diff options
Diffstat (limited to 'OpenAL32/alAuxEffectSlot.cpp')
-rw-r--r-- | OpenAL32/alAuxEffectSlot.cpp | 802 |
1 files changed, 802 insertions, 0 deletions
diff --git a/OpenAL32/alAuxEffectSlot.cpp b/OpenAL32/alAuxEffectSlot.cpp new file mode 100644 index 00000000..18bad2d4 --- /dev/null +++ b/OpenAL32/alAuxEffectSlot.cpp @@ -0,0 +1,802 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 1999-2007 by authors. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include "config.h" + +#include <stdlib.h> +#include <math.h> + +#include "AL/al.h" +#include "AL/alc.h" +#include "alMain.h" +#include "alAuxEffectSlot.h" +#include "alError.h" +#include "alListener.h" +#include "alSource.h" + +#include "fpu_modes.h" +#include "almalloc.h" + + +static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context); +static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context); + +static const struct { + ALenum Type; + EffectStateFactory* (*GetFactory)(void); +} FactoryList[] = { + { AL_EFFECT_NULL, NullStateFactory_getFactory }, + { AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory }, + { AL_EFFECT_REVERB, ReverbStateFactory_getFactory }, + { AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory }, + { AL_EFFECT_CHORUS, ChorusStateFactory_getFactory }, + { AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory }, + { AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory }, + { AL_EFFECT_ECHO, EchoStateFactory_getFactory }, + { AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory }, + { AL_EFFECT_FLANGER, FlangerStateFactory_getFactory }, + { AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory }, + { AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory }, + { AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory}, + { AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory }, + { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory } +}; + +static inline EffectStateFactory *getFactoryByType(ALenum type) +{ + size_t i; + for(i = 0;i < COUNTOF(FactoryList);i++) + { + if(FactoryList[i].Type == type) + return FactoryList[i].GetFactory(); + } + return nullptr; +} + +static void ALeffectState_IncRef(ALeffectState *state); + + +static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) +{ + id--; + if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList))) + return nullptr; + return VECTOR_ELEM(context->EffectSlotList, id); +} + +static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) +{ + EffectSubList *sublist; + ALuint lidx = (id-1) >> 6; + ALsizei slidx = (id-1) & 0x3f; + + if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList))) + return nullptr; + sublist = &VECTOR_ELEM(device->EffectList, lidx); + if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx))) + return nullptr; + return sublist->Effects + slidx; +} + + +#define DO_UPDATEPROPS() do { \ + if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \ + UpdateEffectSlotProps(slot, context); \ + else \ + ATOMIC_STORE(&slot->PropsClean, AL_FALSE, almemory_order_release); \ +} while(0) + + +AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) +{ + ALCdevice *device; + ALCcontext *context; + ALsizei cur; + + context = GetContextRef(); + if(!context) return; + + if(n < 0) + SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n); + if(n == 0) goto done; + + LockEffectSlotList(context); + device = context->Device; + for(cur = 0;cur < n;cur++) + { + ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList); + ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList); + ALeffectslot *slot = nullptr; + ALenum err = AL_OUT_OF_MEMORY; + + for(;iter != end;iter++) + { + if(!