diff options
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/effects/reverb.cpp | 71 |
1 files changed, 35 insertions, 36 deletions
diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp index 927c545a..ff4e744b 100644 --- a/Alc/effects/reverb.cpp +++ b/Alc/effects/reverb.cpp @@ -24,7 +24,8 @@ #include <cstdlib> #include <cmath> -#include <cmath> +#include <array> +#include <numeric> #include <algorithm> #include <functional> @@ -51,21 +52,21 @@ using namespace std::placeholders; /* This is the maximum number of samples processed for each inner loop * iteration. */ -#define MAX_UPDATE_SAMPLES 256 +constexpr int MAX_UPDATE_SAMPLES{256}; /* The number of samples used for cross-faded delay lines. This can be used * to balance the compensation for abrupt line changes and attenuation due to * minimally lengthed recursive lines. Try to keep this below the device * update size. */ -#define FADE_SAMPLES 128 +constexpr int FADE_SAMPLES{128}; /* The number of spatialized lines or channels to process. Four channels allows * for a 3D A-Format response. NOTE: This can't be changed without taking care * of the conversion matrices, and a few places where the length arrays are * assumed to have 4 elements. */ -#define NUM_LINES 4 +constexpr int NUM_LINES{4}; /* The B-Format to A-Format conversion matrix. The arrangement of rows is @@ -154,9 +155,9 @@ constexpr ALfloat DENSITY_SCALE{125000.0f}; * * Assuming an average of 1m, we get the following taps: */ -constexpr ALfloat EARLY_TAP_LENGTHS[NUM_LINES]{ +constexpr std::array<ALfloat,NUM_LINES> EARLY_TAP_LENGTHS{{ 0.0000000e+0f, 2.0213520e-4f, 4.2531060e-4f, 6.7171600e-4f -}; +}}; /* The early all-pass filter lengths are based on the early tap lengths: * @@ -164,9 +165,9 @@ constexpr ALfloat EARLY_TAP_LENGTHS[NUM_LINES]{ * * Where a is the approximate maximum all-pass cycle limit (20). */ -const ALfloat EARLY_ALLPASS_LENGTHS[NUM_LINES]{ +constexpr std::array<ALfloat,NUM_LINES> EARLY_ALLPASS_LENGTHS{{ 9.7096800e-5f, 1.0720356e-4f, 1.1836234e-4f, 1.3068260e-4f -}; +}}; /* The early delay lines are used to transform the primary reflections into * the secondary reflections. The A-format is arranged in such a way that @@ -190,17 +191,17 @@ const ALfloat EARLY_ALLPASS_LENGTHS[NUM_LINES]{ * * Using an average dimension of 1m, we get: */ -constexpr ALfloat EARLY_LINE_LENGTHS[NUM_LINES]{ +constexpr std::array<ALfloat,NUM_LINES> EARLY_LINE_LENGTHS{{ 5.9850400e-4f, 1.0913150e-3f, 1.5376658e-3f, 1.9419362e-3f -}; +}}; /* The late all-pass filter lengths are based on the late line lengths: * * A_i = (5 / 3) L_i / r_1 */ -constexpr ALfloat LATE_ALLPASS_LENGTHS[NUM_LINES]{ +constexpr std::array<ALfloat,NUM_LINES> LATE_ALLPASS_LENGTHS{{ 1.6182800e-4f, 2.0389060e-4f, 2.8159360e-4f, 3.2365600e-4f -}; +}}; /* The late lines are used to approximate the decaying cycle of recursive * late reflections. @@ -217,9 +218,9 @@ constexpr ALfloat LATE_ALLPASS_LENGTHS[NUM_LINES]{ * * For our 1m average room, we get: */ -constexpr ALfloat LATE_LINE_LENGTHS[NUM_LINES]{ +constexpr std::array<ALfloat,NUM_LINES> LATE_LINE_LENGTHS{{ 1.9419362e-3f, 2.4466860e-3f, 3.3791220e-3f, 3.8838720e-3f -}; +}}; struct DelayLineI { @@ -514,27 +515,27 @@ bool ReverbState::allocLines(const ALfloat frequency) * largest late tap width. Finally, it must also be extended by the * update size (MAX_UPDATE_SAMPLES) for block processing. */ - ALfloat length{AL_EAXREVERB_MAX_REFLECTIONS_DELAY + EARLY_TAP_LENGTHS[NUM_LINES-1]*multiplier + - AL_EAXREVERB_MAX_LATE_REVERB_DELAY + - (LATE_LINE_LENGTHS[NUM_LINES-1] - LATE_LINE_LENGTHS[0])*0.25f*multiplier}; + ALfloat length{AL_EAXREVERB_MAX_REFLECTIONS_DELAY + EARLY_TAP_LENGTHS.back()*multiplier + + AL_EAXREVERB_MAX_LATE_REVERB_DELAY + + (LATE_LINE_LENGTHS.back() - LATE_LINE_LENGTHS.front())*0.25f*multiplier}; totalSamples += CalcLineLength(length, totalSamples, frequency, MAX_UPDATE_SAMPLES, &mDelay); /* The early vector all-pass line. */ - length = EARLY_ALLPASS_LENGTHS[NUM_LINES-1] * multiplier; + length = EARLY_ALLPASS_LENGTHS.back() * multiplier; totalSamples += CalcLineLength(length, totalSamples, frequency, 0, &mEarly.VecAp.Delay); /* The early reflection line. */ - length = EARLY_LINE_LENGTHS[NUM_LINES-1] * multiplier; + length = EARLY_LINE_LENGTHS.back() * multiplier; totalSamples += CalcLineLength(length, totalSamples, frequency, 