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-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 6d5ad8bb..537f0a8a 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -14,7 +14,7 @@ typedef struct ALeffectState ALeffectState;
typedef struct ALeffectslot ALeffectslot;
struct ALeffectStateVtable {
- ALvoid (*const Destroy)(ALeffectState *state);
+ ALvoid (*const Destruct)(ALeffectState *state);
ALboolean (*const DeviceUpdate)(ALeffectState *state, ALCdevice *device);
ALvoid (*const Update)(ALeffectState *state, ALCdevice *device, const ALeffectslot *slot);
ALvoid (*const Process)(ALeffectState *state, ALuint samplesToDo, const ALfloat *RESTRICT samplesIn, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE]);
@@ -25,15 +25,15 @@ struct ALeffectState {
const struct ALeffectStateVtable *vtbl;
};
-#define ALeffectState_Destroy(a) ((a)->vtbl->Destroy((a)))
+#define ALeffectState_Destruct(a) ((a)->vtbl->Destruct((a)))
#define ALeffectState_DeviceUpdate(a,b) ((a)->vtbl->DeviceUpdate((a),(b)))
#define ALeffectState_Update(a,b,c) ((a)->vtbl->Update((a),(b),(c)))
#define ALeffectState_Process(a,b,c,d) ((a)->vtbl->Process((a),(b),(c),(d)))
#define ALeffectState_getCreator(a) ((a)->vtbl->getCreator())
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
-static ALvoid T##_ALeffectState_Destroy(ALeffectState *state) \
-{ T##_Destroy(STATIC_UPCAST(T, ALeffectState, state)); } \
+static ALvoid T##_ALeffectState_Destruct(ALeffectState *state) \
+{ T##_Destruct(STATIC_UPCAST(T, ALeffectState, state)); } \
static ALboolean T##_ALeffectState_DeviceUpdate(ALeffectState *state, ALCdevice *device) \
{ return T##_DeviceUpdate(STATIC_UPCAST(T, ALeffectState, state), device); } \
static ALvoid T##_ALeffectState_Update(ALeffectState *state, ALCdevice *device, const ALeffectslot *slot) \
@@ -44,7 +44,7 @@ static ALeffectStateFactory* T##_ALeffectState_getCreator(void) \
{ return T##_getCreator(); } \
\
static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
- T##_ALeffectState_Destroy, \
+ T##_ALeffectState_Destruct, \
T##_ALeffectState_DeviceUpdate, \
T##_ALeffectState_Update, \
T##_ALeffectState_Process, \