diff options
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/alc.cpp | 4 | ||||
-rw-r--r-- | Alc/alu.cpp | 162 | ||||
-rw-r--r-- | Alc/effects/autowah.cpp | 2 | ||||
-rw-r--r-- | Alc/effects/compressor.cpp | 3 | ||||
-rw-r--r-- | Alc/effects/equalizer.cpp | 2 | ||||
-rw-r--r-- | Alc/effects/modulator.cpp | 2 | ||||
-rw-r--r-- | Alc/effects/reverb.cpp | 82 |
7 files changed, 109 insertions, 148 deletions
diff --git a/Alc/alc.cpp b/Alc/alc.cpp index 424a0eaa..3ccf545a 100644 --- a/Alc/alc.cpp +++ b/Alc/alc.cpp @@ -2425,8 +2425,8 @@ static ALvoid InitContext(ALCcontext *Context) Context->ExtensionList = alExtList; - listener.Params.Matrix = aluMatrixf::Identity; - aluVectorSet(&listener.Params.Velocity, 0.0f, 0.0f, 0.0f, 0.0f); + listener.Params.Matrix = alu::Matrix::Identity(); + listener.Params.Velocity = alu::Vector{}; listener.Params.Gain = listener.Gain; listener.Params.MetersPerUnit = Context->MetersPerUnit; listener.Params.DopplerFactor = Context->DopplerFactor; diff --git a/Alc/alu.cpp b/Alc/alu.cpp index 37d23c60..75504af5 100644 --- a/Alc/alu.cpp +++ b/Alc/alu.cpp @@ -260,50 +260,30 @@ inline ALuint dither_rng(ALuint *seed) noexcept } -inline void aluCrossproduct(const ALfloat *inVector1, const ALfloat *inVector2, ALfloat *outVector) +inline alu::Vector aluCrossproduct(const alu::Vector &in1, const alu::Vector &in2) { - outVector[0] = inVector1[1]*inVector2[2] - inVector1[2]*inVector2[1]; - outVector[1] = inVector1[2]*inVector2[0] - inVector1[0]*inVector2[2]; - outVector[2] = inVector1[0]*inVector2[1] - inVector1[1]*inVector2[0]; + return alu::Vector{ + in1[1]*in2[2] - in1[2]*in2[1], + in1[2]*in2[0] - in1[0]*in2[2], + in1[0]*in2[1] - in1[1]*in2[0], + 0.0f + }; } -inline ALfloat aluDotproduct(const aluVector *vec1, const aluVector *vec2) +inline ALfloat aluDotproduct(const alu::Vector &vec1, const alu::Vector &vec2) { - return vec1->v[0]*vec2->v[0] + vec1->v[1]*vec2->v[1] + vec1->v[2]*vec2->v[2]; + return vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]; } -ALfloat aluNormalize(ALfloat *vec) -{ - const ALfloat length{std::sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2])}; - if(length > FLT_EPSILON) - { - ALfloat inv_length = 1.0f/length; - vec[0] *= inv_length; - vec[1] *= inv_length; - vec[2] *= inv_length; - return length; - } - vec[0] = vec[1] = vec[2] = 0.0f; - return 0.0f; -} -void aluMatrixfFloat3(ALfloat *vec, ALfloat w, const aluMatrixf *mtx) +alu::Vector operator*(const alu::Matrix &mtx, const alu::Vector &vec) noexcept { - const ALfloat v[4]{ vec[0], vec[1], vec[2], w }; - - vec[0] = v[0]*mtx->m[0][0] + v[1]*mtx->m[1][0] + v[2]*mtx->m[2][0] + v[3]*mtx->m[3][0]; - vec[1] = v[0]*mtx->m[0][1] + v[1]*mtx->m[1][1] + v[2]*mtx->m[2][1] + v[3]*mtx->m[3][1]; - vec[2] = v[0]*mtx->m[0][2] + v[1]*mtx->m[1][2] + v[2]*mtx->m[2][2] + v[3]*mtx->m[3][2]; -} - -aluVector aluMatrixfVector(const aluMatrixf *mtx, const aluVector *vec) -{ - aluVector v; - v.v[0] = vec->v[0]*mtx->m[0][0] + vec->v[1]*mtx->m[1][0] + vec->v[2]*mtx->m[2][0] + vec->v[3]*mtx->m[3][0]; - v.v[1] = vec->v[0]*mtx->m[0][1] + vec->v[1]*mtx->m[1][1] + vec->v[2]*mtx->m[2][1] + vec->v[3]*mtx->m[3][1]; - v.v[2] = vec->v[0]*mtx->m[0][2] + vec->v[1]*mtx->m[1][2] + vec->v[2]*mtx->m[2][2] + vec->v[3]*mtx->m[3][2]; - v.v[3] = vec->v[0]*mtx->m[0][3] + vec->v[1]*mtx->m[1][3] + vec->v[2]*mtx->m[2][3] + vec->v[3]*mtx->m[3][3]; - return