0, &mEarly.Delay); /* The late vector all-pass line. */ - length = LATE_ALLPASS_LENGTHS[NUM_LINES-1] * multiplier; + length = LATE_ALLPASS_LENGTHS.back() * multiplier; totalSamples += CalcLineLength(length, totalSamples, frequency, 0, &mLate.VecAp.Delay); /* The late delay lines are calculated from the largest maximum density * line length. */ - length = LATE_LINE_LENGTHS[NUM_LINES-1] * multiplier; + length = LATE_LINE_LENGTHS.back() * multiplier; totalSamples += CalcLineLength(length, totalSamples, frequency, 0, &mLate.Delay); totalSamples *= NUM_LINES; @@ -568,9 +569,8 @@ ALboolean ReverbState::deviceUpdate(const ALCdevice *device) const ALfloat multiplier{CalcDelayLengthMult(AL_EAXREVERB_MAX_DENSITY)}; /* The late feed taps are set a fixed position past the latest delay tap. */ - mLateFeedTap = float2int((AL_EAXREVERB_MAX_REFLECTIONS_DELAY + - EARLY_TAP_LENGTHS[NUM_LINES-1]*multiplier) * - frequency); + mLateFeedTap = float2int( + (AL_EAXREVERB_MAX_REFLECTIONS_DELAY + EARLY_TAP_LENGTHS.back()*multiplier) * frequency); /* Clear filters and gain coefficients since the delay lines were all just * cleared (if not reallocated). @@ -753,6 +753,10 @@ void LateReverb::updateLines(const ALfloat density, const ALfloat diffusion, */ const ALfloat norm_weight_factor{frequency / AL_EAXREVERB_MAX_HFREFERENCE}; + const ALfloat late_allpass_avg{ + std::accumulate(LATE_ALLPASS_LENGTHS.begin(), LATE_ALLPASS_LENGTHS.end(), 0.0f) / + static_cast<float>(LATE_ALLPASS_LENGTHS.size())}; + /* To compensate for changes in modal density and decay time of the late * reverb signal, the input is attenuated based on the maximal energy of * the outgoing signal. This approximation is used to keep the apparent @@ -762,11 +766,9 @@ void LateReverb::updateLines(const ALfloat density, const ALfloat diffusion, * attenuation coefficient. */ const ALfloat multiplier{CalcDelayLengthMult(density)}; - ALfloat length{ - (LATE_LINE_LENGTHS[0] + LATE_LINE_LENGTHS[1] + LATE_LINE_LENGTHS[2] + - LATE_LINE_LENGTHS[3]) / 4.0f * multiplier}; - length += (LATE_ALLPASS_LENGTHS[0] + LATE_ALLPASS_LENGTHS[1] + - LATE_ALLPASS_LENGTHS[2] + LATE_ALLPASS_LENGTHS[3]) / 4.0f * multiplier; + ALfloat length{std::accumulate(LATE_LINE_LENGTHS.begin(), LATE_LINE_LENGTHS.end(), 0.0f) / + static_cast<float>(LATE_LINE_LENGTHS.size()) * multiplier}; + length += late_allpass_avg * multiplier; /* The density gain calculation uses an average decay time weighted by * approximate bandwidth. This attempts to compensate for losses of energy * that reduce decay time due to scattering into highly attenuated bands. @@ -802,10 +804,7 @@ void LateReverb::updateLines(const ALfloat density, const ALfloat diffusion, * given the current diffusion so we don't have to process a full T60 * filter for each of its four lines. */ - length += lerp(LATE_ALLPASS_LENGTHS[i], - (LATE_ALLPASS_LENGTHS[0] + LATE_ALLPASS_LENGTHS[1] + - LATE_ALLPASS_LENGTHS[2] + LATE_ALLPASS_LENGTHS[3]) / 4.0f, - diffusion) * multiplier; + length += lerp(LATE_ALLPASS_LENGTHS[i], late_allpass_avg, diffusion) * multiplier; /* Calculate the T60 damping coefficients for each line. */ T60[i].calcCoeffs(length, lfDecayTime, mfDecayTime, hfDecayTime, lf0norm, hf0norm); @@ -837,7 +836,7 @@ void ReverbState::updateDelayLine(const ALfloat earlyDelay, const ALfloat lateDe length = EARLY_TAP_LENGTHS[i]*multiplier; mEarlyDelayCoeff[i][1] = CalcDecayCoeff(length, decayTime); - length = lateDelay + (LATE_LINE_LENGTHS[i] - LATE_LINE_LENGTHS[0])*0.25f*multiplier; + length = lateDelay + (LATE_LINE_LENGTHS[i] - LATE_LINE_LENGTHS.front())*0.25f*multiplier; mLateDelayTap[i][1] = mLateFeedTap + float2int(length * frequency); } } @@ -895,13 +894,13 @@ void ReverbState::update3DPanning(const ALfloat *ReflectionsPan, const ALfloat * const alu::Matrix latemat{GetTransformFromVector(LateReverbPan)}; mOutBuffer = target.Main->Buffer; mOutChannels = target.Main->NumChannels; - for(size_t i{0u};i < NUM_LINES;i++) + for(ALsizei i{0};i < NUM_LINES;i++) { const ALfloat coeffs[MAX_AMBI_CHANNELS]{earlymat[0][i], earlymat[1][i], earlymat[2][i], earlymat[3][i]}; ComputePanGains(target.Main, coeffs, earlyGain, mEarly.PanGain[i]); } - for(size_t i{0u};i < NUM_LINES;i++) + for(ALsizei i{0};i < NUM_LINES;i++) { const ALfloat coeffs[MAX_AMBI_CHANNELS]{latemat[0][i], latemat[1][i], latemat[2][i], latemat[3][i]}; |