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-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h45
1 files changed, 33 insertions, 12 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index c19eb7b3..a891b52a 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -8,15 +8,36 @@
extern "C" {
#endif
-typedef struct ALeffectState {
- ALvoid (*Destroy)(struct ALeffectState *State);
- ALboolean (*DeviceUpdate)(struct ALeffectState *State, ALCdevice *Device);
- ALvoid (*Update)(struct ALeffectState *State, ALCdevice *Device, const struct ALeffectslot *Slot);
- ALvoid (*Process)(struct ALeffectState *State, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]);
-} ALeffectState;
+typedef struct ALeffectState ALeffectState;
+typedef struct ALeffectslot ALeffectslot;
+
+struct ALeffectStateVtable {
+ ALvoid (*const Destroy)(ALeffectState *State);
+ ALboolean (*const DeviceUpdate)(ALeffectState *State, ALCdevice *Device);
+ ALvoid (*const Update)(ALeffectState *State, ALCdevice *Device, const ALeffectslot *Slot);
+ ALvoid (*const Process)(ALeffectState *State, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]);
+};
+
+struct ALeffectState {
+ const struct ALeffectStateVtable *vtbl;
+};
+
+#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
+static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
+ T##_Destroy, \
+ T##_DeviceUpdate, \
+ T##_Update, \
+ T##_Process \
+}
+
+#define SET_VTABLE1(T1, obj) ((obj)->vtbl = &(T1##_vtable))
+#define SET_VTABLE2(T1, T2, obj) do { \
+ STATIC_CAST(T2, (obj))->vtbl = &(T1##_##T2##_vtable); \
+ /*SET_VTABLE1(T1, obj);*/ \
+} while(0)
-typedef struct ALeffectslot
+struct ALeffectslot
{
ALeffect effect;
@@ -35,7 +56,7 @@ typedef struct ALeffectslot
/* Self ID */
ALuint id;
-} ALeffectslot;
+};
ALenum InitEffectSlot(ALeffectslot *slot);
@@ -51,10 +72,10 @@ ALeffectState *FlangerCreate(void);
ALeffectState *EqualizerCreate(void);
ALeffectState *DistortionCreate(void);
-#define ALeffectState_Destroy(a) ((a)->Destroy((a)))
-#define ALeffectState_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b)))
-#define ALeffectState_Update(a,b,c) ((a)->Update((a),(b),(c)))
-#define ALeffectState_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d)))
+#define ALeffectState_Destroy(a) ((a)->vtbl->Destroy((a)))
+#define ALeffectState_DeviceUpdate(a,b) ((a)->vtbl->DeviceUpdate((a),(b)))
+#define ALeffectState_Update(a,b,c) ((a)->vtbl->Update((a),(b),(c)))
+#define ALeffectState_Process(a,b,c,d) ((a)->vtbl->Process((a),(b),(c),(d)))
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);