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-rw-r--r--OpenAL32/alEffect.cpp742
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diff --git a/OpenAL32/alEffect.cpp b/OpenAL32/alEffect.cpp
deleted file mode 100644
index 4a75f69f..00000000
--- a/OpenAL32/alEffect.cpp
+++ /dev/null
@@ -1,742 +0,0 @@
-/**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
-#include "config.h"
-
-#include "alEffect.h"
-
-#include <algorithm>
-#include <cstdint>
-#include <cstring>
-#include <iterator>
-#include <memory>
-#include <mutex>
-#include <new>
-#include <utility>
-
-#include "AL/al.h"
-#include "AL/alc.h"
-#include "AL/alext.h"
-#include "AL/efx-presets.h"
-#include "AL/efx.h"
-
-#include "alError.h"
-#include "alcmain.h"
-#include "alcontext.h"
-#include "alexcpt.h"
-#include "almalloc.h"
-#include "alnumeric.h"
-#include "effects/base.h"
-#include "logging.h"
-#include "opthelpers.h"
-#include "vector.h"
-
-
-const EffectList gEffectList[15]{
- { "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
- { "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
- { "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
- { "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
- { "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
- { "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
- { "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
- { "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
- { "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
- { "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER },
- { "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
- { "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
- { "vmorpher", VMORPHER_EFFECT, AL_EFFECT_VOCAL_MORPHER },
- { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
- { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
-};
-
-ALboolean DisabledEffects[MAX_EFFECTS];
-
-namespace {
-
-constexpr struct FactoryItem {
- ALenum Type;
- EffectStateFactory* (&GetFactory)(void);
-} FactoryList[] = {
- { AL_EFFECT_NULL, NullStateFactory_getFactory },
- { AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
- { AL_EFFECT_REVERB, StdReverbStateFactory_getFactory },
- { AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
- { AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
- { AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
- { AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
- { AL_EFFECT_ECHO, EchoStateFactory_getFactory },
- { AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
- { AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
- { AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory },
- { AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
- { AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
- { AL_EFFECT_VOCAL_MORPHER, VmorpherStateFactory_getFactory},
- { AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
- { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory }
-};
-
-
-template<typename... T>
-void ALeffect_setParami(ALeffect *effect, T&& ...args)
-{ effect->vtab->setParami(&effect->Props, std::forward<T>(args)...); }
-template<typename... T>
-void ALeffect_setParamiv(ALeffect *effect, T&& ...args)
-{ effect->vtab->setParamiv(&effect->Props, std::forward<T>(args)...); }
-template<typename... T>
-void ALeffect_setParamf(ALeffect *effect, T&& ...args)
-{ effect->vtab->setParamf(&effect->Props, std::forward<T>(args)...); }
-template<typename... T>
-void ALeffect_setParamfv(ALeffect *effect, T&& ...args)
-{ effect->vtab->setParamfv(&effect->Props, std::forward<T>(args)...); }
-
-template<typename... T>
-void ALeffect_getParami(const ALeffect *effect, T&& ...args)
-{ effect->vtab->getParami(&effect->Props, std::forward<T>(args)...); }
-template<typename... T>
-void ALeffect_getParamiv(const ALeffect *effect, T&& ...args)
-{ effect->vtab->getParamiv(&effect->Props, std::forward<T>(args)...); }
-template<typename... T>
-void ALeffect_getParamf(const ALeffect *effect, T&& ...args)
-{ effect->vtab->getParamf(&effect->Props, std::forward<T>(args)...); }
-template<typename... T>
-void ALeffect_getParamfv(const ALeffect *effect, T&& ...args)
-{ effect->vtab->getParamfv(&effect->Props, std::forward<T>(args)...); }
-
-
-void InitEffectParams(ALeffect *effect, ALenum type)
-{
- EffectStateFactory *factory = getFactoryByType(type);
- if(factory)
- {
- effect->Props = factory->getDefaultProps();
- effect->vtab = factory->getEffectVtable();
- }
- else
- {
- effect->Props = EffectProps {};
- effect->vtab = nullptr;
- }
- effect->type = type;
-}
-
-ALeffect *AllocEffect(ALCcontext *context)
-{
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
- auto sublist = std::find_if(device->EffectList.begin(), device->EffectList.end(),
- [](const EffectSubList &entry) noexcept -> bool
- { return entry.FreeMask != 0; }
- );
-
- auto lidx = static_cast<ALsizei>(std::distance(device->EffectList.begin(), sublist));
- ALeffect *effect{nullptr};
- ALsizei slidx{0};
- if(LIKELY(sublist != device->EffectList.end()))
- {
- slidx = CTZ64(sublist->FreeMask);
- effect = sublist->Effects + slidx;
- }
- else
- {
- /* Don't allocate so many list entries that the 32-bit ID could
- * overflow...
