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-rw-r--r--OpenAL32/alAuxEffectSlot.cpp802
1 files changed, 802 insertions, 0 deletions
diff --git a/OpenAL32/alAuxEffectSlot.cpp b/OpenAL32/alAuxEffectSlot.cpp
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+++ b/OpenAL32/alAuxEffectSlot.cpp
@@ -0,0 +1,802 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 1999-2007 by authors.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <stdlib.h>
+#include <math.h>
+
+#include "AL/al.h"
+#include "AL/alc.h"
+#include "alMain.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alListener.h"
+#include "alSource.h"
+
+#include "fpu_modes.h"
+#include "almalloc.h"
+
+
+static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
+static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
+
+static const struct {
+ ALenum Type;
+ EffectStateFactory* (*GetFactory)(void);
+} FactoryList[] = {
+ { AL_EFFECT_NULL, NullStateFactory_getFactory },
+ { AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
+ { AL_EFFECT_REVERB, ReverbStateFactory_getFactory },
+ { AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
+ { AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
+ { AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
+ { AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
+ { AL_EFFECT_ECHO, EchoStateFactory_getFactory },
+ { AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
+ { AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
+ { AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory },
+ { AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
+ { AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
+ { AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
+ { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory }
+};
+
+static inline EffectStateFactory *getFactoryByType(ALenum type)
+{
+ size_t i;
+ for(i = 0;i < COUNTOF(FactoryList);i++)
+ {
+ if(FactoryList[i].Type == type)
+ return FactoryList[i].GetFactory();
+ }
+ return nullptr;
+}
+
+static void ALeffectState_IncRef(ALeffectState *state);
+
+
+static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
+{
+ id--;
+ if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList)))
+ return nullptr;
+ return VECTOR_ELEM(context->EffectSlotList, id);
+}
+
+static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
+{
+ EffectSubList *sublist;
+ ALuint lidx = (id-1) >> 6;
+ ALsizei slidx = (id-1) & 0x3f;
+
+ if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
+ return nullptr;
+ sublist = &VECTOR_ELEM(device->EffectList, lidx);
+ if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
+ return nullptr;
+ return sublist->Effects + slidx;
+}
+
+
+#define DO_UPDATEPROPS() do { \
+ if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
+ UpdateEffectSlotProps(slot, context); \
+ else \
+ ATOMIC_STORE(&slot->PropsClean, AL_FALSE, almemory_order_release); \
+} while(0)
+
+
+AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
+{
+ ALCdevice *device;
+ ALCcontext *context;
+ ALsizei cur;
+
+ context = GetContextRef();
+ if(!context) return;
+
+ if(n < 0)
+ SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n);
+ if(n == 0) goto done;
+
+ LockEffectSlotList(context);
+ device = context->Device;
+ for(cur = 0;cur < n;cur++)
+ {
+ ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
+ ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
+ ALeffectslot *slot = nullptr;
+ ALenum err = AL_OUT_OF_MEMORY;
+
+ for(;iter != end;iter++)
+ {
+ if(!*iter)
+ break;
+ }
+ if(iter == end)
+ {
+ if(device->AuxiliaryEffectSlotMax == VECTOR_SIZE(context->EffectSlotList))
+ {
+ UnlockEffectSlotList(context);
+ alDeleteAuxiliaryEffectSlots(cur, effectslots);
+ SETERR_GOTO(context, AL_OUT_OF_MEMORY, done,
+ "Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax);
+ }
