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-rw-r--r--al/effects/reverb.cpp1499
1 files changed, 1499 insertions, 0 deletions
diff --git a/al/effects/reverb.cpp b/al/effects/reverb.cpp
new file mode 100644
index 00000000..440d7b4e
--- /dev/null
+++ b/al/effects/reverb.cpp
@@ -0,0 +1,1499 @@
+
+#include "config.h"
+
+#include <cmath>
+
+#include "AL/al.h"
+#include "AL/efx.h"
+
+#include "alc/effects/base.h"
+#include "effects.h"
+
+#ifdef ALSOFT_EAX
+#include <cassert>
+#include "alnumeric.h"
+#include "AL/efx-presets.h"
+#include "al/eax/exception.h"
+#include "al/eax/utils.h"
+#endif // ALSOFT_EAX
+
+
+namespace {
+
+void Reverb_setParami(EffectProps *props, ALenum param, int val)
+{
+ switch(param)
+ {
+ case AL_EAXREVERB_DECAY_HFLIMIT:
+ if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"};
+ props->Reverb.DecayHFLimit = val != AL_FALSE;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
+ param};
+ }
+}
+void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
+{ Reverb_setParami(props, param, vals[0]); }
+void Reverb_setParamf(EffectProps *props, ALenum param, float val)
+{
+ switch(param)
+ {
+ case AL_EAXREVERB_DENSITY:
+ if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"};
+ props->Reverb.Density = val;
+ break;
+
+ case AL_EAXREVERB_DIFFUSION:
+ if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"};
+ props->Reverb.Diffusion = val;
+ break;
+
+ case AL_EAXREVERB_GAIN:
+ if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"};
+ props->Reverb.Gain = val;
+ break;
+
+ case AL_EAXREVERB_GAINHF:
+ if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"};
+ props->Reverb.GainHF = val;
+ break;
+
+ case AL_EAXREVERB_GAINLF:
+ if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"};
+ props->Reverb.GainLF = val;
+ break;
+
+ case AL_EAXREVERB_DECAY_TIME:
+ if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"};
+ props->Reverb.DecayTime = val;
+ break;
+
+ case AL_EAXREVERB_DECAY_HFRATIO:
+ if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"};
+ props->Reverb.DecayHFRatio = val;
+ break;
+
+ case AL_EAXREVERB_DECAY_LFRATIO:
+ if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"};
+ props->Reverb.DecayLFRatio = val;
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_GAIN:
+ if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"};
+ props->Reverb.ReflectionsGain = val;
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_DELAY:
+ if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"};
+ props->Reverb.ReflectionsDelay = val;
+ break;
+
+ case AL_EAXREVERB_LATE_REVERB_GAIN:
+ if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"};
+ props->Reverb.LateReverbGain = val;
+ break;
+
+ case AL_EAXREVERB_LATE_REVERB_DELAY:
+ if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"};
+ props->Reverb.LateReverbDelay = val;
+ break;
+
+ case AL_EAXREVERB_ECHO_TIME:
+ if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"};
+ props->Reverb.EchoTime = val;
+ break;
+
+ case AL_EAXREVERB_ECHO_DEPTH:
+ if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"};
+ props->Reverb.EchoDepth = val;
+ break;
+
+ case AL_EAXREVERB_MODULATION_TIME:
+ if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"};
+ props->Reverb.ModulationTime = val;
+ break;
+
+ case AL_EAXREVERB_MODULATION_DEPTH:
+ if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"};
+ props->Reverb.ModulationDepth = val;
+ break;
+
+ case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
+ if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"};
+ props->Reverb.AirAbsorptionGainHF = val;
+ break;
+
+ case AL_EAXREVERB_HFREFERENCE:
+ if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"};
+ props->Reverb.HFReference = val;
+ break;
+
+ case AL_EAXREVERB_LFREFERENCE:
+ if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"};
+ props->Reverb.LFReference = val;
+ break;
+
+ case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
+ if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"};
+ props->Reverb.RoomRolloffFactor = val;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
+ }
+}
+void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
+{
+ switch(param)
+ {
+ case AL_EAXREVERB_REFLECTIONS_PAN:
+ if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"};
+ props->Reverb.ReflectionsPan[0] = vals[0];
+ props->Reverb.ReflectionsPan[1] = vals[1];
+ props->Reverb.ReflectionsPan[2] = vals[2];
+ break;
+ case AL_EAXREVERB_LATE_REVERB_PAN:
+ if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
+ throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"};
+ props->Reverb.LateReverbPan[0] = vals[0];
+ props->Reverb.LateReverbPan[1] = vals[1];
+ props->Reverb.LateReverbPan[2] = vals[2];
+ break;
+
+ default:
+ Reverb_setParamf(props, param, vals[0]);
+ break;
+ }
+}
+
+void Reverb_getParami(const EffectProps *props, ALenum param, int *val)
+{
+ switch(param)
+ {
+ case AL_EAXREVERB_DECAY_HFLIMIT:
+ *val = props->Reverb.DecayHFLimit;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
+ param};
+ }
+}
+void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
+{ Reverb_getParami(props, param, vals); }
+void Reverb_getParamf(const EffectProps *props, ALenum param, float *val)
+{
+ switch(param)
+ {
+ case AL_EAXREVERB_DENSITY:
+ *val = props->Reverb.Density;
+ break;
+
+ case AL_EAXREVERB_DIFFUSION:
+ *val = props->Reverb.Diffusion;
+ break;
+