v; + return alu::Vector{ + vec[0]*mtx[0][0] + vec[1]*mtx[1][0] + vec[2]*mtx[2][0] + vec[3]*mtx[3][0], + vec[0]*mtx[0][1] + vec[1]*mtx[1][1] + vec[2]*mtx[2][1] + vec[3]*mtx[3][1], + vec[0]*mtx[0][2] + vec[1]*mtx[1][2] + vec[2]*mtx[2][2] + vec[3]*mtx[3][2], + vec[0]*mtx[0][3] + vec[1]*mtx[1][3] + vec[2]*mtx[2][3] + vec[3]*mtx[3][3] + }; } @@ -350,29 +330,27 @@ bool CalcListenerParams(ALCcontext *Context) if(!props) return false; /* AT then UP */ - ALfloat N[3]{ props->Forward[0], props->Forward[1], props->Forward[2] }; - aluNormalize(N); - ALfloat V[3]{ props->Up[0], props->Up[1], props->Up[2] }; - aluNormalize(V); + alu::Vector N{props->Forward[0], props->Forward[1], props->Forward[2], 0.0f}; + N.normalize(); + alu::Vector V{props->Up[0], props->Up[1], props->Up[2], 0.0f}; + V.normalize(); /* Build and normalize right-vector */ - ALfloat U[3]; - aluCrossproduct(N, V, U); - aluNormalize(U); - - aluMatrixfSet(&Listener.Params.Matrix, - U[0], V[0], -N[0], 0.0, - U[1], V[1], -N[1], 0.0, - U[2], V[2], -N[2], 0.0, - 0.0, 0.0, 0.0, 1.0 - ); + alu::Vector U{aluCrossproduct(N, V)}; + U.normalize(); + + Listener.Params.Matrix = alu::Matrix{ + U[0], V[0], -N[0], 0.0f, + U[1], V[1], -N[1], 0.0f, + U[2], V[2], -N[2], 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; - ALfloat P[3]{ props->Position[0], props->Position[1], props->Position[2] }; - aluMatrixfFloat3(P, 1.0, &Listener.Params.Matrix); - aluMatrixfSetRow(&Listener.Params.Matrix, 3, -P[0], -P[1], -P[2], 1.0f); + alu::Vector P{props->Position[0], props->Position[1], props->Position[2], 1.0f}; + P = Listener.Params.Matrix * P; + Listener.Params.Matrix.setRow(3, -P[0], -P[1], -P[2], 1.0f); - aluVector vel; - aluVectorSet(&vel, props->Velocity[0], props->Velocity[1], props->Velocity[2], 0.0f); - Listener.Params.Velocity = aluMatrixfVector(&Listener.Params.Matrix, &vel); + alu::Vector vel{props->Velocity[0], props->Velocity[1], props->Velocity[2], 0.0f}; + Listener.Params.Velocity = Listener.Params.Matrix * vel; Listener.Params.Gain = props->Gain * Context->GainBoost; @@ -666,46 +644,43 @@ void CalcPanningAndFilters(ALvoice *voice, const ALfloat Azi, const ALfloat Elev * to the orientation. */ /* AT then UP */ - ALfloat N[3]{ props->Orientation[0][0], props->Orientation[0][1], - props->Orientation[0][2] }; - aluNormalize(N); - ALfloat V[3]{ props->Orientation[1][0], props->Orientation[1][1], - props->Orientation[1][2] }; - aluNormalize(V); + alu::Vector N{props->Orientation[0][0], props->Orientation[0][1], + props->Orientation[0][2], 0.0f}; + N.normalize(); + alu::Vector V{props->Orientation[1][0], props->Orientation[1][1], + props->Orientation[1][2], 0.0f}; + V.normalize(); if(!props->HeadRelative) { - const aluMatrixf *lmatrix = &Listener.Params.Matrix; - aluMatrixfFloat3(N, 0.0f, lmatrix); - aluMatrixfFloat3(V, 0.0f, lmatrix); + N = Listener.Params.Matrix * N; + V = Listener.Params.Matrix * V; } /* Build and normalize right-vector */ - ALfloat U[3]; - aluCrossproduct(N, V, U); - aluNormalize(U); + alu::Vector