diff options
Diffstat (limited to 'al/effects/reverb.cpp')
-rw-r--r-- | al/effects/reverb.cpp | 834 |
1 files changed, 301 insertions, 533 deletions
diff --git a/al/effects/reverb.cpp b/al/effects/reverb.cpp index b037443f..f0df51b2 100644 --- a/al/effects/reverb.cpp +++ b/al/effects/reverb.cpp @@ -20,14 +20,80 @@ namespace { -void Reverb_setParami(EffectProps *props, ALenum param, int val) +EffectProps genDefaultProps() noexcept +{ + ReverbProps props{}; + props.Density = AL_EAXREVERB_DEFAULT_DENSITY; + props.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; + props.Gain = AL_EAXREVERB_DEFAULT_GAIN; + props.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; + props.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; + props.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; + props.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; + props.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; + props.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; + props.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; + props.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; + props.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; + props.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; + props.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; + props.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; + props.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; + props.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; + props.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; + props.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + +EffectProps genDefaultStdProps() noexcept +{ + ReverbProps props{}; + props.Density = AL_REVERB_DEFAULT_DENSITY; + props.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; + props.Gain = AL_REVERB_DEFAULT_GAIN; + props.GainHF = AL_REVERB_DEFAULT_GAINHF; + props.GainLF = 1.0f; + props.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; + props.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; + props.DecayLFRatio = 1.0f; + props.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; + props.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; + props.ReflectionsPan = {0.0f, 0.0f, 0.0f}; + props.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; + props.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; + props.LateReverbPan = {0.0f, 0.0f, 0.0f}; + props.EchoTime = 0.25f; + props.EchoDepth = 0.0f; + props.ModulationTime = 0.25f; + props.ModulationDepth = 0.0f; + props.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.HFReference = 5000.0f; + props.LFReference = 250.0f; + props.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + +} // namespace + +const EffectProps ReverbEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(ReverbProps &props, ALenum param, int val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"}; - props->Reverb.DecayHFLimit = val != AL_FALSE; + props.DecayHFLimit = val != AL_FALSE; break; default: @@ -35,167 +101,167 @@ void Reverb_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Reverb_setParami(props, param, vals[0]); } -void Reverb_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamiv(ReverbProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } +void EffectHandler::SetParamf(ReverbProps &props, ALenum param, float val) { switch(param) { case AL_EAXREVERB_DENSITY: if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"}; - props->Reverb.Density = val; + props.Density = val; break; case AL_EAXREVERB_DIFFUSION: if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"}; - props->Reverb.Diffusion = val; + props.Diffusion = val; break; case AL_EAXREVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"}; - props->Reverb.Gain = val; + props.Gain = val; break; case AL_EAXREVERB_GAINHF: if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"}; - props->Reverb.GainHF = val; + props.GainHF = val; break; case AL_EAXREVERB_GAINLF: if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"}; - props->Reverb.GainLF = val; + props.GainLF = val; break; case AL_EAXREVERB_DECAY_TIME: if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"}; - props->Reverb.DecayTime = val; + props.DecayTime = val; break; case AL_EAXREVERB_DECAY_HFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"}; - props->Reverb.DecayHFRatio = val; + props.DecayHFRatio = val; break; case AL_EAXREVERB_DECAY_LFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"}; - props->Reverb.DecayLFRatio = val; + props.DecayLFRatio = val; break; case AL_EAXREVERB_REFLECTIONS_GAIN: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"}; - props->Reverb.ReflectionsGain = val; + props.ReflectionsGain = val; break; case AL_EAXREVERB_REFLECTIONS_DELAY: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"}; - props->Reverb.ReflectionsDelay = val; + props.ReflectionsDelay = val; break; case AL_EAXREVERB_LATE_REVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"}; - props->Reverb.LateReverbGain = val; + props.LateReverbGain = val; break; case AL_EAXREVERB_LATE_REVERB_DELAY: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"}; - props->Reverb.LateReverbDelay = val; + props.LateReverbDelay = val; break; case AL_EAXREVERB_ECHO_TIME: if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"}; - props->Reverb.EchoTime = val; + props.EchoTime = val; break; case AL_EAXREVERB_ECHO_DEPTH: if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"}; - props->Reverb.EchoDepth = val; + props.EchoDepth = val; break; case AL_EAXREVERB_MODULATION_TIME: if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"}; - props->Reverb.ModulationTime = val; + props.ModulationTime = val; break; case AL_EAXREVERB_MODULATION_DEPTH: if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"}; - props->Reverb.ModulationDepth = val; + props.ModulationDepth = val; break; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"}; - props->Reverb.AirAbsorptionGainHF = val; + props.AirAbsorptionGainHF = val; break; case AL_EAXREVERB_HFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"}; - props->Reverb.HFReference = val; + props.HFReference = val; break; case AL_EAXREVERB_LFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"}; - props->Reverb.LFReference = val; + props.LFReference = val; break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"}; - props->Reverb.RoomRolloffFactor = val; + props.RoomRolloffFactor = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals) +void EffectHandler::SetParamfv(ReverbProps &props, ALenum param, const float *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"}; - props->Reverb.ReflectionsPan[0] = vals[0]; - props->Reverb.ReflectionsPan[1] = vals[1]; - props->Reverb.ReflectionsPan[2] = vals[2]; + props.ReflectionsPan[0] = vals[0]; + props.ReflectionsPan[1] = vals[1]; + props.ReflectionsPan[2] = vals[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"}; - props->Reverb.LateReverbPan[0] = vals[0]; - props->Reverb.LateReverbPan[1] = vals[1]; - props->Reverb.LateReverbPan[2] = vals[2]; + props.LateReverbPan[0] = vals[0]; + props.LateReverbPan[1] = vals[1]; + props.LateReverbPan[2] = vals[2]; break; default: - Reverb_setParamf(props, param, vals[0]); + SetParamf(props, param, vals[0]); break; } } -void Reverb_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const ReverbProps &props, ALenum param, int *val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: - *val = props->Reverb.DecayHFLimit; + *val = props.DecayHFLimit; break; default: @@ -203,365 +269,214 @@ void Reverb_getParami(const EffectProps *props, ALenum param, int *val) param}; } } -void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Reverb_getParami(props, param, vals); } -void Reverb_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamiv(const ReverbProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const ReverbProps &props, ALenum param, float *val) { switch(param) { - case AL_EAXREVERB_DENSITY: - *val = props->Reverb.Density; - break; - - case AL_EAXREVERB_DIFFUSION: - *val = props->Reverb.Diffusion; - break; - - case AL_EAXREVERB_GAIN: - *val = props->Reverb.Gain; - break; - - case AL_EAXREVERB_GAINHF: - *val = props->Reverb.GainHF; - break; - - case AL_EAXREVERB_GAINLF: - *val = props->Reverb.GainLF; - break; - - case AL_EAXREVERB_DECAY_TIME: - *val = props->Reverb.DecayTime; - break; - - case AL_EAXREVERB_DECAY_HFRATIO: - *val = props->Reverb.DecayHFRatio; - break; - - case AL_EAXREVERB_DECAY_LFRATIO: - *val = props->Reverb.DecayLFRatio; - break; - - case AL_EAXREVERB_REFLECTIONS_GAIN: - *val = props->Reverb.ReflectionsGain; - break; - - case AL_EAXREVERB_REFLECTIONS_DELAY: - *val = props->Reverb.ReflectionsDelay; - break; - - case AL_EAXREVERB_LATE_REVERB_GAIN: - *val = props->Reverb.LateReverbGain; - break; - - case AL_EAXREVERB_LATE_REVERB_DELAY: - *val = props->Reverb.LateReverbDelay; - break; - - case AL_EAXREVERB_ECHO_TIME: - *val = props->Reverb.EchoTime; - break; - - case AL_EAXREVERB_ECHO_DEPTH: - *val = props->Reverb.EchoDepth; - break; - - case AL_EAXREVERB_MODULATION_TIME: - *val = props->Reverb.ModulationTime; - break; - - case AL_EAXREVERB_MODULATION_DEPTH: - *val = props->Reverb.ModulationDepth; - break; - - case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: - *val = props->Reverb.AirAbsorptionGainHF; - break; - - case AL_EAXREVERB_HFREFERENCE: - *val = props->Reverb.HFReference; - break; - - case AL_EAXREVERB_LFREFERENCE: - *val = props->Reverb.LFReference; - break; - - case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: - *val = props->Reverb.RoomRolloffFactor; - break; + case AL_EAXREVERB_DENSITY: *val = props.Density; break; + case AL_EAXREVERB_DIFFUSION: *val = props.Diffusion; break; + case AL_EAXREVERB_GAIN: *val = props.Gain; break; + case AL_EAXREVERB_GAINHF: *val = props.GainHF; break; + case AL_EAXREVERB_GAINLF: *val = props.GainLF; break; + case AL_EAXREVERB_DECAY_TIME: *val = props.DecayTime; break; + case AL_EAXREVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; break; + case AL_EAXREVERB_DECAY_LFRATIO: *val = props.DecayLFRatio; break; + case AL_EAXREVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; break; + case AL_EAXREVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; break; + case AL_EAXREVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; break; + case AL_EAXREVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; break; + case AL_EAXREVERB_ECHO_TIME: *val = props.EchoTime; break; + case AL_EAXREVERB_ECHO_DEPTH: *val = props.EchoDepth; break; + case AL_EAXREVERB_MODULATION_TIME: *val = props.ModulationTime; break; + case AL_EAXREVERB_MODULATION_DEPTH: *val = props.ModulationDepth; break; + case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; break; + case AL_EAXREVERB_HFREFERENCE: *val = props.HFReference; break; + case AL_EAXREVERB_LFREFERENCE: *val = props.LFReference; break; + case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals) +void EffectHandler::GetParamfv(const ReverbProps &props, ALenum param, float *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: - vals[0] = props->Reverb.ReflectionsPan[0]; - vals[1] = props->Reverb.ReflectionsPan[1]; - vals[2] = props->Reverb.ReflectionsPan[2]; + vals[0] = props.ReflectionsPan[0]; + vals[1] = props.ReflectionsPan[1]; + vals[2] = props.ReflectionsPan[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: - vals[0] = props->Reverb.LateReverbPan[0]; - vals[1] = props->Reverb.LateReverbPan[1]; - vals[2] = props->Reverb.LateReverbPan[2]; + vals[0] = props.LateReverbPan[0]; + vals[1] = props.LateReverbPan[1]; + vals[2] = props.LateReverbPan[2]; break; default: - Reverb_getParamf(props, param, vals); + GetParamf(props, param, vals); break; } } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; - props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; - props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; - props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; - props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; - props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; - props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; - props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; - props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; - props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; - props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; - props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; - props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; - props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; - props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; - props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; - props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; - props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; - props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; - props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; - props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; - return props; -} +const EffectProps StdReverbEffectProps{genDefaultStdProps()}; -void StdReverb_setParami(EffectProps *props, ALenum param, int val) +void EffectHandler::StdReverbSetParami(ReverbProps &props, ALenum param, int val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT)) - throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"}; - props->Reverb.DecayHFLimit = val != AL_FALSE; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"}; + props.DecayHFLimit = val != AL_FALSE; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; } } -void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ StdReverb_setParami(props, param, vals[0]); } -void StdReverb_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::StdReverbSetParamiv(ReverbProps &props, ALenum param, const int *vals) +{ StdReverbSetParami(props, param, vals[0]); } +void EffectHandler::StdReverbSetParamf(ReverbProps &props, ALenum param, float val) { switch(param) { case AL_REVERB_DENSITY: if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY)) - throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"}; - props->Reverb.Density = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"}; + props.Density = val; break; case AL_REVERB_DIFFUSION: if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION)) - throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"}; - props->Reverb.Diffusion = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"}; + props.Diffusion = val; break; case AL_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN)) - throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"}; - props->Reverb.Gain = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"}; + props.Gain = val; break; case AL_REVERB_GAINHF: if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF)) - throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"}; - props->Reverb.GainHF = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"}; + props.GainHF = val; break; case AL_REVERB_DECAY_TIME: if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME)) - throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"}; - props->Reverb.DecayTime = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"}; + props.DecayTime = val; break; case AL_REVERB_DECAY_HFRATIO: if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO)) - throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"}; - props->Reverb.DecayHFRatio = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"}; + props.DecayHFRatio = val; break; case AL_REVERB_REFLECTIONS_GAIN: if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN)) - throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"}; - props->Reverb.ReflectionsGain = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"}; + props.ReflectionsGain = val; break; case AL_REVERB_REFLECTIONS_DELAY: if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY)) - throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"}; - props->Reverb.ReflectionsDelay = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"}; + props.ReflectionsDelay = val; break; case AL_REVERB_LATE_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN)) - throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"}; - props->Reverb.LateReverbGain = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"}; + props.LateReverbGain = val; break; case AL_REVERB_LATE_REVERB_DELAY: if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY)) - throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"}; - props->Reverb.LateReverbDelay = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"}; + props.LateReverbDelay = val; break; case AL_REVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)) - throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"}; - props->Reverb.AirAbsorptionGainHF = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"}; + props.AirAbsorptionGainHF = val; break; case AL_REVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)) - throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"}; - props->Reverb.RoomRolloffFactor = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"}; + props.RoomRolloffFactor = val; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; + } +} +void EffectHandler::StdReverbSetParamfv(ReverbProps &props, ALenum param, const float *vals) +{ + switch(param) + { + default: + StdReverbSetParamf(props, param, vals[0]); + break; } } -void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ StdReverb_setParamf(props, param, vals[0]); } -void StdReverb_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::StdReverbGetParami(const ReverbProps &props, ALenum param, int *val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: - *val = props->Reverb.DecayHFLimit; + *val = props.DecayHFLimit; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; } } -void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ StdReverb_getParami(props, param, vals); } -void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::StdReverbGetParamiv(const ReverbProps &props, ALenum param, int *vals) +{ StdReverbGetParami(props, param, vals); } +void EffectHandler::StdReverbGetParamf(const ReverbProps &props, ALenum param, float *val) { switch(param) { - case AL_REVERB_DENSITY: - *val = props->Reverb.Density; - break; - - case AL_REVERB_DIFFUSION: - *val = props->Reverb.Diffusion; - break; - - case AL_REVERB_GAIN: - *val = props->Reverb.Gain; - break; - - case AL_REVERB_GAINHF: - *val = props->Reverb.GainHF; - break; - - case AL_REVERB_DECAY_TIME: - *val = props->Reverb.DecayTime; - break; - - case AL_REVERB_DECAY_HFRATIO: - *val = props->Reverb.DecayHFRatio; - break; - - case AL_REVERB_REFLECTIONS_GAIN: - *val = props->Reverb.ReflectionsGain; - break; - - case AL_REVERB_REFLECTIONS_DELAY: - *val = props->Reverb.ReflectionsDelay; - break; - - case AL_REVERB_LATE_REVERB_GAIN: - *val = props->Reverb.LateReverbGain; - break; - - case AL_REVERB_LATE_REVERB_DELAY: - *val = props->Reverb.LateReverbDelay; - break; - - case AL_REVERB_AIR_ABSORPTION_GAINHF: - *val = props->Reverb.AirAbsorptionGainHF; - break; - - case AL_REVERB_ROOM_ROLLOFF_FACTOR: - *val = props->Reverb.RoomRolloffFactor; - break; + case AL_REVERB_DENSITY: *val = props.Density; break; + case AL_REVERB_DIFFUSION: *val = props.Diffusion; break; + case AL_REVERB_GAIN: *val = props.Gain; break; + case AL_REVERB_GAINHF: *val = props.GainHF; break; + case AL_REVERB_DECAY_TIME: *val = props.DecayTime; break; + case AL_REVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; break; + case AL_REVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; break; + case AL_REVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; break; + case AL_REVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; break; + case AL_REVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; break; + case AL_REVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; break; + case AL_REVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ StdReverb_getParamf(props, param, vals); } - -EffectProps genDefaultStdProps() noexcept +void EffectHandler::StdReverbGetParamfv(const ReverbProps &props, ALenum param, float *vals) { - EffectProps props{}; - props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY; - props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; - props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN; - props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF; - props.Reverb.GainLF = 1.0f; - props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; - props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; - props.Reverb.DecayLFRatio = 1.0f; - props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; - props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; - props.Reverb.ReflectionsPan[0] = 0.0f; - props.Reverb.ReflectionsPan[1] = 0.0f; - props.Reverb.ReflectionsPan[2] = 0.0f; - props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; - props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; - props.Reverb.LateReverbPan[0] = 0.0f; - props.Reverb.LateReverbPan[1] = 0.0f; - props.Reverb.LateReverbPan[2] = 0.0f; - props.Reverb.EchoTime = 0.25f; - props.Reverb.EchoDepth = 0.0f; - props.Reverb.ModulationTime = 0.25f; - props.Reverb.ModulationDepth = 0.0f; - props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; - props.Reverb.HFReference = 5000.0f; - props.Reverb.LFReference = 250.0f; - props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; - props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; - return props; + switch(param) + { + default: + StdReverbGetParamf(props, param, vals); + break; + } } -} // namespace - -DEFINE_ALEFFECT_VTABLE(Reverb); - -const EffectProps ReverbEffectProps{genDefaultProps()}; - -DEFINE_ALEFFECT_VTABLE(StdReverb); - -const EffectProps StdReverbEffectProps{genDefaultStdProps()}; #ifdef ALSOFT_EAX namespace { @@ -1086,98 +1001,87 @@ struct EaxReverbCommitter::Exception : public EaxReverbEffectException throw Exception{message}; } -void EaxReverbCommitter::translate(const EAX_REVERBPROPERTIES& src, EaxEffectProps& dst) noexcept +void EaxReverbCommitter::translate(const EAX_REVERBPROPERTIES& src, EAXREVERBPROPERTIES& dst) noexcept { assert(src.environment <= EAX1REVERB_MAXENVIRONMENT); - auto&& eaxprops = dst.emplace<EAXREVERBPROPERTIES>(EAXREVERB_PRESETS[src.environment]); - eaxprops.flDecayTime = src.fDecayTime_sec; - eaxprops.flDecayHFRatio = src.fDamping; - eaxprops.lReverb = mini(static_cast<int>(gain_to_level_mb(src.fVolume)), 0); + dst = EAXREVERB_PRESETS[src.environment]; + dst.flDecayTime = src.fDecayTime_sec; + dst.flDecayHFRatio = src.fDamping; + dst.lReverb = mini(static_cast<int>(gain_to_level_mb(src.fVolume)), 0); } -void EaxReverbCommitter::translate(const EAX20LISTENERPROPERTIES& src, EaxEffectProps& dst) noexcept +void EaxReverbCommitter::translate(const EAX20LISTENERPROPERTIES& src, EAXREVERBPROPERTIES& dst) noexcept { assert(src.dwEnvironment <= EAX1REVERB_MAXENVIRONMENT); - auto&& eaxprops = dst.emplace<EAXREVERBPROPERTIES>(EAXREVERB_PRESETS[src.dwEnvironment]); - eaxprops.ulEnvironment = src.dwEnvironment; - eaxprops.flEnvironmentSize = src.flEnvironmentSize; - eaxprops.flEnvironmentDiffusion = src.flEnvironmentDiffusion; - eaxprops.lRoom = src.lRoom; - eaxprops.lRoomHF = src.lRoomHF; - eaxprops.flDecayTime = src.flDecayTime; - eaxprops.flDecayHFRatio = src.flDecayHFRatio; - eaxprops.lReflections = src.lReflections; - eaxprops.flReflectionsDelay = src.flReflectionsDelay; - eaxprops.lReverb = src.lReverb; - eaxprops.flReverbDelay = src.flReverbDelay; - eaxprops.flAirAbsorptionHF = src.flAirAbsorptionHF; - eaxprops.flRoomRolloffFactor = src.flRoomRolloffFactor; - eaxprops.ulFlags = src.dwFlags; -} - -void EaxReverbCommitter::translate(const EAXREVERBPROPERTIES& src, EaxEffectProps& dst) noexcept -{ - dst = src; + dst = EAXREVERB_PRESETS[src.dwEnvironment]; + dst.ulEnvironment = src.dwEnvironment; + dst.flEnvironmentSize = src.flEnvironmentSize; + dst.flEnvironmentDiffusion = src.flEnvironmentDiffusion; + dst.lRoom = src.lRoom; + dst.lRoomHF = src.lRoomHF; + dst.flDecayTime = src.flDecayTime; + dst.flDecayHFRatio = src.flDecayHFRatio; + dst.lReflections = src.lReflections; + dst.flReflectionsDelay = src.flReflectionsDelay; + dst.lReverb = src.lReverb; + dst.flReverbDelay = src.flReverbDelay; + dst.flAirAbsorptionHF = src.flAirAbsorptionHF; + dst.flRoomRolloffFactor = src.flRoomRolloffFactor; + dst.ulFlags = src.dwFlags; } bool EaxReverbCommitter::commit(const EAX_REVERBPROPERTIES &props) { - EaxEffectProps dst{}; + EAXREVERBPROPERTIES dst{}; translate(props, dst); return commit(dst); } bool EaxReverbCommitter::commit(const EAX20LISTENERPROPERTIES &props) { - EaxEffectProps dst{}; + EAXREVERBPROPERTIES dst{}; translate(props, dst); return commit(dst); } bool EaxReverbCommitter::commit(const EAXREVERBPROPERTIES &props) { - EaxEffectProps dst{}; - translate(props, dst); - return commit(dst); -} - -bool EaxReverbCommitter::commit(const EaxEffectProps &props) -{ - if(props == mEaxProps) + if(auto *cur = std::get_if<EAXREVERBPROPERTIES>(&mEaxProps); cur && *cur == props) return false; mEaxProps = props; - auto &eaxprops = std::get<EAXREVERBPROPERTIES>(props); - const auto size = eaxprops.flEnvironmentSize; - const auto density = (size * size * size) / 16.0F; - mAlProps.Reverb.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY); - mAlProps.Reverb.Diffusion = eaxprops.flEnvironmentDiffusion; - mAlProps.Reverb.Gain = level_mb_to_gain(static_cast<float>(eaxprops.lRoom)); - mAlProps.Reverb.GainHF = level_mb_to_gain(static_cast<float>(eaxprops.lRoomHF)); - mAlProps.Reverb.GainLF = level_mb_to_gain(static_cast<float>(eaxprops.lRoomLF)); - mAlProps.Reverb.DecayTime = eaxprops.flDecayTime; - mAlProps.Reverb.DecayHFRatio = eaxprops.flDecayHFRatio; - mAlProps.Reverb.DecayLFRatio = eaxprops.flDecayLFRatio; - mAlProps.Reverb.ReflectionsGain = level_mb_to_gain(static_cast<float>(eaxprops.lReflections)); - mAlProps.Reverb.ReflectionsDelay = eaxprops.flReflectionsDelay; - mAlProps.Reverb.ReflectionsPan[0] = eaxprops.vReflectionsPan.x; - mAlProps.Reverb.ReflectionsPan[1] = eaxprops.vReflectionsPan.y; - mAlProps.Reverb.ReflectionsPan[2] = eaxprops.vReflectionsPan.z; - mAlProps.Reverb.LateReverbGain = level_mb_to_gain(static_cast<float>(eaxprops.lReverb)); - mAlProps.Reverb.LateReverbDelay = eaxprops.flReverbDelay; - mAlProps.Reverb.LateReverbPan[0] = eaxprops.vReverbPan.x; - mAlProps.Reverb.LateReverbPan[1] = eaxprops.vReverbPan.y; - mAlProps.Reverb.LateReverbPan[2] = eaxprops.vReverbPan.z; - mAlProps.Reverb.EchoTime = eaxprops.flEchoTime; - mAlProps.Reverb.EchoDepth = eaxprops.flEchoDepth; - mAlProps.Reverb.ModulationTime = eaxprops.flModulationTime; - mAlProps.Reverb.ModulationDepth = eaxprops.flModulationDepth; - mAlProps.Reverb.AirAbsorptionGainHF = level_mb_to_gain(eaxprops.flAirAbsorptionHF); - mAlProps.Reverb.HFReference = eaxprops.flHFReference; - mAlProps.Reverb.LFReference = eaxprops.flLFReference; - mAlProps.Reverb.RoomRolloffFactor = eaxprops.flRoomRolloffFactor; - mAlProps.Reverb.DecayHFLimit = ((eaxprops.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0); + const auto size = props.flEnvironmentSize; + const auto density = (size * size * size) / 16.0f; + mAlProps = [&]{ + ReverbProps ret{}; + ret.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY); + ret.Diffusion = props.flEnvironmentDiffusion; + ret.Gain = level_mb_to_gain(static_cast<float>(props.lRoom)); + ret.GainHF = level_mb_to_gain(static_cast<float>(props.lRoomHF)); + ret.GainLF = level_mb_to_gain(static_cast<float>(props.lRoomLF)); + ret.DecayTime = props.flDecayTime; + ret.DecayHFRatio = props.flDecayHFRatio; + ret.DecayLFRatio = props.flDecayLFRatio; + ret.ReflectionsGain = level_mb_to_gain(static_cast<float>(props.lReflections)); + ret.ReflectionsDelay = props.flReflectionsDelay; + ret.ReflectionsPan = {props.vReflectionsPan.x, props.vReflectionsPan.y, + props.vReflectionsPan.z}; + ret.LateReverbGain = level_mb_to_gain(static_cast<float>(props.lReverb)); + ret.LateReverbDelay = props.flReverbDelay; + ret.LateReverbPan = {props.vReverbPan.x, props.vReverbPan.y, props.vReverbPan.z}; + ret.EchoTime = props.flEchoTime; + ret.EchoDepth = props.flEchoDepth; + ret.ModulationTime = props.flModulationTime; + ret.ModulationDepth = props.flModulationDepth; + ret.AirAbsorptionGainHF = level_mb_to_gain(props.flAirAbsorptionHF); + ret.HFReference = props.flHFReference; + ret.LFReference = props.flLFReference; + ret.RoomRolloffFactor = props.flRoomRolloffFactor; + ret.DecayHFLimit = ((props.