+ case AL_EAXREVERB_GAIN:
+ *val = props->Reverb.Gain;
+ break;
+
+ case AL_EAXREVERB_GAINHF:
+ *val = props->Reverb.GainHF;
+ break;
+
+ case AL_EAXREVERB_GAINLF:
+ *val = props->Reverb.GainLF;
+ break;
+
+ case AL_EAXREVERB_DECAY_TIME:
+ *val = props->Reverb.DecayTime;
+ break;
+
+ case AL_EAXREVERB_DECAY_HFRATIO:
+ *val = props->Reverb.DecayHFRatio;
+ break;
+
+ case AL_EAXREVERB_DECAY_LFRATIO:
+ *val = props->Reverb.DecayLFRatio;
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_GAIN:
+ *val = props->Reverb.ReflectionsGain;
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_DELAY:
+ *val = props->Reverb.ReflectionsDelay;
+ break;
+
+ case AL_EAXREVERB_LATE_REVERB_GAIN:
+ *val = props->Reverb.LateReverbGain;
+ break;
+
+ case AL_EAXREVERB_LATE_REVERB_DELAY:
+ *val = props->Reverb.LateReverbDelay;
+ break;
+
+ case AL_EAXREVERB_ECHO_TIME:
+ *val = props->Reverb.EchoTime;
+ break;
+
+ case AL_EAXREVERB_ECHO_DEPTH:
+ *val = props->Reverb.EchoDepth;
+ break;
+
+ case AL_EAXREVERB_MODULATION_TIME:
+ *val = props->Reverb.ModulationTime;
+ break;
+
+ case AL_EAXREVERB_MODULATION_DEPTH:
+ *val = props->Reverb.ModulationDepth;
+ break;
+
+ case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
+ *val = props->Reverb.AirAbsorptionGainHF;
+ break;
+
+ case AL_EAXREVERB_HFREFERENCE:
+ *val = props->Reverb.HFReference;
+ break;
+
+ case AL_EAXREVERB_LFREFERENCE:
+ *val = props->Reverb.LFReference;
+ break;
+
+ case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
+ *val = props->Reverb.RoomRolloffFactor;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
+ }
+}
+void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
+{
+ switch(param)
+ {
+ case AL_EAXREVERB_REFLECTIONS_PAN:
+ vals[0] = props->Reverb.ReflectionsPan[0];
+ vals[1] = props->Reverb.ReflectionsPan[1];
+ vals[2] = props->Reverb.ReflectionsPan[2];
+ break;
+ case AL_EAXREVERB_LATE_REVERB_PAN:
+ vals[0] = props->Reverb.LateReverbPan[0];
+ vals[1] = props->Reverb.LateReverbPan[1];
+ vals[2] = props->Reverb.LateReverbPan[2];
+ break;
+
+ default:
+ Reverb_getParamf(props, param, vals);
+ break;
+ }
+}
+
+EffectProps genDefaultProps() noexcept
+{
+ EffectProps props{};
+ props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
+ props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
+ props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
+ props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
+ props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
+ props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
+ props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
+ props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
+ props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
+ props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
+ props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
+ props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
+ props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
+ props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
+ props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
+ props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
+ props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
+ props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
+ props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
+ props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
+ props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
+ props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
+ props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
+ props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
+ props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
+ props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
+ props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
+ return props;
+}
+
+
+void StdReverb_setParami(EffectProps *props, ALenum param, int val)
+{
+ switch(param)
+ {
+ case AL_REVERB_DECAY_HFLIMIT:
+ if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"};
+ props->Reverb.DecayHFLimit = val != AL_FALSE;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
+ }
+}
+void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
+{ StdReverb_setParami(props, param, vals[0]); }
+void StdReverb_setParamf(EffectProps *props, ALenum param, float val)
+{
+ switch(param)
+ {
+ case AL_REVERB_DENSITY:
+ if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"};
+ props->Reverb.Density = val;
+ break;
+
+ case AL_REVERB_DIFFUSION:
+ if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"};
+ props->Reverb.Diffusion = val;
+ break;
+
+ case AL_REVERB_GAIN:
+ if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"};
+ props->Reverb.Gain = val;
+ break;
+
+ case AL_REVERB_GAINHF:
+ if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"};
+ props->Reverb.GainHF = val;
+ break;
+
+ case AL_REVERB_DECAY_TIME:
+ if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"};
+ props->Reverb.DecayTime = val;
+ break;
+
+ case AL_REVERB_DECAY_HFRATIO:
+ if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"};
+ props->Reverb.DecayHFRatio = val;
+ break;
+
+ case AL_REVERB_REFLECTIONS_GAIN:
+ if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"};
+ props->Reverb.ReflectionsGain = val;
+ break;
+
+ case AL_REVERB_REFLECTIONS_DELAY:
+ if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"};
