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-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h19
1 files changed, 17 insertions, 2 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index bbb112be..3f677fd1 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -64,6 +64,9 @@ static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable =
}
+#define MAX_EFFECT_CHANNELS (4)
+
+
typedef struct ALeffectslot {
ALenum EffectType;
ALeffectProps EffectProps;
@@ -74,12 +77,24 @@ typedef struct ALeffectslot {
ATOMIC(ALenum) NeedsUpdate;
ALeffectState *EffectState;
- alignas(16) ALfloat WetBuffer[1][BUFFERSIZE];
-
RefCount ref;
/* Self ID */
ALuint id;
+
+ ALuint NumChannels;
+ ChannelConfig AmbiCoeffs[MAX_EFFECT_CHANNELS];
+ /* Wet buffer configuration is ACN channel order with N3D scaling:
+ * * Channel 0 is the unattenuated mono signal.
+ * * Channel 1 is OpenAL -X
+ * * Channel 2 is OpenAL Y
+ * * Channel 3 is OpenAL -Z
+ * Consequently, effects that only want to work with mono input can use
+ * channel 0 by itself. Effects that want multichannel can process the
+ * ambisonics signal and create a B-Format pan (ComputeBFormatGains) for
+ * the device output.
+ */
+ alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
} ALeffectslot;
inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)