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-rw-r--r--al/auxeffectslot.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/al/auxeffectslot.cpp b/al/auxeffectslot.cpp
index df04f430..8271f988 100644
--- a/al/auxeffectslot.cpp
+++ b/al/auxeffectslot.cpp
@@ -94,16 +94,16 @@ inline ALbuffer *LookupBuffer(ALCdevice *device, ALuint id) noexcept
void AddActiveEffectSlots(const al::span<const ALuint> slotids, ALCcontext *context)
{
if(slotids.empty()) return;
- ALeffectslotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
+ EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
size_t newcount{curarray->size() + slotids.size()};
/* Insert the new effect slots into the head of the array, followed by the
* existing ones.
*/
- ALeffectslotArray *newarray = ALeffectslot::CreatePtrArray(newcount);
+ EffectSlotArray *newarray = EffectSlot::CreatePtrArray(newcount);
auto slotiter = std::transform(slotids.begin(), slotids.end(), newarray->begin(),
- [context](ALuint id) noexcept -> ALeffectslot*
- { return LookupEffectSlot(context, id); });
+ [context](ALuint id) noexcept -> EffectSlot*
+ { return &LookupEffectSlot(context, id)->mSlot; });
std::copy(curarray->begin(), curarray->end(), slotiter);
/* Remove any duplicates (first instance of each will be kept). */
@@ -122,7 +122,7 @@ void AddActiveEffectSlots(const al::span<const ALuint> slotids, ALCcontext *cont
if UNLIKELY(newcount < newarray->size())
{
curarray = newarray;
- newarray = ALeffectslot::CreatePtrArray(newcount);
+ newarray = EffectSlot::CreatePtrArray(newcount);
std::copy_n(curarray->begin(), newcount, newarray->begin());
delete curarray;
curarray = nullptr;
@@ -139,24 +139,31 @@ void AddActiveEffectSlots(const al::span<const ALuint> slotids, ALCcontext *cont
void RemoveActiveEffectSlots(const al::span<const ALuint> slotids, ALCcontext *context)
{
if(slotids.empty()) return;
- ALeffectslotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
+ EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
/* Don't shrink the allocated array size since we don't know how many (if
* any) of the effect slots to remove are in the array.
*/
- ALeffectslotArray *newarray = ALeffectslot::CreatePtrArray(curarray->size());
+ EffectSlotArray *newarray = EffectSlot::CreatePtrArray(curarray->size());
- /* Copy each element in curarray to newarray whose ID is not in slotids. */
- auto slotiter = std::copy_if(curarray->begin(), curarray->end(), newarray->begin(),
- [slotids](const ALeffectslot *slot) -> bool
- { return std::find(slotids.begin(), slotids.end(), slot->id) == slotids.end(); });
+ auto new_end = std::copy(curarray->begin(), curarray->end(), newarray->begin());
+ /* Remove elements from newarray that match any ID in slotids. */
+ for(const ALuint id : slotids)
+ {
+ if(ALeffectslot *auxslot{LookupEffectSlot(context, id)})
+ {
+ auto proc_match = [auxslot](EffectSlot *slot) noexcept -> bool
+ { return (slot == &auxslot->mSlot); };
+ new_end = std::remove_if(newarray->begin(), new_end, proc_match);
+ }
+ }
/* Reallocate with the new size. */
- auto newsize = static_cast<size_t>(std::distance(newarray->begin(), slotiter));
+ auto newsize = static_cast<size_t>(std::distance(newarray->begin(), new_end));
if LIKELY(newsize != newarray->size())
{
curarray = newarray;
- newarray = ALeffectslot::CreatePtrArray(newsize);
+ newarray = EffectSlot::CreatePtrArray(newsize);
std::copy_n(curarray->begin(), newsize, newarray->begin());
delete curarray;
@@ -250,15 +257,6 @@ void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot)
} // namespace
-ALeffectslotArray *ALeffectslot::CreatePtrArray(size_t count) noexcept
-{
- /* Allocate space for twice as many pointers, so the mixer has scratch
- * space to store a sorted list during mixing.