+ props->Reverb.ReflectionsDelay = val;
+ break;
+
+ case AL_REVERB_LATE_REVERB_GAIN:
+ if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"};
+ props->Reverb.LateReverbGain = val;
+ break;
+
+ case AL_REVERB_LATE_REVERB_DELAY:
+ if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"};
+ props->Reverb.LateReverbDelay = val;
+ break;
+
+ case AL_REVERB_AIR_ABSORPTION_GAINHF:
+ if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"};
+ props->Reverb.AirAbsorptionGainHF = val;
+ break;
+
+ case AL_REVERB_ROOM_ROLLOFF_FACTOR:
+ if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR))
+ throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"};
+ props->Reverb.RoomRolloffFactor = val;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
+ }
+}
+void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
+{ StdReverb_setParamf(props, param, vals[0]); }
+
+void StdReverb_getParami(const EffectProps *props, ALenum param, int *val)
+{
+ switch(param)
+ {
+ case AL_REVERB_DECAY_HFLIMIT:
+ *val = props->Reverb.DecayHFLimit;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
+ }
+}
+void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
+{ StdReverb_getParami(props, param, vals); }
+void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val)
+{
+ switch(param)
+ {
+ case AL_REVERB_DENSITY:
+ *val = props->Reverb.Density;
+ break;
+
+ case AL_REVERB_DIFFUSION:
+ *val = props->Reverb.Diffusion;
+ break;
+
+ case AL_REVERB_GAIN:
+ *val = props->Reverb.Gain;
+ break;
+
+ case AL_REVERB_GAINHF:
+ *val = props->Reverb.GainHF;
+ break;
+
+ case AL_REVERB_DECAY_TIME:
+ *val = props->Reverb.DecayTime;
+ break;
+
+ case AL_REVERB_DECAY_HFRATIO:
+ *val = props->Reverb.DecayHFRatio;
+ break;
+
+ case AL_REVERB_REFLECTIONS_GAIN:
+ *val = props->Reverb.ReflectionsGain;
+ break;
+
+ case AL_REVERB_REFLECTIONS_DELAY:
+ *val = props->Reverb.ReflectionsDelay;
+ break;
+
+ case AL_REVERB_LATE_REVERB_GAIN:
+ *val = props->Reverb.LateReverbGain;
+ break;
+
+ case AL_REVERB_LATE_REVERB_DELAY:
+ *val = props->Reverb.LateReverbDelay;
+ break;
+
+ case AL_REVERB_AIR_ABSORPTION_GAINHF:
+ *val = props->Reverb.AirAbsorptionGainHF;
+ break;
+
+ case AL_REVERB_ROOM_ROLLOFF_FACTOR:
+ *val = props->Reverb.RoomRolloffFactor;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
+ }
+}
+void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
+{ StdReverb_getParamf(props, param, vals); }
+
+EffectProps genDefaultStdProps() noexcept
+{
+ EffectProps props{};
+ props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
+ props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
+ props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
+ props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
+ props.Reverb.GainLF = 1.0f;
+ props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
+ props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
+ props.Reverb.DecayLFRatio = 1.0f;
+ props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
+ props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
+ props.Reverb.ReflectionsPan[0] = 0.0f;
+ props.Reverb.ReflectionsPan[1] = 0.0f;
+ props.Reverb.ReflectionsPan[2] = 0.0f;
+ props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
+ props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
+ props.Reverb.LateReverbPan[0] = 0.0f;
+ props.Reverb.LateReverbPan[1] = 0.0f;
+ props.Reverb.LateReverbPan[2] = 0.0f;
+ props.Reverb.EchoTime = 0.25f;
+ props.Reverb.EchoDepth = 0.0f;
+ props.Reverb.ModulationTime = 0.25f;
+ props.Reverb.ModulationDepth = 0.0f;
+ props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
+ props.Reverb.HFReference = 5000.0f;
+ props.Reverb.LFReference = 250.0f;
+ props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
+ props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
+ return props;
+}
+
+} // namespace
+
+DEFINE_ALEFFECT_VTABLE(Reverb);
+
+const EffectProps ReverbEffectProps{genDefaultProps()};
+
+DEFINE_ALEFFECT_VTABLE(StdReverb);
+
+const EffectProps StdReverbEffectProps{genDefaultStdProps()};
+
+#ifdef ALSOFT_EAX
+namespace {
+
+class EaxReverbEffectException : public EaxException
+{
+public:
+ explicit EaxReverbEffectException(const char* message)
+ : EaxException{"EAX_REVERB_EFFECT", message}
+ {}
+}; // EaxReverbEffectException
+
+struct EnvironmentValidator1 {
+ void operator()(unsigned long ulEnvironment) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Environment",
+ ulEnvironment,
+ EAXREVERB_MINENVIRONMENT,
+ EAX1REVERB_MAXENVIRONMENT);
+ }
+}; // EnvironmentValidator1
+
+struct VolumeValidator {
+ void operator()(float volume) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Volume",
+ volume,
+ EAX1REVERB_MINVOLUME,
+ EAX1REVERB_MAXVOLUME);
+ }
+}; // VolumeValidator
+
+struct DecayTimeValidator {
+ void operator()(float flDecayTime) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Decay Time",
+ flDecayTime,
+ EAXREVERB_MINDECAYTIME,
+ EAXREVERB_MAXDECAYTIME);
+ }
+}; // DecayTimeValidator
+
+struct DampingValidator {
+ void operator()(float damping) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Damping",
+ damping,
+ EAX1REVERB_MINDAMPING,
+ EAX1REVERB_MAXDAMPING);
+ }
+}; // DampingValidator
+
+struct AllValidator1 {
+ void operator()(const EAX_REVERBPROPERTIES& all) const
+ {
+ EnvironmentValidator1{}(all.environment);
+ VolumeValidator{}(all.fVolume);
+ DecayTimeValidator{}(all.fDecayTime_sec);