U{aluCrossproduct(N, V)}; + U.normalize(); /* Build a rotate + conversion matrix (FuMa -> ACN+N3D). NOTE: This * matrix is transposed, for the inputs to align on the rows and * outputs on the columns. */ - aluMatrixf matrix; - aluMatrixfSet(&matrix, + const alu::Matrix matrix{ // ACN0 ACN1 ACN2 ACN3 SQRTF_2, 0.0f, 0.0f, 0.0f, // Ambi W 0.0f, -N[0]*SQRTF_3, N[1]*SQRTF_3, -N[2]*SQRTF_3, // Ambi X 0.0f, U[0]*SQRTF_3, -U[1]*SQRTF_3, U[2]*SQRTF_3, // Ambi Y 0.0f, -V[0]*SQRTF_3, V[1]*SQRTF_3, -V[2]*SQRTF_3 // Ambi Z - ); + }; voice->Direct.Buffer = Device->FOAOut.Buffer; voice->Direct.Channels = Device->FOAOut.NumChannels; for(ALsizei c{0};c < num_channels;c++) - ComputePanGains(&Device->FOAOut, matrix.m[c], DryGain, + ComputePanGains(&Device->FOAOut, matrix[c].data(), DryGain, voice->Direct.Params[c].Gains.Target); for(ALsizei i{0};i < NumSends;i++) { if(const ALeffectslot *Slot{SendSlots[i]}) for(ALsizei c{0};c < num_channels;c++) - ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, matrix.m[c], + ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, matrix[c].data(), WetGain[i], voice->Send[i].Params[c].Gains.Target ); } @@ -1125,34 +1100,25 @@ void CalcAttnSourceParams(ALvoice *voice, const ALvoicePropsBase *props, const A } /* Transform source to listener space (convert to head relative) */ - aluVector Position, Velocity, Direction; - aluVectorSet(&Position, props->Position[0], props->Position[1], props->Position[2], 1.0f); - aluVectorSet(&Direction, props->Direction[0], props->Direction[1], props->Direction[2], 0.0f); - aluVectorSet(&Velocity, props->Velocity[0], props->Velocity[1], props->Velocity[2], 0.0f); + alu::Vector Position{props->Position[0], props->Position[1], props->Position[2], 1.0f}; + alu::Vector Velocity{props->Velocity[0], props->Velocity[1], props->Velocity[2], 0.0f}; + alu::Vector Direction{props->Direction[0], props->Direction[1], props->Direction[2], 0.0f}; if(props->HeadRelative == AL_FALSE) { - const aluMatrixf *Matrix = &Listener.Params.Matrix; /* Transform source vectors */ - Position = aluMatrixfVector(Matrix, &Position); - Velocity = aluMatrixfVector(Matrix, &Velocity); - Direction = aluMatrixfVector(Matrix, &Direction); + Position = Listener.Params.Matrix * Position; + Velocity = Listener.Params.Matrix * Velocity; + Direction = Listener.Params.Matrix * Direction; } else { - const aluVector *lvelocity = &Listener.Params.Velocity; /* Offset the source velocity to be relative of the listener velocity */ - Velocity.v[0] += lvelocity->v[0]; - Velocity.v[1] += lvelocity->v[1]; - Velocity.v[2] += lvelocity->v[2]; + Velocity += Listener.Params.Velocity; } - bool directional{aluNormalize(Direction.v) > 0.0f}; - aluVector SourceToListener; - SourceToListener.v[0] = -Position.v[0]; - SourceToListener.v[1] = -Position.v[1]; - SourceToListener.v[2] = -Position.v[2]; - SourceToListener.v[3] = 0.0f; - ALfloat Distance{aluNormalize(SourceToListener.v)}; + const bool directional{Direction.normalize() > 0.0f}; + alu::Vector SourceToListener{-Position[0], -Position[1], -Position[2], 0.0f}; + const ALfloat Distance{SourceToListener.normalize()}; /* Initial source gain */ ALfloat DryGain{props->Gain}; @@ -1235,7 +1201,7 @@ void CalcAttnSourceParams(ALvoice *voice, const ALvoicePropsBase *props, const A /* Calculate directional soundcones */ if(directional && props->InnerAngle < 360.0f) { - ALfloat Angle{std::acos(aluDotproduct(&Direction, &SourceToListener))}; + ALfloat Angle{std::acos(aluDotproduct(Direction, SourceToListener))}; Angle = RAD2DEG(Angle * ConeScale * 2.0f); ALfloat ConeVolume, ConeHF; @@ -1334,9 +1300,9 @@ void CalcAttnSourceParams(ALvoice *voice, const ALvoicePropsBase *props, const A ALfloat DopplerFactor{props->DopplerFactor * Listener.Params.DopplerFactor}; if(DopplerFactor > 0.0f) { - const aluVector *lvelocity = &Listener.Params.Velocity; - ALfloat vss{aluDotproduct(&Velocity, &SourceToListener) * DopplerFactor}; - ALfloat vls{aluDotproduct(lvelocity, &SourceToListener) * DopplerFactor}; + const alu::Vector &lvelocity = Listener.Params.Velocity; + ALfloat vss{aluDotproduct(Velocity, SourceToListener) * DopplerFactor}; + ALfloat vls{aluDotproduct(lvelocity, SourceToListener) * DopplerFactor}; const ALfloat SpeedOfSound{Listener.Params.SpeedOfSound}; if(!(vls < SpeedOfSound)) @@ -1382,12 +1348,12 @@ void CalcAttnSourceParams(ALvoice *voice, const ALvoicePropsBase *props, const A /* Clamp Y, in case rounding errors caused it to end up outside of * -1...+1. */ - ev = std::asin(clampf(-SourceToListener.v[1], -1.0f, 1.0f)); + ev = std::asin(clampf(-SourceToListener[1], -1.0f, 1.0f)); /* Double negation on Z cancels out; negate once for changing source- * to-listener to listener-to-source, and again for right-handed coords * with -Z in front. */ - az = std::atan2(-SourceToListener.v[0], SourceToListener.v[2]*ZScale); + az = std::atan2(-SourceToListener[0], SourceToListener[2]*ZScale); } ALfloat spread{0.0f}; diff --git a/Alc/effects/autowah.cpp b/Alc/effects/autowah.cpp index 8e789652..19c247a9 100644 --- a/Alc/effects/autowah.cpp +++ b/Alc/effects/autowah.cpp @@ -122,7 +122,7 @@ void ALautowahState::update(const ALCcontext *context, const ALeffectslot *slot, mOutBuffer = device->FOAOut.Buffer; mOutChannels = device->FOAOut.NumChannels; for(i = 0;i < MAX_EFFECT_CHANNELS;i++) - ComputePanGains(&device->FOAOut, aluMatrixf::Identity.m[i], slot->Params.Gain, + ComputePanGains(&device->FOAOut, alu::Matrix::Identity()[i].data(), slot->Params.Gain, mChans[i].TargetGains); } diff --git a/Alc/effects/compressor.cpp b/Alc/effects/compressor.cpp index c8bdef15..31210264 100644 --- a/Alc/effects/compressor.cpp +++ b/Alc/effects/compressor.cpp @@ -81,7 +81,8 @@ void ALcompressorState::update(const ALCcontext *context, const ALeffectslot *sl mOutBuffer = device->FOAOut.Buffer; mOutChannels = device->FOAOut.NumChannels; for(ALsizei i{0};i < 4;i++) - ComputePanGains(&device->FOAOut, aluMatrixf::Identity.m[i], slot->Params.Gain, mGain[i]); + ComputePanGains(&device->FOAOut, alu::Matrix::Identity()[i].data(), + slot->Params.Gain, mGain[i]); } void ALcompressorState::process(ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels) diff --git a/Alc/effects/equalizer.cpp b/Alc/effects/equalizer.cpp index 85c0882c..2c46c2f3 100644 --- a/Alc/effects/equalizer.cpp +++ b/Alc/effects/equalizer.cpp @@ -155,7 +155,7 @@ void ALequalizerState::update(const