diff options
Diffstat (limited to 'al/effects')
-rw-r--r-- | al/effects/autowah.cpp | 102 | ||||
-rw-r--r-- | al/effects/chorus.cpp | 194 | ||||
-rw-r--r-- | al/effects/compressor.cpp | 49 | ||||
-rw-r--r-- | al/effects/convolution.cpp | 82 | ||||
-rw-r--r-- | al/effects/dedicated.cpp | 93 | ||||
-rw-r--r-- | al/effects/distortion.cpp | 100 | ||||
-rw-r--r-- | al/effects/echo.cpp | 100 | ||||
-rw-r--r-- | al/effects/effects.h | 80 | ||||
-rw-r--r-- | al/effects/equalizer.cpp | 155 | ||||
-rw-r--r-- | al/effects/fshifter.cpp | 96 | ||||
-rw-r--r-- | al/effects/modulator.cpp | 110 | ||||
-rw-r--r-- | al/effects/null.cpp | 49 | ||||
-rw-r--r-- | al/effects/pshifter.cpp | 72 | ||||
-rw-r--r-- | al/effects/reverb.cpp | 545 | ||||
-rw-r--r-- | al/effects/vmorpher.cpp | 107 |
15 files changed, 864 insertions, 1070 deletions
diff --git a/al/effects/autowah.cpp b/al/effects/autowah.cpp index c0f845ac..68704c11 100644 --- a/al/effects/autowah.cpp +++ b/al/effects/autowah.cpp @@ -20,100 +20,87 @@ namespace { -void Autowah_setParamf(EffectProps *props, ALenum param, float val) +EffectProps genDefaultProps() noexcept +{ + AutowahProps props{}; + props.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME; + props.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME; + props.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE; + props.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN; + return props; +} + +} // namespace + +const EffectProps AutowahEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(AutowahProps&, ALenum param, int) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; } +void EffectHandler::SetParamiv(AutowahProps&, ALenum param, const int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", + param}; +} + +void EffectHandler::SetParamf(AutowahProps &props, ALenum param, float val) { switch(param) { case AL_AUTOWAH_ATTACK_TIME: if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME)) throw effect_exception{AL_INVALID_VALUE, "Autowah attack time out of range"}; - props->Autowah.AttackTime = val; + props.AttackTime = val; break; case AL_AUTOWAH_RELEASE_TIME: if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME)) throw effect_exception{AL_INVALID_VALUE, "Autowah release time out of range"}; - props->Autowah.ReleaseTime = val; + props.ReleaseTime = val; break; case AL_AUTOWAH_RESONANCE: if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE)) throw effect_exception{AL_INVALID_VALUE, "Autowah resonance out of range"}; - props->Autowah.Resonance = val; + props.Resonance = val; break; case AL_AUTOWAH_PEAK_GAIN: if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Autowah peak gain out of range"}; - props->Autowah.PeakGain = val; + props.PeakGain = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param}; } } -void Autowah_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Autowah_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(AutowahProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Autowah_setParami(EffectProps*, ALenum param, int) +void EffectHandler::GetParami(const AutowahProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; } -void Autowah_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::GetParamiv(const AutowahProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param}; } -void Autowah_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const AutowahProps &props, ALenum param, float *val) { switch(param) { - case AL_AUTOWAH_ATTACK_TIME: - *val = props->Autowah.AttackTime; - break; - - case AL_AUTOWAH_RELEASE_TIME: - *val = props->Autowah.ReleaseTime; - break; - - case AL_AUTOWAH_RESONANCE: - *val = props->Autowah.Resonance; - break; - - case AL_AUTOWAH_PEAK_GAIN: - *val = props->Autowah.PeakGain; - break; + case AL_AUTOWAH_ATTACK_TIME: *val = props.AttackTime; break; + case AL_AUTOWAH_RELEASE_TIME: *val = props.ReleaseTime; break; + case AL_AUTOWAH_RESONANCE: *val = props.Resonance; break; + case AL_AUTOWAH_PEAK_GAIN: *val = props.PeakGain; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param}; } } -void Autowah_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Autowah_getParamf(props, param, vals); } - -void Autowah_getParami(const EffectProps*, ALenum param, int*) -{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; } -void Autowah_getParamiv(const EffectProps*, ALenum param, int*) -{ - throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", - param}; -} - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME; - props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME; - props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE; - props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Autowah); - -const EffectProps AutowahEffectProps{genDefaultProps()}; +void EffectHandler::GetParamfv(const AutowahProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } #ifdef ALSOFT_EAX namespace { @@ -195,11 +182,14 @@ bool EaxAutowahCommitter::commit(const EAXAUTOWAHPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Autowah.AttackTime = props.flAttackTime; - mAlProps.Autowah.ReleaseTime = props.flReleaseTime; - mAlProps.Autowah.Resonance = level_mb_to_gain(static_cast<float>(props.lResonance)); - mAlProps.Autowah.PeakGain = level_mb_to_gain(static_cast<float>(props.lPeakLevel)); + mAlProps = [&]{ + AutowahProps ret{}; + ret.AttackTime = props.flAttackTime; + ret.ReleaseTime = props.flReleaseTime; + ret.Resonance = level_mb_to_gain(static_cast<float>(props.lResonance)); + ret.PeakGain = level_mb_to_gain(static_cast<float>(props.lPeakLevel)); + return ret; + }(); return true; } diff --git a/al/effects/chorus.cpp b/al/effects/chorus.cpp index 24aa0a49..dba59d1d 100644 --- a/al/effects/chorus.cpp +++ b/al/effects/chorus.cpp @@ -46,13 +46,41 @@ inline ALenum EnumFromWaveform(ChorusWaveform type) throw std::runtime_error{"Invalid chorus waveform: "+std::to_string(static_cast<int>(type))}; } -void Chorus_setParami(EffectProps *props, ALenum param, int val) +EffectProps genDefaultChorusProps() noexcept +{ + ChorusProps props{}; + props.Waveform = *WaveformFromEnum(AL_CHORUS_DEFAULT_WAVEFORM); + props.Phase = AL_CHORUS_DEFAULT_PHASE; + props.Rate = AL_CHORUS_DEFAULT_RATE; + props.Depth = AL_CHORUS_DEFAULT_DEPTH; + props.Feedback = AL_CHORUS_DEFAULT_FEEDBACK; + props.Delay = AL_CHORUS_DEFAULT_DELAY; + return props; +} + +EffectProps genDefaultFlangerProps() noexcept +{ + FlangerProps props{}; + props.Waveform = *WaveformFromEnum(AL_FLANGER_DEFAULT_WAVEFORM); + props.Phase = AL_FLANGER_DEFAULT_PHASE; + props.Rate = AL_FLANGER_DEFAULT_RATE; + props.Depth = AL_FLANGER_DEFAULT_DEPTH; + props.Feedback = AL_FLANGER_DEFAULT_FEEDBACK; + props.Delay = AL_FLANGER_DEFAULT_DELAY; + return props; +} + +} // namespace + +const EffectProps ChorusEffectProps{genDefaultChorusProps()}; + +void EffectHandler::SetParami(ChorusProps &props, ALenum param, int val) { switch(param) { case AL_CHORUS_WAVEFORM: if(auto formopt = WaveformFromEnum(val)) - props->Chorus.Waveform = *formopt; + props.Waveform = *formopt; else throw effect_exception{AL_INVALID_VALUE, "Invalid chorus waveform: 0x%04x", val}; break; @@ -60,115 +88,89 @@ void Chorus_setParami(EffectProps *props, ALenum param, int val) case AL_CHORUS_PHASE: if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE)) throw effect_exception{AL_INVALID_VALUE, "Chorus phase out of range: %d", val}; - props->Chorus.Phase = val; + props.Phase = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param}; } } -void Chorus_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Chorus_setParami(props, param, vals[0]); } -void Chorus_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamiv(ChorusProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } +void EffectHandler::SetParamf(ChorusProps &props, ALenum param, float val) { switch(param) { case AL_CHORUS_RATE: if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE)) throw effect_exception{AL_INVALID_VALUE, "Chorus rate out of range: %f", val}; - props->Chorus.Rate = val; + props.Rate = val; break; case AL_CHORUS_DEPTH: if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "Chorus depth out of range: %f", val}; - props->Chorus.Depth = val; + props.Depth = val; break; case AL_CHORUS_FEEDBACK: if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK)) throw effect_exception{AL_INVALID_VALUE, "Chorus feedback out of range: %f", val}; - props->Chorus.Feedback = val; + props.Feedback = val; break; case AL_CHORUS_DELAY: if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Chorus delay out of range: %f", val}; - props->Chorus.Delay = val; + props.Delay = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param}; } } -void Chorus_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Chorus_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(ChorusProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Chorus_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const ChorusProps &props, ALenum param, int *val) { switch(param) { - case AL_CHORUS_WAVEFORM: - *val = EnumFromWaveform(props->Chorus.Waveform); - break; - - case AL_CHORUS_PHASE: - *val = props->Chorus.Phase; - break; + case AL_CHORUS_WAVEFORM: *val = EnumFromWaveform(props.Waveform); break; + case AL_CHORUS_PHASE: *val = props.Phase; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param}; } } -void Chorus_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Chorus_getParami(props, param, vals); } -void Chorus_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamiv(const ChorusProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const ChorusProps &props, ALenum param, float *val) { switch(param) { - case AL_CHORUS_RATE: - *val = props->Chorus.Rate; - break; - - case AL_CHORUS_DEPTH: - *val = props->Chorus.Depth; - break; - - case AL_CHORUS_FEEDBACK: - *val = props->Chorus.Feedback; - break; - - case AL_CHORUS_DELAY: - *val = props->Chorus.Delay; - break; + case AL_CHORUS_RATE: *val = props.Rate; break; + case AL_CHORUS_DEPTH: *val = props.Depth; break; + case AL_CHORUS_FEEDBACK: *val = props.Feedback; break; + case AL_CHORUS_DELAY: *val = props.Delay; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param}; } } -void Chorus_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Chorus_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const ChorusProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -EffectProps genDefaultChorusProps() noexcept -{ - EffectProps props{}; - props.Chorus.Waveform = *WaveformFromEnum(AL_CHORUS_DEFAULT_WAVEFORM); - props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE; - props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE; - props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH; - props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK; - props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY; - return props; -} +const EffectProps FlangerEffectProps{genDefaultFlangerProps()}; -void Flanger_setParami(EffectProps *props, ALenum param, int val) +void EffectHandler::SetParami(FlangerProps &props, ALenum param, int val) { switch(param) { case AL_FLANGER_WAVEFORM: if(auto formopt = WaveformFromEnum(val)) - props->Flanger.Waveform = *formopt; + props.Waveform = *formopt; else throw effect_exception{AL_INVALID_VALUE, "Invalid flanger waveform: 0x%04x", val}; break; @@ -176,116 +178,78 @@ void Flanger_setParami(EffectProps *props, ALenum param, int val) case AL_FLANGER_PHASE: if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE)) throw effect_exception{AL_INVALID_VALUE, "Flanger phase out of range: %d", val}; - props->Flanger.Phase = val; + props.Phase = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param}; } } -void Flanger_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Flanger_setParami(props, param, vals[0]); } -void Flanger_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamiv(FlangerProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } +void EffectHandler::SetParamf(FlangerProps &props, ALenum param, float val) { switch(param) { case AL_FLANGER_RATE: if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE)) throw effect_exception{AL_INVALID_VALUE, "Flanger rate out of range: %f", val}; - props->Flanger.Rate = val; + props.Rate = val; break; case AL_FLANGER_DEPTH: if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "Flanger depth out of range: %f", val}; - props->Flanger.Depth = val; + props.Depth = val; break; case AL_FLANGER_FEEDBACK: if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK)) throw effect_exception{AL_INVALID_VALUE, "Flanger feedback out of range: %f", val}; - props->Flanger.Feedback = val; + props.Feedback = val; break; case AL_FLANGER_DELAY: if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Flanger delay out of range: %f", val}; - props->Flanger.Delay = val; + props.Delay = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param}; } } -void Flanger_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Flanger_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(FlangerProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Flanger_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const FlangerProps &props, ALenum param, int *val) { switch(param) { - case AL_FLANGER_WAVEFORM: - *val = EnumFromWaveform(props->Flanger.Waveform); - break; - - case AL_FLANGER_PHASE: - *val = props->Flanger.Phase; - break; + case AL_FLANGER_WAVEFORM: *val = EnumFromWaveform(props.Waveform); break; + case AL_FLANGER_PHASE: *val = props.Phase; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param}; } } -void Flanger_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Flanger_getParami(props, param, vals); } -void Flanger_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamiv(const FlangerProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const FlangerProps &props, ALenum param, float *val) { switch(param) { - case AL_FLANGER_RATE: - *val = props->Flanger.Rate; - break; - - case AL_FLANGER_DEPTH: - *val = props->Flanger.Depth; - break; - - case AL_FLANGER_FEEDBACK: - *val = props->Flanger.Feedback; - break; - - case AL_FLANGER_DELAY: - *val = props->Flanger.Delay; - break; + case AL_FLANGER_RATE: *val = props.Rate; break; + case AL_FLANGER_DEPTH: *val = props.Depth; break; + case AL_FLANGER_FEEDBACK: *val = props.Feedback; break; + case AL_FLANGER_DELAY: *val = props.Delay; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param}; } } -void Flanger_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Flanger_getParamf(props, param, vals); } - -EffectProps genDefaultFlangerProps() noexcept -{ - EffectProps props{}; - props.Flanger.Waveform = *WaveformFromEnum(AL_FLANGER_DEFAULT_WAVEFORM); - props.Flanger.Phase = AL_FLANGER_DEFAULT_PHASE; - props.Flanger.Rate = AL_FLANGER_DEFAULT_RATE; - props.Flanger.Depth = AL_FLANGER_DEFAULT_DEPTH; - props.Flanger.Feedback = AL_FLANGER_DEFAULT_FEEDBACK; - props.Flanger.Delay = AL_FLANGER_DEFAULT_DELAY; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Chorus); - -const EffectProps ChorusEffectProps{genDefaultChorusProps()}; - -DEFINE_ALEFFECT_VTABLE(Flanger); - -const EffectProps FlangerEffectProps{genDefaultFlangerProps()}; +void EffectHandler::GetParamfv(const FlangerProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } #ifdef ALSOFT_EAX @@ -626,7 +590,7 @@ template<> bool EaxChorusCommitter::commit(const EAXCHORUSPROPERTIES &props) { using Committer = ChorusFlangerEffect<EaxChorusTraits>; - return Committer::Commit(props, mEaxProps, mAlProps.Chorus); + return Committer::Commit(props, mEaxProps, mAlProps.emplace<ChorusProps>()); } void EaxChorusCommitter::SetDefaults(EaxEffectProps &props) @@ -663,7 +627,7 @@ template<> bool EaxFlangerCommitter::commit(const EAXFLANGERPROPERTIES &props) { using Committer = ChorusFlangerEffect<EaxFlangerTraits>; - return Committer::Commit(props, mEaxProps, mAlProps.Flanger); + return Committer::Commit(props, mEaxProps, mAlProps.emplace<FlangerProps>()); } void EaxFlangerCommitter::SetDefaults(EaxEffectProps &props) diff --git a/al/effects/compressor.cpp b/al/effects/compressor.cpp index 9c4308f4..9fcc8c61 100644 --- a/al/effects/compressor.cpp +++ b/al/effects/compressor.cpp @@ -16,14 +16,25 @@ namespace { -void Compressor_setParami(EffectProps *props, ALenum param, int val) +EffectProps genDefaultProps() noexcept +{ + CompressorProps props{}; + props.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF; + return props; +} + +} // namespace + +const EffectProps CompressorEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(CompressorProps &props, ALenum param, int val) { switch(param) { case AL_COMPRESSOR_ONOFF: if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF)) throw effect_exception{AL_INVALID_VALUE, "Compressor state out of range"}; - props->Compressor.OnOff = (val != AL_FALSE); + props.OnOff = (val != AL_FALSE); break; default: @@ -31,22 +42,22 @@ void Compressor_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Compressor_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Compressor_setParami(props, param, vals[0]); } -void Compressor_setParamf(EffectProps*, ALenum param, float) +void EffectHandler::SetParamiv(CompressorProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } +void EffectHandler::SetParamf(CompressorProps&, ALenum param, float) { throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; } -void Compressor_setParamfv(EffectProps*, ALenum param, const float*) +void EffectHandler::SetParamfv(CompressorProps&, ALenum param, const float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param}; } -void Compressor_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const CompressorProps &props, ALenum param, int *val) { switch(param) { case AL_COMPRESSOR_ONOFF: - *val = props->Compressor.OnOff; + *val = props.OnOff; break; default: @@ -54,28 +65,16 @@ void Compressor_getParami(const EffectProps *props, ALenum param, int *val) param}; } } -void Compressor_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Compressor_getParami(props, param, vals); } -void Compressor_getParamf(const EffectProps*, ALenum param, float*) +void EffectHandler::GetParamiv(const CompressorProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const CompressorProps&, ALenum param, float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; } -void Compressor_getParamfv(const EffectProps*, ALenum param, float*) +void EffectHandler::GetParamfv(const CompressorProps&, ALenum param, float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param}; } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Compressor); - -const EffectProps CompressorEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -121,8 +120,8 @@ bool EaxCompressorCommitter::commit(const EAXAGCCOMPRESSORPROPERTIES &props) return false; mEaxProps = props; + mAlProps = CompressorProps{props.ulOnOff != 0}; - mAlProps.Compressor.OnOff = props.ulOnOff != 0; return true; } diff --git a/al/effects/convolution.cpp b/al/effects/convolution.cpp index 9c091e53..1f8d1111 100644 --- a/al/effects/convolution.cpp +++ b/al/effects/convolution.cpp @@ -12,33 +12,45 @@ namespace { -void Convolution_setParami(EffectProps* /*props*/, ALenum param, int /*val*/) +EffectProps genDefaultProps() noexcept +{ + ConvolutionProps props{}; + props.OrientAt = {0.0f, 0.0f, -1.0f}; + props.OrientUp = {0.0f, 1.0f, 0.0f}; + return props; +} + +} // namespace + +const EffectProps ConvolutionEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(ConvolutionProps& /*props*/, ALenum param, int /*val*/) { switch(param) { default: - throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", + throw effect_exception{AL_INVALID_ENUM, "Invalid convolution effect integer property 0x%04x", param}; } } -void Convolution_setParamiv(EffectProps *props, ALenum param, const int *vals) +void EffectHandler::SetParamiv(ConvolutionProps &props, ALenum param, const int *vals) { switch(param) { default: - Convolution_setParami(props, param, vals[0]); + SetParami(props, param, vals[0]); } } -void Convolution_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/) +void EffectHandler::SetParamf(ConvolutionProps& /*props*/, ALenum param, float /*val*/) { switch(param) { default: - throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", + throw effect_exception{AL_INVALID_ENUM, "Invalid convolution effect float property 0x%04x", param}; } } -void Convolution_setParamfv(EffectProps *props, ALenum param, const float *values) +void EffectHandler::SetParamfv(ConvolutionProps &props, ALenum param, const float *values) { switch(param) { @@ -47,73 +59,59 @@ void Convolution_setParamfv(EffectProps *props, ALenum param, const float *value && std::isfinite(values[3]) && std::isfinite(values[4]) && std::isfinite(values[5]))) throw effect_exception{AL_INVALID_VALUE, "Property 0x%04x value out of range", param}; - props->Convolution.OrientAt[0] = values[0]; - props->Convolution.OrientAt[1] = values[1]; - props->Convolution.OrientAt[2] = values[2]; - props->Convolution.OrientUp[0] = values[3]; - props->Convolution.OrientUp[1] = values[4]; - props->Convolution.OrientUp[2] = values[5]; + props.OrientAt[0] = values[0]; + props.OrientAt[1] = values[1]; + props.OrientAt[2] = values[2]; + props.OrientUp[0] = values[3]; + props.OrientUp[1] = values[4]; + props.OrientUp[2] = values[5]; break; default: - Convolution_setParamf(props, param, values[0]); + SetParamf(props, param, values[0]); } } -void Convolution_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/) +void EffectHandler::GetParami(const ConvolutionProps& /*props*/, ALenum param, int* /*val*/) { switch(param) { default: - throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", + throw effect_exception{AL_INVALID_ENUM, "Invalid convolution effect integer property 0x%04x", param}; } } -void Convolution_getParamiv(const EffectProps *props, ALenum param, int *vals) +void EffectHandler::GetParamiv(const ConvolutionProps &props, ALenum param, int *vals) { switch(param) { default: - Convolution_getParami(props, param, vals); + GetParami(props, param, vals); } } -void Convolution_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/) +void EffectHandler::GetParamf(const ConvolutionProps& /*props*/, ALenum param, float* /*val*/) { switch(param) { default: - throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", + throw effect_exception{AL_INVALID_ENUM, "Invalid convolution effect float property 0x%04x", param}; } } -void Convolution_getParamfv(const EffectProps *props, ALenum param, float *values) +void EffectHandler::GetParamfv(const ConvolutionProps &props, ALenum param, float *values) { switch(param) { case AL_CONVOLUTION_ORIENTATION_SOFT: - values[0] = props->Convolution.OrientAt[0]; - values[1] = props->Convolution.OrientAt[1]; - values[2] = props->Convolution.OrientAt[2]; - values[3] = props->Convolution.OrientUp[0]; - values[4] = props->Convolution.OrientUp[1]; - values[5] = props->Convolution.OrientUp[2]; + values[0] = props.OrientAt[0]; + values[1] = props.OrientAt[1]; + values[2] = props.OrientAt[2]; + values[3] = props.OrientUp[0]; + values[4] = props.OrientUp[1]; + values[5] = props.OrientUp[2]; break; default: - Convolution_getParamf(props, param, values); + GetParamf(props, param, values); } } - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Convolution.OrientAt = {0.0f, 0.0f, -1.0f}; - props.Convolution.OrientUp = {0.0f, 1.0f, 0.0f}; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Convolution); - -const EffectProps ConvolutionEffectProps{genDefaultProps()}; diff --git a/al/effects/dedicated.cpp b/al/effects/dedicated.cpp index f5edfd51..518c224c 100644 --- a/al/effects/dedicated.cpp +++ b/al/effects/dedicated.cpp @@ -12,120 +12,115 @@ namespace { -void DedicatedDialog_setParami(EffectProps*, ALenum param, int) +EffectProps genDefaultDialogProps() noexcept +{ + DedicatedDialogProps props{}; + props.Gain = 1.0f; + return props; +} + +EffectProps genDefaultLfeProps() noexcept +{ + DedicatedLfeProps props{}; + props.Gain = 1.0f; + return props; +} + +} // namespace + +const EffectProps DedicatedDialogEffectProps{genDefaultDialogProps()}; + +void EffectHandler::SetParami(DedicatedDialogProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } -void DedicatedDialog_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(DedicatedDialogProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param}; } -void DedicatedDialog_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(DedicatedDialogProps &props, ALenum param, float val) { switch(param) { case AL_DEDICATED_GAIN: if(!(val >= 0.0f && std::isfinite(val))) throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"}; - props->DedicatedDialog.Gain = val; + props.Gain = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; } } -void DedicatedDialog_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ DedicatedDialog_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(DedicatedDialogProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void DedicatedDialog_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const DedicatedDialogProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } -void DedicatedDialog_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const DedicatedDialogProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param}; } -void DedicatedDialog_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const DedicatedDialogProps &props, ALenum param, float *val) { switch(param) { case AL_DEDICATED_GAIN: - *val = props->DedicatedDialog.Gain; + *val = props.Gain; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; } } -void DedicatedDialog_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ DedicatedDialog_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const DedicatedDialogProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -void DedicatedLfe_setParami(EffectProps*, ALenum param, int) +const EffectProps DedicatedLfeEffectProps{genDefaultLfeProps()}; + +void EffectHandler::SetParami(DedicatedLfeProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } -void DedicatedLfe_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(DedicatedLfeProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param}; } -void DedicatedLfe_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(DedicatedLfeProps &props, ALenum param, float val) { switch(param) { case AL_DEDICATED_GAIN: if(!(val >= 0.0f && std::isfinite(val))) throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"}; - props->DedicatedLfe.Gain = val; + props.Gain = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; } } -void DedicatedLfe_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ DedicatedLfe_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(DedicatedLfeProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void DedicatedLfe_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const DedicatedLfeProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } -void DedicatedLfe_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const DedicatedLfeProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param}; } -void DedicatedLfe_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const DedicatedLfeProps &props, ALenum param, float *val) { switch(param) { case AL_DEDICATED_GAIN: - *val = props->DedicatedLfe.Gain; + *val = props.Gain; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; } } -void DedicatedLfe_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ DedicatedLfe_getParamf(props, param, vals); } - - -EffectProps genDefaultDialogProps() noexcept -{ - EffectProps props{}; - props.DedicatedDialog.Gain = 1.0f; - return props; -} - -EffectProps genDefaultLfeProps() noexcept -{ - EffectProps props{}; - props.DedicatedLfe.Gain = 1.0f; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(DedicatedDialog); - -const EffectProps DedicatedDialogEffectProps{genDefaultDialogProps()}; - -DEFINE_ALEFFECT_VTABLE(DedicatedLfe); - -const EffectProps DedicatedLfeEffectProps{genDefaultLfeProps()}; +void EffectHandler::GetParamfv(const DedicatedLfeProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } diff --git a/al/effects/distortion.cpp b/al/effects/distortion.cpp index bec2af53..534b6c24 100644 --- a/al/effects/distortion.cpp +++ b/al/effects/distortion.cpp @@ -16,108 +16,93 @@ namespace { -void Distortion_setParami(EffectProps*, ALenum param, int) +EffectProps genDefaultProps() noexcept +{ + DistortionProps props{}; + props.Edge = AL_DISTORTION_DEFAULT_EDGE; + props.Gain = AL_DISTORTION_DEFAULT_GAIN; + props.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF; + props.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER; + props.