+ VECTOR_PUSH_BACK(context->EffectSlotList, nullptr);
+ iter = &VECTOR_BACK(context->EffectSlotList);
+ }
+ slot = static_cast<ALeffectslot*>(al_calloc(16, sizeof(ALeffectslot)));
+ if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
+ {
+ al_free(slot);
+ UnlockEffectSlotList(context);
+
+ alDeleteAuxiliaryEffectSlots(cur, effectslots);
+ SETERR_GOTO(context, err, done, "Effect slot object allocation failed");
+ }
+ aluInitEffectPanning(slot);
+
+ slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1;
+ *iter = slot;
+
+ effectslots[cur] = slot->id;
+ }
+ AddActiveEffectSlots(effectslots, n, context);
+ UnlockEffectSlotList(context);
+
+done:
+ ALCcontext_DecRef(context);
+}
+
+AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
+{
+ ALCcontext *context;
+ ALeffectslot *slot;
+ ALsizei i;
+
+ context = GetContextRef();
+ if(!context) return;
+
+ LockEffectSlotList(context);
+ if(n < 0)
+ SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n);
+ if(n == 0) goto done;
+
+ for(i = 0;i < n;i++)
+ {
+ if((slot=LookupEffectSlot(context, effectslots[i])) == nullptr)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u",
+ effectslots[i]);
+ if(ReadRef(&slot->ref) != 0)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Deleting in-use effect slot %u",
+ effectslots[i]);
+ }
+
+ // All effectslots are valid
+ RemoveActiveEffectSlots(effectslots, n, context);
+ for(i = 0;i < n;i++)
+ {
+ if((slot=LookupEffectSlot(context, effectslots[i])) == nullptr)
+ continue;
+ VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = nullptr;
+
+ DeinitEffectSlot(slot);
+
+ memset(slot, 0, sizeof(*slot));
+ al_free(slot);
+ }
+
+done:
+ UnlockEffectSlotList(context);
+ ALCcontext_DecRef(context);
+}
+
+AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
+{
+ ALCcontext *context;
+ ALboolean ret;
+
+ context = GetContextRef();
+ if(!context) return AL_FALSE;
+
+ LockEffectSlotList(context);
+ ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE);
+ UnlockEffectSlotList(context);
+
+ ALCcontext_DecRef(context);
+
+ return ret;
+}
+
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
+{
+ ALCdevice *device;
+ ALCcontext *context;
+ ALeffectslot *slot;
+ ALeffect *effect = nullptr;
+ ALenum err;
+
+ context = GetContextRef();
+ if(!context) return;
+
+ almtx_lock(&context->PropLock);
+ LockEffectSlotList(context);
+ if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
+ switch(param)
+ {
+ case AL_EFFECTSLOT_EFFECT:
+ device = context->Device;
+
+ LockEffectList(device);
+ effect = (value ? LookupEffect(device, value) : nullptr);
+ if(!(value == 0 || effect != nullptr))
+ {
+ UnlockEffectList(device);
+ SETERR_GOTO(context, AL_INVALID_VALUE, done, "Invalid effect ID %u", value);
+ }
+ err = InitializeEffect(context, slot, effect);
+ UnlockEffectList(device);
+
+ if(err != AL_NO_ERROR)
+ SETERR_GOTO(context, err, done, "Effect initialization failed");
+ break;
+
+ case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
+ if(!(value == AL_TRUE || value == AL_FALSE))
+ SETERR_GOTO(context, AL_INVALID_VALUE, done,
+ "Effect slot auxiliary send auto out of range");
+ slot->AuxSendAuto = value;
+ break;
+
+ default:
+ SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot integer property 0x%04x",
+ param);
+ }
+ DO_UPDATEPROPS();
+
+done:
+ UnlockEffectSlotList(context);
+ almtx_unlock(&context->PropLock);
+ ALCcontext_DecRef(context);
+}
+
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
+{
+ ALCcontext *context;
+
+ switch(param)
+ {
+ case AL_EFFECTSLOT_EFFECT:
+ case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
+ alAuxiliaryEffectSloti(effectslot, param, values[0]);
+ return;
+ }
+
+ context = GetContextRef();
+ if(!context) return;
+
+ LockEffectSlotList(context);
+ if(LookupEffectSlot(context, effectslot) == nullptr)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