*iter) + break; + } + if(iter == end) + { + if(device->AuxiliaryEffectSlotMax == VECTOR_SIZE(context->EffectSlotList)) + { + UnlockEffectSlotList(context); + alDeleteAuxiliaryEffectSlots(cur, effectslots); + SETERR_GOTO(context, AL_OUT_OF_MEMORY, done, + "Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax); + } + VECTOR_PUSH_BACK(context->EffectSlotList, nullptr); + iter = &VECTOR_BACK(context->EffectSlotList); + } + slot = static_cast<ALeffectslot*>(al_calloc(16, sizeof(ALeffectslot))); + if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR) + { + al_free(slot); + UnlockEffectSlotList(context); + + alDeleteAuxiliaryEffectSlots(cur, effectslots); + SETERR_GOTO(context, err, done, "Effect slot object allocation failed"); + } + aluInitEffectPanning(slot); + + slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1; + *iter = slot; + + effectslots[cur] = slot->id; + } + AddActiveEffectSlots(effectslots, n, context); + UnlockEffectSlotList(context); + +done: + ALCcontext_DecRef(context); +} + +AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots) +{ + ALCcontext *context; + ALeffectslot *slot; + ALsizei i; + + context = GetContextRef(); + if(!context) return; + + LockEffectSlotList(context); + if(n < 0) + SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n); + if(n == 0) goto done; + + for(i = 0;i < n;i++) + { + if((slot=LookupEffectSlot(context, effectslots[i])) == nullptr) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", + effectslots[i]); + if(ReadRef(&slot->ref) != 0) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Deleting in-use effect slot %u", + effectslots[i]); + } + + // All effectslots are valid + RemoveActiveEffectSlots(effectslots, n, context); + for(i = 0;i < n;i++) + { + if((slot=LookupEffectSlot(context, effectslots[i])) == nullptr) + continue; + VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = nullptr; + + DeinitEffectSlot(slot); + + memset(slot, 0, sizeof(*slot)); + al_free(slot); + } + +done: + UnlockEffectSlotList(context); + ALCcontext_DecRef(context); +} + +AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) +{ + ALCcontext *context; + ALboolean ret; + + context = GetContextRef(); + if(!context) return AL_FALSE; + + LockEffectSlotList(context); + ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE); + UnlockEffectSlotList(context); + + ALCcontext_DecRef(context); + + return ret; +} + +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value) +{ + ALCdevice *device; + ALCcontext *context; + ALeffectslot *slot; + ALeffect *effect = nullptr; + ALenum err; + + context = GetContextRef(); + if(!context) return; + + almtx_lock(&context->PropLock); + LockEffectSlotList(context); + if((slot=LookupEffectSlot(context, effectslot)) == nullptr) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); + switch(param) + { + case AL_EFFECTSLOT_EFFECT: + device = context->Device; + + LockEffectList(device); + effect = (value ? LookupEffect(device, value) : nullptr); + if(!(value == 0 || effect != nullptr)) + { + UnlockEffectList(device); + SETERR_GOTO(context, AL_INVALID_VALUE, done, "Invalid effect ID %u", value); + } + err = InitializeEffect(context, slot, effect); + UnlockEffectList(device); + + if(err != AL_NO_ERROR) + SETERR_GOTO(context, err, done, "Effect initialization failed"); + break; + + case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: + if(!(value == AL_TRUE || value == AL_FALSE)) + SETERR_GOTO(context, AL_INVALID_VALUE, done, + "Effect slot auxiliary send auto out of range"); + slot->AuxSendAuto = value; + break; + + default: + SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot integer property 0x%04x", + param); + } + DO_UPDATEPROPS(); + +done: + UnlockEffectSlotList(context); + almtx_unlock(&context->PropLock); + ALCcontext_DecRef(context); +} + +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values) +{ + ALCcontext *context; + + switch(param) + { + case AL_EFFECTSLOT_EFFECT: + case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: + alAuxiliaryEffectSloti(effectslot, param, values[0]); + return; + } + + context = GetContextRef(); + if(!context) return; + + LockEffectSlotList(context); + if(LookupEffectSlot(context, effectslot) == nullptr) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x", + param); + } + +done: + UnlockEffectSlotList(context); + ALCcontext_DecRef(context); +} + +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value) +{ + ALCcontext *context; + ALeffectslot *slot; + + context = GetContextRef(); + if(!context) return; + + almtx_lock(&context->PropLock); + LockEffectSlotList(context); + if((slot=LookupEffectSlot(context, effectslot)) == nullptr) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); + switch(param) + { + case AL_EFFECTSLOT_GAIN: + if(!