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-rw-r--r--Alc/ALu.c11
-rw-r--r--Alc/effects/autowah.c10
-rw-r--r--Alc/effects/chorus.c14
-rw-r--r--Alc/effects/compressor.c4
-rw-r--r--Alc/effects/dedicated.c4
-rw-r--r--Alc/effects/distortion.c12
-rw-r--r--Alc/effects/echo.c12
-rw-r--r--Alc/effects/equalizer.c22
-rw-r--r--Alc/effects/flanger.c14
-rw-r--r--Alc/effects/modulator.c10
-rw-r--r--Alc/effects/null.c2
-rw-r--r--Alc/effects/reverb.c5
12 files changed, 59 insertions, 61 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 6f4db05e..6ae89b89 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -341,12 +341,11 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
slot->Params.Gain = ATOMIC_LOAD(&props->Gain, almemory_order_relaxed);
slot->Params.AuxSendAuto = ATOMIC_LOAD(&props->AuxSendAuto, almemory_order_relaxed);
slot->Params.EffectType = ATOMIC_LOAD(&props->Type, almemory_order_relaxed);
- memcpy(&slot->Params.EffectProps, &props->Props, sizeof(props->Props));
if(IsReverbEffect(slot->Params.EffectType))
{
- slot->Params.RoomRolloff = slot->Params.EffectProps.Reverb.RoomRolloffFactor;
- slot->Params.DecayTime = slot->Params.EffectProps.Reverb.DecayTime;
- slot->Params.AirAbsorptionGainHF = slot->Params.EffectProps.Reverb.AirAbsorptionGainHF;
+ slot->Params.RoomRolloff = props->Props.Reverb.RoomRolloffFactor;
+ slot->Params.DecayTime = props->Props.Reverb.DecayTime;
+ slot->Params.AirAbsorptionGainHF = props->Props.Reverb.AirAbsorptionGainHF;
}
else
{
@@ -362,6 +361,8 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
&props->State, slot->Params.EffectState, almemory_order_relaxed
);
+ V(slot->Params.EffectState,update)(device, slot, &props->Props);
+
/* WARNING: A livelock is theoretically possible if another thread keeps
* changing the freelist head without giving this a chance to actually swap
* in the old container (practically impossible with this little code,
@@ -373,8 +374,6 @@ static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
} while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALeffectslotProps*,
&slot->FreeList, &first, props) == 0);
- V(slot->Params.EffectState,update)(device, slot);
-
return AL_TRUE;
}
diff --git a/Alc/effects/autowah.c b/Alc/effects/autowah.c
index 1e7a8e29..648afc83 100644
--- a/Alc/effects/autowah.c
+++ b/Alc/effects/autowah.c
@@ -64,17 +64,17 @@ static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *d
return AL_TRUE;
}
-static ALvoid ALautowahState_update(ALautowahState *state, const ALCdevice *device, const ALeffectslot *slot)
+static ALvoid ALautowahState_update(ALautowahState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
{
ALfloat attackTime, releaseTime;
- attackTime = slot->Params.EffectProps.Autowah.AttackTime * state->Frequency;
- releaseTime = slot->Params.EffectProps.Autowah.ReleaseTime * state->Frequency;
+ attackTime = props->Autowah.AttackTime * state->Frequency;
+ releaseTime = props->Autowah.ReleaseTime * state->Frequency;
state->AttackRate = powf(1.0f/GAIN_SILENCE_THRESHOLD, 1.0f/attackTime);
state->ReleaseRate = powf(GAIN_SILENCE_THRESHOLD/1.0f, 1.0f/releaseTime);
- state->PeakGain = slot->Params.EffectProps.Autowah.PeakGain;
- state->Resonance = slot->Params.EffectProps.Autowah.Resonance;
+ state->PeakGain = props->Autowah.PeakGain;
+ state->Resonance = props->Autowah.Resonance;
ComputeAmbientGains(device->Dry, slot->Params.Gain, state->Gain);
}
diff --git a/Alc/effects/chorus.c b/Alc/effects/chorus.c
index 3eff95a4..e1cbba2d 100644
--- a/Alc/effects/chorus.c
+++ b/Alc/effects/chorus.c
@@ -92,14 +92,14 @@ static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Dev
return AL_TRUE;
}
-static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot)
+static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat frequency = (ALfloat)Device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat rate;
ALint phase;
- switch(Slot->Params.EffectProps.Chorus.Waveform)
+ switch(props->Chorus.Waveform)
{
case AL_CHORUS_WAVEFORM_TRIANGLE:
state->waveform = CWF_Triangle;
@@ -108,9 +108,9 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device
state->waveform = CWF_Sinusoid;
break;
}