- */
- if(UNLIKELY(device->EffectList.size() >= 1<<25))
- {
- alSetError(context, AL_OUT_OF_MEMORY, "Too many effects allocated");
- return nullptr;
- }
- device->EffectList.emplace_back();
- sublist = device->EffectList.end() - 1;
- sublist->FreeMask = ~0_u64;
- sublist->Effects = static_cast<ALeffect*>(al_calloc(16, sizeof(ALeffect)*64));
- if(UNLIKELY(!sublist->Effects))
- {
- device->EffectList.pop_back();
- alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect batch");
- return nullptr;
- }
-
- slidx = 0;
- effect = sublist->Effects + slidx;
- }
-
- effect = new (effect) ALeffect{};
- InitEffectParams(effect, AL_EFFECT_NULL);
-
- /* Add 1 to avoid effect ID 0. */
- effect->id = ((lidx<<6) | slidx) + 1;
-
- sublist->FreeMask &= ~(1_u64 << slidx);
-
- return effect;
-}
-
-void FreeEffect(ALCdevice *device, ALeffect *effect)
-{
- ALuint id = effect->id - 1;
- ALsizei lidx = id >> 6;
- ALsizei slidx = id & 0x3f;
-
- al::destroy_at(effect);
-
- device->EffectList[lidx].FreeMask |= 1_u64 << slidx;
-}
-
-inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
-{
- ALuint lidx = (id-1) >> 6;
- ALsizei slidx = (id-1) & 0x3f;
-
- if(UNLIKELY(lidx >= device->EffectList.size()))
- return nullptr;
- EffectSubList &sublist = device->EffectList[lidx];
- if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx)))
- return nullptr;
- return sublist.Effects + slidx;
-}
-
-} // namespace
-
-AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
-START_API_FUNC
-{
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- if(UNLIKELY(n < 0))
- {
- alSetError(context.get(), AL_INVALID_VALUE, "Generating %d effects", n);
- return;
- }
-
- if(LIKELY(n == 1))
- {
- /* Special handling for the easy and normal case. */
- ALeffect *effect = AllocEffect(context.get());
- if(effect) effects[0] = effect->id;
- }
- else if(n > 1)
- {
- /* Store the allocated buffer IDs in a separate local list, to avoid
- * modifying the user storage in case of failure.
