = length[0] - 1;
State->Delay.Line = &State->SampleBuffer[0];
totalLength = length[0];