- state->depth = Slot->Params.EffectProps.Chorus.Depth;
- state->feedback = Slot->Params.EffectProps.Chorus.Feedback;
- state->delay = fastf2i(Slot->Params.EffectProps.Chorus.Delay * frequency);
+ state->depth = props->Chorus.Depth;
+ state->feedback = props->Chorus.Feedback;
+ state->delay = fastf2i(props->Chorus.Delay * frequency);
/* Gains for left and right sides */
CalcXYZCoeffs(-1.0f, 0.0f, 0.0f, 0.0f, coeffs);
@@ -118,8 +118,8 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device
CalcXYZCoeffs( 1.0f, 0.0f, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
- phase = Slot->Params.EffectProps.Chorus.Phase;
- rate = Slot->Params.EffectProps.Chorus.Rate;
+ phase = props->Chorus.Phase;
+ rate = props->Chorus.Rate;
if(!(rate > 0.0f))
{
state->lfo_scale = 0.0f;
diff --git a/Alc/effects/compressor.c b/Alc/effects/compressor.c
index c501b3ba..6329d3f1 100644
--- a/Alc/effects/compressor.c
+++ b/Alc/effects/compressor.c
@@ -56,12 +56,12 @@ static ALboolean ALcompressorState_deviceUpdate(ALcompressorState *state, ALCdev
return AL_TRUE;
}
-static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot)
+static ALvoid ALcompressorState_update(ALcompressorState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
{
aluMatrixf matrix;
ALuint i;
- state->Enabled = slot->Params.EffectProps.Compressor.OnOff;
+ state->Enabled = props->Compressor.OnOff;
aluMatrixfSet(&matrix,
1.0f, 0.0f, 0.0f, 0.0f,
diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c
index 34e5ed80..98dd560b 100644
--- a/Alc/effects/dedicated.c
+++ b/Alc/effects/dedicated.c
@@ -46,7 +46,7 @@ static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state),
return AL_TRUE;
}
-static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot)
+static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat Gain;
ALuint i;
@@ -54,7 +54,7 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCdevice *
for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
state->gains[i] = 0.0f;
- Gain = Slot->Params.Gain * Slot->Params.EffectProps.Dedicated.Gain;
+ Gain = Slot->Params.Gain * props->Dedicated.Gain;
if(Slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
{
int idx;
diff --git a/Alc/effects/distortion.c b/Alc/effects/distortion.c
index 534a817c..deec6092 100644
--- a/Alc/effects/distortion.c
+++ b/Alc/effects/distortion.c
@@ -53,7 +53,7 @@ static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *UNUSED(state)
return AL_TRUE;
}
-static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot)
+static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat frequency = (ALfloat)Device->Frequency;
ALfloat bandwidth;
@@ -61,15 +61,15 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice
ALfloat edge;
/* Store distorted signal attenuation settings */
- state->attenuation = Slot->Params.EffectProps.Distortion.Gain;
+ state->attenuation = props->Distortion.Gain;
/* Store waveshaper edge settings */
- edge = sinf(Slot->Params.EffectProps.Distortion.Edge * (F_PI_2));
+ edge = sinf(props->Distortion.Edge * (F_PI_2));
edge = minf(edge, 0.99f);
state->edge_coeff = 2.0f * edge / (1.0f-edge);
/* Lowpass filter */
- cutoff = Slot->Params.EffectProps.Distortion.LowpassCutoff;
+ cutoff = props->Distortion.LowpassCutoff;
/* Bandwidth value is constant in octaves */
bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f);
ALfilterState_setParams(&state->lowpass, ALfilterType_LowPass, 1.0f,
@@ -77,9 +77,9 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice
);
/* Bandpass filter */
- cutoff = Slot->Params.EffectProps.Distortion.EQCenter;
+ cutoff = props->Distortion.EQCenter;
/* Convert bandwidth in Hz to octaves */
- bandwidth = Slot->Params.EffectProps.Distortion.EQBandwidth / (cutoff * 0.67f);
+ bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
ALfilterState_setParams(&state->bandpass, ALfilterType_BandPass, 1.0f,
cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
);
diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c
index eea86f15..0632a44d 100644
--- a/Alc/effects/echo.c
+++ b/Alc/effects/echo.c
@@ -82,17 +82,17 @@ static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
return AL_TRUE;
}