ALCcontext *context, const ALeffectslot *slo mOutBuffer = device->FOAOut.Buffer; mOutChannels = device->FOAOut.NumChannels; for(i = 0;i < MAX_EFFECT_CHANNELS;i++) - ComputePanGains(&device->FOAOut, aluMatrixf::Identity.m[i], slot->Params.Gain, + ComputePanGains(&device->FOAOut, alu::Matrix::Identity()[i].data(), slot->Params.Gain, mChans[i].TargetGains); } diff --git a/Alc/effects/modulator.cpp b/Alc/effects/modulator.cpp index 3d41bb65..bf584898 100644 --- a/Alc/effects/modulator.cpp +++ b/Alc/effects/modulator.cpp @@ -134,7 +134,7 @@ void ALmodulatorState::update(const ALCcontext *context, const ALeffectslot *slo mOutBuffer = device->FOAOut.Buffer; mOutChannels = device->FOAOut.NumChannels; for(i = 0;i < MAX_EFFECT_CHANNELS;i++) - ComputePanGains(&device->FOAOut, aluMatrixf::Identity.m[i], slot->Params.Gain, + ComputePanGains(&device->FOAOut, alu::Matrix::Identity()[i].data(), slot->Params.Gain, mChans[i].TargetGains); } diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp index b5e6dd94..70324dad 100644 --- a/Alc/effects/reverb.cpp +++ b/Alc/effects/reverb.cpp @@ -68,20 +68,20 @@ ALfloat ReverbBoost = 1.0f; * tetrahedron, but it's close enough. Should the model be extended to 8-lines * in the future, true opposites can be used. */ -static const aluMatrixf B2A = {{ - { 0.288675134595f, 0.288675134595f, 0.288675134595f, 0.288675134595f }, - { 0.288675134595f, -0.288675134595f, -0.288675134595f, 0.288675134595f }, - { 0.288675134595f, 0.288675134595f, -0.288675134595f, -0.288675134595f }, - { 0.288675134595f, -0.288675134595f, 0.288675134595f, -0.288675134595f } -}}; +static constexpr alu::Matrix B2A{ + 0.288675134595f, 0.288675134595f, 0.288675134595f, 0.288675134595f, + 0.288675134595f, -0.288675134595f, -0.288675134595f, 0.288675134595f, + 0.288675134595f, 0.288675134595f, -0.288675134595f, -0.288675134595f, + 0.288675134595f, -0.288675134595f, 0.288675134595f, -0.288675134595f +}; /* Converts A-Format to B-Format. */ -static const aluMatrixf A2B = {{ - { 0.866025403785f, 0.866025403785f, 0.866025403785f, 0.866025403785f }, - { 0.866025403785f, -0.866025403785f, 0.866025403785f, -0.866025403785f }, - { 0.866025403785f, -0.866025403785f, -0.866025403785f, 0.866025403785f }, - { 0.866025403785f, 0.866025403785f, -0.866025403785f, -0.866025403785f } -}}; +static constexpr alu::Matrix A2B{ + 0.866025403785f, 0.866025403785f, 0.866025403785f, 0.866025403785f, + 0.866025403785f, -0.866025403785f, 0.866025403785f, -0.866025403785f, + 0.866025403785f, -0.866025403785f, -0.866025403785f, 0.866025403785f, + 0.866025403785f, 0.866025403785f, -0.866025403785f, -0.866025403785f +}; static const ALfloat FadeStep = 1.0f / FADE_SAMPLES; @@ -755,12 +755,8 @@ static ALvoid UpdateLateLines(const ALfloat density, const ALfloat diffusion, co * focal strength. This function results in a B-Format transformation matrix * that spatially focuses the signal in the desired direction. */ -static aluMatrixf GetTransformFromVector(const ALfloat *vec) +static alu::Matrix GetTransformFromVector(const ALfloat *vec) { - aluMatrixf focus; - ALfloat norm[3]; - ALfloat mag; - /* Normalize the panning vector according to the N3D scale, which has an * extra sqrt(3) term