diff options
Diffstat (limited to 'OpenAL32')
-rw-r--r-- | OpenAL32/Include/alSource.h | 2 | ||||
-rw-r--r-- | OpenAL32/alSource.c | 159 |
2 files changed, 89 insertions, 72 deletions
diff --git a/OpenAL32/Include/alSource.h b/OpenAL32/Include/alSource.h index 8889ed24..6282939e 100644 --- a/OpenAL32/Include/alSource.h +++ b/OpenAL32/Include/alSource.h @@ -226,7 +226,7 @@ ALboolean ApplyOffset(ALsource *Source); inline ALboolean IsPlayingOrPaused(const ALsource *source) { - ALenum state = ATOMIC_LOAD_SEQ(&source->state); + ALenum state = ATOMIC_LOAD(&source->state, almemory_order_relaxed); return state == AL_PLAYING || state == AL_PAUSED; } diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c index 1b3f4c56..bb70a056 100644 --- a/OpenAL32/alSource.c +++ b/OpenAL32/alSource.c @@ -139,9 +139,15 @@ static inline ALvoice *GetSourceVoice(const ALsource *source, const ALCcontext * return NULL; } +static inline bool IsPlayingOrPausedSeq(const ALsource *source) +{ + ALenum state = ATOMIC_LOAD_SEQ(&source->state); + return state == AL_PLAYING || state == AL_PAUSED; +} + static inline bool SourceShouldUpdate(const ALsource *source, const ALCcontext *context) { - return IsPlayingOrPaused(source) && + return IsPlayingOrPausedSeq(source) && !ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire); } @@ -525,18 +531,24 @@ static ALboolean SetSourcefv(ALsource *Source, ALCcontext *Context, SourceProp p Source->OffsetType = prop; Source->Offset = *values; - if(IsPlayingOrPaused(Source) && + if(IsPlayingOrPausedSeq(Source) && !ATOMIC_LOAD(&Context->DeferUpdates, almemory_order_acquire)) { ALCdevice_Lock(Context->Device); - WriteLock(&Source->queue_lock); - if(ApplyOffset(Source) == AL_FALSE) + /* Double-check that the source is still playing while we have + * the lock. + */ + if(IsPlayingOrPaused(Source)) { + WriteLock(&Source->queue_lock); + if(ApplyOffset(Source) == AL_FALSE) + { + WriteUnlock(&Source->queue_lock); + ALCdevice_Unlock(Context->Device); + SET_ERROR_AND_RETURN_VALUE(Context, AL_INVALID_VALUE, AL_FALSE); + } WriteUnlock(&Source->queue_lock); - ALCdevice_Unlock(Context->Device); - SET_ERROR_AND_RETURN_VALUE(Context, AL_INVALID_VALUE, AL_FALSE); } - WriteUnlock(&Source->queue_lock); ALCdevice_Unlock(Context->Device); } return AL_TRUE; @@ -672,7 +684,7 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p } WriteLock(&Source->queue_lock); - if(IsPlayingOrPaused(Source)) + if(IsPlayingOrPausedSeq(Source)) { WriteUnlock(&Source->queue_lock); UnlockBuffersRead(device); @@ -726,18 +738,21 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p Source->OffsetType = prop; Source->Offset = *values; - if(IsPlayingOrPaused(Source) && + if(IsPlayingOrPausedSeq(Source) && !ATOMIC_LOAD(&Context->DeferUpdates, almemory_order_acquire)) { ALCdevice_Lock(Context->Device); - WriteLock(&Source->queue_lock); - if(ApplyOffset(Source) == AL_FALSE) + if(IsPlayingOrPaused(Source)) { + WriteLock(&Source->queue_lock); + if(ApplyOffset(Source) == AL_FALSE) + { + WriteUnlock(&Source->queue_lock); + ALCdevice_Unlock(Context->Device); + SET_ERROR_AND_RETURN_VALUE(Context, AL_INVALID_VALUE, AL_FALSE); + } WriteUnlock(&Source->queue_lock); - ALCdevice_Unlock(Context->Device); - SET_ERROR_AND_RETURN_VALUE(Context, AL_INVALID_VALUE, AL_FALSE); } - WriteUnlock(&Source->queue_lock); ALCdevice_Unlock(Context->Device); } return AL_TRUE; @@ -844,7 +859,7 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p } UnlockFiltersRead(device); - if(slot != Source->Send[values[1]].Slot && IsPlayingOrPaused(Source)) + if(slot != Source->Send[values[1]].Slot && IsPlayingOrPausedSeq(Source)) { /* Add refcount on the new slot, and release the previous slot */ if(slot) IncrementRef(&slot->ref); @@ -2927,7 +2942,7 @@ void UpdateAllSourceProps(ALCcontext *context) { ALvoice *voice = context->Voices[pos]; ALsource *source = voice->Source; - if(source != NULL && source->NeedsUpdate && IsPlayingOrPaused(source)) + if(source != NULL && source->NeedsUpdate && IsPlayingOrPausedSeq(source)) { source->NeedsUpdate = AL_FALSE; UpdateSourceProps(source, num_sends); @@ -3080,31 +3095,25 @@ static ALint64 GetSourceSampleOffset(ALsource *Source, ALCdevice *device, ALuint ALuint refcount; ReadLock(&Source->queue_lock); - if(!IsPlayingOrPaused(Source)) - { - ReadUnlock(&Source->queue_lock); - do { - while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1)) - althrd_yield(); - *clocktime = GetDeviceClockTime(device); - ATOMIC_THREAD_FENCE(almemory_order_acquire); - } while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed)); - return 0; - } - do { + BufferList = Current = NULL; + readPos = 0; while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1)) althrd_yield(); *clocktime = GetDeviceClockTime(device); - BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed); - Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed); + if(IsPlayingOrPaused(Source)) + { + BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed); + Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed); - readPos = (ALuint64)ATOMIC_LOAD(&Source->position, almemory_order_relaxed) << 32; - readPos |= (ALuint64)ATOMIC_LOAD(&Source->position_fraction, almemory_order_relaxed) << - (32-FRACTIONBITS); + readPos = (ALuint64)ATOMIC_LOAD(&Source->position, almemory_order_relaxed) << 32; + readPos |= ATOMIC_LOAD(&Source->position_fraction, almemory_order_relaxed) << + (32-FRACTIONBITS); + } ATOMIC_THREAD_FENCE(almemory_order_acquire); } while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed)); + while(BufferList && BufferList != Current) { if(BufferList->buffer) @@ -3125,55 +3134,59 @@ static ALdouble GetSourceSecOffset(ALsource *Source, ALCdevice *device, ALuint64 { const ALbufferlistitem *BufferList; const ALbufferlistitem *Current; - const ALbuffer *Buffer = NULL; ALuint64 readPos; ALuint refcount; + ALdouble offset; ReadLock(&Source->queue_lock); - if(!IsPlayingOrPaused(Source)) - { - ReadUnlock(&Source->queue_lock); - do { - while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1)) - althrd_yield(); - *clocktime = GetDeviceClockTime(device); - ATOMIC_THREAD_FENCE(almemory_order_acquire); - } while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed)); - return 0.0; - } - do { + BufferList = Current = NULL; + readPos = 0; while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1)) althrd_yield(); *clocktime = GetDeviceClockTime(device); - BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed); - Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed); + if(IsPlayingOrPaused(Source)) + { + BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed); + Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed); - readPos = (ALuint64)ATOMIC_LOAD(&Source->position, almemory_order_relaxed)<<FRACTIONBITS; - readPos |= (ALuint64)ATOMIC_LOAD(&Source->position_fraction, almemory_order_relaxed); + readPos = (ALuint64)ATOMIC_LOAD(&Source->position, almemory_order_relaxed) << + FRACTIONBITS; + readPos |= ATOMIC_LOAD(&Source->position_fraction, almemory_order_relaxed); + } ATOMIC_THREAD_FENCE(almemory_order_acquire); } while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed)); - while(BufferList && BufferList != Current) + + if(!Current) + offset = 0.0; + else { - const ALbuffer *buffer = BufferList->buffer; - if(buffer != NULL) + const ALbuffer *Buffer = NULL; + while(BufferList && BufferList != Current) { - if(!Buffer) Buffer = buffer; - readPos += (ALuint64)buffer->SampleLen << FRACTIONBITS; + const ALbuffer *buffer = BufferList->buffer; + if(buffer != NULL) + { + if(!Buffer) Buffer = buffer; + readPos += (ALuint64)buffer->SampleLen << FRACTIONBITS; + } + BufferList = BufferList->next; } - BufferList = BufferList->next; - } - while(BufferList && !Buffer) - { - Buffer = BufferList->buffer; - BufferList = BufferList->next; + while(BufferList && !Buffer) + { + Buffer = BufferList->buffer; + BufferList = BufferList->next; + } + assert(Buffer != NULL); + + offset = (ALdouble)readPos / (ALdouble)FRACTIONONE / + (ALdouble)Buffer->Frequency; } - assert(Buffer != NULL); ReadUnlock(&Source->queue_lock); - return (ALdouble)readPos / (ALdouble)FRACTIONONE / (ALdouble)Buffer->Frequency; + return offset; } /* GetSourceOffset @@ -3190,21 +3203,17 @@ static ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCdevice *device ALboolean readFin = AL_FALSE; ALuint readPos, readPosFrac; ALuint totalBufferLen; - ALdouble offset = 0.0; ALboolean looping; ALuint refcount; + ALdouble offset; + ALenum state; ReadLock(&Source->queue_lock); - if(!IsPlayingOrPaused(Source)) - { - ReadUnlock(&Source->queue_lock); - return 0.0; - } - - totalBufferLen = 0; do { while(((refcount=ATOMIC_LOAD(&device->MixCount, almemory_order_acquire))&1)) althrd_yield(); + state = ATOMIC_LOAD(&Source->state, almemory_order_relaxed); + BufferList = ATOMIC_LOAD(&Source->queue, almemory_order_relaxed); Current = ATOMIC_LOAD(&Source->current_buffer, almemory_order_relaxed); @@ -3215,6 +3224,13 @@ static ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCdevice *device ATOMIC_THREAD_FENCE(almemory_order_acquire); } while(refcount != ATOMIC_LOAD(&device->MixCount, almemory_order_relaxed)); + if(state != AL_PLAYING && state != AL_PAUSED) + { + ReadUnlock(&Source->queue_lock); + return 0.0; + } + + totalBufferLen = 0; while(BufferList != NULL) { const ALbuffer *buffer; @@ -3238,6 +3254,7 @@ static ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCdevice *device readPos = readPosFrac = 0; } + offset = 0.0; switch(name) { case AL_SEC_OFFSET: |