+ DampingValidator{}(all.fDamping);
+ }
+}; // AllValidator1
+
+struct RoomValidator {
+ void operator()(long lRoom) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Room",
+ lRoom,
+ EAXREVERB_MINROOM,
+ EAXREVERB_MAXROOM);
+ }
+}; // RoomValidator
+
+struct RoomHFValidator {
+ void operator()(long lRoomHF) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Room HF",
+ lRoomHF,
+ EAXREVERB_MINROOMHF,
+ EAXREVERB_MAXROOMHF);
+ }
+}; // RoomHFValidator
+
+struct RoomRolloffFactorValidator {
+ void operator()(float flRoomRolloffFactor) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Room Rolloff Factor",
+ flRoomRolloffFactor,
+ EAXREVERB_MINROOMROLLOFFFACTOR,
+ EAXREVERB_MAXROOMROLLOFFFACTOR);
+ }
+}; // RoomRolloffFactorValidator
+
+struct DecayHFRatioValidator {
+ void operator()(float flDecayHFRatio) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Decay HF Ratio",
+ flDecayHFRatio,
+ EAXREVERB_MINDECAYHFRATIO,
+ EAXREVERB_MAXDECAYHFRATIO);
+ }
+}; // DecayHFRatioValidator
+
+struct ReflectionsValidator {
+ void operator()(long lReflections) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Reflections",
+ lReflections,
+ EAXREVERB_MINREFLECTIONS,
+ EAXREVERB_MAXREFLECTIONS);
+ }
+}; // ReflectionsValidator
+
+struct ReflectionsDelayValidator {
+ void operator()(float flReflectionsDelay) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Reflections Delay",
+ flReflectionsDelay,
+ EAXREVERB_MINREFLECTIONSDELAY,
+ EAXREVERB_MAXREFLECTIONSDELAY);
+ }
+}; // ReflectionsDelayValidator
+
+struct ReverbValidator {
+ void operator()(long lReverb) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Reverb",
+ lReverb,
+ EAXREVERB_MINREVERB,
+ EAXREVERB_MAXREVERB);
+ }
+}; // ReverbValidator
+
+struct ReverbDelayValidator {
+ void operator()(float flReverbDelay) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Reverb Delay",
+ flReverbDelay,
+ EAXREVERB_MINREVERBDELAY,
+ EAXREVERB_MAXREVERBDELAY);
+ }
+}; // ReverbDelayValidator
+
+struct EnvironmentSizeValidator {
+ void operator()(float flEnvironmentSize) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Environment Size",
+ flEnvironmentSize,
+ EAXREVERB_MINENVIRONMENTSIZE,
+ EAXREVERB_MAXENVIRONMENTSIZE);
+ }
+}; // EnvironmentSizeValidator
+
+struct EnvironmentDiffusionValidator {
+ void operator()(float flEnvironmentDiffusion) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Environment Diffusion",
+ flEnvironmentDiffusion,
+ EAXREVERB_MINENVIRONMENTDIFFUSION,
+ EAXREVERB_MAXENVIRONMENTDIFFUSION);
+ }
+}; // EnvironmentDiffusionValidator
+
+struct AirAbsorptionHFValidator {
+ void operator()(float flAirAbsorptionHF) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Air Absorbtion HF",
+ flAirAbsorptionHF,
+ EAXREVERB_MINAIRABSORPTIONHF,
+ EAXREVERB_MAXAIRABSORPTIONHF);
+ }
+}; // AirAbsorptionHFValidator
+
+struct FlagsValidator2 {
+ void operator()(unsigned long ulFlags) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Flags",
+ ulFlags,
+ 0UL,
+ ~EAX2LISTENERFLAGS_RESERVED);
+ }
+}; // FlagsValidator2
+
+struct AllValidator2 {
+ void operator()(const EAX20LISTENERPROPERTIES& all) const
+ {
+ RoomValidator{}(all.lRoom);
+ RoomHFValidator{}(all.lRoomHF);
+ RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
+ DecayTimeValidator{}(all.flDecayTime);
+ DecayHFRatioValidator{}(all.flDecayHFRatio);
+ ReflectionsValidator{}(all.lReflections);
+ ReflectionsDelayValidator{}(all.flReflectionsDelay);
+ ReverbValidator{}(all.lReverb);
+ ReverbDelayValidator{}(all.flReverbDelay);
+ EnvironmentValidator1{}(all.dwEnvironment);
+ EnvironmentSizeValidator{}(all.flEnvironmentSize);
+ EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
+ AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
+ FlagsValidator2{}(all.dwFlags);
+ }
+}; // AllValidator2
+
+struct EnvironmentValidator3 {
+ void operator()(unsigned long ulEnvironment) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Environment",
+ ulEnvironment,
+ EAXREVERB_MINENVIRONMENT,
+ EAX30REVERB_MAXENVIRONMENT);
+ }
+}; // EnvironmentValidator1
+
+struct RoomLFValidator {
+ void operator()(long lRoomLF) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Room LF",
+ lRoomLF,
+ EAXREVERB_MINROOMLF,
+ EAXREVERB_MAXROOMLF);
+ }
+}; // RoomLFValidator
+
+struct DecayLFRatioValidator {
+ void operator()(float flDecayLFRatio) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Decay LF Ratio",
+ flDecayLFRatio,
+ EAXREVERB_MINDECAYLFRATIO,
+ EAXREVERB_MAXDECAYLFRATIO);
+ }
+}; // DecayLFRatioValidator
+
+struct VectorValidator {
+ void operator()(const EAXVECTOR&) const
+ {}
+}; // VectorValidator
+
+struct EchoTimeValidator {
+ void operator()(float flEchoTime) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Echo Time",
+ flEchoTime,
+ EAXREVERB_MINECHOTIME,
+ EAXREVERB_MAXECHOTIME);
+ }
+}; // EchoTimeValidator
+
+struct EchoDepthValidator {
+ void operator()(float flEchoDepth) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Echo Depth",
+ flEchoDepth,
+ EAXREVERB_MINECHODEPTH,
+ EAXREVERB_MAXECHODEPTH);
+ }
+}; // EchoDepthValidator
+
+struct ModulationTimeValidator {
+ void operator()(float flModulationTime) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Modulation Time",
+ flModulationTime,
+ EAXREVERB_MINMODULATIONTIME,
+ EAXREVERB_MAXMODULATIONTIME);
+ }
+}; // ModulationTimeValidator
+
+struct ModulationDepthValidator {