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH; + return props; +} + +} // namespace + +const EffectProps DistortionEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(DistortionProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } -void Distortion_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(DistortionProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param}; } -void Distortion_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(DistortionProps &props, ALenum param, float val) { switch(param) { case AL_DISTORTION_EDGE: if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE)) throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"}; - props->Distortion.Edge = val; + props.Edge = val; break; case AL_DISTORTION_GAIN: if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"}; - props->Distortion.Gain = val; + props.Gain = val; break; case AL_DISTORTION_LOWPASS_CUTOFF: if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"}; - props->Distortion.LowpassCutoff = val; + props.LowpassCutoff = val; break; case AL_DISTORTION_EQCENTER: if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER)) throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"}; - props->Distortion.EQCenter = val; + props.EQCenter = val; break; case AL_DISTORTION_EQBANDWIDTH: if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH)) throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"}; - props->Distortion.EQBandwidth = val; + props.EQBandwidth = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; } } -void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Distortion_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(DistortionProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Distortion_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const DistortionProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } -void Distortion_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const DistortionProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param}; } -void Distortion_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const DistortionProps &props, ALenum param, float *val) { switch(param) { - case AL_DISTORTION_EDGE: - *val = props->Distortion.Edge; - break; - - case AL_DISTORTION_GAIN: - *val = props->Distortion.Gain; - break; - - case AL_DISTORTION_LOWPASS_CUTOFF: - *val = props->Distortion.LowpassCutoff; - break; - - case AL_DISTORTION_EQCENTER: - *val = props->Distortion.EQCenter; - break; - - case AL_DISTORTION_EQBANDWIDTH: - *val = props->Distortion.EQBandwidth; - break; + case AL_DISTORTION_EDGE: *val = props.Edge; break; + case AL_DISTORTION_GAIN: *val = props.Gain; break; + case AL_DISTORTION_LOWPASS_CUTOFF: *val = props.LowpassCutoff; break; + case AL_DISTORTION_EQCENTER: *val = props.EQCenter; break; + case AL_DISTORTION_EQBANDWIDTH: *val = props.EQBandwidth; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; } } -void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Distortion_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const DistortionProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE; - props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN; - props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF; - props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER; - props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Distortion); - -const EffectProps DistortionEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -210,12 +195,15 @@ bool EaxDistortionCommitter::commit(const EAXDISTORTIONPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Distortion.Edge = props.flEdge; - mAlProps.Distortion.Gain = level_mb_to_gain(static_cast<float>(props.lGain)); - mAlProps.Distortion.LowpassCutoff = props.flLowPassCutOff; - mAlProps.Distortion.EQCenter = props.flEQCenter; - mAlProps.Distortion.EQBandwidth = props.flEdge; + mAlProps = [&]{ + DistortionProps ret{}; + ret.Edge = props.flEdge; + ret.Gain = level_mb_to_gain(static_cast<float>(props.lGain)); + ret.LowpassCutoff = props.flLowPassCutOff; + ret.EQCenter = props.flEQCenter; + ret.EQBandwidth = props.flEdge; + return ret; + }(); return true; } diff --git a/al/effects/echo.cpp b/al/effects/echo.cpp index 90f109da..9412039b 100644 --- a/al/effects/echo.cpp +++ b/al/effects/echo.cpp @@ -19,102 +19,87 @@ namespace { static_assert(EchoMaxDelay >= AL_ECHO_MAX_DELAY, "Echo max delay too short"); static_assert(EchoMaxLRDelay >= AL_ECHO_MAX_LRDELAY, "Echo max left-right delay too short"); -void Echo_setParami(EffectProps*, ALenum param, int) +EffectProps genDefaultProps() noexcept +{ + EchoProps props{}; + props.Delay = AL_ECHO_DEFAULT_DELAY; + props.LRDelay = AL_ECHO_DEFAULT_LRDELAY; + props.Damping = AL_ECHO_DEFAULT_DAMPING; + props.Feedback = AL_ECHO_DEFAULT_FEEDBACK; + props.Spread = AL_ECHO_DEFAULT_SPREAD; + return props; +} + +} // namespace + +const EffectProps EchoEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(EchoProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } -void Echo_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(EchoProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } -void Echo_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(EchoProps &props, ALenum param, float val) { switch(param) { case AL_ECHO_DELAY: if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Echo delay out of range"}; - props->Echo.Delay = val; + props.Delay = val; break; case AL_ECHO_LRDELAY: if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)) throw effect_exception{AL_INVALID_VALUE, "Echo LR delay out of range"}; - props->Echo.LRDelay = val; + props.LRDelay = val; break; case AL_ECHO_DAMPING: if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)) throw effect_exception{AL_INVALID_VALUE, "Echo damping out of range"}; - props->Echo.Damping = val; + props.Damping = val; break; case AL_ECHO_FEEDBACK: if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)) throw effect_exception{AL_INVALID_VALUE, "Echo feedback out of range"}; - props->Echo.Feedback = val; + props.Feedback = val; break; case AL_ECHO_SPREAD: if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)) throw effect_exception{AL_INVALID_VALUE, "Echo spread out of range"}; - props->Echo.Spread = val; + props.Spread = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; } } -void Echo_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Echo_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(EchoProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Echo_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const EchoProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } -void Echo_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const EchoProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } -void Echo_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const EchoProps &props, ALenum param, float *val) { switch(param) { - case AL_ECHO_DELAY: - *val = props->Echo.Delay; - break; - - case AL_ECHO_LRDELAY: - *val = props->Echo.LRDelay; - break; - - case AL_ECHO_DAMPING: - *val = props->Echo.Damping; - break; - - case AL_ECHO_FEEDBACK: - *val = props->Echo.Feedback; - break; - - case AL_ECHO_SPREAD: - *val = props->Echo.Spread; - break; + case AL_ECHO_DELAY: *val = props.Delay; break; + case AL_ECHO_LRDELAY: *val = props.LRDelay; break; + case AL_ECHO_DAMPING: *val = props.Damping; break; + case AL_ECHO_FEEDBACK: *val = props.Feedback; break; + case AL_ECHO_SPREAD: *val = props.Spread; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; } } -void Echo_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Echo_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const EchoProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Echo.Delay = AL_ECHO_DEFAULT_DELAY; - props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY; - props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING; - props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK; - props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Echo); - -const EffectProps EchoEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -207,12 +192,15 @@ bool EaxEchoCommitter::commit(const EAXECHOPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Echo.Delay = props.flDelay; - mAlProps.Echo.LRDelay = props.flLRDelay; - mAlProps.Echo.Damping = props.flDamping; - mAlProps.Echo.Feedback = props.flFeedback; - mAlProps.Echo.Spread = props.flSpread; + mAlProps = [&]{ + EchoProps ret{}; + ret.Delay = props.flDelay; + ret.LRDelay = props.flLRDelay; + ret.Damping = props.flDamping; + ret.Feedback = props.flFeedback; + ret.Spread = props.flSpread; + return ret; + }(); return true; } diff --git a/al/effects/effects.h b/al/effects/effects.h index 2e49eb00..38d47f86 100644 --- a/al/effects/effects.h +++ b/al/effects/effects.h @@ -3,14 +3,52 @@ #include "AL/al.h" +#include "core/effects/base.h" #include "core/except.h" #ifdef ALSOFT_EAX #include "al/eax/effect.h" #endif // ALSOFT_EAX -union EffectProps; +struct EffectHandler { +#define DECL_HANDLER(T) \ + static void SetParami(T &props, ALenum param, int val); \ + static void SetParamiv(T &props, ALenum param, const int *vals); \ + static void SetParamf(T &props, ALenum param, float val); \ + static void SetParamfv(T &props, ALenum param, const float *vals); \ + static void GetParami(const T &props, ALenum param, int *val); \ + static void GetParamiv(const T &props, ALenum param, int *vals); \ + static void GetParamf(const T &props, ALenum param, float *val); \ + static void GetParamfv(const T &props, ALenum param, float *vals); + + DECL_HANDLER(std::monostate) + DECL_HANDLER(ReverbProps) + DECL_HANDLER(ChorusProps) + DECL_HANDLER(AutowahProps) + DECL_HANDLER(CompressorProps) + DECL_HANDLER(ConvolutionProps) + DECL_HANDLER(DedicatedDialogProps) + DECL_HANDLER(DedicatedLfeProps) + DECL_HANDLER(DistortionProps) + DECL_HANDLER(EchoProps) + DECL_HANDLER(EqualizerProps) + DECL_HANDLER(FlangerProps) + DECL_HANDLER(FshifterProps) + DECL_HANDLER(ModulatorProps) + DECL_HANDLER(PshifterProps) + DECL_HANDLER(VmorpherProps) +#undef DECL_HANDLER + + static void StdReverbSetParami(ReverbProps &props, ALenum param, int val); + static void StdReverbSetParamiv(ReverbProps &props, ALenum param, const int *vals); + static void StdReverbSetParamf(ReverbProps &props, ALenum param, float val); + static void StdReverbSetParamfv(ReverbProps &props, ALenum param, const float *vals); + static void StdReverbGetParami(const ReverbProps &props, ALenum param, int *val); + static void StdReverbGetParamiv(const ReverbProps &props, ALenum param, int *vals); + static void StdReverbGetParamf(const ReverbProps &props, ALenum param, float *val); + static void StdReverbGetParamfv(const ReverbProps &props, ALenum param, float *vals); +}; class effect_exception final : public al::base_exception { ALenum mErrorCode; @@ -28,27 +66,6 @@ public: }; -struct EffectVtable { - void (*const setParami)(EffectProps *props, ALenum param, int val); - void (*const setParamiv)(EffectProps *props, ALenum param, const int *vals); - void (*const setParamf)(EffectProps *props, ALenum param, float val); - void (*const setParamfv)(EffectProps *props, ALenum param, const float *vals); - - void (*const getParami)(const EffectProps *props, ALenum param, int *val); - void (*const getParamiv)(const EffectProps *props, ALenum param, int *vals); - void (*const getParamf)(const EffectProps *props, ALenum param, float *val); - void (*const getParamfv)(const EffectProps *props, ALenum param, float *vals); -}; - -#define DEFINE_ALEFFECT_VTABLE(T) \ -const EffectVtable T##EffectVtable = { \ - T##_setParami, T##_setParamiv, \ - T##_setParamf, T##_setParamfv, \ - T##_getParami, T##_getParamiv, \ - T##_getParamf, T##_getParamfv, \ -} - - /* Default properties for the given effect types. */ extern const EffectProps NullEffectProps; extern const EffectProps ReverbEffectProps; @@ -68,23 +85,4 @@ extern const EffectProps DedicatedDialogEffectProps; extern const EffectProps DedicatedLfeEffectProps; extern const EffectProps ConvolutionEffectProps; -/* Vtables to get/set properties for the given effect types. */ -extern const EffectVtable NullEffectVtable; -extern const EffectVtable ReverbEffectVtable; -extern const EffectVtable StdReverbEffectVtable; -extern const EffectVtable AutowahEffectVtable; -extern const EffectVtable ChorusEffectVtable; -extern const EffectVtable CompressorEffectVtable; -extern const EffectVtable DistortionEffectVtable; -extern const EffectVtable EchoEffectVtable; -extern const EffectVtable EqualizerEffectVtable; -extern const EffectVtable FlangerEffectVtable; -extern const EffectVtable FshifterEffectVtable; -extern const EffectVtable ModulatorEffectVtable; -extern const EffectVtable PshifterEffectVtable; -extern const EffectVtable VmorpherEffectVtable; -extern const EffectVtable DedicatedDialogEffectVtable; -extern const EffectVtable DedicatedLfeEffectVtable; -extern const EffectVtable ConvolutionEffectVtable; - #endif /* AL_EFFECTS_EFFECTS_H */ diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp index 921d1090..74fc43fc 100644 --- a/al/effects/equalizer.cpp +++ b/al/effects/equalizer.cpp @@ -16,163 +16,133 @@ namespace { -void Equalizer_setParami(EffectProps*, ALenum param, int) +EffectProps genDefaultProps() noexcept +{ + EqualizerProps props{}; + props.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; + props.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; + props.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; + props.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; + props.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; + props.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; + props.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; + props.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; + props.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; + props.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; + return props; +} + +} // namespace + +const EffectProps EqualizerEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(EqualizerProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } -void Equalizer_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(EqualizerProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param}; } -void Equalizer_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(EqualizerProps &props, ALenum param, float val) { switch(param) { case AL_EQUALIZER_LOW_GAIN: if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"}; - props->Equalizer.LowGain = val; + props.LowGain = val; break; case AL_EQUALIZER_LOW_CUTOFF: if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"}; - props->Equalizer.LowCutoff = val; + props.LowCutoff = val; break; case AL_EQUALIZER_MID1_GAIN: if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"}; - props->Equalizer.Mid1Gain = val; + props.Mid1Gain = val; break; case AL_EQUALIZER_MID1_CENTER: if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"}; - props->Equalizer.Mid1Center = val; + props.Mid1Center = val; break; case AL_EQUALIZER_MID1_WIDTH: if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"}; - props->Equalizer.Mid1Width = val; + props.Mid1Width = val; break; case AL_EQUALIZER_MID2_GAIN: if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"}; - props->Equalizer.Mid2Gain = val; + props.Mid2Gain = val; break; case AL_EQUALIZER_MID2_CENTER: if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"}; - props->Equalizer.Mid2Center = val; + props.Mid2Center = val; break; case AL_EQUALIZER_MID2_WIDTH: if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"}; - props->Equalizer.Mid2Width = val; + props.Mid2Width = val; break; case AL_EQUALIZER_HIGH_GAIN: if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"}; - props->Equalizer.HighGain = val; + props.HighGain = val; break; case AL_EQUALIZER_HIGH_CUTOFF: if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"}; - props->Equalizer.HighCutoff = val; + props.HighCutoff = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; } } -void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Equalizer_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(EqualizerProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Equalizer_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const EqualizerProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } -void Equalizer_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const EqualizerProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param}; } -void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const EqualizerProps &props, ALenum param, float *val) { switch(param) { - case AL_EQUALIZER_LOW_GAIN: - *val = props->Equalizer.LowGain; - break; - - case AL_EQUALIZER_LOW_CUTOFF: - *val = props->Equalizer.LowCutoff; - break; - - case AL_EQUALIZER_MID1_GAIN: - *val = props->Equalizer.Mid1Gain; - break; - - case AL_EQUALIZER_MID1_CENTER: - *val = props->Equalizer.Mid1Center; - break; - - case AL_EQUALIZER_MID1_WIDTH: - *val = props->Equalizer.Mid1Width; - break; - - case AL_EQUALIZER_MID2_GAIN: - *val = props->Equalizer.Mid2Gain; - break; - - case AL_EQUALIZER_MID2_CENTER: - *val = props->Equalizer.Mid2Center; - break; - - case AL_EQUALIZER_MID2_WIDTH: - *val = props->Equalizer.Mid2Width; - break; - - case AL_EQUALIZER_HIGH_GAIN: - *val = props->Equalizer.HighGain; - break; - - case AL_EQUALIZER_HIGH_CUTOFF: - *val = props->Equalizer.HighCutoff; - break; + case AL_EQUALIZER_LOW_GAIN: *val = props.LowGain; break; + case AL_EQUALIZER_LOW_CUTOFF: *val = props.LowCutoff; break; + case AL_EQUALIZER_MID1_GAIN: *val = props.Mid1Gain; break; + case AL_EQUALIZER_MID1_CENTER: *val = props.Mid1Center; break; + case AL_EQUALIZER_MID1_WIDTH: *val = props.Mid1Width; break; + case AL_EQUALIZER_MID2_GAIN: *val = props.Mid2Gain; break; + case AL_EQUALIZER_MID2_CENTER: *val = props.Mid2Center; break; + case AL_EQUALIZER_MID2_WIDTH: *val = props.Mid2Width; break; + case AL_EQUALIZER_HIGH_GAIN: *val = props.HighGain; break; + case AL_EQUALIZER_HIGH_CUTOFF: *val = props.HighCutoff; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; } } -void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Equalizer_getParamf(props, param, vals); } - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; - props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; - props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; - props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; - props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; - props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; - props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; - props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; - props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; - props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; - return props; -} +void EffectHandler::GetParamfv(const EqualizerProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -} // namespace - -DEFINE_ALEFFECT_VTABLE(Equalizer); - -const EffectProps EqualizerEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -325,17 +295,20 @@ bool EaxEqualizerCommitter::commit(const EAXEQUALIZERPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Equalizer.LowGain = level_mb_to_gain(static_cast<float>(props.lLowGain)); - mAlProps.Equalizer.LowCutoff = props.flLowCutOff; - mAlProps.Equalizer.Mid1Gain = level_mb_to_gain(static_cast<float>(props.lMid1Gain)); - mAlProps.Equalizer.Mid1Center = props.flMid1Center; - mAlProps.Equalizer.Mid1Width = props.flMid1Width; - mAlProps.Equalizer.Mid2Gain = level_mb_to_gain(static_cast<float>(props.lMid2Gain)); - mAlProps.Equalizer.Mid2Center = props.flMid2Center; - mAlProps.Equalizer.Mid2Width = props.flMid2Width; - mAlProps.Equalizer.HighGain = level_mb_to_gain(static_cast<float>(props.lHighGain)); - mAlProps.Equalizer.HighCutoff = props.flHighCutOff; + mAlProps = [&]{ + EqualizerProps ret{}; + ret.LowGain = level_mb_to_gain(static_cast<float>(props.lLowGain)); + ret.LowCutoff = props.flLowCutOff; + ret.Mid1Gain = level_mb_to_gain(static_cast<float>(props.lMid1Gain)); + ret.Mid1Center = props.flMid1Center; + ret.Mid1Width = props.flMid1Width; + ret.Mid2Gain = level_mb_to_gain(static_cast<float>(props.lMid2Gain)); + ret.Mid2Center = props.flMid2Center; + ret.Mid2Width = props.flMid2Width; + ret.HighGain = level_mb_to_gain(static_cast<float>(props.lHighGain)); + ret.HighCutoff = props.flHighCutOff; + return ret; + }(); return true; } diff --git a/al/effects/fshifter.cpp b/al/effects/fshifter.cpp index a6b3c86c..6f19e0dd 100644 --- a/al/effects/fshifter.cpp +++ b/al/effects/fshifter.cpp @@ -41,31 +41,26 @@ ALenum EnumFromDirection(FShifterDirection dir) throw std::runtime_error{"Invalid direction: "+std::to_string(static_cast<int>(dir))}; } -void Fshifter_setParamf(EffectProps *props, ALenum param, float val) +EffectProps genDefaultProps() noexcept { - switch(param) - { - case AL_FREQUENCY_SHIFTER_FREQUENCY: - if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY)) - throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"}; - props->Fshifter.Frequency = val; - break; - - default: - throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x", - param}; - } + FshifterProps props{}; + props.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY; + props.LeftDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION); + props.RightDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION); + return props; } -void Fshifter_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Fshifter_setParamf(props, param, vals[0]); } -void Fshifter_setParami(EffectProps *props, ALenum param, int val) +} // namespace + +const EffectProps FshifterEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(FshifterProps &props, ALenum param, int val) { switch(param) { case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION: if(auto diropt = DirectionFromEmum(val)) - props->Fshifter.LeftDirection = *diropt; + props.LeftDirection = *diropt; else throw effect_exception{AL_INVALID_VALUE, "Unsupported frequency shifter left direction: 0x%04x", val}; @@ -73,7 +68,7 @@ void Fshifter_setParami(EffectProps *props, ALenum param, int val) case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION: if(auto diropt = DirectionFromEmum(val)) - props->Fshifter.RightDirection = *diropt; + props.RightDirection = *diropt; else throw effect_exception{AL_INVALID_VALUE, "Unsupported frequency shifter right direction: 0x%04x", val}; @@ -84,33 +79,52 @@ void Fshifter_setParami(EffectProps *props, ALenum param, int val) "Invalid frequency shifter integer property 0x%04x", param}; } } -void Fshifter_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Fshifter_setParami(props, param, vals[0]); } +void EffectHandler::SetParamiv(FshifterProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } + +void EffectHandler::SetParamf(FshifterProps &props, ALenum param, float val) +{ + switch(param) + { + case AL_FREQUENCY_SHIFTER_FREQUENCY: + if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY)) + throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"}; + props.Frequency = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x", + param}; + } +} +void