diff options
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 45 |
1 files changed, 33 insertions, 12 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index c19eb7b3..a891b52a 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -8,15 +8,36 @@ extern "C" { #endif -typedef struct ALeffectState { - ALvoid (*Destroy)(struct ALeffectState *State); - ALboolean (*DeviceUpdate)(struct ALeffectState *State, ALCdevice *Device); - ALvoid (*Update)(struct ALeffectState *State, ALCdevice *Device, const struct ALeffectslot *Slot); - ALvoid (*Process)(struct ALeffectState *State, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]); -} ALeffectState; +typedef struct ALeffectState ALeffectState; +typedef struct ALeffectslot ALeffectslot; + +struct ALeffectStateVtable { + ALvoid (*const Destroy)(ALeffectState *State); + ALboolean (*const DeviceUpdate)(ALeffectState *State, ALCdevice *Device); + ALvoid (*const Update)(ALeffectState *State, ALCdevice *Device, const ALeffectslot *Slot); + ALvoid (*const Process)(ALeffectState *State, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]); +}; + +struct ALeffectState { + const struct ALeffectStateVtable *vtbl; +}; + +#define DEFINE_ALEFFECTSTATE_VTABLE(T) \ +static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \ + T##_Destroy, \ + T##_DeviceUpdate, \ + T##_Update, \ + T##_Process \ +} + +#define SET_VTABLE1(T1, obj) ((obj)->vtbl = &(T1##_vtable)) +#define SET_VTABLE2(T1, T2, obj) do { \ + STATIC_CAST(T2, (obj))->vtbl = &(T1##_##T2##_vtable); \ + /*SET_VTABLE1(T1, obj);*/ \ +} while(0) -typedef struct ALeffectslot +struct ALeffectslot { ALeffect effect; @@ -35,7 +56,7 @@ typedef struct ALeffectslot /* Self ID */ ALuint id; -} ALeffectslot; +}; ALenum InitEffectSlot(ALeffectslot *slot); @@ -51,10 +72,10 @@ ALeffectState *FlangerCreate(void); ALeffectState *EqualizerCreate(void); ALeffectState *DistortionCreate(void); -#define ALeffectState_Destroy(a) ((a)->Destroy((a))) -#define ALeffectState_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b))) -#define ALeffectState_Update(a,b,c) ((a)->Update((a),(b),(c))) -#define ALeffectState_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d))) +#define ALeffectState_Destroy(a) ((a)->vtbl->Destroy((a))) +#define ALeffectState_DeviceUpdate(a,b) ((a)->vtbl->DeviceUpdate((a),(b))) +#define ALeffectState_Update(a,b,c) ((a)->vtbl->Update((a),(b),(c))) +#define ALeffectState_Process(a,b,c,d) ((a)->vtbl->Process((a),(b),(c),(d))) ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect); |