-static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot)
+static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALuint frequency = Device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat gain, lrpan, spread;
- state->Tap[0].delay = fastf2u(Slot->Params.EffectProps.Echo.Delay * frequency) + 1;
- state->Tap[1].delay = fastf2u(Slot->Params.EffectProps.Echo.LRDelay * frequency);
+ state->Tap[0].delay = fastf2u(props->Echo.Delay * frequency) + 1;
+ state->Tap[1].delay = fastf2u(props->Echo.LRDelay * frequency);
state->Tap[1].delay += state->Tap[0].delay;
- spread = Slot->Params.EffectProps.Echo.Spread;
+ spread = props->Echo.Spread;
if(spread < 0.0f) lrpan = -1.0f;
else lrpan = 1.0f;
/* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage
@@ -100,9 +100,9 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, co
*/
spread = asinf(1.0f - fabsf(spread))*4.0f;
- state->FeedGain = Slot->Params.EffectProps.Echo.Feedback;
+ state->FeedGain = props->Echo.Feedback;
- gain = minf(1.0f - Slot->Params.EffectProps.Echo.Damping, 0.01f);
+ gain = minf(1.0f - props->Echo.Damping, 0.01f);
ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf,
gain, LOWPASSFREQREF/frequency,
calc_rcpQ_from_slope(gain, 0.75f));
diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c
index 94ee1853..25e36724 100644
--- a/Alc/effects/equalizer.c
+++ b/Alc/effects/equalizer.c
@@ -97,7 +97,7 @@ static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state),
return AL_TRUE;
}
-static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot)
+static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
{
ALfloat frequency = (ALfloat)device->Frequency;
ALfloat gain, freq_mult;
@@ -121,8 +121,8 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
* filters' gain is for the reference frequency, which is the centerpoint
* of the transition band.
*/
- gain = sqrtf(slot->Params.EffectProps.Equalizer.LowGain);
- freq_mult = slot->Params.EffectProps.Equalizer.LowCutoff/frequency;
+ gain = sqrtf(props->Equalizer.LowGain);
+ freq_mult = props->Equalizer.LowCutoff/frequency;
ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
);
@@ -137,11 +137,11 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
state->filter[0][i].process = state->filter[0][0].process;
}
- gain = slot->Params.EffectProps.Equalizer.Mid1Gain;
- freq_mult = slot->Params.EffectProps.Equalizer.Mid1Center/frequency;
+ gain = props->Equalizer.Mid1Gain;
+ freq_mult = props->Equalizer.Mid1Center/frequency;
ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
gain, freq_mult, calc_rcpQ_from_bandwidth(
- freq_mult, slot->Params.EffectProps.Equalizer.Mid1Width
+ freq_mult, props->Equalizer.Mid1Width
)
);
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
@@ -154,11 +154,11 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
state->filter[1][i].process = state->filter[1][0].process;
}
- gain = slot->Params.EffectProps.Equalizer.Mid2Gain;
- freq_mult = slot->Params.EffectProps.Equalizer.Mid2Center/frequency;
+ gain = props->Equalizer.Mid2Gain;
+ freq_mult = props->Equalizer.Mid2Center/frequency;
ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
gain, freq_mult, calc_rcpQ_from_bandwidth(
- freq_mult, slot->Params.EffectProps.Equalizer.Mid2Width
+ freq_mult, props->Equalizer.Mid2Width
)
);
for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
@@ -171,8 +171,8 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
state->filter[2][i].process = state->filter[2][0].process;
}
- gain = sqrtf(slot->Params.EffectProps.Equalizer.HighGain);
- freq_mult = slot->Params.EffectProps.Equalizer.HighCutoff/frequency;
+ gain = sqrtf(props->Equalizer.HighGain);
+ freq_mult = props->Equalizer.HighCutoff/frequency;
ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
);
diff --git a/Alc/effects/flanger.c b/Alc/effects/flanger.c
index 966622e6..7b55977e 100644
--- a/Alc/effects/flanger.c
+++ b/Alc/effects/flanger.c
@@ -92,14 +92,14 @@ static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *D
return AL_TRUE;
}
-static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot)
+static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat frequency = (ALfloat)Device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat rate;