- */
- al::vector<ALuint> ids;
- ids.reserve(n);
- do {
- ALeffect *effect = AllocEffect(context.get());
- if(!effect)
- {
- alDeleteEffects(static_cast<ALsizei>(ids.size()), ids.data());
- return;
- }
-
- ids.emplace_back(effect->id);
- } while(--n);
- std::copy(ids.begin(), ids.end(), effects);
- }
-}
-END_API_FUNC
-
-AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
-START_API_FUNC
-{
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- if(UNLIKELY(n < 0))
- {
- alSetError(context.get(), AL_INVALID_VALUE, "Deleting %d effects", n);
- return;
- }
- if(UNLIKELY(n == 0))
- return;
-
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
-
- /* First try to find any effects that are invalid. */
- const ALuint *effects_end = effects + n;
- auto inveffect = std::find_if(effects, effects_end,
- [device, &context](ALuint eid) -> bool
- {
- if(!eid) return false;
- ALeffect *effect{LookupEffect(device, eid)};
- if(UNLIKELY(!effect))
- {
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", eid);
- return true;
- }
- return false;
- }
- );
- if(LIKELY(inveffect == effects_end))
- {
- /* All good. Delete non-0 effect IDs. */
- std::for_each(effects, effects_end,
- [device](ALuint eid) -> void
- {
- ALeffect *effect{eid ? LookupEffect(device, eid) : nullptr};
- if(effect) FreeEffect(device, effect);
- }
- );
- }
-}
-END_API_FUNC
-
-AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
-START_API_FUNC
-{
- ContextRef context{GetContextRef()};
- if(LIKELY(context))
- {
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
- if(!effect || LookupEffect(device, effect))
- return AL_TRUE;
- }
- return AL_FALSE;
-}
-END_API_FUNC
-
-AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
-START_API_FUNC
-{
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
-
- ALeffect *aleffect{LookupEffect(device, effect)};
- if(UNLIKELY(!aleffect))
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- if(param == AL_EFFECT_TYPE)
- {
- ALboolean isOk{value == AL_EFFECT_NULL};
- if(!isOk)
- {
- for(const EffectList &effectitem : gEffectList)
- {
- if(value == effectitem.val && !DisabledEffects[effectitem.type])
- {
- isOk = AL_TRUE;
- break;
- }
- }
- }
-
- if(isOk)
- InitEffectParams(aleffect, value);
- else
- alSetError(context.get(), AL_INVALID_VALUE, "Effect type 0x%04x not supported", value);
- }
- else
- {
- /* Call the appropriate handler */
- ALeffect_setParami(aleffect, context.get(), param, value);
- }
- }
-}
-END_API_FUNC
-
-AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values)
-START_API_FUNC
-{
- switch(param)
- {
- case AL_EFFECT_TYPE:
- alEffecti(effect, param, values[0]);
- return;
- }
-
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
-
- ALeffect *aleffect{LookupEffect(device, effect)};
- if(UNLIKELY(!aleffect))
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_setParamiv(aleffect, context.get(), param, values);
- }
-}
-END_API_FUNC
-
-AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
-START_API_FUNC
-{
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
-
- ALeffect *aleffect{LookupEffect(device, effect)};
- if(UNLIKELY(!aleffect))
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_setParamf(aleffect, context.get(), param, value);
- }
-}
-END_API_FUNC
-
-AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values)
-START_API_FUNC
-{
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
-
- ALeffect *aleffect{LookupEffect(device, effect)};
- if(UNLIKELY(!aleffect))
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_setParamfv(aleffect, context.get(), param, values);
- }
-}
-END_API_FUNC
-
-AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value)
-START_API_FUNC
-{
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
-