- */
- void *ptr{al_calloc(alignof(ALeffectslotArray), ALeffectslotArray::Sizeof(count*2))};
- return new (ptr) ALeffectslotArray{count};
-}
-
AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
START_API_FUNC
@@ -814,7 +812,7 @@ ALeffectslot::~ALeffectslot()
DecrementRef(Buffer->ref);
Buffer = nullptr;
- ALeffectslotProps *props{Params.Update.load()};
+ EffectSlotProps *props{mSlot.Update.exchange(nullptr)};
if(props)
{
TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n",
@@ -824,8 +822,8 @@ ALeffectslot::~ALeffectslot()
if(mWetBuffer)
mWetBuffer->mInUse = false;
- if(Params.mEffectState)
- Params.mEffectState->release();
+ if(mSlot.mEffectState)
+ mSlot.mEffectState->release();
}
ALenum ALeffectslot::init()
@@ -837,7 +835,7 @@ ALenum ALeffectslot::init()
if(!Effect.State) return AL_OUT_OF_MEMORY;
Effect.State->add_ref();
- Params.mEffectState = Effect.State.get();
+ mSlot.mEffectState = Effect.State.get();
return AL_NO_ERROR;
}
@@ -882,7 +880,7 @@ ALenum ALeffectslot::initEffect(ALeffect *effect, ALCcontext *context)
Effect.Props = effect->Props;
/* Remove state references from old effect slot property updates. */
- ALeffectslotProps *props{context->mFreeEffectslotProps.load()};
+ EffectSlotProps *props{context->mFreeEffectslotProps.load()};
while(props)
{
props->State = nullptr;
@@ -895,12 +893,12 @@ ALenum ALeffectslot::initEffect(ALeffect *effect, ALCcontext *context)
void ALeffectslot::updateProps(ALCcontext *context)
{
/* Get an unused property container, or allocate a new one as needed. */
- ALeffectslotProps *props{context->mFreeEffectslotProps.load(std::memory_order_relaxed)};
+ EffectSlotProps *props{context->mFreeEffectslotProps.load(std::memory_order_relaxed)};
if(!props)
- props = new ALeffectslotProps{};
+ props = new EffectSlotProps{};
else
{
- ALeffectslotProps *next;
+ EffectSlotProps *next;
do {
next = props->next.load(std::memory_order_relaxed);
} while(context->mFreeEffectslotProps.compare_exchange_weak(props, next,
@@ -910,14 +908,14 @@ void ALeffectslot::updateProps(ALCcontext *context)
/* Copy in current property values. */
props->Gain = Gain;
props->AuxSendAuto = AuxSendAuto;
- props->Target = Target;
+ props->Target = Target ? &Target->mSlot : nullptr;
props->Type = Effect.Type;
props->Props = Effect.Props;
props->State = Effect.State;
/* Set the new container for updating internal parameters. */
- props = Params.Update.exchange(props, std::memory_order_acq_rel);
+ props = mSlot.Update.exchange(props, std::memory_order_acq_rel);
if(props)
{
/* If there was an unused update container, put it back in the
@@ -931,11 +929,13 @@ void ALeffectslot::updateProps(ALCcontext *context)
void UpdateAllEffectSlotProps(ALCcontext *context)
{
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- ALeffectslotArray *auxslots{context->mActiveAuxSlots.load(std::memory_order_acquire)};
- for(ALeffectslot *slot : *auxslots)
+ EffectSlotArray *slots{context->mActiveAuxSlots.load(std::memory_order_acquire)};
+ for(EffectSlot *slot : *slots)
{
- if(!slot->PropsClean.test_and_set(std::memory_order_acq_rel))
- slot->updateProps(context);
+ ALeffectslot *auxslot{reinterpret_cast<ALeffectslot*>(
+ reinterpret_cast<al::byte*>(slot) - offsetof(ALeffectslot,mSlot))};
+ if(!auxslot->PropsClean.test_and_set(std::memory_order_acq_rel))
+ auxslot->updateProps(context);
}
}