+ void operator()(float flModulationDepth) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Modulation Depth",
+ flModulationDepth,
+ EAXREVERB_MINMODULATIONDEPTH,
+ EAXREVERB_MAXMODULATIONDEPTH);
+ }
+}; // ModulationDepthValidator
+
+struct HFReferenceValidator {
+ void operator()(float flHFReference) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "HF Reference",
+ flHFReference,
+ EAXREVERB_MINHFREFERENCE,
+ EAXREVERB_MAXHFREFERENCE);
+ }
+}; // HFReferenceValidator
+
+struct LFReferenceValidator {
+ void operator()(float flLFReference) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "LF Reference",
+ flLFReference,
+ EAXREVERB_MINLFREFERENCE,
+ EAXREVERB_MAXLFREFERENCE);
+ }
+}; // LFReferenceValidator
+
+struct FlagsValidator3 {
+ void operator()(unsigned long ulFlags) const
+ {
+ eax_validate_range<EaxReverbEffectException>(
+ "Flags",
+ ulFlags,
+ 0UL,
+ ~EAXREVERBFLAGS_RESERVED);
+ }
+}; // FlagsValidator3
+
+struct AllValidator3 {
+ void operator()(const EAXREVERBPROPERTIES& all) const
+ {
+ EnvironmentValidator3{}(all.ulEnvironment);
+ EnvironmentSizeValidator{}(all.flEnvironmentSize);
+ EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
+ RoomValidator{}(all.lRoom);
+ RoomHFValidator{}(all.lRoomHF);
+ RoomLFValidator{}(all.lRoomLF);
+ DecayTimeValidator{}(all.flDecayTime);
+ DecayHFRatioValidator{}(all.flDecayHFRatio);
+ DecayLFRatioValidator{}(all.flDecayLFRatio);
+ ReflectionsValidator{}(all.lReflections);
+ ReflectionsDelayValidator{}(all.flReflectionsDelay);
+ VectorValidator{}(all.vReflectionsPan);
+ ReverbValidator{}(all.lReverb);
+ ReverbDelayValidator{}(all.flReverbDelay);
+ VectorValidator{}(all.vReverbPan);
+ EchoTimeValidator{}(all.flEchoTime);
+ EchoDepthValidator{}(all.flEchoDepth);
+ ModulationTimeValidator{}(all.flModulationTime);
+ ModulationDepthValidator{}(all.flModulationDepth);
+ AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
+ HFReferenceValidator{}(all.flHFReference);
+ LFReferenceValidator{}(all.flLFReference);
+ RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
+ FlagsValidator3{}(all.ulFlags);
+ }
+}; // AllValidator3
+
+struct EnvironmentDeferrer2 {
+ void operator()(EAX20LISTENERPROPERTIES& props, unsigned long dwEnvironment) const
+ {
+ props = EAX2REVERB_PRESETS[dwEnvironment];
+ }
+}; // EnvironmentDeferrer2
+
+struct EnvironmentSizeDeferrer2 {
+ void operator()(EAX20LISTENERPROPERTIES& props, float flEnvironmentSize) const
+ {
+ if (props.flEnvironmentSize == flEnvironmentSize)
+ {
+ return;
+ }
+
+ const auto scale = flEnvironmentSize / props.flEnvironmentSize;
+ props.flEnvironmentSize = flEnvironmentSize;
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_DECAYTIMESCALE) != 0)
+ {
+ props.flDecayTime = clamp(
+ props.flDecayTime * scale,
+ EAXREVERB_MINDECAYTIME,
+ EAXREVERB_MAXDECAYTIME);
+ }
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSSCALE) != 0 &&
+ (props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
+ {
+ props.lReflections = clamp(
+ props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
+ EAXREVERB_MINREFLECTIONS,
+ EAXREVERB_MAXREFLECTIONS);
+ }
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
+ {
+ props.flReflectionsDelay = clamp(
+ props.flReflectionsDelay * scale,
+ EAXREVERB_MINREFLECTIONSDELAY,
+ EAXREVERB_MAXREFLECTIONSDELAY);
+ }
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBSCALE) != 0)
+ {
+ const auto log_scalar = ((props.dwFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
+
+ props.lReverb = clamp(
+ props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
+ EAXREVERB_MINREVERB,
+ EAXREVERB_MAXREVERB);
+ }
+
+ if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBDELAYSCALE) != 0)
+ {
+ props.flReverbDelay = clamp(
+ props.flReverbDelay * scale,
+ EAXREVERB_MINREVERBDELAY,
+ EAXREVERB_MAXREVERBDELAY);
+ }
+ }
+}; // EnvironmentSizeDeferrer2
+
+struct EnvironmentDeferrer3 {
+ void operator()(EAXREVERBPROPERTIES& props, unsigned long ulEnvironment) const
+ {
+ if (ulEnvironment == EAX_ENVIRONMENT_UNDEFINED)
+ {
+ props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
+ return;
+ }
+
+ props = EAXREVERB_PRESETS[ulEnvironment];
+ }
+}; // EnvironmentDeferrer3
+
+struct EnvironmentSizeDeferrer3 {
+ void operator()(EAXREVERBPROPERTIES& props, float flEnvironmentSize) const
+ {
+ if (props.flEnvironmentSize == flEnvironmentSize)
+ {
+ return;
+ }
+
+ const auto scale = flEnvironmentSize / props.flEnvironmentSize;
+ props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
+ props.flEnvironmentSize = flEnvironmentSize;
+
+ if ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0)
+ {
+ props.flDecayTime = clamp(
+ props.flDecayTime * scale,
+ EAXREVERB_MINDECAYTIME,
+ EAXREVERB_MAXDECAYTIME);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0 &&
+ (props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
+ {
+ props.lReflections = clamp(
+ props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
+ EAXREVERB_MINREFLECTIONS,
+ EAXREVERB_MAXREFLECTIONS);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
+ {
+ props.flReflectionsDelay = clamp(
+ props.flReflectionsDelay * scale,
+ EAXREVERB_MINREFLECTIONSDELAY,
+ EAXREVERB_MAXREFLECTIONSDELAY);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0)
+ {
+ const auto log_scalar = ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
+ props.lReverb = clamp(
+ props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
