aboutsummaryrefslogtreecommitdiffstats
path: root/OpenAL32
diff options
context:
space:
mode:
Diffstat (limited to 'OpenAL32')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h2
-rw-r--r--OpenAL32/alAuxEffectSlot.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index eced4872..fe63b39b 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -41,7 +41,7 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
struct ALeffectState {
ALvoid (*Destroy)(ALeffectState *State);
ALboolean (*DeviceUpdate)(ALeffectState *State, ALCdevice *Device);
- ALvoid (*Update)(ALeffectState *State, ALCcontext *Context, const ALeffect *Effect);
+ ALvoid (*Update)(ALeffectState *State, ALCcontext *Context, const ALeffectslot *Slot);
ALvoid (*Process)(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS]);
};
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c
index b4046c71..797c8237 100644
--- a/OpenAL32/alAuxEffectSlot.c
+++ b/OpenAL32/alAuxEffectSlot.c
@@ -435,11 +435,11 @@ static ALboolean NoneDeviceUpdate(ALeffectState *State, ALCdevice *Device)
(void)State;
(void)Device;
}
-static ALvoid NoneUpdate(ALeffectState *State, ALCcontext *Context, const ALeffect *Effect)
+static ALvoid NoneUpdate(ALeffectState *State, ALCcontext *Context, const ALeffectslot *Slot)
{
(void)State;
(void)Context;
- (void)Effect;
+ (void)Slot;
}
static ALvoid NoneProcess(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
{
@@ -506,7 +506,7 @@ static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, AL
* be called (coming changes may not guarantee an update when the
* NeedsUpdate flag is set). */
EffectSlot->NeedsUpdate = AL_FALSE;
- ALEffect_Update(EffectSlot->EffectState, Context, &EffectSlot->effect);
+ ALEffect_Update(EffectSlot->EffectState, Context, EffectSlot);
}
else
{