(value >= 0.0f && value <= 1.0f)) + SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot gain out of range"); + slot->Gain = value; + break; + + default: + SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot float property 0x%04x", + param); + } + DO_UPDATEPROPS(); + +done: + UnlockEffectSlotList(context); + almtx_unlock(&context->PropLock); + ALCcontext_DecRef(context); +} + +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values) +{ + ALCcontext *context; + + switch(param) + { + case AL_EFFECTSLOT_GAIN: + alAuxiliaryEffectSlotf(effectslot, param, values[0]); + return; + } + + context = GetContextRef(); + if(!context) return; + + LockEffectSlotList(context); + if(LookupEffectSlot(context, effectslot) == nullptr) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x", + param); + } + +done: + UnlockEffectSlotList(context); + ALCcontext_DecRef(context); +} + +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value) +{ + ALCcontext *context; + ALeffectslot *slot; + + context = GetContextRef(); + if(!context) return; + + LockEffectSlotList(context); + if((slot=LookupEffectSlot(context, effectslot)) == nullptr) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); + switch(param) + { + case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: + *value = slot->AuxSendAuto; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param); + } + +done: + UnlockEffectSlotList(context); + ALCcontext_DecRef(context); +} + +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values) +{ + ALCcontext *context; + + switch(param) + { + case AL_EFFECTSLOT_EFFECT: + case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: + alGetAuxiliaryEffectSloti(effectslot, param, values); + return; + } + + context = GetContextRef(); + if(!context) return; + + LockEffectSlotList(context); + if(LookupEffectSlot(context, effectslot) == nullptr) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x", + param); + } + +done: + UnlockEffectSlotList(context); + ALCcontext_DecRef(context); +} + +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value) +{ + ALCcontext *context; + ALeffectslot *slot; + + context = GetContextRef(); + if(!context) return; + + LockEffectSlotList(context); + if((slot=LookupEffectSlot(context, effectslot)) == nullptr) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); + switch(param) + { + case AL_EFFECTSLOT_GAIN: + *value = slot->Gain; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param); + } + +done: + UnlockEffectSlotList(context); + ALCcontext_DecRef(context); +} + +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values) +{ + ALCcontext *context; + + switch(param) + { + case AL_EFFECTSLOT_GAIN: + alGetAuxiliaryEffectSlotf(effectslot, param, values); + return; + } + + context = GetContextRef(); + if(!context) return; + + LockEffectSlotList(context); + if(LookupEffectSlot(context, effectslot) == nullptr) + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x", + param); + } + +done: + UnlockEffectSlotList(context); + ALCcontext_DecRef(context); +} + + +ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect) +{ + ALCdevice *Device = Context->Device; + ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL); + struct ALeffectslotProps *props; + ALeffectState *State; + + if(newtype != EffectSlot->Effect.Type) + { + EffectStateFactory *factory; + + factory = getFactoryByType(newtype); + if(!factory) + { + ERR("Failed to find factory for effect type 0x%04x\n", newtype); + return AL_INVALID_ENUM; + } + State = EffectStateFactory_create(factory); + if(!State) return AL_OUT_OF_MEMORY; + + START_MIXER_MODE(); + almtx_lock(&Device->BackendLock); + State->OutBuffer = Device->Dry.Buffer; + State->OutChannels = Device->Dry.NumChannels; + if(V(State,deviceUpdate)(Device) == AL_FALSE) + { + almtx_unlock(&Device->BackendLock); + LEAVE_MIXER_MODE(); + ALeffectState_DecRef(State); + return AL_OUT_OF_MEMORY; + } + almtx_unlock(&Device->BackendLock); + END_MIXER_MODE(); + + if(!effect) + { + EffectSlot->Effect.Type = AL_EFFECT_NULL; + memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props)); + } + else + { + EffectSlot->Effect.Type = effect->type; + EffectSlot->Effect.Props = effect->Props; + } + + ALeffectState_DecRef(EffectSlot->Effect.State); + EffectSlot->Effect.State = State; + } + else if(effect) + EffectSlot->Effect.Props = effect->Props; + + /* Remove state references from old effect slot property updates. */ + props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps); + while(props) + { + if(props->State) + ALeffectState_DecRef(props->State); + props->State = nullptr; + props = ATOMIC_LOAD(&props->next, almemory_order_relaxed); + } + + return AL_NO_ERROR; +} + + +static void ALeffectState_IncRef(ALeffectState *state) +{ + uint ref; + ref = IncrementRef(&state->Ref); + TRACEREF("%p increasing refcount to %u\n", state, ref); +} + +void ALeffectState_DecRef(ALeffectState *state) +{ + uint ref; + ref = DecrementRef(&state->Ref); + TRACEREF("%p decreasing refcount to %u\n", state, ref); + if(ref == 0) DELETE_OBJ(state); +} + + +void ALeffectState_Construct(ALeffectState *state) +{ + InitRef(&state->Ref, 1); + + state->OutBuffer = nullptr; + state->OutChannels = 0; +} + +void ALeffectState_Destruct(ALeffectState *UNUSED(state)) +{ +} + + +static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context) +{ + struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, + almemory_order_acquire); + struct ALeffectslotArray *newarray = nullptr; + ALsizei newcount = curarray->count + count; + ALCdevice *device = context->Device; + ALsizei i, j; + + /* Insert the new effect slots into the head of the array, followed by the + * existing ones. + */ + newarray = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN, + FAM_SIZE(struct ALeffectslotArray, slot, newcount))); + newarray->count = newcount; + for(i = 0;i < count;i++) + newarray->slot[i] = LookupEffectSlot(context, slotids[i]); + for(j = 0;i < newcount;) + newarray->slot[i++] = curarray->slot[j++]; + /* Remove any duplicates (first instance of each will be kept). */ + for(i = 1;i < newcount;i++) + { + for(j = i;j != 0;) + { + if(UNLIKELY(newarray->slot[i] == newarray->slot[--j])) + { + newcount--; + for(j = i;j < newcount;j++) + newarray->slot[j] = newarray->slot[j+1]; + i--; + break; + } + } + } + + /* Reallocate newarray if the new size ended up smaller from duplicate + * removal. + */ + if(UNLIKELY(newcount < newarray->count)) + { + struct ALeffectslotArray *tmp = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN, + FAM_SIZE(struct ALeffectslotArray, slot, newcount))); + memcpy(tmp, newarray, FAM_SIZE(struct ALeffectslotArray, slot, newcount)); + al_free(newarray); + newarray = tmp; + newarray->count = newcount; + } + + curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel); + while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1)) + althrd_yield(); + al_free(curarray); +} + +static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context) +{ + struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, + almemory_order_acquire); + struct ALeffectslotArray *newarray = nullptr; + ALCdevice *device = context->Device; + ALsizei i, j; + + /* Don't shrink the allocated array size since we don't know how many (if + * any) of the effect slots to remove are in the array. + */ + newarray = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN, + FAM_SIZE(struct ALeffectslotArray, slot, curarray->count))); + newarray->count = 0; + for(i = 0;i < curarray->count;i++) + { + /* Insert this slot into the new array only if it's not one to remove. */ + ALeffectslot *slot = curarray->slot[i]; + for(j = count;j != 0;) + { + if(slot->id == slotids[--j]) + goto skip_ins; + } + newarray->slot[newarray->count++] = slot; + skip_ins: ; + } + + /* TODO: Could reallocate newarray now that we know it's needed size. */ + + curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel); + while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1)) + althrd_yield(); + al_free(curarray); +} + + +ALenum InitEffectSlot(ALeffectslot *slot) +{ + EffectStateFactory *factory; + + slot->Effect.Type = AL_EFFECT_NULL; + + factory = getFactoryByType(AL_EFFECT_NULL); + slot->Effect.State = EffectStateFactory_create(factory); + if(!slot->Effect.State) return AL_OUT_OF_MEMORY; + + slot->Gain = 1.0; + slot->AuxSendAuto = AL_TRUE; + ATOMIC_INIT(&slot->PropsClean, AL_TRUE); + InitRef(&slot->ref, 0); + + ATOMIC_INIT(&slot->Update, static_cast<ALeffectslotProps*>(nullptr)); + + slot->Params.Gain = 1.0f; + slot->Params.AuxSendAuto = AL_TRUE; + ALeffectState_IncRef(slot->Effect.State); + slot->Params.EffectState = slot->Effect.State; + slot->Params.RoomRolloff = 0.0f; + slot->Params.DecayTime = 0.0f; + slot->Params.DecayLFRatio = 0.0f; + slot->Params.DecayHFRatio = 0.0f; + slot->Params.DecayHFLimit = AL_FALSE; + slot->Params.AirAbsorptionGainHF = 1.0f; + + return AL_NO_ERROR; +} + +void DeinitEffectSlot(ALeffectslot *slot) +{ + struct ALeffectslotProps *props; + + props = ATOMIC_LOAD_SEQ(&slot->Update); + if(props) + { + if(props->State) ALeffectState_DecRef(props->State); + TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props); + al_free(props); + } + + ALeffectState_DecRef(slot->Effect.State); + if(slot->Params.EffectState) + ALeffectState_DecRef(slot->Params.EffectState); +} + +void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context) +{ + struct ALeffectslotProps *props; + ALeffectState *oldstate; + + /* Get an unused property container, or allocate a new one as needed. */ + props = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed); + if(!props) + props = static_cast<ALeffectslotProps*>(al_calloc(16, sizeof(*props))); + else + { + struct ALeffectslotProps *next; + do { + next = ATOMIC_LOAD(&props->next, almemory_order_relaxed); + } while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeEffectslotProps, &props, next, + almemory_order_seq_cst, almemory_order_acquire) == 0); + } + + /* Copy in current property values. */ + props->Gain = slot->Gain; + props->AuxSendAuto = slot->AuxSendAuto; + + props->Type = slot->Effect.Type; + props->Props = slot->Effect.Props; + /* Swap out any stale effect state object there may be in the container, to + * delete it. + */ + ALeffectState_IncRef(slot->Effect.State); + oldstate = props->State; + props->State = slot->Effect.State; + + /* Set the new container for updating internal parameters. */ + props = static_cast<ALeffectslotProps*>(ATOMIC_EXCHANGE_PTR(&slot->Update, props, + almemory_order_acq_rel)); + if(props) + { + /* If there was an unused update container, put it back in the + * freelist. + */ + if(props->State) + ALeffectState_DecRef(props->State); + props->State = nullptr; + ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props); + } + + if(oldstate) + ALeffectState_DecRef(oldstate); +} + +void UpdateAllEffectSlotProps(ALCcontext *context) +{ + struct ALeffectslotArray *auxslots; + ALsizei i; + + LockEffectSlotList(context); + auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire); + for(i = 0;i < auxslots->count;i++) + { + ALeffectslot *slot = auxslots->slot[i]; + if(!ATOMIC_EXCHANGE(&slot->PropsClean, AL_TRUE, almemory_order_acq_rel)) + UpdateEffectSlotProps(slot, context); + } + UnlockEffectSlotList(context); +} + +ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context) +{ + ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList); + ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList); + size_t leftover = 0; + + for(;iter != end;iter++) + { + ALeffectslot *slot = *iter; + if(!slot) continue; + *iter = nullptr; + + DeinitEffectSlot(slot); + + memset(slot, 0, sizeof(*slot)); + al_free(slot); + ++leftover; + } + if(leftover > 0) + WARN("(%p) Deleted " SZFMT " AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s"); +} |