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0); + return ret; + }(); + return true; } @@ -1274,11 +1178,6 @@ void EaxReverbCommitter::Get(const EaxCall &call, const EAXREVERBPROPERTIES &pro } } -void EaxReverbCommitter::Get(const EaxCall &call, const EaxEffectProps &props) -{ - Get(call, std::get<EAXREVERBPROPERTIES>(props)); -} - void EaxReverbCommitter::Set(const EaxCall &call, EAX_REVERBPROPERTIES &props) { @@ -1297,71 +1196,23 @@ void EaxReverbCommitter::Set(const EaxCall &call, EAX20LISTENERPROPERTIES &props { switch(call.get_property_id()) { - case DSPROPERTY_EAX20LISTENER_NONE: - break; - - case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: - defer<AllValidator2>(call, props); - break; - - case DSPROPERTY_EAX20LISTENER_ROOM: - defer<RoomValidator>(call, props.lRoom); - break; - - case DSPROPERTY_EAX20LISTENER_ROOMHF: - defer<RoomHFValidator>(call, props.lRoomHF); - break; - - case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: - defer<RoomRolloffFactorValidator>(call, props.flRoomRolloffFactor); - break; - - case DSPROPERTY_EAX20LISTENER_DECAYTIME: - defer<DecayTimeValidator>(call, props.flDecayTime); - break; - - case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: - defer<DecayHFRatioValidator>(call, props.flDecayHFRatio); - break; - - case DSPROPERTY_EAX20LISTENER_REFLECTIONS: - defer<ReflectionsValidator>(call, props.lReflections); - break; - - case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: - defer<ReflectionsDelayValidator>(call, props.flReverbDelay); - break; - - case DSPROPERTY_EAX20LISTENER_REVERB: - defer<ReverbValidator>(call, props.lReverb); - break; - - case DSPROPERTY_EAX20LISTENER_REVERBDELAY: - defer<ReverbDelayValidator>(call, props.flReverbDelay); - break; - - case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: - defer<EnvironmentValidator1, EnvironmentDeferrer2>(call, props, props.dwEnvironment); - break; - - case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: - defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer2>(call, props, props.flEnvironmentSize); - break; - - case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: - defer<EnvironmentDiffusionValidator>(call, props.flEnvironmentDiffusion); - break; - - case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: - defer<AirAbsorptionHFValidator>(call, props.flAirAbsorptionHF); - break; - - case DSPROPERTY_EAX20LISTENER_FLAGS: - defer<FlagsValidator2>(call, props.dwFlags); - break; - - default: - fail_unknown_property_id(); + case DSPROPERTY_EAX20LISTENER_NONE: break; + case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: defer<AllValidator2>(call, props); break; + case DSPROPERTY_EAX20LISTENER_ROOM: defer<RoomValidator>(call, props.lRoom); break; + case DSPROPERTY_EAX20LISTENER_ROOMHF: defer<RoomHFValidator>(call, props.lRoomHF); break; + case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: defer<RoomRolloffFactorValidator>(call, props.flRoomRolloffFactor); break; + case DSPROPERTY_EAX20LISTENER_DECAYTIME: defer<DecayTimeValidator>(call, props.flDecayTime); break; + case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: defer<DecayHFRatioValidator>(call, props.flDecayHFRatio); break; + case DSPROPERTY_EAX20LISTENER_REFLECTIONS: defer<ReflectionsValidator>(call, props.lReflections); break; + case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: defer<ReflectionsDelayValidator>(call, props.flReverbDelay); break; + case DSPROPERTY_EAX20LISTENER_REVERB: defer<ReverbValidator>(call, props.lReverb); break; + case DSPROPERTY_EAX20LISTENER_REVERBDELAY: defer<ReverbDelayValidator>(call, props.flReverbDelay); break; + case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: defer<EnvironmentValidator1, EnvironmentDeferrer2>(call, props, props.dwEnvironment); break; + case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer2>(call, props, props.flEnvironmentSize); break; + case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: defer<EnvironmentDiffusionValidator>(call, props.flEnvironmentDiffusion); break; + case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: defer<AirAbsorptionHFValidator>(call, props.flAirAbsorptionHF); break; + case DSPROPERTY_EAX20LISTENER_FLAGS: defer<FlagsValidator2>(call, props.dwFlags); break; + default: fail_unknown_property_id(); } } @@ -1369,117 +1220,34 @@ void EaxReverbCommitter::Set(const EaxCall &call, EAXREVERBPROPERTIES &props) { switch(call.get_property_id()) { - case EAXREVERB_NONE: - break; - - case EAXREVERB_ALLPARAMETERS: - defer<AllValidator3>(call, props); - break; - - case EAXREVERB_ENVIRONMENT: - defer<EnvironmentValidator3, EnvironmentDeferrer3>(call, props, props.ulEnvironment); - break; - - case EAXREVERB_ENVIRONMENTSIZE: - defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer3>(call, props, props.flEnvironmentSize); - break; - - case EAXREVERB_ENVIRONMENTDIFFUSION: - defer3<EnvironmentDiffusionValidator>(call, props, props.flEnvironmentDiffusion); - break; - - case EAXREVERB_ROOM: - defer3<RoomValidator>(call, props, props.lRoom); - break; - - case EAXREVERB_ROOMHF: - defer3<RoomHFValidator>(call, props, props.lRoomHF); - break; - - case EAXREVERB_ROOMLF: - defer3<RoomLFValidator>(call, props, props.lRoomLF); - break; - - case EAXREVERB_DECAYTIME: - defer3<DecayTimeValidator>(call, props, props.flDecayTime); - break; - - case EAXREVERB_DECAYHFRATIO: - defer3<DecayHFRatioValidator>(call, props, props.flDecayHFRatio); - break; - - case EAXREVERB_DECAYLFRATIO: - defer3<DecayLFRatioValidator>(call, props, props.flDecayLFRatio); - break; - - case EAXREVERB_REFLECTIONS: - defer3<ReflectionsValidator>(call, props, props.lReflections); - break; - - case EAXREVERB_REFLECTIONSDELAY: - defer3<ReflectionsDelayValidator>(call, props, props.flReflectionsDelay); - break; - - case EAXREVERB_REFLECTIONSPAN: - defer3<VectorValidator>(call, props, props.vReflectionsPan); - break; - - case EAXREVERB_REVERB: - defer3<ReverbValidator>(call, props, props.lReverb); - break; - - case EAXREVERB_REVERBDELAY: - defer3<ReverbDelayValidator>(call, props, props.flReverbDelay); - break; - - case EAXREVERB_REVERBPAN: - defer3<VectorValidator>(call, props, props.vReverbPan); - break; - - case EAXREVERB_ECHOTIME: - defer3<EchoTimeValidator>(call, props, props.flEchoTime); - break; - - case EAXREVERB_ECHODEPTH: - defer3<EchoDepthValidator>(call, props, props.flEchoDepth); - break; - - case EAXREVERB_MODULATIONTIME: - defer3<ModulationTimeValidator>(call, props, props.flModulationTime); - break; - - case EAXREVERB_MODULATIONDEPTH: - defer3<ModulationDepthValidator>(call, props, props.flModulationDepth); - break; - - case EAXREVERB_AIRABSORPTIONHF: - defer3<AirAbsorptionHFValidator>(call, props, props.flAirAbsorptionHF); - break; - - case EAXREVERB_HFREFERENCE: - defer3<HFReferenceValidator>(call, props, props.flHFReference); - break; - - case EAXREVERB_LFREFERENCE: - defer3<LFReferenceValidator>(call, props, props.flLFReference); - break; - - case EAXREVERB_ROOMROLLOFFFACTOR: - defer3<RoomRolloffFactorValidator>(call, props, props.flRoomRolloffFactor); - break; - - case EAXREVERB_FLAGS: - defer3<FlagsValidator3>(call, props, props.ulFlags); - break; - - default: - fail_unknown_property_id(); + case EAXREVERB_NONE: break; + case EAXREVERB_ALLPARAMETERS: defer<AllValidator3>(call, props); break; + case EAXREVERB_ENVIRONMENT: defer<EnvironmentValidator3, EnvironmentDeferrer3>(call, props, props.ulEnvironment); break; + case EAXREVERB_ENVIRONMENTSIZE: defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer3>(call, props, props.flEnvironmentSize); break; + case EAXREVERB_ENVIRONMENTDIFFUSION: defer3<EnvironmentDiffusionValidator>(call, props, props.flEnvironmentDiffusion); break; + case EAXREVERB_ROOM: defer3<RoomValidator>(call, props, props.lRoom); break; + case EAXREVERB_ROOMHF: defer3<RoomHFValidator>(call, props, props.lRoomHF); break; + case EAXREVERB_ROOMLF: defer3<RoomLFValidator>(call, props, props.lRoomLF); break; + case EAXREVERB_DECAYTIME: defer3<DecayTimeValidator>(call, props, props.flDecayTime); break; + case EAXREVERB_DECAYHFRATIO: defer3<DecayHFRatioValidator>(call, props, props.flDecayHFRatio); break; + case EAXREVERB_DECAYLFRATIO: defer3<DecayLFRatioValidator>(call, props, props.flDecayLFRatio); break; + case EAXREVERB_REFLECTIONS: defer3<ReflectionsValidator>(call, props, props.lReflections); break; + case EAXREVERB_REFLECTIONSDELAY: defer3<ReflectionsDelayValidator>(call, props, props.flReflectionsDelay); break; + case EAXREVERB_REFLECTIONSPAN: defer3<VectorValidator>(call, props, props.vReflectionsPan); break; + case EAXREVERB_REVERB: defer3<ReverbValidator>(call, props, props.lReverb); break; + case EAXREVERB_REVERBDELAY: defer3<ReverbDelayValidator>(call, props, props.flReverbDelay); break; + case EAXREVERB_REVERBPAN: defer3<VectorValidator>(call, props, props.vReverbPan); break; + case EAXREVERB_ECHOTIME: defer3<EchoTimeValidator>(call, props, props.flEchoTime); break; + case EAXREVERB_ECHODEPTH: defer3<EchoDepthValidator>(call, props, props.flEchoDepth); break; + case EAXREVERB_MODULATIONTIME: defer3<ModulationTimeValidator>(call, props, props.flModulationTime); break; + case EAXREVERB_MODULATIONDEPTH: defer3<ModulationDepthValidator>(call, props, props.flModulationDepth); break; + case EAXREVERB_AIRABSORPTIONHF: defer3<AirAbsorptionHFValidator>(call, props, props.flAirAbsorptionHF); break; + case EAXREVERB_HFREFERENCE: defer3<HFReferenceValidator>(call, props, props.flHFReference); break; + case EAXREVERB_LFREFERENCE: defer3<LFReferenceValidator>(call, props, props.flLFReference); break; + case EAXREVERB_ROOMROLLOFFFACTOR: defer3<RoomRolloffFactorValidator>(call, props, props.flRoomRolloffFactor); break; + case EAXREVERB_FLAGS: defer3<FlagsValidator3>(call, props, props.ulFlags); break; + default: fail_unknown_property_id(); } } -void EaxReverbCommitter::Set(const EaxCall &call, EaxEffectProps &props) -{ - Set(call, std::get<EAXREVERBPROPERTIES>(props)); -} - #endif // ALSOFT_EAX |