+ EAXREVERB_MINREVERB,
+ EAXREVERB_MAXREVERB);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0)
+ {
+ props.flReverbDelay = clamp(
+ props.flReverbDelay * scale,
+ EAXREVERB_MINREVERBDELAY,
+ EAXREVERB_MAXREVERBDELAY);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0)
+ {
+ props.flEchoTime = clamp(
+ props.flEchoTime * scale,
+ EAXREVERB_MINECHOTIME,
+ EAXREVERB_MAXECHOTIME);
+ }
+
+ if ((props.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0)
+ {
+ props.flModulationTime = clamp(
+ props.flModulationTime * scale,
+ EAXREVERB_MINMODULATIONTIME,
+ EAXREVERB_MAXMODULATIONTIME);
+ }
+ }
+}; // EnvironmentSizeDeferrer3
+
+} // namespace
+
+
+struct EaxReverbCommitter::Exception : public EaxReverbEffectException
+{
+ using EaxReverbEffectException::EaxReverbEffectException;
+};
+
+[[noreturn]] void EaxReverbCommitter::fail(const char* message)
+{
+ throw Exception{message};
+}
+
+void EaxReverbCommitter::translate(const EAX_REVERBPROPERTIES& src, EaxEffectProps& dst) noexcept
+{
+ assert(src.environment <= EAX1REVERB_MAXENVIRONMENT);
+ dst.mType = EaxEffectType::Reverb;
+ dst.mReverb = EAXREVERB_PRESETS[src.environment];
+ dst.mReverb.flDecayTime = src.fDecayTime_sec;
+ dst.mReverb.flDecayHFRatio = src.fDamping;
+ dst.mReverb.lReverb = mini(static_cast<int>(gain_to_level_mb(src.fVolume)), 0);
+}
+
+void EaxReverbCommitter::translate(const EAX20LISTENERPROPERTIES& src, EaxEffectProps& dst) noexcept
+{
+ assert(src.dwEnvironment <= EAX1REVERB_MAXENVIRONMENT);
+ const auto& env = EAXREVERB_PRESETS[src.dwEnvironment];
+ dst.mType = EaxEffectType::Reverb;
+ dst.mReverb.ulEnvironment = src.dwEnvironment;
+ dst.mReverb.flEnvironmentSize = src.flEnvironmentSize;
+ dst.mReverb.flEnvironmentDiffusion = src.flEnvironmentDiffusion;
+ dst.mReverb.lRoom = src.lRoom;
+ dst.mReverb.lRoomHF = src.lRoomHF;
+ dst.mReverb.lRoomLF = env.lRoomLF;
+ dst.mReverb.flDecayTime = src.flDecayTime;
+ dst.mReverb.flDecayHFRatio = src.flDecayHFRatio;
+ dst.mReverb.flDecayLFRatio = env.flDecayLFRatio;
+ dst.mReverb.lReflections = src.lReflections;
+ dst.mReverb.flReflectionsDelay = src.flReflectionsDelay;
+ dst.mReverb.vReflectionsPan = env.vReflectionsPan;
+ dst.mReverb.lReverb = src.lReverb;
+ dst.mReverb.flReverbDelay = src.flReverbDelay;
+ dst.mReverb.vReverbPan = env.vReverbPan;
+ dst.mReverb.flEchoTime = env.flEchoTime;
+ dst.mReverb.flEchoDepth = env.flEchoDepth;
+ dst.mReverb.flModulationTime = env.flModulationTime;
+ dst.mReverb.flModulationDepth = env.flModulationDepth;
+ dst.mReverb.flAirAbsorptionHF = src.flAirAbsorptionHF;
+ dst.mReverb.flHFReference = env.flHFReference;
+ dst.mReverb.flLFReference = env.flLFReference;
+ dst.mReverb.flRoomRolloffFactor = src.flRoomRolloffFactor;
+ dst.mReverb.ulFlags = src.dwFlags;
+}
+
+void EaxReverbCommitter::translate(const EAXREVERBPROPERTIES& src, EaxEffectProps& dst) noexcept
+{
+ dst.mType = EaxEffectType::Reverb;
+ dst.mReverb = src;
+}
+
+bool EaxReverbCommitter::commit(const EAX_REVERBPROPERTIES &props)
+{
+ EaxEffectProps dst{};
+ translate(props, dst);
+ return commit(dst);
+}
+
+bool EaxReverbCommitter::commit(const EAX20LISTENERPROPERTIES &props)
+{
+ EaxEffectProps dst{};
+ translate(props, dst);
+ return commit(dst);
+}
+
+bool EaxReverbCommitter::commit(const EAXREVERBPROPERTIES &props)
+{
+ EaxEffectProps dst{};
+ translate(props, dst);
+ return commit(dst);
+}
+
+bool EaxReverbCommitter::commit(const EaxEffectProps &props)
+{
+ if(props.mType == mEaxProps.mType
+ && memcmp(&props.mReverb, &mEaxProps.mReverb, sizeof(mEaxProps.mReverb)) == 0)
+ return false;
+
+ mEaxProps = props;
+
+ const auto size = props.mReverb.flEnvironmentSize;
+ const auto density = (size * size * size) / 16.0F;
+ mAlProps.Reverb.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY);
+ mAlProps.Reverb.Diffusion = props.mReverb.flEnvironmentDiffusion;
+ mAlProps.Reverb.Gain = level_mb_to_gain(static_cast<float>(props.mReverb.lRoom));
+ mAlProps.Reverb.GainHF = level_mb_to_gain(static_cast<float>(props.mReverb.lRoomHF));
+ mAlProps.Reverb.GainLF = level_mb_to_gain(static_cast<float>(props.mReverb.lRoomLF));
+ mAlProps.Reverb.DecayTime = props.mReverb.flDecayTime;
+ mAlProps.Reverb.DecayHFRatio = props.mReverb.flDecayHFRatio;
+ mAlProps.Reverb.DecayLFRatio = mEaxProps.mReverb.flDecayLFRatio;
+ mAlProps.Reverb.ReflectionsGain = level_mb_to_gain(static_cast<float>(props.mReverb.lReflections));
+ mAlProps.Reverb.ReflectionsDelay = props.mReverb.flReflectionsDelay;
+ mAlProps.Reverb.ReflectionsPan[0] = props.mReverb.vReflectionsPan.x;
+ mAlProps.Reverb.ReflectionsPan[1] = props.mReverb.vReflectionsPan.y;
+ mAlProps.Reverb.ReflectionsPan[2] = props.mReverb.vReflectionsPan.z;
+ mAlProps.Reverb.LateReverbGain = level_mb_to_gain(static_cast<float>(props.mReverb.lReverb));
+ mAlProps.Reverb.LateReverbDelay = props.mReverb.flReverbDelay;
+ mAlProps.Reverb.LateReverbPan[0] = props.mReverb.vReverbPan.x;
+ mAlProps.Reverb.LateReverbPan[1] = props.mReverb.vReverbPan.y;
+ mAlProps.Reverb.LateReverbPan[2] = props.mReverb.vReverbPan.z;
+ mAlProps.Reverb.EchoTime = props.mReverb.flEchoTime;
+ mAlProps.Reverb.EchoDepth = props.mReverb.flEchoDepth;
+ mAlProps.Reverb.ModulationTime = props.mReverb.flModulationTime;
+ mAlProps.Reverb.ModulationDepth = props.mReverb.flModulationDepth;
+ mAlProps.Reverb.AirAbsorptionGainHF = level_mb_to_gain(props.mReverb.flAirAbsorptionHF);