on the directional components. Converting from OpenAL * to B-Format also requires negating X (ACN 1) and Z (ACN 3). Note however @@ -768,7 +764,8 @@ static aluMatrixf GetTransformFromVector(const ALfloat *vec) * rest of OpenAL which use right-handed. This is fixed by negating Z, * which cancels out with the B-Format Z negation. */ - mag = sqrtf(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]); + ALfloat norm[3]; + ALfloat mag{sqrtf(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2])}; if(mag > 1.0f) { norm[0] = vec[0] / mag * -SQRTF_3; @@ -787,50 +784,47 @@ static aluMatrixf GetTransformFromVector(const ALfloat *vec) norm[2] = vec[2] * SQRTF_3; } - aluMatrixfSet(&focus, + return alu::Matrix{ 1.0f, 0.0f, 0.0f, 0.0f, norm[0], 1.0f-mag, 0.0f, 0.0f, norm[1], 0.0f, 1.0f-mag, 0.0f, norm[2], 0.0f, 0.0f, 1.0f-mag - ); - - return focus; + }; } /* Update the early and late 3D panning gains. */ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, const ALfloat earlyGain, const ALfloat lateGain, ReverbState *State) { - aluMatrixf transform, rot; - ALsizei i; - State->mOutBuffer = Device->FOAOut.Buffer; State->mOutChannels = Device->FOAOut.NumChannels; - /* Note: _res is transposed. */ -#define MATRIX_MULT(_res, _m1, _m2) do { \ - int row, col; \ - for(col = 0;col < 4;col++) \ - { \ - for(row = 0;row < 4;row++) \ - _res.m[col][row] = _m1.m[row][0]*_m2.m[0][col] + _m1.m[row][1]*_m2.m[1][col] + \ - _m1.m[row][2]*_m2.m[2][col] + _m1.m[row][3]*_m2.m[3][col]; \ - } \ -} while(0) + /* Note: ret is transposed. */ + auto MatrixMult = [](const alu::Matrix &m1, const alu::Matrix &m2) noexcept -> alu::Matrix + { + alu::Matrix ret; + for(int col{0};col < 4;col++) + { + for(int row{0};row < 4;row++) + ret[col][row] = m1[row][0]*m2[0][col] + m1[row][1]*m2[1][col] + + m1[row][2]*m2[2][col] + m1[row][3]*m2[3][col]; + } + return ret; + }; + /* Create a matrix that first converts A-Format to B-Format, then * transforms the B-Format signal according to the panning vector. */ - rot = GetTransformFromVector(ReflectionsPan); - MATRIX_MULT(transform, rot, A2B); - for(i = 0;i < MAX_EFFECT_CHANNELS;i++) - ComputePanGains(&Device->FOAOut, transform.m[i], earlyGain, + alu::Matrix rot{GetTransformFromVector(ReflectionsPan)}; + alu::Matrix transform{MatrixMult(rot, A2B)}; + for(ALsizei i{0};i < MAX_EFFECT_CHANNELS;i++) + ComputePanGains(&Device->FOAOut, transform[i].data(), earlyGain, State->mEarly.PanGain[i]); rot = GetTransformFromVector(LateReverbPan); - MATRIX_MULT(transform, rot, A2B); - for(i = 0;i < MAX_EFFECT_CHANNELS;i++) - ComputePanGains(&Device->FOAOut, transform.m[i], lateGain, + transform = MatrixMult(rot, A2B); + for(ALsizei i{0};i < MAX_EFFECT_CHANNELS;i++) + ComputePanGains(&Device->FOAOut, transform[i].data(), lateGain, State->mLate.PanGain[i]); -#undef MATRIX_MULT } void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props) @@ -1380,7 +1374,7 @@ void ReverbState::process(ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesI for(c = 0;c < NUM_LINES;c++) { std::fill(std::begin(afmt[c]), std::end(afmt[c]), 0.0f); - MixRowSamples(afmt[c], B2A.m[c], + MixRowSamples(afmt[c], B2A[c].data(), SamplesIn, MAX_EFFECT_CHANNELS, base, todo ); } |