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Diffstat (limited to 'al/auxeffectslot.cpp')
-rw-r--r-- | al/auxeffectslot.cpp | 808 |
1 files changed, 808 insertions, 0 deletions
diff --git a/al/auxeffectslot.cpp b/al/auxeffectslot.cpp new file mode 100644 index 00000000..605923dd --- /dev/null +++ b/al/auxeffectslot.cpp @@ -0,0 +1,808 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 1999-2007 by authors. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include "config.h" + +#include "auxeffectslot.h" + +#include <algorithm> +#include <cstdint> +#include <iterator> +#include <memory> +#include <mutex> +#include <thread> + +#include "AL/al.h" +#include "AL/alc.h" + +#include "alcmain.h" +#include "alcontext.h" +#include "alexcpt.h" +#include "almalloc.h" +#include "alnumeric.h" +#include "alspan.h" +#include "alu.h" +#include "effect.h" +#include "error.h" +#include "fpu_modes.h" +#include "inprogext.h" +#include "logging.h" +#include "opthelpers.h" + + +namespace { + +inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) noexcept +{ + ALuint lidx = (id-1) >> 6; + ALsizei slidx = (id-1) & 0x3f; + + if(UNLIKELY(lidx >= context->EffectSlotList.size())) + return nullptr; + EffectSlotSubList &sublist{context->EffectSlotList[lidx]}; + if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx))) + return nullptr; + return sublist.EffectSlots + slidx; +} + +inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) noexcept +{ + ALuint lidx = (id-1) >> 6; + ALsizei slidx = (id-1) & 0x3f; + + if(UNLIKELY(lidx >= device->EffectList.size())) + return nullptr; + EffectSubList &sublist = device->EffectList[lidx]; + if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx))) + return nullptr; + return sublist.Effects + slidx; +} + + +void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context) +{ + if(count < 1) return; + ALeffectslotArray *curarray{context->ActiveAuxSlots.load(std::memory_order_acquire)}; + size_t newcount{curarray->size() + count}; + + /* Insert the new effect slots into the head of the array, followed by the + * existing ones. + */ + ALeffectslotArray *newarray = ALeffectslot::CreatePtrArray(newcount); + auto slotiter = std::transform(slotids, slotids+count, newarray->begin(), + [context](ALuint id) noexcept -> ALeffectslot* + { return LookupEffectSlot(context, id); } + ); + std::copy(curarray->begin(), curarray->end(), slotiter); + + /* Remove any duplicates (first instance of each will be kept). */ + auto last = newarray->end(); + for(auto start=newarray->begin()+1;;) + { + last = std::remove(start, last, *(start-1)); + if(start == last) break; + ++start; + } + newcount = static_cast<size_t>(std::distance(newarray->begin(), last)); + + /* Reallocate newarray if the new size ended up smaller from duplicate + * removal. + */ + if(UNLIKELY(newcount < newarray->size())) + { + curarray = newarray; + newarray = ALeffectslot::CreatePtrArray(newcount); + std::copy_n(curarray->begin(), newcount, newarray->begin()); + delete curarray; + curarray = nullptr; + } + + curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel); + ALCdevice *device{context->Device}; + while((device->MixCount.load(std::memory_order_acquire)&1)) + std::this_thread::yield(); + delete curarray; +} + +void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context) +{ + if(count < 1) return; + ALeffectslotArray *curarray{context->ActiveAuxSlots.load(std::memory_order_acquire)}; + + /* Don't shrink the allocated array size since we don't know how many (if + * any) of the effect slots to remove are in the array. + */ + ALeffectslotArray *newarray = ALeffectslot::CreatePtrArray(curarray->size()); + + /* Copy each element in curarray to newarray whose ID is not in slotids. */ + const ALuint *slotids_end{slotids + count}; + auto slotiter = std::copy_if(curarray->begin(), curarray->end(), newarray->begin(), + [slotids, slotids_end](const ALeffectslot *slot) -> bool + { return std::find(slotids, slotids_end, slot->id) == slotids_end; } + ); + + /* Reallocate with the new size. */ + auto newsize = static_cast<size_t>(std::distance(newarray->begin(), slotiter)); + if(LIKELY(newsize != newarray->size())) + { + curarray = newarray; + newarray = ALeffectslot::CreatePtrArray(newsize); + std::copy_n(curarray->begin(), newsize, newarray->begin()); + + delete curarray; + curarray = nullptr; + } + + curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel); + ALCdevice *device{context->Device}; + while((device->MixCount.load(std::memory_order_acquire)&1)) + std::this_thread::yield(); + delete curarray; +} + + +ALeffectslot *AllocEffectSlot(ALCcontext *context) +{ + ALCdevice *device{context->Device}; + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + if(context->NumEffectSlots >= device->AuxiliaryEffectSlotMax) + { + alSetError(context, AL_OUT_OF_MEMORY, "Exceeding %u effect slot limit", + device->AuxiliaryEffectSlotMax); + return nullptr; + } + auto sublist = std::find_if(context->EffectSlotList.begin(), context->EffectSlotList.end(), + [](const EffectSlotSubList &entry) noexcept -> bool + { return entry.FreeMask != 0; } + ); + auto lidx = static_cast<ALsizei>(std::distance(context->EffectSlotList.begin(), sublist)); + ALeffectslot *slot; + ALsizei slidx; + if(LIKELY(sublist != context->EffectSlotList.end())) + { + slidx = CTZ64(sublist->FreeMask); + slot = sublist->EffectSlots + slidx; + } + else + { + /* Don't allocate so many list entries that the 32-bit ID could + * overflow... + */ + if(UNLIKELY(context->EffectSlotList.size() >= 1<<25)) + { + alSetError(context, AL_OUT_OF_MEMORY, "Too many effect slots allocated"); + return nullptr; + } + context->EffectSlotList.emplace_back(); + sublist = context->EffectSlotList.end() - 1; + + sublist->FreeMask = ~0_u64; + sublist->EffectSlots = static_cast<ALeffectslot*>(al_calloc(16, sizeof(ALeffectslot)*64)); + if(UNLIKELY(!sublist->EffectSlots)) + { + context->EffectSlotList.pop_back(); + alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect slot batch"); + return nullptr; + } + + slidx = 0; + slot = sublist->EffectSlots + slidx; + } + + slot = new (slot) ALeffectslot{}; + ALenum err{InitEffectSlot(slot)}; + if(err != AL_NO_ERROR) + { + al::destroy_at(slot); + alSetError(context, err, "Effect slot object initialization failed"); + return nullptr; + } + aluInitEffectPanning(slot, device); + + /* Add 1 to avoid source ID 0. */ + slot->id = ((lidx<<6) | slidx) + 1; + + context->NumEffectSlots += 1; + sublist->FreeMask &= ~(1_u64 << slidx); + + return slot; +} + +void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot) +{ + ALuint id = slot->id - 1; + ALsizei lidx = id >> 6; + ALsizei slidx = id & 0x3f; + + al::destroy_at(slot); + + context->EffectSlotList[lidx].FreeMask |= 1_u64 << slidx; + context->NumEffectSlots--; +} + + +#define DO_UPDATEPROPS() do { \ + if(!context->DeferUpdates.load(std::memory_order_acquire)) \ + UpdateEffectSlotProps(slot, context.get()); \ + else \ + slot->PropsClean.clear(std::memory_order_release); \ +} while(0) + +} // namespace + +ALeffectslotArray *ALeffectslot::CreatePtrArray(size_t count) noexcept +{ + /* Allocate space for twice as many pointers, so the mixer has scratch + * space to store a sorted list during mixing. + */ + void *ptr{al_calloc(alignof(ALeffectslotArray), ALeffectslotArray::Sizeof(count*2))}; + return new (ptr) ALeffectslotArray{count}; +} + + +AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) +START_API_FUNC +{ + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + if(n < 0) + SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Generating %d effect slots", n); + if(n == 0) return; + + if(n == 1) + { + ALeffectslot *slot{AllocEffectSlot(context.get())}; + if(!slot) return; + effectslots[0] = slot->id; + } + else + { + auto tempids = al::vector<ALuint>(n); + auto alloc_end = std::find_if_not(tempids.begin(), tempids.end(), + [&context](ALuint &id) -> bool + { + ALeffectslot *slot{AllocEffectSlot(context.get())}; + if(!slot) return false; + id = slot->id; + return true; + } + ); + if(alloc_end != tempids.end()) + { + auto count = static_cast<ALsizei>(std::distance(tempids.begin(), alloc_end)); + alDeleteAuxiliaryEffectSlots(count, tempids.data()); + return; + } + + std::copy(tempids.cbegin(), tempids.cend(), effectslots); + } + + std::unique_lock<std::mutex> slotlock{context->EffectSlotLock}; + AddActiveEffectSlots(effectslots, n, context.get()); +} +END_API_FUNC + +AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots) +START_API_FUNC +{ + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + if(n < 0) + SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Deleting %d effect slots", n); + if(n == 0) return; + + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + auto effectslots_end = effectslots + n; + auto bad_slot = std::find_if(effectslots, effectslots_end, + [&context](ALuint id) -> bool + { + ALeffectslot *slot{LookupEffectSlot(context.get(), id)}; + if(!slot) + { + alSetError(context.get(), AL_INVALID_NAME, "Invalid effect slot ID %u", id); + return true; + } + if(ReadRef(&slot->ref) != 0) + { + alSetError(context.get(), AL_INVALID_NAME, "Deleting in-use effect slot %u", id); + return true; + } + return false; + } + ); + if(bad_slot != effectslots_end) + return; + + // All effectslots are valid, remove and delete them + RemoveActiveEffectSlots(effectslots, n, context.get()); + std::for_each(effectslots, effectslots_end, + [&context](ALuint sid) -> void + { + ALeffectslot *slot{LookupEffectSlot(context.get(), sid)}; + if(slot) FreeEffectSlot(context.get(), slot); + } + ); +} +END_API_FUNC + +AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) +START_API_FUNC +{ + ContextRef context{GetContextRef()}; + if(LIKELY(context)) + { + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + if(LookupEffectSlot(context.get(), effectslot) != nullptr) + return AL_TRUE; + } + return AL_FALSE; +} +END_API_FUNC + + +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value) +START_API_FUNC +{ + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + std::lock_guard<std::mutex> _{context->PropLock}; + std::lock_guard<std::mutex> __{context->EffectSlotLock}; + ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); + if(UNLIKELY(!slot)) + SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); + + ALeffectslot *target{}; + ALCdevice *device{}; + ALenum err{}; + switch(param) + { + case AL_EFFECTSLOT_EFFECT: + device = context->Device; + + { std::lock_guard<std::mutex> ___{device->EffectLock}; + ALeffect *effect{value ? LookupEffect(device, value) : nullptr}; + if(!(value == 0 || effect != nullptr)) + SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Invalid effect ID %u", value); + err = InitializeEffect(context.get(), slot, effect); + } + if(err != AL_NO_ERROR) + { + alSetError(context.get(), err, "Effect initialization failed"); + return; + } + break; + + case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: + if(!(value == AL_TRUE || value == AL_FALSE)) + SETERR_RETURN(context.get(), AL_INVALID_VALUE,, + "Effect slot auxiliary send auto out of range"); + slot->AuxSendAuto = value; + break; + + case AL_EFFECTSLOT_TARGET_SOFT: + target = (value ? LookupEffectSlot(context.get(), value) : nullptr); + if(value && !target) + SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Invalid effect slot target ID"); + if(target) + { + ALeffectslot *checker{target}; + while(checker && checker != slot) + checker = checker->Target; + if(checker) + SETERR_RETURN(context.get(), AL_INVALID_OPERATION,, + "Setting target of effect slot ID %u to %u creates circular chain", slot->id, + target->id); + } + + if(ALeffectslot *oldtarget{slot->Target}) + { + /* We must force an update if there was an existing effect slot + * target, in case it's about to be deleted. + */ + if(target) IncrementRef(&target->ref); + DecrementRef(&oldtarget->ref); + slot->Target = target; + UpdateEffectSlotProps(slot, context.get()); + return; + } + + if(target) IncrementRef(&target->ref); + slot->Target = target; + break; + + default: + SETERR_RETURN(context.get(), AL_INVALID_ENUM,, + "Invalid effect slot integer property 0x%04x", param); + } + DO_UPDATEPROPS(); +} +END_API_FUNC + +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values) +START_API_FUNC +{ + switch(param) + { + case AL_EFFECTSLOT_EFFECT: + case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: + case AL_EFFECTSLOT_TARGET_SOFT: + alAuxiliaryEffectSloti(effectslot, param, values[0]); + return; + } + + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); + if(UNLIKELY(!slot)) + SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); + + switch(param) + { + default: + SETERR_RETURN(context.get(), AL_INVALID_ENUM,, + "Invalid effect slot integer-vector property 0x%04x", param); + } +} +END_API_FUNC + +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value) +START_API_FUNC +{ + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + std::lock_guard<std::mutex> _{context->PropLock}; + std::lock_guard<std::mutex> __{context->EffectSlotLock}; + ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); + if(UNLIKELY(!slot)) + SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); + + switch(param) + { + case AL_EFFECTSLOT_GAIN: + if(!(value >= 0.0f && value <= 1.0f)) + SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Effect slot gain out of range"); + slot->Gain = value; + break; + + default: + SETERR_RETURN(context.get(), AL_INVALID_ENUM,, "Invalid effect slot float property 0x%04x", + param); + } + DO_UPDATEPROPS(); +} +END_API_FUNC + +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values) +START_API_FUNC +{ + switch(param) + { + case AL_EFFECTSLOT_GAIN: + alAuxiliaryEffectSlotf(effectslot, param, values[0]); + return; + } + + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); + if(UNLIKELY(!slot)) + SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); + + switch(param) + { + default: + SETERR_RETURN(context.get(), AL_INVALID_ENUM,, + "Invalid effect slot float-vector property 0x%04x", param); + } +} +END_API_FUNC + + +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value) +START_API_FUNC +{ + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); + if(UNLIKELY(!slot)) + SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); + + switch(param) + { + case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: + *value = slot->AuxSendAuto; + break; + + case AL_EFFECTSLOT_TARGET_SOFT: + *value = slot->Target ? slot->Target->id : 0; + break; + + default: + SETERR_RETURN(context.get(), AL_INVALID_ENUM,, + "Invalid effect slot integer property 0x%04x", param); + } +} +END_API_FUNC + +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values) +START_API_FUNC +{ + switch(param) + { + case AL_EFFECTSLOT_EFFECT: + case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: + case AL_EFFECTSLOT_TARGET_SOFT: + alGetAuxiliaryEffectSloti(effectslot, param, values); + return; + } + + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); + if(UNLIKELY(!slot)) + SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); + + switch(param) + { + default: + SETERR_RETURN(context.get(), AL_INVALID_ENUM,, + "Invalid effect slot integer-vector property 0x%04x", param); + } +} +END_API_FUNC + +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value) +START_API_FUNC +{ + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); + if(UNLIKELY(!slot)) + SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); + + switch(param) + { + case AL_EFFECTSLOT_GAIN: + *value = slot->Gain; + break; + + default: + SETERR_RETURN(context.get(), AL_INVALID_ENUM,, + "Invalid effect slot float property 0x%04x", param); + } +} +END_API_FUNC + +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values) +START_API_FUNC +{ + switch(param) + { + case AL_EFFECTSLOT_GAIN: + alGetAuxiliaryEffectSlotf(effectslot, param, values); + return; + } + + ContextRef context{GetContextRef()}; + if(UNLIKELY(!context)) return; + + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot); + if(UNLIKELY(!slot)) + SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot); + + switch(param) + { + default: + SETERR_RETURN(context.get(), AL_INVALID_ENUM,, + "Invalid effect slot float-vector property 0x%04x", param); + } +} +END_API_FUNC + + +ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect) +{ + ALenum newtype{effect ? effect->type : AL_EFFECT_NULL}; + if(newtype != EffectSlot->Effect.Type) + { + EffectStateFactory *factory{getFactoryByType(newtype)}; + if(!factory) + { + ERR("Failed to find factory for effect type 0x%04x\n", newtype); + return AL_INVALID_ENUM; + } + EffectState *State{factory->create()}; + if(!State) return