+ mAlProps.Reverb.HFReference = props.mReverb.flHFReference;
+ mAlProps.Reverb.LFReference = props.mReverb.flLFReference;
+ mAlProps.Reverb.RoomRolloffFactor = props.mReverb.flRoomRolloffFactor;
+ mAlProps.Reverb.DecayHFLimit = ((props.mReverb.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
+ return true;
+}
+
+void EaxReverbCommitter::SetDefaults(EAX_REVERBPROPERTIES &props)
+{
+ props = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
+}
+
+void EaxReverbCommitter::SetDefaults(EAX20LISTENERPROPERTIES &props)
+{
+ props = EAX2REVERB_PRESETS[EAX2_ENVIRONMENT_GENERIC];
+ props.lRoom = -10'000L;
+}
+
+void EaxReverbCommitter::SetDefaults(EAXREVERBPROPERTIES &props)
+{
+ props = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
+}
+
+void EaxReverbCommitter::SetDefaults(EaxEffectProps &props)
+{
+ props.mType = EaxEffectType::Reverb;
+ SetDefaults(props.mReverb);
+}
+
+
+void EaxReverbCommitter::Get(const EaxCall &call, const EAX_REVERBPROPERTIES &props)
+{
+ switch(call.get_property_id())
+ {
+ case DSPROPERTY_EAX_ALL: call.set_value<Exception>(props); break;
+ case DSPROPERTY_EAX_ENVIRONMENT: call.set_value<Exception>(props.environment); break;
+ case DSPROPERTY_EAX_VOLUME: call.set_value<Exception>(props.fVolume); break;
+ case DSPROPERTY_EAX_DECAYTIME: call.set_value<Exception>(props.fDecayTime_sec); break;
+ case DSPROPERTY_EAX_DAMPING: call.set_value<Exception>(props.fDamping); break;
+ default: fail_unknown_property_id();
+ }
+}
+
+void EaxReverbCommitter::Get(const EaxCall &call, const EAX20LISTENERPROPERTIES &props)
+{
+ switch(call.get_property_id())
+ {
+ case DSPROPERTY_EAX20LISTENER_NONE: break;
+ case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: call.set_value<Exception>(props); break;
+ case DSPROPERTY_EAX20LISTENER_ROOM: call.set_value<Exception>(props.lRoom); break;
+ case DSPROPERTY_EAX20LISTENER_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
+ case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
+ case DSPROPERTY_EAX20LISTENER_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
+ case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
+ case DSPROPERTY_EAX20LISTENER_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
+ case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: call.set_value<Exception>(props.flReflectionsDelay); break;
+ case DSPROPERTY_EAX20LISTENER_REVERB: call.set_value<Exception>(props.lReverb); break;
+ case DSPROPERTY_EAX20LISTENER_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: call.set_value<Exception>(props.dwEnvironment); break;
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
+ case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
+ case DSPROPERTY_EAX20LISTENER_FLAGS: call.set_value<Exception>(props.dwFlags); break;
+ default: fail_unknown_property_id();
+ }
+}
+
+void EaxReverbCommitter::Get(const EaxCall &call, const EAXREVERBPROPERTIES &props)
+{
+ switch(call.get_property_id())
+ {
+ case EAXREVERB_NONE: break;
+ case EAXREVERB_ALLPARAMETERS: call.set_value<Exception>(props); break;
+ case EAXREVERB_ENVIRONMENT: call.set_value<Exception>(props.ulEnvironment); break;
+ case EAXREVERB_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
+ case EAXREVERB_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
+ case EAXREVERB_ROOM: call.set_value<Exception>(props.lRoom); break;
+ case EAXREVERB_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
+ case EAXREVERB_ROOMLF: call.set_value<Exception>(props.lRoomLF); break;
+ case EAXREVERB_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
+ case EAXREVERB_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
+ case EAXREVERB_DECAYLFRATIO: call.set_value<Exception>(props.flDecayLFRatio); break;
+ case EAXREVERB_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
+ case EAXREVERB_REFLECTIONSDELAY: call.set_value<Exception>(props.flReflectionsDelay); break;
+ case EAXREVERB_REFLECTIONSPAN: call.set_value<Exception>(props.vReflectionsPan); break;
+ case EAXREVERB_REVERB: call.set_value<Exception>(props.lReverb); break;
+ case EAXREVERB_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
+ case EAXREVERB_REVERBPAN: call.set_value<Exception>(props.vReverbPan); break;
+ case EAXREVERB_ECHOTIME: call.set_value<Exception>(props.flEchoTime); break;
+ case EAXREVERB_ECHODEPTH: call.set_value<Exception>(props.flEchoDepth); break;
+ case EAXREVERB_MODULATIONTIME: call.set_value<Exception>(props.flModulationTime); break;
+ case EAXREVERB_MODULATIONDEPTH: call.set_value<Exception>(props.flModulationDepth); break;
+ case EAXREVERB_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
+ case EAXREVERB_HFREFERENCE: call.set_value<Exception>(props.flHFReference); break;
+ case EAXREVERB_LFREFERENCE: call.set_value<Exception>(props.flLFReference); break;
+ case EAXREVERB_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
+ case EAXREVERB_FLAGS: call.set_value<Exception>(props.ulFlags); break;
+ default: fail_unknown_property_id();
+ }
+}
+
+void EaxReverbCommitter::Get(const EaxCall &call, const EaxEffectProps &props)
+{
+ Get(call, props.mReverb);
+}
+
+
+void EaxReverbCommitter::Set(const EaxCall &call, EAX_REVERBPROPERTIES &props)
+{
+ switch(call.get_property_id())
+ {
+ case DSPROPERTY_EAX_ALL: defer<AllValidator1>(call, props); break;
+ case DSPROPERTY_EAX_ENVIRONMENT: defer<EnvironmentValidator1>(call, props.environment); break;