ALint phase;
- switch(Slot->Params.EffectProps.Flanger.Waveform)
+ switch(props->Flanger.Waveform)
{
case AL_FLANGER_WAVEFORM_TRIANGLE:
state->waveform = FWF_Triangle;
@@ -108,9 +108,9 @@ static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Devi
state->waveform = FWF_Sinusoid;
break;
}
- state->depth = Slot->Params.EffectProps.Flanger.Depth;
- state->feedback = Slot->Params.EffectProps.Flanger.Feedback;
- state->delay = fastf2i(Slot->Params.EffectProps.Flanger.Delay * frequency);
+ state->depth = props->Flanger.Depth;
+ state->feedback = props->Flanger.Feedback;
+ state->delay = fastf2i(props->Flanger.Delay * frequency);
/* Gains for left and right sides */
CalcXYZCoeffs(-1.0f, 0.0f, 0.0f, 0.0f, coeffs);
@@ -118,8 +118,8 @@ static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Devi
CalcXYZCoeffs( 1.0f, 0.0f, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
- phase = Slot->Params.EffectProps.Flanger.Phase;
- rate = Slot->Params.EffectProps.Flanger.Rate;
+ phase = props->Flanger.Phase;
+ rate = props->Flanger.Rate;
if(!(rate > 0.0f))
{
state->lfo_scale = 0.0f;
diff --git a/Alc/effects/modulator.c b/Alc/effects/modulator.c
index 5a96bb9d..0b0971b2 100644
--- a/Alc/effects/modulator.c
+++ b/Alc/effects/modulator.c
@@ -92,25 +92,25 @@ static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *UNUSED(state),
return AL_TRUE;
}
-static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot)
+static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
aluMatrixf matrix;
ALfloat cw, a;
ALuint i;
- if(Slot->Params.EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SINUSOID)
+ if(props->Modulator.Waveform == AL_RING_MODULATOR_SINUSOID)
state->Process = ModulateSin;
- else if(Slot->Params.EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH)
+ else if(props->Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH)
state->Process = ModulateSaw;
else /*if(Slot->Params.EffectProps.Modulator.Waveform == AL_RING_MODULATOR_SQUARE)*/
state->Process = ModulateSquare;
- state->step = fastf2u(Slot->Params.EffectProps.Modulator.Frequency*WAVEFORM_FRACONE /
+ state->step = fastf2u(props->Modulator.Frequency*WAVEFORM_FRACONE /
Device->Frequency);
if(state->step == 0) state->step = 1;
/* Custom filter coeffs, which match the old version instead of a low-shelf. */
- cw = cosf(F_TAU * Slot->Params.EffectProps.Modulator.HighPassCutoff / Device->Frequency);
+ cw = cosf(F_TAU * props->Modulator.HighPassCutoff / Device->Frequency);
a = (2.0f-cw) - sqrtf(powf(2.0f-cw, 2.0f) - 1.0f);
for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
diff --git a/Alc/effects/null.c b/Alc/effects/null.c
index b90f75c9..a135b194 100644
--- a/Alc/effects/null.c
+++ b/Alc/effects/null.c
@@ -35,7 +35,7 @@ static ALboolean ALnullState_deviceUpdate(ALnullState* UNUSED(state), ALCdevice*
/* This updates the effect state. This is called any time the effect is
* (re)loaded into a slot.
*/
-static ALvoid ALnullState_update(ALnullState* UNUSED(state), const ALCdevice* UNUSED(device), const ALeffectslot* UNUSED(slot))
+static ALvoid ALnullState_update(ALnullState* UNUSED(state), const ALCdevice* UNUSED(device), const ALeffectslot* UNUSED(slot), const ALeffectProps* UNUSED(props))
{
}
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 0f851295..916469a8 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -173,7 +173,7 @@ static ALvoid ALreverbState_Destruct(ALreverbState *State)
}
static ALboolean ALreverbState_deviceUpdate(ALreverbState *State, ALCdevice *Device);
-static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot);
+static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
static ALvoid ALreverbState_process(ALreverbState *State, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
@@ -893,9 +893,8 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection
}
}
-static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot)
+static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
{
- const ALeffectProps *props = &Slot->Params.EffectProps;
ALuint frequency = Device->Frequency;
ALfloat lfscale, hfscale, hfRatio;
ALfloat gain, gainlf, gainhf;