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-rw-r--r--OpenAL32/alEffect.c206
1 files changed, 103 insertions, 103 deletions
diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c
index dded17b1..827a2439 100644
--- a/OpenAL32/alEffect.c
+++ b/OpenAL32/alEffect.c
@@ -368,107 +368,107 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
switch(type)
{
case AL_EFFECT_EAXREVERB:
- effect->Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
- effect->Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
- effect->Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
- effect->Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
- effect->Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
- effect->Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
- effect->Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
- effect->Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
- effect->Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
- effect->Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
- effect->Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
- effect->Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
- effect->Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
- effect->Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
- effect->Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
- effect->Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
- effect->Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- effect->Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
- effect->Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
- effect->Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- effect->Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
+ effect->Props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
+ effect->Props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
+ effect->Props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
+ effect->Props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
+ effect->Props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
+ effect->Props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
+ effect->Props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
+ effect->Props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
+ effect->Props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
+ effect->Props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
+ effect->Props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
+ effect->Props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
+ effect->Props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
+ effect->Props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
+ effect->Props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
+ effect->Props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
+ effect->Props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
+ effect->Props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
+ effect->Props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
+ effect->Props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
+ effect->Props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
+ effect->Props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
+ effect->Props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
+ effect->Props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
+ effect->Props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
+ effect->Props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
+ effect->Props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
effect->vtbl = &ALeaxreverb_vtable;
break;
case AL_EFFECT_REVERB:
- effect->Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
- effect->Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
- effect->Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
- effect->Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
- effect->Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
- effect->Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
- effect->Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
- effect->Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
- effect->Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
- effect->Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
- effect->Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- effect->Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- effect->Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
+ effect->Props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
+ effect->Props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
+ effect->Props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
+ effect->Props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
+ effect->Props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
+ effect->Props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
+ effect->Props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
+ effect->Props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
+ effect->Props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
+ effect->Props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
+ effect->Props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
+ effect->Props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
+ effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
effect->vtbl = &ALreverb_vtable;
break;
case AL_EFFECT_CHORUS:
- effect->Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
- effect->Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
- effect->Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
- effect->Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
- effect->Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
- effect->Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
+ effect->Props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
+ effect->Props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
+ effect->Props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
+ effect->Props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
+ effect->Props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
+ effect->Props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
effect->vtbl = &ALchorus_vtable;
break;
case AL_EFFECT_DISTORTION:
- effect->Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
- effect->Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
- effect->Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
- effect->Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
- effect->Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
+ effect->Props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
+ effect->Props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
+ effect->Props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
+ effect->Props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
+ effect->Props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
effect->vtbl = &ALdistortion_vtable;
break;
case AL_EFFECT_ECHO:
- effect->Echo.Delay = AL_ECHO_DEFAULT_DELAY;
- effect->Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
- effect->Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
- effect->Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
- effect->Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
+ effect->Props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
+ effect->Props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
+ effect->Props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
+ effect->Props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
+ effect->Props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
effect->vtbl = &ALecho_vtable;
break;
case AL_EFFECT_EQUALIZER:
- effect->Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
- effect->Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
- effect->Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
- effect->Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
- effect->Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
- effect->Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
- effect->Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
- effect->Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
- effect->Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
- effect->Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
+ effect->Props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
+ effect->Props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
+ effect->Props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
+ effect->Props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
+ effect->Props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
+ effect->Props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
+ effect->Props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
+ effect->Props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
+ effect->Props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
+ effect->Props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
effect->vtbl = &ALequalizer_vtable;
break;
case AL_EFFECT_FLANGER:
- effect->Flanger.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
- effect->Flanger.Phase = AL_FLANGER_DEFAULT_PHASE;
- effect->Flanger.Rate = AL_FLANGER_DEFAULT_RATE;
- effect->Flanger.Depth = AL_FLANGER_DEFAULT_DEPTH;
- effect->Flanger.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
- effect->Flanger.Delay = AL_FLANGER_DEFAULT_DELAY;
+ effect->Props.Flanger.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
+ effect->Props.Flanger.Phase = AL_FLANGER_DEFAULT_PHASE;
+ effect->Props.Flanger.Rate = AL_FLANGER_DEFAULT_RATE;
+ effect->Props.Flanger.Depth = AL_FLANGER_DEFAULT_DEPTH;
+ effect->Props.Flanger.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
+ effect->Props.Flanger.Delay = AL_FLANGER_DEFAULT_DELAY;
effect->vtbl = &ALflanger_vtable;
break;
case AL_EFFECT_RING_MODULATOR:
- effect->Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
- effect->Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
- effect->Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
+ effect->Props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
+ effect->Props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
+ effect->Props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
effect->vtbl = &ALmodulator_vtable;
break;
case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
case AL_EFFECT_DEDICATED_DIALOGUE:
- effect->Dedicated.Gain = 1.0f;
+ effect->Props.Dedicated.Gain = 1.0f;
effect->vtbl = &ALdedicated_vtable;
break;
default:
@@ -641,33 +641,33 @@ ALvoid LoadReverbPreset(const char *name, ALeffect *effect)
TRACE("Loading reverb '%s'\n", reverblist[i].name);
props = &reverblist[i].props;
- effect->Reverb.Density = props->flDensity;
- effect->Reverb.Diffusion = props->flDiffusion;
- effect->Reverb.Gain = props->flGain;
- effect->Reverb.GainHF = props->flGainHF;
- effect->Reverb.GainLF = props->flGainLF;
- effect->Reverb.DecayTime = props->flDecayTime;
- effect->Reverb.DecayHFRatio = props->flDecayHFRatio;
- effect->Reverb.DecayLFRatio = props->flDecayLFRatio;
- effect->Reverb.ReflectionsGain = props->flReflectionsGain;
- effect->Reverb.ReflectionsDelay = props->flReflectionsDelay;
- effect->Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
- effect->Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
- effect->Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
- effect->Reverb.LateReverbGain = props->flLateReverbGain;
- effect->Reverb.LateReverbDelay = props->flLateReverbDelay;
- effect->Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
- effect->Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
- effect->Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
- effect->Reverb.EchoTime = props->flEchoTime;
- effect->Reverb.EchoDepth = props->flEchoDepth;
- effect->Reverb.ModulationTime = props->flModulationTime;
- effect->Reverb.ModulationDepth = props->flModulationDepth;
- effect->Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
- effect->Reverb.HFReference = props->flHFReference;
- effect->Reverb.LFReference = props->flLFReference;
- effect->Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
- effect->Reverb.DecayHFLimit = props->iDecayHFLimit;
+ effect->Props.Reverb.Density = props->flDensity;
+ effect->Props.Reverb.Diffusion = props->flDiffusion;
+ effect->Props.Reverb.Gain = props->flGain;
+ effect->Props.Reverb.GainHF = props->flGainHF;
+ effect->Props.Reverb.GainLF = props->flGainLF;
+ effect->Props.Reverb.DecayTime = props->flDecayTime;
+ effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
+ effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
+ effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
+ effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
+ effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
+ effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
+ effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
+ effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
+ effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
+ effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
+ effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
+ effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
+ effect->Props.Reverb.EchoTime = props->flEchoTime;
+ effect->Props.Reverb.EchoDepth = props->flEchoDepth;
+ effect->Props.Reverb.ModulationTime = props->flModulationTime;
+ effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
+ effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
+ effect->Props.Reverb.HFReference = props->flHFReference;
+ effect->Props.Reverb.LFReference = props->flLFReference;
+ effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
+ effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit;
return;
}