+ case DSPROPERTY_EAX_VOLUME: defer<VolumeValidator>(call, props.fVolume); break;
+ case DSPROPERTY_EAX_DECAYTIME: defer<DecayTimeValidator>(call, props.fDecayTime_sec); break;
+ case DSPROPERTY_EAX_DAMPING: defer<DampingValidator>(call, props.fDamping); break;
+ default: fail_unknown_property_id();
+ }
+}
+
+void EaxReverbCommitter::Set(const EaxCall &call, EAX20LISTENERPROPERTIES &props)
+{
+ switch(call.get_property_id())
+ {
+ case DSPROPERTY_EAX20LISTENER_NONE:
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS:
+ defer<AllValidator2>(call, props);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ROOM:
+ defer<RoomValidator>(call, props.lRoom);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ROOMHF:
+ defer<RoomHFValidator>(call, props.lRoomHF);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR:
+ defer<RoomRolloffFactorValidator>(call, props.flRoomRolloffFactor);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_DECAYTIME:
+ defer<DecayTimeValidator>(call, props.flDecayTime);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO:
+ defer<DecayHFRatioValidator>(call, props.flDecayHFRatio);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_REFLECTIONS:
+ defer<ReflectionsValidator>(call, props.lReflections);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY:
+ defer<ReflectionsDelayValidator>(call, props.flReverbDelay);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_REVERB:
+ defer<ReverbValidator>(call, props.lReverb);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_REVERBDELAY:
+ defer<ReverbDelayValidator>(call, props.flReverbDelay);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENT:
+ defer<EnvironmentValidator1, EnvironmentDeferrer2>(call, props, props.dwEnvironment);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE:
+ defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer2>(call, props, props.flEnvironmentSize);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION:
+ defer<EnvironmentDiffusionValidator>(call, props.flEnvironmentDiffusion);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF:
+ defer<AirAbsorptionHFValidator>(call, props.flAirAbsorptionHF);
+ break;
+
+ case DSPROPERTY_EAX20LISTENER_FLAGS:
+ defer<FlagsValidator2>(call, props.dwFlags);
+ break;
+
+ default:
+ fail_unknown_property_id();
+ }
+}
+
+void EaxReverbCommitter::Set(const EaxCall &call, EAXREVERBPROPERTIES &props)
+{
+ switch(call.get_property_id())
+ {
+ case EAXREVERB_NONE:
+ break;
+
+ case EAXREVERB_ALLPARAMETERS:
+ defer<AllValidator3>(call, props);
+ break;
+
+ case EAXREVERB_ENVIRONMENT:
+ defer<EnvironmentValidator3, EnvironmentDeferrer3>(call, props, props.ulEnvironment);
+ break;
+
+ case EAXREVERB_ENVIRONMENTSIZE:
+ defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer3>(call, props, props.flEnvironmentSize);
+ break;
+
+ case EAXREVERB_ENVIRONMENTDIFFUSION:
+ defer3<EnvironmentDiffusionValidator>(call, props, props.flEnvironmentDiffusion);
+ break;
+
+ case EAXREVERB_ROOM:
+ defer3<RoomValidator>(call, props, props.lRoom);
+ break;
+
+ case EAXREVERB_ROOMHF:
+ defer3<RoomHFValidator>(call, props, props.lRoomHF);
+ break;
+
+ case EAXREVERB_ROOMLF:
+ defer3<RoomLFValidator>(call, props, props.lRoomLF);
+ break;
+
+ case EAXREVERB_DECAYTIME:
+ defer3<DecayTimeValidator>(call, props, props.flDecayTime);
+ break;
+
+ case EAXREVERB_DECAYHFRATIO:
+ defer3<DecayHFRatioValidator>(call, props, props.flDecayHFRatio);
+ break;
+
+ case EAXREVERB_DECAYLFRATIO:
+ defer3<DecayLFRatioValidator>(call, props, props.flDecayLFRatio);
+ break;
+
+ case EAXREVERB_REFLECTIONS:
+ defer3<ReflectionsValidator>(call, props, props.lReflections);
+ break;
+
+ case EAXREVERB_REFLECTIONSDELAY:
+ defer3<ReflectionsDelayValidator>(call, props, props.flReflectionsDelay);
+ break;
+
+ case EAXREVERB_REFLECTIONSPAN:
+ defer3<VectorValidator>(call, props, props.vReflectionsPan);
+ break;
+
+ case EAXREVERB_REVERB:
+ defer3<ReverbValidator>(call, props, props.lReverb);
+ break;
+
+ case EAXREVERB_REVERBDELAY:
+ defer3<ReverbDelayValidator>(call, props, props.flReverbDelay);
+ break;
+
+ case EAXREVERB_REVERBPAN:
+ defer3<VectorValidator>(call, props, props.vReverbPan);
+ break;
+
+ case EAXREVERB_ECHOTIME:
+ defer3<EchoTimeValidator>(call, props, props.flEchoTime);
+ break;
+
+ case EAXREVERB_ECHODEPTH:
+ defer3<EchoDepthValidator>(call, props, props.flEchoDepth);
+ break;
+
+ case EAXREVERB_MODULATIONTIME:
+ defer3<ModulationTimeValidator>(call, props, props.flModulationTime);
+ break;
+
+ case EAXREVERB_MODULATIONDEPTH:
+ defer3<ModulationDepthValidator>(call, props, props.flModulationDepth);
+ break;
+
+ case EAXREVERB_AIRABSORPTIONHF:
+ defer3<AirAbsorptionHFValidator>(call, props, props.flAirAbsorptionHF);
+ break;
+
+ case EAXREVERB_HFREFERENCE:
+ defer3<HFReferenceValidator>(call, props, props.flHFReference);
+ break;
+
+ case EAXREVERB_LFREFERENCE:
+ defer3<LFReferenceValidator>(call, props, props.flLFReference);
+ break;
+
+ case EAXREVERB_ROOMROLLOFFFACTOR:
+ defer3<RoomRolloffFactorValidator>(call, props, props.flRoomRolloffFactor);
+ break;
+
+ case EAXREVERB_FLAGS:
+ defer3<FlagsValidator3>(call, props, props.ulFlags);
+ break;
+
+ default:
+ fail_unknown_property_id();
+ }
+}
+
+void EaxReverbCommitter::Set(const EaxCall &call, EaxEffectProps &props)
+{
+ Set(call, props.mReverb);
+}
+
+#endif // ALSOFT_EAX