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-rw-r--r--OpenAL32/Include/alu.h6
-rw-r--r--OpenAL32/alAuxEffectSlot.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenAL32/Include/alu.h b/OpenAL32/Include/alu.h
index 8a11b500..3cd9b557 100644
--- a/OpenAL32/Include/alu.h
+++ b/OpenAL32/Include/alu.h
@@ -457,8 +457,8 @@ inline float ScaleAzimuthFront(float azimuth, float scale)
}
-void ComputePanningGainsMC(const ChannelConfig *chancoeffs, ALsizei numchans, ALsizei numcoeffs, const ALfloat*RESTRICT coeffs, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
-void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALsizei numchans, const ALfloat*RESTRICT coeffs, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
+void ComputePanningGainsMC(const ChannelConfig *chancoeffs, ALsizei numchans, ALsizei numcoeffs, const ALfloat*RESTRICT coeffs, ALfloat ingain, ALfloat (&gains)[MAX_OUTPUT_CHANNELS]);
+void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALsizei numchans, const ALfloat*RESTRICT coeffs, ALfloat ingain, ALfloat (&gains)[MAX_OUTPUT_CHANNELS]);
/**
* ComputePanGains
@@ -468,7 +468,7 @@ void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALsizei numchans, con
* coeffs are a 'slice' of a transform matrix for the input channel, used to
* scale and orient the sound samples.
*/
-inline void ComputePanGains(const MixParams *dry, const ALfloat*RESTRICT coeffs, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS])
+inline void ComputePanGains(const MixParams *dry, const ALfloat*RESTRICT coeffs, ALfloat ingain, ALfloat (&gains)[MAX_OUTPUT_CHANNELS])
{
if(dry->CoeffCount > 0)
ComputePanningGainsMC(dry->Ambi.Coeffs, dry->NumChannels, dry->CoeffCount,
diff --git a/OpenAL32/alAuxEffectSlot.cpp b/OpenAL32/alAuxEffectSlot.cpp
index ad33fe50..1e841c43 100644
--- a/OpenAL32/alAuxEffectSlot.cpp
+++ b/OpenAL32/alAuxEffectSlot.cpp
@@ -532,7 +532,7 @@ ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect
if(!effect)
{
EffectSlot->Effect.Type = AL_EFFECT_NULL;
- memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
+ EffectSlot->Effect.Props = ALeffectProps{};
}
else
{