+ param);
+ }
+
+done:
+ UnlockEffectSlotList(context);
+ ALCcontext_DecRef(context);
+}
+
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
+{
+ ALCcontext *context;
+ ALeffectslot *slot;
+
+ context = GetContextRef();
+ if(!context) return;
+
+ almtx_lock(&context->PropLock);
+ LockEffectSlotList(context);
+ if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
+ switch(param)
+ {
+ case AL_EFFECTSLOT_GAIN:
+ if(!(value >= 0.0f && value <= 1.0f))
+ SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot gain out of range");
+ slot->Gain = value;
+ break;
+
+ default:
+ SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot float property 0x%04x",
+ param);
+ }
+ DO_UPDATEPROPS();
+
+done:
+ UnlockEffectSlotList(context);
+ almtx_unlock(&context->PropLock);
+ ALCcontext_DecRef(context);
+}
+
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
+{
+ ALCcontext *context;
+
+ switch(param)
+ {
+ case AL_EFFECTSLOT_GAIN:
+ alAuxiliaryEffectSlotf(effectslot, param, values[0]);
+ return;
+ }
+
+ context = GetContextRef();
+ if(!context) return;
+
+ LockEffectSlotList(context);
+ if(LookupEffectSlot(context, effectslot) == nullptr)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
+ param);
+ }
+
+done:
+ UnlockEffectSlotList(context);
+ ALCcontext_DecRef(context);
+}
+
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
+{
+ ALCcontext *context;
+ ALeffectslot *slot;
+
+ context = GetContextRef();
+ if(!context) return;
+
+ LockEffectSlotList(context);
+ if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
+ switch(param)
+ {
+ case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
+ *value = slot->AuxSendAuto;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param);
+ }
+
+done:
+ UnlockEffectSlotList(context);
+ ALCcontext_DecRef(context);
+}
+
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
+{
+ ALCcontext *context;
+
+ switch(param)
+ {
+ case AL_EFFECTSLOT_EFFECT:
+ case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
+ alGetAuxiliaryEffectSloti(effectslot, param, values);
+ return;
+ }
+
+ context = GetContextRef();
+ if(!context) return;
+
+ LockEffectSlotList(context);
+ if(LookupEffectSlot(context, effectslot) == nullptr)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
+ param);
+ }
+
+done:
+ UnlockEffectSlotList(context);
+ ALCcontext_DecRef(context);
+}
+
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
+{
+ ALCcontext *context;
+ ALeffectslot *slot;
+
+ context = GetContextRef();
+ if(!context) return;
+
+ LockEffectSlotList(context);
+ if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
+ switch(param)
+ {
+ case AL_EFFECTSLOT_GAIN:
+ *value = slot->Gain;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param);
+ }
+
+done:
+ UnlockEffectSlotList(context);
+ ALCcontext_DecRef(context);
+}
+
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
+{
+ ALCcontext *context;
+
+ switch(param)
+ {
+ case AL_EFFECTSLOT_GAIN:
+ alGetAuxiliaryEffectSlotf(effectslot, param, values);
+ return;
+ }
+
+ context = GetContextRef();
+ if(!context) return;
+
+ LockEffectSlotList(context);
+ if(LookupEffectSlot(context, effectslot) == nullptr)
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
+ switch(param)
+ {
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
+ param);
+ }
+
+done:
+ UnlockEffectSlotList(context);
+ ALCcontext_DecRef(context);
+}
+
+
+ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
+{
+ ALCdevice *Device = Context->Device;
+ ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
+ struct ALeffectslotProps *props;
+ ALeffectState *State;
+
+ if(newtype != EffectSlot->Effect.Type)
+ {
+ EffectStateFactory *factory;
+
+ factory = getFactoryByType(newtype);
+ if(!factory)
+ {
+ ERR("Failed to find factory for effect type 0x%04x\n", newtype);