- const ALeffect *aleffect{LookupEffect(device, effect)};
- if(UNLIKELY(!aleffect))
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- if(param == AL_EFFECT_TYPE)
- *value = aleffect->type;
- else
- {
- /* Call the appropriate handler */
- ALeffect_getParami(aleffect, context.get(), param, value);
- }
- }
-}
-END_API_FUNC
-
-AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values)
-START_API_FUNC
-{
- switch(param)
- {
- case AL_EFFECT_TYPE:
- alGetEffecti(effect, param, values);
- return;
- }
-
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
-
- const ALeffect *aleffect{LookupEffect(device, effect)};
- if(UNLIKELY(!aleffect))
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_getParamiv(aleffect, context.get(), param, values);
- }
-}
-END_API_FUNC
-
-AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value)
-START_API_FUNC
-{
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
-
- const ALeffect *aleffect{LookupEffect(device, effect)};
- if(UNLIKELY(!aleffect))
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_getParamf(aleffect, context.get(), param, value);
- }
-}
-END_API_FUNC
-
-AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values)
-START_API_FUNC
-{
- ContextRef context{GetContextRef()};
- if(UNLIKELY(!context)) return;
-
- ALCdevice *device{context->Device};
- std::lock_guard<std::mutex> _{device->EffectLock};
-
- const ALeffect *aleffect{LookupEffect(device, effect)};
- if(UNLIKELY(!aleffect))
- alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_getParamfv(aleffect, context.get(), param, values);
- }
-}
-END_API_FUNC
-
-
-void InitEffect(ALeffect *effect)
-{
- InitEffectParams(effect, AL_EFFECT_NULL);
-}
-
-EffectSubList::~EffectSubList()
-{
- uint64_t usemask{~FreeMask};
- while(usemask)
- {
- ALsizei idx = CTZ64(usemask);
- al::destroy_at(Effects+idx);
- usemask &= ~(1_u64 << idx);
- }
- FreeMask = ~usemask;
- al_free(Effects);
- Effects = nullptr;
-}
-
-
-EffectStateFactory *getFactoryByType(ALenum type)
-{
- auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList),
- [type](const FactoryItem &item) noexcept -> bool
- { return item.Type == type; }
- );
- return (iter != std::end(FactoryList)) ? iter->GetFactory() : nullptr;
-}
-
-
-#define DECL(x) { #x, EFX_REVERB_PRESET_##x }
-static const struct {
- const char name[32];
- EFXEAXREVERBPROPERTIES props;
-} reverblist[] = {
- DECL(GENERIC),
- DECL(PADDEDCELL),
- DECL(ROOM),
- DECL(BATHROOM),
- DECL(LIVINGROOM),
- DECL(STONEROOM),
- DECL(AUDITORIUM),
- DECL(CONCERTHALL),
- DECL(CAVE),
- DECL(ARENA),
- DECL(HANGAR),
- DECL(CARPETEDHALLWAY),
- DECL(HALLWAY),
- DECL(STONECORRIDOR),
- DECL(ALLEY),
- DECL(FOREST),
- DECL(CITY),
- DECL(MOUNTAINS),
- DECL(QUARRY),
- DECL(PLAIN),
- DECL(PARKINGLOT),
- DECL(SEWERPIPE),
- DECL(UNDERWATER),
- DECL(DRUGGED),
- DECL(DIZZY),
- DECL(PSYCHOTIC),
-
- DECL(CASTLE_SMALLROOM),
- DECL(CASTLE_SHORTPASSAGE),
- DECL(CASTLE_MEDIUMROOM),
- DECL(CASTLE_LARGEROOM),
- DECL(CASTLE_LONGPASSAGE),
- DECL(CASTLE_HALL),
- DECL(CASTLE_CUPBOARD),
- DECL(CASTLE_COURTYARD),
- DECL(CASTLE_ALCOVE),
-
- DECL(FACTORY_SMALLROOM),
- DECL(FACTORY_SHORTPASSAGE),
- DECL(FACTORY_MEDIUMROOM),
- DECL(FACTORY_LARGEROOM),
- DECL(FACTORY_LONGPASSAGE),
- DECL(FACTORY_HALL),
- DECL(FACTORY_CUPBOARD),
- DECL(FACTORY_COURTYARD),
- DECL(FACTORY_ALCOVE),
-
- DECL(ICEPALACE_SMALLROOM),
- DECL(ICEPALACE_SHORTPASSAGE),
- DECL(ICEPALACE_MEDIUMROOM),
- DECL(ICEPALACE_LARGEROOM),
- DECL(ICEPALACE_LONGPASSAGE),
- DECL(ICEPALACE_HALL),
- DECL(ICEPALACE_CUPBOARD),
- DECL(ICEPALACE_COURTYARD),
- DECL(ICEPALACE_ALCOVE),
-
- DECL(SPACESTATION_SMALLROOM),
- DECL(SPACESTATION_SHORTPASSAGE),
- DECL(SPACESTATION_MEDIUMROOM),
- DECL(SPACESTATION_LARGEROOM),
- DECL(SPACESTATION_LONGPASSAGE),
- DECL(SPACESTATION_HALL),
- DECL(SPACESTATION_CUPBOARD),
- DECL(SPACESTATION_ALCOVE),
-
- DECL(WOODEN_SMALLROOM),
- DECL(WOODEN_SHORTPASSAGE),
- DECL(WOODEN_MEDIUMROOM),
- DECL(WOODEN_LARGEROOM),
- DECL(WOODEN_LONGPASSAGE),
- DECL(WOODEN_HALL),
- DECL(WOODEN_CUPBOARD),
- DECL(WOODEN_COURTYARD),
- DECL(WOODEN_ALCOVE),
-
- DECL(SPORT_EMPTYSTADIUM),
- DECL(SPORT_SQUASHCOURT),
- DECL(SPORT_SMALLSWIMMINGPOOL),
- DECL(SPORT_LARGESWIMMINGPOOL),
- DECL(SPORT_GYMNASIUM),
- DECL(SPORT_FULLSTADIUM),
- DECL(SPORT_STADIUMTANNOY),
-
- DECL(PREFAB_WORKSHOP),
- DECL(PREFAB_SCHOOLROOM),
- DECL(PREFAB_PRACTISEROOM),
- DECL(PREFAB_OUTHOUSE),
- DECL(PREFAB_CARAVAN),
-
- DECL(DOME_TOMB),
- DECL(PIPE_SMALL),
- DECL(DOME_SAINTPAULS),
- DECL(PIPE_LONGTHIN),
- DECL(PIPE_LARGE),
- DECL(PIPE_RESONANT),
-
- DECL(OUTDOORS_BACKYARD),
- DECL(OUTDOORS_ROLLINGPLAINS),
- DECL(OUTDOORS_DEEPCANYON),
- DECL(OUTDOORS_CREEK),
- DECL(OUTDOORS_VALLEY),
-
- DECL(MOOD_HEAVEN),
- DECL(MOOD_HELL),
- DECL(MOOD_MEMORY),
-
- DECL(DRIVING_COMMENTATOR),
- DECL(DRIVING_PITGARAGE),
- DECL(DRIVING_INCAR_RACER),
- DECL(DRIVING_INCAR_SPORTS),
- DECL(DRIVING_INCAR_LUXURY),
- DECL(DRIVING_FULLGRANDSTAND),
- DECL(DRIVING_EMPTYGRANDSTAND),
- DECL(DRIVING_TUNNEL),
-
- DECL(CITY_STREETS),
- DECL(CITY_SUBWAY),
- DECL(CITY_MUSEUM),
- DECL(CITY_LIBRARY),
- DECL(CITY_UNDERPASS),
- DECL(CITY_ABANDONED),
-
- DECL(DUSTYROOM),
- DECL(CHAPEL),
- DECL(SMALLWATERROOM),
-};
-#undef DECL
-
-void LoadReverbPreset(const char *name, ALeffect *effect)
-{
- if(strcasecmp(name, "NONE") == 0)
- {
- InitEffectParams(effect, AL_EFFECT_NULL);
- TRACE("Loading reverb '%s'\n", "NONE");
- return;
- }
-
- if(!DisabledEffects[EAXREVERB_EFFECT])
- InitEffectParams(effect, AL_EFFECT_EAXREVERB);
- else if(!DisabledEffects[REVERB_EFFECT])
- InitEffectParams(effect, AL_EFFECT_REVERB);
- else
- InitEffectParams(effect, AL_EFFECT_NULL);
- for(const auto &reverbitem : reverblist)
- {
- const EFXEAXREVERBPROPERTIES *props;
-
- if(strcasecmp(name, reverbitem.name) != 0)
- continue;
-
- TRACE("Loading reverb '%s'\n", reverbitem.name);
- props = &reverbitem.props;
- effect->Props.Reverb.Density = props->flDensity;
- effect->Props.Reverb.Diffusion = props->flDiffusion;
- effect->Props.Reverb.Gain = props->flGain;
- effect->Props.Reverb.GainHF = props->flGainHF;
- effect->Props.Reverb.GainLF = props->flGainLF;
- effect->Props.Reverb.DecayTime = props->flDecayTime;
- effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
- effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
- effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
- effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
- effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
- effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
- effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
- effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
- effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
- effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
- effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
- effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
- effect->Props.Reverb.EchoTime = props->flEchoTime;
- effect->Props.Reverb.EchoDepth = props->flEchoDepth;
- effect->Props.Reverb.ModulationTime = props->flModulationTime;
- effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
- effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
- effect->Props.Reverb.HFReference = props->flHFReference;
- effect->Props.Reverb.LFReference = props->flLFReference;
- effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
- effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit;
- return;
- }
-
- WARN("Reverb preset '%s' not found\n", name);
-}