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-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h28
1 files changed, 13 insertions, 15 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 71898964..73b4b67b 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -16,26 +16,25 @@ typedef struct ALeffectState {
} ALeffectState;
struct ALeffectStateVtable {
- ALvoid (*const Destruct)(ALeffectState *state);
+ void (*const Destruct)(ALeffectState *state);
ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device);
- ALvoid (*const update)(ALeffectState *state, ALCdevice *device, const struct ALeffectslot *slot);
- ALvoid (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat *restrict samplesIn, ALfloat (*restrict samplesOut)[BUFFERSIZE]);
+ void (*const update)(ALeffectState *state, ALCdevice *device, const struct ALeffectslot *slot);
+ void (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat *restrict samplesIn, ALfloat (*restrict samplesOut)[BUFFERSIZE]);
void (*const Delete)(struct ALeffectState *state);
};
+/* Small hack to use a pointer-to-array type as a normal argument type.
+ * Shouldn't be used directly. */
+typedef ALfloat ALfloatBUFFERSIZE[BUFFERSIZE];
+
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
-static ALvoid T##_ALeffectState_Destruct(ALeffectState *state) \
-{ T##_Destruct(STATIC_UPCAST(T, ALeffectState, state)); } \
-static ALboolean T##_ALeffectState_deviceUpdate(ALeffectState *state, ALCdevice *device) \
-{ return T##_deviceUpdate(STATIC_UPCAST(T, ALeffectState, state), device); } \
-static ALvoid T##_ALeffectState_update(ALeffectState *state, ALCdevice *device, const ALeffectslot *slot) \
-{ T##_update(STATIC_UPCAST(T, ALeffectState, state), device, slot); } \
-static ALvoid T##_ALeffectState_process(ALeffectState *state, ALuint samplesToDo, const ALfloat *restrict samplesIn, ALfloat (*restrict samplesOut)[BUFFERSIZE]) \
-{ T##_process(STATIC_UPCAST(T, ALeffectState, state), samplesToDo, samplesIn, samplesOut); } \
-static ALvoid T##_ALeffectState_Delete(ALeffectState *state) \
-{ T##_Delete(STATIC_UPCAST(T, ALeffectState, state)); } \
+DECLARE_THUNK(T, ALeffectState, void, Destruct) \
+DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \
+DECLARE_THUNK2(T, ALeffectState, void, update, ALCdevice*, const ALeffectslot*) \
+DECLARE_THUNK3(T, ALeffectState, void, process, ALuint, const ALfloat*restrict, ALfloatBUFFERSIZE*restrict) \
+DECLARE_THUNK(T, ALeffectState, void, Delete) \
\
static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
T##_ALeffectState_Destruct, \
@@ -59,8 +58,7 @@ struct ALeffectStateFactoryVtable {
};
#define DEFINE_ALEFFECTSTATEFACTORY_VTABLE(T) \
-static ALeffectState* T##_ALeffectStateFactory_create(ALeffectStateFactory *factory) \
-{ return T##_create(STATIC_UPCAST(T, ALeffectStateFactory, factory)); } \
+DECLARE_THUNK(T, ALeffectStateFactory, ALeffectState*, create) \
\
static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable = { \
T##_ALeffectStateFactory_create, \