+ return AL_INVALID_ENUM;
+ }
+ State = EffectStateFactory_create(factory);
+ if(!State) return AL_OUT_OF_MEMORY;
+
+ START_MIXER_MODE();
+ almtx_lock(&Device->BackendLock);
+ State->OutBuffer = Device->Dry.Buffer;
+ State->OutChannels = Device->Dry.NumChannels;
+ if(V(State,deviceUpdate)(Device) == AL_FALSE)
+ {
+ almtx_unlock(&Device->BackendLock);
+ LEAVE_MIXER_MODE();
+ ALeffectState_DecRef(State);
+ return AL_OUT_OF_MEMORY;
+ }
+ almtx_unlock(&Device->BackendLock);
+ END_MIXER_MODE();
+
+ if(!effect)
+ {
+ EffectSlot->Effect.Type = AL_EFFECT_NULL;
+ memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
+ }
+ else
+ {
+ EffectSlot->Effect.Type = effect->type;
+ EffectSlot->Effect.Props = effect->Props;
+ }
+
+ ALeffectState_DecRef(EffectSlot->Effect.State);
+ EffectSlot->Effect.State = State;
+ }
+ else if(effect)
+ EffectSlot->Effect.Props = effect->Props;
+
+ /* Remove state references from old effect slot property updates. */
+ props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps);
+ while(props)
+ {
+ if(props->State)
+ ALeffectState_DecRef(props->State);
+ props->State = nullptr;
+ props = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
+ }
+
+ return AL_NO_ERROR;
+}
+
+
+static void ALeffectState_IncRef(ALeffectState *state)
+{
+ uint ref;
+ ref = IncrementRef(&state->Ref);
+ TRACEREF("%p increasing refcount to %u\n", state, ref);
+}
+
+void ALeffectState_DecRef(ALeffectState *state)
+{
+ uint ref;
+ ref = DecrementRef(&state->Ref);
+ TRACEREF("%p decreasing refcount to %u\n", state, ref);
+ if(ref == 0) DELETE_OBJ(state);
+}
+
+
+void ALeffectState_Construct(ALeffectState *state)
+{
+ InitRef(&state->Ref, 1);
+
+ state->OutBuffer = nullptr;
+ state->OutChannels = 0;
+}
+
+void ALeffectState_Destruct(ALeffectState *UNUSED(state))
+{
+}
+
+
+static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
+{
+ struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
+ almemory_order_acquire);
+ struct ALeffectslotArray *newarray = nullptr;
+ ALsizei newcount = curarray->count + count;
+ ALCdevice *device = context->Device;
+ ALsizei i, j;
+
+ /* Insert the new effect slots into the head of the array, followed by the
+ * existing ones.
+ */
+ newarray = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN,
+ FAM_SIZE(struct ALeffectslotArray, slot, newcount)));
+ newarray->count = newcount;
+ for(i = 0;i < count;i++)
+ newarray->slot[i] = LookupEffectSlot(context, slotids[i]);
+ for(j = 0;i < newcount;)
+ newarray->slot[i++] = curarray->slot[j++];
+ /* Remove any duplicates (first instance of each will be kept). */
+ for(i = 1;i < newcount;i++)
+ {
+ for(j = i;j != 0;)
+ {
+ if(UNLIKELY(newarray->slot[i] == newarray->slot[--j]))
+ {
+ newcount--;
+ for(j = i;j < newcount;j++)
+ newarray->slot[j] = newarray->slot[j+1];
+ i--;
+ break;
+ }
+ }
+ }
+
+ /* Reallocate newarray if the new size ended up smaller from duplicate
+ * removal.
+ */
+ if(UNLIKELY(newcount < newarray->count))
+ {
+ struct ALeffectslotArray *tmp = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN,
+ FAM_SIZE(struct ALeffectslotArray, slot, newcount)));
+ memcpy(tmp, newarray, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
+ al_free(newarray);
+ newarray = tmp;
+ newarray->count = newcount;
+ }
+
+ curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel);
+ while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
+ althrd_yield();
+ al_free(curarray);
+}
+
+static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
+{
+ struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
+ almemory_order_acquire);
+ struct ALeffectslotArray *newarray = nullptr;
+ ALCdevice *device = context->Device;
+ ALsizei i, j;
+
+ /* Don't shrink the allocated array size since we don't know how many (if
+ * any) of the effect slots to remove are in the array.
