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-rw-r--r--OpenAL32/Include/alSource.h2
-rw-r--r--OpenAL32/alSource.c159
2 files changed, 89 insertions, 72 deletions
diff --git a/OpenAL32/Include/alSource.h b/OpenAL32/Include/alSource.h
index 8889ed24..6282939e 100644
--- a/OpenAL32/Include/alSource.h
+++ b/OpenAL32/Include/alSource.h
@@ -226,7 +226,7 @@ ALboolean ApplyOffset(ALsource *Source);
inline ALboolean IsPlayingOrPaused(const ALsource *source)
{
- ALenum state = ATOMIC_LOAD_SEQ(&source->state);
+ ALenum state = ATOMIC_LOAD(&source->state, almemory_order_relaxed);
return state == AL_PLAYING || state == AL_PAUSED;
}
diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c
index 1b3f4c56..bb70a056 100644
--- a/OpenAL32/alSource.c
+++ b/OpenAL32/alSource.c
@@ -139,9 +139,15 @@ static inline ALvoice *GetSourceVoice(const ALsource *source, const ALCcontext *
return NULL;
}
+static inline bool IsPlayingOrPausedSeq(const ALsource *source)
+{
+ ALenum state = ATOMIC_LOAD_SEQ(&source->state);
+ return state == AL_PLAYING || state == AL_PAUSED;
+}
+
static inline bool SourceShouldUpdate(const ALsource *source, const ALCcontext *context)
{
- return IsPlayingOrPaused(source) &&
+ return IsPlayingOrPausedSeq(source) &&
!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire);
}
@@ -525,18 +531,24 @@ static ALboolean SetSourcefv(ALsource *Source, ALCcontext *Context, SourceProp p
Source->OffsetType = prop;
Source->Offset = *values;
- if(IsPlayingOrPaused(Source) &&
+ if(IsPlayingOrPausedSeq(Source) &&
!ATOMIC_LOAD(&Context->DeferUpdates, almemory_order_acquire))
{
ALCdevice_Lock(Context->Device);
- WriteLock(&Source->queue_lock);
- if(ApplyOffset(Source) == AL_FALSE)
+ /* Double-check that the source is still playing while we have
+ * the lock.
+ */
+ if(IsPlayingOrPaused(Source))
{
+ WriteLock(&Source->queue_lock);
+ if(ApplyOffset(Source) == AL_FALSE)
+ {
+ WriteUnlock(&Source->queue_lock);
+ ALCdevice_Unlock(Context->Device);
+ SET_ERROR_AND_RETURN_VALUE(Context, AL_INVALID_VALUE, AL_FALSE);
+ }
WriteUnlock(&Source->queue_lock);
- ALCdevice_Unlock(Context->Device);
- SET_ERROR_AND_RETURN_VALUE(Context, AL_INVALID_VALUE, AL_FALSE);
}
- WriteUnlock(&Source->queue_lock);
ALCdevice_Unlock(Context->Device);
}
return AL_TRUE;
@@ -672,7 +684,7 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p
}
WriteLock(&Source->queue_lock);
- if(IsPlayingOrPaused(Source))
+ if(IsPlayingOrPausedSeq(Source))
{
WriteUnlock(&Source->queue_lock);
UnlockBuffersRead(device);
@@ -726,18 +738,21 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p
Source->OffsetType = prop;
Source->Offset = *values;
- if(IsPlayingOrPaused(Source) &&
+ if(IsPlayingOrPausedSeq(Source) &&
!ATOMIC_LOAD(&Context->DeferUpdates, almemory_order_acquire))
{
ALCdevice_Lock(Context->Device);
- WriteLock(&Source->queue_lock);
- if(ApplyOffset(Source) == AL_FALSE)
+ if(IsPlayingOrPaused(Source))
{
+ WriteLock(&Source->queue_lock);
+ if(ApplyOffset(Source) == AL_FALSE)
+ {
+ WriteUnlock(&Source->queue_lock);
+ ALCdevice_Unlock(Context->Device);
+ SET_ERROR_AND_RETURN_VALUE(Context, AL_INVALID_VALUE, AL_FALSE);
+ }
WriteUnlock(&Source->queue_lock);
- ALCdevice_Unlock(Context->Device);
- SET_ERROR_AND_RETURN_VALUE(Context, AL_INVALID_VALUE, AL_FALSE);
}
- WriteUnlock(&Source->queue_lock);
ALCdevice_Unlock(Context->Device);
}
return AL_TRUE;
@@ -844,7 +859,7 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p
}
UnlockFiltersRead(device);
- if(slot != Source->Send[values[1]].Slot && IsPlayingOrPaused(Source))
+ if(slot != Source->Send[values[1]].Slot && IsPlayingOrPausedSeq(Source))
{
/* Add refcount on the new slot, and release the previous slot */
if(slot) IncrementRef(&slot->ref);
@@ -2927,7 +2942,7 @@ void UpdateAllSourceProps(ALCcontext *context)
{
ALvoice *voice = context->Voices[pos];
ALsource *source = voice->Source;
- if(source != NULL && source->NeedsUpdate && IsPlayingOrPaused(source))
+ if(source != NULL && source->NeedsUpdate && IsPlayingOrPausedSeq(source))
{
source->NeedsUpdate = AL_FALSE;
UpdateSourceProps(source, num_sends);
@@ -3080,31 +3095,25 @@ static ALint64 GetSourceSampleOffset(ALsource *Source, ALCdevice *device, ALuint
ALuint refcount;
ReadLock(&Source->queue_lock);
- if(!IsPlayingOrPaused(Source))
- {
- ReadUnlock(&Source->queue_lock);
- do {
- while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1))
- althrd_yield();
- *clocktime = GetDeviceClockTime(device);
- ATOMIC_THREAD_FENCE(almemory_order_acquire);
- } while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed));
- return 0;
- }
-
do {
+ BufferList = Current = NULL;
+ readPos = 0;
while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1))
althrd_yield();
*clocktime = GetDeviceClockTime(device);
- BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed);
- Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed);
+ if(IsPlayingOrPaused(Source))
+ {
+ BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed);
+ Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed);
- readPos = (ALuint64)ATOMIC_LOAD(&Source->position, almemory_order_relaxed) << 32;
- readPos |= (ALuint64)ATOMIC_LOAD(&Source->position_fraction, almemory_order_relaxed) <<
- (32-FRACTIONBITS);
+ readPos = (ALuint64)ATOMIC_LOAD(&Source->position, almemory_order_relaxed) << 32;
+ readPos |= ATOMIC_LOAD(&Source->position_fraction, almemory_order_relaxed) <<
+ (32-FRACTIONBITS);
+ }
ATOMIC_THREAD_FENCE(almemory_order_acquire);
} while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed));
+
while(BufferList && BufferList != Current)
{
if(BufferList->buffer)
@@ -3125,55 +3134,59 @@ static ALdouble GetSourceSecOffset(ALsource *Source, ALCdevice *device, ALuint64
{
const ALbufferlistitem *BufferList;
const ALbufferlistitem *Current;
- const ALbuffer *Buffer = NULL;
ALuint64 readPos;
ALuint refcount;
+ ALdouble offset;
ReadLock(&Source->queue_lock);
- if(!IsPlayingOrPaused(Source))
- {
- ReadUnlock(&Source->queue_lock);
- do {
- while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1))
- althrd_yield();
- *clocktime = GetDeviceClockTime(device);
- ATOMIC_THREAD_FENCE(almemory_order_acquire);
- } while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed));
- return 0.0;
- }
-
do {
+ BufferList = Current = NULL;
+ readPos = 0;
while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1))
althrd_yield();
*clocktime = GetDeviceClockTime(device);
- BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed);
- Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed);
+ if(IsPlayingOrPaused(Source))
+ {
+ BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed);
+ Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed);
- readPos = (ALuint64)ATOMIC_LOAD(&Source->position, almemory_order_relaxed)<<FRACTIONBITS;
- readPos |= (ALuint64)ATOMIC_LOAD(&Source->position_fraction, almemory_order_relaxed);
+ readPos = (ALuint64)ATOMIC_LOAD(&Source->position, almemory_order_relaxed) <<
+ FRACTIONBITS;
+ readPos |= ATOMIC_LOAD(&Source->position_fraction, almemory_order_relaxed);
+ }
ATOMIC_THREAD_FENCE(almemory_order_acquire);
} while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed));
- while(BufferList && BufferList != Current)
+
+ if(!Current)
+ offset = 0.0;
+ else
{
- const ALbuffer *buffer = BufferList->buffer;
- if(buffer != NULL)
+ const ALbuffer *Buffer = NULL;
+ while(BufferList && BufferList != Current)
{
- if(!Buffer) Buffer = buffer;
- readPos += (ALuint64)buffer->SampleLen << FRACTIONBITS;
+ const ALbuffer *buffer = BufferList->buffer;
+ if(buffer != NULL)
+ {
+ if(!Buffer) Buffer = buffer;
+ readPos += (ALuint64)buffer->SampleLen << FRACTIONBITS;
+ }
+ BufferList = BufferList->next;
}
- BufferList = BufferList->next;
- }
- while(BufferList && !Buffer)
- {
- Buffer = BufferList->buffer;
- BufferList = BufferList->next;
+ while(BufferList && !Buffer)
+ {
+ Buffer = BufferList->buffer;
+ BufferList = BufferList->next;
+ }
+ assert(Buffer != NULL);
+
+ offset = (ALdouble)readPos / (ALdouble)FRACTIONONE /
+ (ALdouble)Buffer->Frequency;
}
- assert(Buffer != NULL);
ReadUnlock(&Source->queue_lock);
- return (ALdouble)readPos / (ALdouble)FRACTIONONE / (ALdouble)Buffer->Frequency;
+ return offset;
}
/* GetSourceOffset
@@ -3190,21 +3203,17 @@ static ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCdevice *device
ALboolean readFin = AL_FALSE;
ALuint readPos, readPosFrac;
ALuint totalBufferLen;
- ALdouble offset = 0.0;
ALboolean looping;
ALuint refcount;
+ ALdouble offset;
+ ALenum state;
ReadLock(&Source->queue_lock);
- if(!IsPlayingOrPaused(Source))
- {
- ReadUnlock(&Source->queue_lock);
- return 0.0;
- }
-
- totalBufferLen = 0;
do {
while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1))
althrd_yield();
+ state = ATOMIC_LOAD(&Source->state, almemory_order_relaxed);
+
BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed);
Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed);
@@ -3215,6 +3224,13 @@ static ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCdevice *device
ATOMIC_THREAD_FENCE(almemory_order_acquire);
} while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed));
+ if(state != AL_PLAYING && state != AL_PAUSED)
+ {
+ ReadUnlock(&Source->queue_lock);
+ return 0.0;
+ }
+
+ totalBufferLen = 0;
while(BufferList != NULL)
{
const ALbuffer *buffer;
@@ -3238,6 +3254,7 @@ static ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCdevice *device
readPos = readPosFrac = 0;
}
+ offset = 0.0;
switch(name)
{
case AL_SEC_OFFSET: