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Diffstat (limited to 'OpenAL32/alEffect.cpp')
-rw-r--r-- | OpenAL32/alEffect.cpp | 742 |
1 files changed, 0 insertions, 742 deletions
diff --git a/OpenAL32/alEffect.cpp b/OpenAL32/alEffect.cpp deleted file mode 100644 index 4a75f69f..00000000 --- a/OpenAL32/alEffect.cpp +++ /dev/null @@ -1,742 +0,0 @@ -/** - * OpenAL cross platform audio library - * Copyright (C) 1999-2007 by authors. - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - * Or go to http://www.gnu.org/copyleft/lgpl.html - */ - -#include "config.h" - -#include "alEffect.h" - -#include <algorithm> -#include <cstdint> -#include <cstring> -#include <iterator> -#include <memory> -#include <mutex> -#include <new> -#include <utility> - -#include "AL/al.h" -#include "AL/alc.h" -#include "AL/alext.h" -#include "AL/efx-presets.h" -#include "AL/efx.h" - -#include "alError.h" -#include "alcmain.h" -#include "alcontext.h" -#include "alexcpt.h" -#include "almalloc.h" -#include "alnumeric.h" -#include "effects/base.h" -#include "logging.h" -#include "opthelpers.h" -#include "vector.h" - - -const EffectList gEffectList[15]{ - { "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB }, - { "reverb", REVERB_EFFECT, AL_EFFECT_REVERB }, - { "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH }, - { "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS }, - { "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR }, - { "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION }, - { "echo", ECHO_EFFECT, AL_EFFECT_ECHO }, - { "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER }, - { "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER }, - { "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER }, - { "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR }, - { "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER }, - { "vmorpher", VMORPHER_EFFECT, AL_EFFECT_VOCAL_MORPHER }, - { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT }, - { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE }, -}; - -ALboolean DisabledEffects[MAX_EFFECTS]; - -namespace { - -constexpr struct FactoryItem { - ALenum Type; - EffectStateFactory* (&GetFactory)(void); -} FactoryList[] = { - { AL_EFFECT_NULL, NullStateFactory_getFactory }, - { AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory }, - { AL_EFFECT_REVERB, StdReverbStateFactory_getFactory }, - { AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory }, - { AL_EFFECT_CHORUS, ChorusStateFactory_getFactory }, - { AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory }, - { AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory }, - { AL_EFFECT_ECHO, EchoStateFactory_getFactory }, - { AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory }, - { AL_EFFECT_FLANGER, FlangerStateFactory_getFactory }, - { AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory }, - { AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory }, - { AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory}, - { AL_EFFECT_VOCAL_MORPHER, VmorpherStateFactory_getFactory}, - { AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory }, - { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory } -}; - - -template<typename... T> -void ALeffect_setParami(ALeffect *effect, T&& ...args) -{ effect->vtab->setParami(&effect->Props, std::forward<T>(args)...); } -template<typename... T> -void ALeffect_setParamiv(ALeffect *effect, T&& ...args) -{ effect->vtab->setParamiv(&effect->Props, std::forward<T>(args)...); } -template<typename... T> -void ALeffect_setParamf(ALeffect *effect, T&& ...args) -{ effect->vtab->setParamf(&effect->Props, std::forward<T>(args)...); } -template<typename... T> -void ALeffect_setParamfv(ALeffect *effect, T&& ...args) -{ effect->vtab->setParamfv(&effect->Props, std::forward<T>(args)...); } - -template<typename... T> -void ALeffect_getParami(const ALeffect *effect, T&& ...args) -{ effect->vtab->getParami(&effect->Props, std::forward<T>(args)...); } -template<typename... T> -void ALeffect_getParamiv(const ALeffect *effect, T&& ...args) -{ effect->vtab->getParamiv(&effect->Props, std::forward<T>(args)...); } -template<typename... T> -void ALeffect_getParamf(const ALeffect *effect, T&& ...args) -{ effect->vtab->getParamf(&effect->Props, std::forward<T>(args)...); } -template<typename... T> -void ALeffect_getParamfv(const ALeffect *effect, T&& ...args) -{ effect->vtab->getParamfv(&effect->Props, std::forward<T>(args)...); } - - -void InitEffectParams(ALeffect *effect, ALenum type) -{ - EffectStateFactory *factory = getFactoryByType(type); - if(factory) - { - effect->Props = factory->getDefaultProps(); - effect->vtab = factory->getEffectVtable(); - } - else - { - effect->Props = EffectProps {}; - effect->vtab = nullptr; - } - effect->type = type; -} - -ALeffect *AllocEffect(ALCcontext *context) -{ - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - auto sublist = std::find_if(device->EffectList.begin(), device->EffectList.end(), - [](const EffectSubList &entry) noexcept -> bool - { return entry.FreeMask != 0; } - ); - - auto lidx = static_cast<ALsizei>(std::distance(device->EffectList.begin(), sublist)); - ALeffect *effect{nullptr}; - ALsizei slidx{0}; - if(LIKELY(sublist != device->EffectList.end())) - { - slidx = CTZ64(sublist->FreeMask); - effect = sublist->Effects + slidx; - } - else - { - /* Don't allocate so many list entries that the 32-bit ID could - * overflow... - */ - if(UNLIKELY(device->EffectList.size() >= 1<<25)) - { - alSetError(context, AL_OUT_OF_MEMORY, "Too many effects allocated"); - return nullptr; - } - device->EffectList.emplace_back(); - sublist = device->EffectList.end() - 1; - sublist->FreeMask = ~0_u64; - sublist->Effects = static_cast<ALeffect*>(al_calloc(16, sizeof(ALeffect)*64)); - if(UNLIKELY(!sublist->Effects)) - { - device->EffectList.pop_back(); - alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect batch"); - return nullptr; - } - - slidx = 0; - effect = sublist->Effects + slidx; - } - - effect = new (effect) ALeffect{}; - InitEffectParams(effect, AL_EFFECT_NULL); - - /* Add 1 to avoid effect ID 0. */ - effect->id = ((lidx<<6) | slidx) + 1; - - sublist->FreeMask &= ~(1_u64 << slidx); - - return effect; -} - -void FreeEffect(ALCdevice *device, ALeffect *effect) -{ - ALuint id = effect->id - 1; - ALsizei lidx = id >> 6; - ALsizei slidx = id & 0x3f; - - al::destroy_at(effect); - - device->EffectList[lidx].FreeMask |= 1_u64 << slidx; -} - -inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) -{ - ALuint lidx = (id-1) >> 6; - ALsizei slidx = (id-1) & 0x3f; - - if(UNLIKELY(lidx >= device->EffectList.size())) - return nullptr; - EffectSubList &sublist = device->EffectList[lidx]; - if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx))) - return nullptr; - return sublist.Effects + slidx; -} - -} // namespace - -AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects) -START_API_FUNC -{ - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - if(UNLIKELY(n < 0)) - { - alSetError(context.get(), AL_INVALID_VALUE, "Generating %d effects", n); - return; - } - - if(LIKELY(n == 1)) - { - /* Special handling for the easy and normal case. */ - ALeffect *effect = AllocEffect(context.get()); - if(effect) effects[0] = effect->id; - } - else if(n > 1) - { - /* Store the allocated buffer IDs in a separate local list, to avoid - * modifying the user storage in case of failure. - */ - al::vector<ALuint> ids; - ids.reserve(n); - do { - ALeffect *effect = AllocEffect(context.get()); - if(!effect) - { - alDeleteEffects(static_cast<ALsizei>(ids.size()), ids.data()); - return; - } - - ids.emplace_back(effect->id); - } while(--n); - std::copy(ids.begin(), ids.end(), effects); - } -} -END_API_FUNC - -AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects) -START_API_FUNC -{ - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - if(UNLIKELY(n < 0)) - { - alSetError(context.get(), AL_INVALID_VALUE, "Deleting %d effects", n); - return; - } - if(UNLIKELY(n == 0)) - return; - - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - - /* First try to find any effects that are invalid. */ - const ALuint *effects_end = effects + n; - auto inveffect = std::find_if(effects, effects_end, - [device, &context](ALuint eid) -> bool - { - if(!eid) return false; - ALeffect *effect{LookupEffect(device, eid)}; - if(UNLIKELY(!effect)) - { - alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", eid); - return true; - } - return false; - } - ); - if(LIKELY(inveffect == effects_end)) - { - /* All good. Delete non-0 effect IDs. */ - std::for_each(effects, effects_end, - [device](ALuint eid) -> void - { - ALeffect *effect{eid ? LookupEffect(device, eid) : nullptr}; - if(effect) FreeEffect(device, effect); - } - ); - } -} -END_API_FUNC - -AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect) -START_API_FUNC -{ - ContextRef context{GetContextRef()}; - if(LIKELY(context)) - { - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - if(!effect || LookupEffect(device, effect)) - return AL_TRUE; - } - return AL_FALSE; -} -END_API_FUNC - -AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value) -START_API_FUNC -{ - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - - ALeffect *aleffect{LookupEffect(device, effect)}; - if(UNLIKELY(!aleffect)) - alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - if(param == AL_EFFECT_TYPE) - { - ALboolean isOk{value == AL_EFFECT_NULL}; - if(!isOk) - { - for(const EffectList &effectitem : gEffectList) - { - if(value == effectitem.val && !DisabledEffects[effectitem.type]) - { - isOk = AL_TRUE; - break; - } - } - } - - if(isOk) - InitEffectParams(aleffect, value); - else - alSetError(context.get(), AL_INVALID_VALUE, "Effect type 0x%04x not supported", value); - } - else - { - /* Call the appropriate handler */ - ALeffect_setParami(aleffect, context.get(), param, value); - } - } -} -END_API_FUNC - -AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values) -START_API_FUNC -{ - switch(param) - { - case AL_EFFECT_TYPE: - alEffecti(effect, param, values[0]); - return; - } - - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - - ALeffect *aleffect{LookupEffect(device, effect)}; - if(UNLIKELY(!aleffect)) - alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_setParamiv(aleffect, context.get(), param, values); - } -} -END_API_FUNC - -AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value) -START_API_FUNC -{ - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - - ALeffect *aleffect{LookupEffect(device, effect)}; - if(UNLIKELY(!aleffect)) - alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_setParamf(aleffect, context.get(), param, value); - } -} -END_API_FUNC - -AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values) -START_API_FUNC -{ - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - - ALeffect *aleffect{LookupEffect(device, effect)}; - if(UNLIKELY(!aleffect)) - alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_setParamfv(aleffect, context.get(), param, values); - } -} -END_API_FUNC - -AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value) -START_API_FUNC -{ - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - - const ALeffect *aleffect{LookupEffect(device, effect)}; - if(UNLIKELY(!aleffect)) - alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - if(param == AL_EFFECT_TYPE) - *value = aleffect->type; - else - { - /* Call the appropriate handler */ - ALeffect_getParami(aleffect, context.get(), param, value); - } - } -} -END_API_FUNC - -AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values) -START_API_FUNC -{ - switch(param) - { - case AL_EFFECT_TYPE: - alGetEffecti(effect, param, values); - return; - } - - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - - const ALeffect *aleffect{LookupEffect(device, effect)}; - if(UNLIKELY(!aleffect)) - alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_getParamiv(aleffect, context.get(), param, values); - } -} -END_API_FUNC - -AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value) -START_API_FUNC -{ - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - - const ALeffect *aleffect{LookupEffect(device, effect)}; - if(UNLIKELY(!aleffect)) - alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_getParamf(aleffect, context.get(), param, value); - } -} -END_API_FUNC - -AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values) -START_API_FUNC -{ - ContextRef context{GetContextRef()}; - if(UNLIKELY(!context)) return; - - ALCdevice *device{context->Device}; - std::lock_guard<std::mutex> _{device->EffectLock}; - - const ALeffect *aleffect{LookupEffect(device, effect)}; - if(UNLIKELY(!aleffect)) - alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_getParamfv(aleffect, context.get(), param, values); - } -} -END_API_FUNC - - -void InitEffect(ALeffect *effect) -{ - InitEffectParams(effect, AL_EFFECT_NULL); -} - -EffectSubList::~EffectSubList() -{ - uint64_t usemask{~FreeMask}; - while(usemask) - { - ALsizei idx = CTZ64(usemask); - al::destroy_at(Effects+idx); - usemask &= ~(1_u64 << idx); - } - FreeMask = ~usemask; - al_free(Effects); - Effects = nullptr; -} - - -EffectStateFactory *getFactoryByType(ALenum type) -{ - auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList), - [type](const FactoryItem &item) noexcept -> bool - { return item.Type == type; } - ); - return (iter != std::end(FactoryList)) ? iter->GetFactory() : nullptr; -} - - -#define DECL(x) { #x, EFX_REVERB_PRESET_##x } -static const struct { - const char name[32]; - EFXEAXREVERBPROPERTIES props; -} reverblist[] = { - DECL(GENERIC), - DECL(PADDEDCELL), - DECL(ROOM), - DECL(BATHROOM), - DECL(LIVINGROOM), - DECL(STONEROOM), - DECL(AUDITORIUM), - DECL(CONCERTHALL), - DECL(CAVE), - DECL(ARENA), - DECL(HANGAR), - DECL(CARPETEDHALLWAY), - DECL(HALLWAY), - DECL(STONECORRIDOR), - DECL(ALLEY), - DECL(FOREST), - DECL(CITY), - DECL(MOUNTAINS), - DECL(QUARRY), - DECL(PLAIN), - DECL(PARKINGLOT), - DECL(SEWERPIPE), - DECL(UNDERWATER), - DECL(DRUGGED), - DECL(DIZZY), - DECL(PSYCHOTIC), - - DECL(CASTLE_SMALLROOM), - DECL(CASTLE_SHORTPASSAGE), - DECL(CASTLE_MEDIUMROOM), - DECL(CASTLE_LARGEROOM), - DECL(CASTLE_LONGPASSAGE), - DECL(CASTLE_HALL), - DECL(CASTLE_CUPBOARD), - DECL(CASTLE_COURTYARD), - DECL(CASTLE_ALCOVE), - - DECL(FACTORY_SMALLROOM), - DECL(FACTORY_SHORTPASSAGE), - DECL(FACTORY_MEDIUMROOM), - DECL(FACTORY_LARGEROOM), - DECL(FACTORY_LONGPASSAGE), - DECL(FACTORY_HALL), - DECL(FACTORY_CUPBOARD), - DECL(FACTORY_COURTYARD), - DECL(FACTORY_ALCOVE), - - DECL(ICEPALACE_SMALLROOM), - DECL(ICEPALACE_SHORTPASSAGE), - DECL(ICEPALACE_MEDIUMROOM), - DECL(ICEPALACE_LARGEROOM), - DECL(ICEPALACE_LONGPASSAGE), - DECL(ICEPALACE_HALL), - DECL(ICEPALACE_CUPBOARD), - DECL(ICEPALACE_COURTYARD), - DECL(ICEPALACE_ALCOVE), - - DECL(SPACESTATION_SMALLROOM), - DECL(SPACESTATION_SHORTPASSAGE), - DECL(SPACESTATION_MEDIUMROOM), - DECL(SPACESTATION_LARGEROOM), - DECL(SPACESTATION_LONGPASSAGE), - DECL(SPACESTATION_HALL), - DECL(SPACESTATION_CUPBOARD), - DECL(SPACESTATION_ALCOVE), - - DECL(WOODEN_SMALLROOM), - DECL(WOODEN_SHORTPASSAGE), - DECL(WOODEN_MEDIUMROOM), - DECL(WOODEN_LARGEROOM), - DECL(WOODEN_LONGPASSAGE), - DECL(WOODEN_HALL), - DECL(WOODEN_CUPBOARD), - DECL(WOODEN_COURTYARD), - DECL(WOODEN_ALCOVE), - - DECL(SPORT_EMPTYSTADIUM), - DECL(SPORT_SQUASHCOURT), - DECL(SPORT_SMALLSWIMMINGPOOL), - DECL(SPORT_LARGESWIMMINGPOOL), - DECL(SPORT_GYMNASIUM), - DECL(SPORT_FULLSTADIUM), - DECL(SPORT_STADIUMTANNOY), - - DECL(PREFAB_WORKSHOP), - DECL(PREFAB_SCHOOLROOM), - DECL(PREFAB_PRACTISEROOM), - DECL(PREFAB_OUTHOUSE), - DECL(PREFAB_CARAVAN), - - DECL(DOME_TOMB), - DECL(PIPE_SMALL), - DECL(DOME_SAINTPAULS), - DECL(PIPE_LONGTHIN), - DECL(PIPE_LARGE), - DECL(PIPE_RESONANT), - - DECL(OUTDOORS_BACKYARD), - DECL(OUTDOORS_ROLLINGPLAINS), - DECL(OUTDOORS_DEEPCANYON), - DECL(OUTDOORS_CREEK), - DECL(OUTDOORS_VALLEY), - - DECL(MOOD_HEAVEN), - DECL(MOOD_HELL), - DECL(MOOD_MEMORY), - - DECL(DRIVING_COMMENTATOR), - DECL(DRIVING_PITGARAGE), - DECL(DRIVING_INCAR_RACER), - DECL(DRIVING_INCAR_SPORTS), - DECL(DRIVING_INCAR_LUXURY), - DECL(DRIVING_FULLGRANDSTAND), - DECL(DRIVING_EMPTYGRANDSTAND), - DECL(DRIVING_TUNNEL), - - DECL(CITY_STREETS), - DECL(CITY_SUBWAY), - DECL(CITY_MUSEUM), - DECL(CITY_LIBRARY), - DECL(CITY_UNDERPASS), - DECL(CITY_ABANDONED), - - DECL(DUSTYROOM), - DECL(CHAPEL), - DECL(SMALLWATERROOM), -}; -#undef DECL - -void LoadReverbPreset(const char *name, ALeffect *effect) -{ - if(strcasecmp(name, "NONE") == 0) - { - InitEffectParams(effect, AL_EFFECT_NULL); - TRACE("Loading reverb '%s'\n", "NONE"); - return; - } - - if(!DisabledEffects[EAXREVERB_EFFECT]) - InitEffectParams(effect, AL_EFFECT_EAXREVERB); - else if(!DisabledEffects[REVERB_EFFECT]) - InitEffectParams(effect, AL_EFFECT_REVERB); - else - InitEffectParams(effect, AL_EFFECT_NULL); - for(const auto &reverbitem : reverblist) - { - const EFXEAXREVERBPROPERTIES *props; - - if(strcasecmp(name, reverbitem.name) != 0) - continue; - - TRACE("Loading reverb '%s'\n", reverbitem.name); - props = &reverbitem.props; - effect->Props.Reverb.Density = props->flDensity; - effect->Props.Reverb.Diffusion = props->flDiffusion; - effect->Props.Reverb.Gain = props->flGain; - effect->Props.Reverb.GainHF = props->flGainHF; - effect->Props.Reverb.GainLF = props->flGainLF; - effect->Props.Reverb.DecayTime = props->flDecayTime; - effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio; - effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio; - effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain; - effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay; - effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0]; - effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1]; - effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2]; - effect->Props.Reverb.LateReverbGain = props->flLateReverbGain; - effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay; - effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0]; - effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1]; - effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2]; - effect->Props.Reverb.EchoTime = props->flEchoTime; - effect->Props.Reverb.EchoDepth = props->flEchoDepth; - effect->Props.Reverb.ModulationTime = props->flModulationTime; - effect->Props.Reverb.ModulationDepth = props->flModulationDepth; - effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF; - effect->Props.Reverb.HFReference = props->flHFReference; - effect->Props.Reverb.LFReference = props->flLFReference; - effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor; - effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit; - return; - } - - WARN("Reverb preset '%s' not found\n", name); -} |