+ */
+ newarray = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN,
+ FAM_SIZE(struct ALeffectslotArray, slot, curarray->count)));
+ newarray->count = 0;
+ for(i = 0;i < curarray->count;i++)
+ {
+ /* Insert this slot into the new array only if it's not one to remove. */
+ ALeffectslot *slot = curarray->slot[i];
+ for(j = count;j != 0;)
+ {
+ if(slot->id == slotids[--j])
+ goto skip_ins;
+ }
+ newarray->slot[newarray->count++] = slot;
+ skip_ins: ;
+ }
+
+ /* TODO: Could reallocate newarray now that we know it's needed size. */
+
+ curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel);
+ while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
+ althrd_yield();
+ al_free(curarray);
+}
+
+
+ALenum InitEffectSlot(ALeffectslot *slot)
+{
+ EffectStateFactory *factory;
+
+ slot->Effect.Type = AL_EFFECT_NULL;
+
+ factory = getFactoryByType(AL_EFFECT_NULL);
+ slot->Effect.State = EffectStateFactory_create(factory);
+ if(!slot->Effect.State) return AL_OUT_OF_MEMORY;
+
+ slot->Gain = 1.0;
+ slot->AuxSendAuto = AL_TRUE;
+ ATOMIC_INIT(&slot->PropsClean, AL_TRUE);
+ InitRef(&slot->ref, 0);
+
+ ATOMIC_INIT(&slot->Update, static_cast<ALeffectslotProps*>(nullptr));
+
+ slot->Params.Gain = 1.0f;
+ slot->Params.AuxSendAuto = AL_TRUE;
+ ALeffectState_IncRef(slot->Effect.State);
+ slot->Params.EffectState = slot->Effect.State;
+ slot->Params.RoomRolloff = 0.0f;
+ slot->Params.DecayTime = 0.0f;
+ slot->Params.DecayLFRatio = 0.0f;
+ slot->Params.DecayHFRatio = 0.0f;
+ slot->Params.DecayHFLimit = AL_FALSE;
+ slot->Params.AirAbsorptionGainHF = 1.0f;
+
+ return AL_NO_ERROR;
+}
+
+void DeinitEffectSlot(ALeffectslot *slot)
+{
+ struct ALeffectslotProps *props;
+
+ props = ATOMIC_LOAD_SEQ(&slot->Update);
+ if(props)
+ {
+ if(props->State) ALeffectState_DecRef(props->State);
+ TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
+ al_free(props);
+ }
+
+ ALeffectState_DecRef(slot->Effect.State);
+ if(slot->Params.EffectState)
+ ALeffectState_DecRef(slot->Params.EffectState);
+}
+
+void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
+{
+ struct ALeffectslotProps *props;
+ ALeffectState *oldstate;
+
+ /* Get an unused property container, or allocate a new one as needed. */
+ props = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed);
+ if(!props)
+ props = static_cast<ALeffectslotProps*>(al_calloc(16, sizeof(*props)));
+ else
+ {
+ struct ALeffectslotProps *next;
+ do {
+ next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
+ } while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeEffectslotProps, &props, next,
+ almemory_order_seq_cst, almemory_order_acquire) == 0);
+ }
+
+ /* Copy in current property values. */
+ props->Gain = slot->Gain;
+ props->AuxSendAuto = slot->AuxSendAuto;
+
+ props->Type = slot->Effect.Type;
+ props->Props = slot->Effect.Props;
+ /* Swap out any stale effect state object there may be in the container, to
+ * delete it.
+ */
+ ALeffectState_IncRef(slot->Effect.State);
+ oldstate = props->State;
+ props->State = slot->Effect.State;
+
+ /* Set the new container for updating internal parameters. */
+ props = static_cast<ALeffectslotProps*>(ATOMIC_EXCHANGE_PTR(&slot->Update, props,
+ almemory_order_acq_rel));
+ if(props)
+ {
+ /* If there was an unused update container, put it back in the
+ * freelist.
+ */
+ if(props->State)
+ ALeffectState_DecRef(props->State);
+ props->State = nullptr;
+ ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
+ }
+
+ if(oldstate)
+ ALeffectState_DecRef(oldstate);
+}
+
+void UpdateAllEffectSlotProps(ALCcontext *context)
+{
+ struct ALeffectslotArray *auxslots;
+ ALsizei i;
+
+ LockEffectSlotList(context);
+ auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
+ for(i = 0;i < auxslots->count;i++)
+ {
+ ALeffectslot *slot = auxslots->slot[i];
+ if(!ATOMIC_EXCHANGE(&slot->PropsClean, AL_TRUE, almemory_order_acq_rel))
+ UpdateEffectSlotProps(slot, context);
+ }
+ UnlockEffectSlotList(context);
+}
+
+ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context)
+{
+ ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
+ ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
+ size_t leftover = 0;
+
+ for(;iter != end;iter++)
+ {
+ ALeffectslot *slot = *iter;
+ if(!slot) continue;
+ *iter = nullptr;
+
+ DeinitEffectSlot(slot);
+
+ memset(slot, 0, sizeof(*slot));
+ al_free(slot);
+ ++leftover;
+ }
+ if(leftover > 0)
+ WARN("(%p) Deleted " SZFMT " AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s");
+}