diff options
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/effects/reverb.cpp | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp index 3f0aef5c..00a9e30f 100644 --- a/Alc/effects/reverb.cpp +++ b/Alc/effects/reverb.cpp @@ -673,13 +673,12 @@ ALfloat CalcLimitedHfRatio(const ALfloat hfRatio, const ALfloat airAbsorptionGai * decay times for each band split at two reference frequencies. */ void CalcT60DampingCoeffs(const ALfloat length, const ALfloat lfDecayTime, - const ALfloat mfDecayTime, const ALfloat hfDecayTime, - const ALfloat lf0norm, const ALfloat hf0norm, - T60Filter *filter) + const ALfloat mfDecayTime, const ALfloat hfDecayTime, const ALfloat lf0norm, + const ALfloat hf0norm, T60Filter *filter) { - ALfloat lfGain{CalcDecayCoeff(length, lfDecayTime)}; - ALfloat mfGain{CalcDecayCoeff(length, mfDecayTime)}; - ALfloat hfGain{CalcDecayCoeff(length, hfDecayTime)}; + const ALfloat lfGain{CalcDecayCoeff(length, lfDecayTime)}; + const ALfloat mfGain{CalcDecayCoeff(length, mfDecayTime)}; + const ALfloat hfGain{CalcDecayCoeff(length, hfDecayTime)}; filter->MidGain[1] = mfGain; filter->LFFilter.setParams(BiquadType::LowShelf, lfGain/mfGain, lf0norm, @@ -689,7 +688,8 @@ void CalcT60DampingCoeffs(const ALfloat length, const ALfloat lfDecayTime, } /* Update the offsets for the main effect delay line. */ -ALvoid UpdateDelayLine(const ALfloat earlyDelay, const ALfloat lateDelay, const ALfloat density, const ALfloat decayTime, const ALuint frequency, ReverbState *State) +void UpdateDelayLine(const ALfloat earlyDelay, const ALfloat lateDelay, const ALfloat density, + const ALfloat decayTime, const ALfloat frequency, ReverbState *State) { const ALfloat multiplier{CalcDelayLengthMult(density)}; @@ -717,7 +717,8 @@ ALvoid UpdateDelayLine(const ALfloat earlyDelay, const ALfloat lateDelay, const } /* Update the early reflection line lengths and gain coefficients. */ -ALvoid UpdateEarlyLines(const ALfloat density, const ALfloat diffusion, const ALfloat decayTime, const ALuint frequency, EarlyReflections *Early) +void UpdateEarlyLines(const ALfloat density, const ALfloat diffusion, const ALfloat decayTime, + const ALfloat frequency, EarlyReflections *Early) { const ALfloat multiplier{CalcDelayLengthMult(density)}; @@ -744,12 +745,14 @@ ALvoid UpdateEarlyLines(const ALfloat density, const ALfloat diffusion, const AL } /* Update the late reverb line lengths and T60 coefficients. */ -ALvoid UpdateLateLines(const ALfloat density, const ALfloat diffusion, const ALfloat lfDecayTime, const ALfloat mfDecayTime, const ALfloat hfDecayTime, const ALfloat lf0norm, const ALfloat hf0norm, const ALuint frequency, LateReverb *Late) +void UpdateLateLines(const ALfloat density, const ALfloat diffusion, const ALfloat lfDecayTime, + const ALfloat mfDecayTime, const ALfloat hfDecayTime, const ALfloat lf0norm, + const ALfloat hf0norm, const ALfloat frequency, LateReverb *Late) { /* Scaling factor to convert the normalized reference frequencies from * representing 0...freq to 0...max_reference. */ - const ALfloat norm_weight_factor = static_cast<ALfloat>(frequency) / AL_EAXREVERB_MAX_HFREFERENCE; + const ALfloat norm_weight_factor{frequency / AL_EAXREVERB_MAX_HFREFERENCE}; /* To compensate for changes in modal density and decay time of the late * reverb signal, the input is attenuated based on the maximal energy of @@ -854,7 +857,9 @@ alu::Matrix GetTransformFromVector(const ALfloat *vec) } /* Update the early and late 3D panning gains. */ -ALvoid Update3DPanning(const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, const ALfloat earlyGain, const ALfloat lateGain, const EffectTarget &target, ReverbState *State) +void Update3DPanning(const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, + const ALfloat earlyGain, const ALfloat lateGain, const EffectTarget &target, + ReverbState *State) { /* Create matrices that transform a B-Format signal according to the * panning vectors. @@ -881,7 +886,7 @@ void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, co { const ALCdevice *Device{Context->Device}; const ALlistener &Listener = Context->Listener; - const ALuint frequency{Device->Frequency}; + const auto frequency = static_cast<ALfloat>(Device->Frequency); /* Calculate the master filters */ ALfloat hf0norm{minf(props->Reverb.HFReference / frequency, 0.49f)}; |