AL_OUT_OF_MEMORY; + + FPUCtl mixer_mode{}; + ALCdevice *Device{Context->Device}; + std::unique_lock<std::mutex> statelock{Device->StateLock}; + State->mOutTarget = Device->Dry.Buffer; + if(State->deviceUpdate(Device) == AL_FALSE) + { + statelock.unlock(); + mixer_mode.leave(); + State->DecRef(); + return AL_OUT_OF_MEMORY; + } + mixer_mode.leave(); + + if(!effect) + { + EffectSlot->Effect.Type = AL_EFFECT_NULL; + EffectSlot->Effect.Props = EffectProps {}; + } + else + { + EffectSlot->Effect.Type = effect->type; + EffectSlot->Effect.Props = effect->Props; + } + + EffectSlot->Effect.State->DecRef(); + EffectSlot->Effect.State = State; + } + else if(effect) + EffectSlot->Effect.Props = effect->Props; + + /* Remove state references from old effect slot property updates. */ + ALeffectslotProps *props{Context->FreeEffectslotProps.load()}; + while(props) + { + if(props->State) + props->State->DecRef(); + props->State = nullptr; + props = props->next.load(std::memory_order_relaxed); + } + + return AL_NO_ERROR; +} + + +void EffectState::IncRef() noexcept +{ + auto ref = IncrementRef(&mRef); + TRACEREF("EffectState %p increasing refcount to %u\n", this, ref); +} + +void EffectState::DecRef() noexcept +{ + auto ref = DecrementRef(&mRef); + TRACEREF("EffectState %p decreasing refcount to %u\n", this, ref); + if(ref == 0) delete this; +} + + +ALenum InitEffectSlot(ALeffectslot *slot) +{ + EffectStateFactory *factory{getFactoryByType(slot->Effect.Type)}; + if(!factory) return AL_INVALID_VALUE; + slot->Effect.State = factory->create(); + if(!slot->Effect.State) return AL_OUT_OF_MEMORY; + + slot->Effect.State->IncRef(); + slot->Params.mEffectState = slot->Effect.State; + return AL_NO_ERROR; +} + +ALeffectslot::~ALeffectslot() +{ + if(Target) + DecrementRef(&Target->ref); + Target = nullptr; + + ALeffectslotProps *props{Update.load()}; + if(props) + { + if(props->State) props->State->DecRef(); + TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props); + al_free(props); + } + + if(Effect.State) + Effect.State->DecRef(); + if(Params.mEffectState) + Params.mEffectState->DecRef(); +} + +void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context) +{ + /* Get an unused property container, or allocate a new one as needed. */ + ALeffectslotProps *props{context->FreeEffectslotProps.load(std::memory_order_relaxed)}; + if(!props) + props = static_cast<ALeffectslotProps*>(al_calloc(16, sizeof(*props))); + else + { + ALeffectslotProps *next; + do { + next = props->next.load(std::memory_order_relaxed); + } while(context->FreeEffectslotProps.compare_exchange_weak(props, next, + std::memory_order_seq_cst, std::memory_order_acquire) == 0); + } + + /* Copy in current property values. */ + props->Gain = slot->Gain; + props->AuxSendAuto = slot->AuxSendAuto; + props->Target = slot->Target; + + props->Type = slot->Effect.Type; + props->Props = slot->Effect.Props; + /* Swap out any stale effect state object there may be in the container, to + * delete it. + */ + EffectState *oldstate{props->State}; + slot->Effect.State->IncRef(); + props->State = slot->Effect.State; + + /* Set the new container for updating internal parameters. */ + props = slot->Update.exchange(props, std::memory_order_acq_rel); + if(props) + { + /* If there was an unused update container, put it back in the + * freelist. + */ + if(props->State) + props->State->DecRef(); + props->State = nullptr; + AtomicReplaceHead(context->FreeEffectslotProps, props); + } + + if(oldstate) + oldstate->DecRef(); +} + +void UpdateAllEffectSlotProps(ALCcontext *context) +{ + std::lock_guard<std::mutex> _{context->EffectSlotLock}; + ALeffectslotArray *auxslots{context->ActiveAuxSlots.load(std::memory_order_acquire)}; + for(ALeffectslot *slot : *auxslots) + { + if(!slot->PropsClean.test_and_set(std::memory_order_acq_rel)) + UpdateEffectSlotProps(slot, context); + } +} + +EffectSlotSubList::~EffectSlotSubList() +{ + uint64_t usemask{~FreeMask}; + while(usemask) + { + ALsizei idx{CTZ64(usemask)}; + al::destroy_at(EffectSlots+idx); + usemask &= ~(1_u64 << idx); + } + FreeMask = ~usemask; + al_free(EffectSlots); + EffectSlots = nullptr; +} |