EffectHandler::SetParamfv(FshifterProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Fshifter_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const FshifterProps &props, ALenum param, int *val) { switch(param) { case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION: - *val = EnumFromDirection(props->Fshifter.LeftDirection); + *val = EnumFromDirection(props.LeftDirection); break; case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION: - *val = EnumFromDirection(props->Fshifter.RightDirection); + *val = EnumFromDirection(props.RightDirection); break; + default: throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter integer property 0x%04x", param}; } } -void Fshifter_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Fshifter_getParami(props, param, vals); } +void EffectHandler::GetParamiv(const FshifterProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } -void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const FshifterProps &props, ALenum param, float *val) { switch(param) { case AL_FREQUENCY_SHIFTER_FREQUENCY: - *val = props->Fshifter.Frequency; + *val = props.Frequency; break; default: @@ -118,23 +132,9 @@ void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val) param}; } } -void Fshifter_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Fshifter_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const FshifterProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY; - props.Fshifter.LeftDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION); - props.Fshifter.RightDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION); - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Fshifter); - -const EffectProps FshifterEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -213,9 +213,13 @@ bool EaxFrequencyShifterCommitter::commit(const EAXFREQUENCYSHIFTERPROPERTIES &p return FShifterDirection::Off; }; - mAlProps.Fshifter.Frequency = props.flFrequency; - mAlProps.Fshifter.LeftDirection = get_direction(props.ulLeftDirection); - mAlProps.Fshifter.RightDirection = get_direction(props.ulRightDirection); + mAlProps = [&]{ + FshifterProps ret{}; + ret.Frequency = props.flFrequency; + ret.LeftDirection = get_direction(props.ulLeftDirection); + ret.RightDirection = get_direction(props.ulRightDirection); + return ret; + }(); return true; } diff --git a/al/effects/modulator.cpp b/al/effects/modulator.cpp index d0a2df02..566b333e 100644 --- a/al/effects/modulator.cpp +++ b/al/effects/modulator.cpp @@ -42,40 +42,31 @@ ALenum EnumFromWaveform(ModulatorWaveform type) std::to_string(static_cast<int>(type))}; } -void Modulator_setParamf(EffectProps *props, ALenum param, float val) +EffectProps genDefaultProps() noexcept { - switch(param) - { - case AL_RING_MODULATOR_FREQUENCY: - if(!(val >= AL_RING_MODULATOR_MIN_FREQUENCY && val <= AL_RING_MODULATOR_MAX_FREQUENCY)) - throw effect_exception{AL_INVALID_VALUE, "Modulator frequency out of range: %f", val}; - props->Modulator.Frequency = val; - break; + ModulatorProps props{}; + props.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY; + props.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF; + props.Waveform = *WaveformFromEmum(AL_RING_MODULATOR_DEFAULT_WAVEFORM); + return props; +} - case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - if(!(val >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && val <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF)) - throw effect_exception{AL_INVALID_VALUE, "Modulator high-pass cutoff out of range: %f", val}; - props->Modulator.HighPassCutoff = val; - break; +} // namespace - default: - throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param}; - } -} -void Modulator_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Modulator_setParamf(props, param, vals[0]); } -void Modulator_setParami(EffectProps *props, ALenum param, int val) +const EffectProps ModulatorEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(ModulatorProps &props, ALenum param, int val) { switch(param) { case AL_RING_MODULATOR_FREQUENCY: case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - Modulator_setParamf(props, param, static_cast<float>(val)); + SetParamf(props, param, static_cast<float>(val)); break; case AL_RING_MODULATOR_WAVEFORM: if(auto formopt = WaveformFromEmum(val)) - props->Modulator.Waveform = *formopt; + props.Waveform = *formopt; else throw effect_exception{AL_INVALID_VALUE, "Invalid modulator waveform: 0x%04x", val}; break; @@ -85,62 +76,61 @@ void Modulator_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Modulator_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Modulator_setParami(props, param, vals[0]); } +void EffectHandler::SetParamiv(ModulatorProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } -void Modulator_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::SetParamf(ModulatorProps &props, ALenum param, float val) { switch(param) { case AL_RING_MODULATOR_FREQUENCY: - *val = static_cast<int>(props->Modulator.Frequency); + if(!(val >= AL_RING_MODULATOR_MIN_FREQUENCY && val <= AL_RING_MODULATOR_MAX_FREQUENCY)) + throw effect_exception{AL_INVALID_VALUE, "Modulator frequency out of range: %f", val}; + props.Frequency = val; break; + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - *val = static_cast<int>(props->Modulator.HighPassCutoff); - break; - case AL_RING_MODULATOR_WAVEFORM: - *val = EnumFromWaveform(props->Modulator.Waveform); + if(!(val >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && val <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF)) + throw effect_exception{AL_INVALID_VALUE, "Modulator high-pass cutoff out of range: %f", val}; + props.HighPassCutoff = val; break; default: + throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param}; + } +} +void EffectHandler::SetParamfv(ModulatorProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } + +void EffectHandler::GetParami(const ModulatorProps &props, ALenum param, int *val) +{ + switch(param) + { + case AL_RING_MODULATOR_FREQUENCY: *val = static_cast<int>(props.Frequency); break; + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: *val = static_cast<int>(props.HighPassCutoff); break; + case AL_RING_MODULATOR_WAVEFORM: *val = EnumFromWaveform(props.Waveform); break; + + default: throw effect_exception{AL_INVALID_ENUM, "Invalid modulator integer property 0x%04x", param}; } } -void Modulator_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Modulator_getParami(props, param, vals); } -void Modulator_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamiv(const ModulatorProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const ModulatorProps &props, ALenum param, float *val) { switch(param) { - case AL_RING_MODULATOR_FREQUENCY: - *val = props->Modulator.Frequency; - break; - case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - *val = props->Modulator.HighPassCutoff; - break; + case AL_RING_MODULATOR_FREQUENCY: *val = props.Frequency; break; + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: *val = props.HighPassCutoff; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param}; } } -void Modulator_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Modulator_getParamf(props, param, vals); } - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY; - props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF; - props.Modulator.Waveform = *WaveformFromEmum(AL_RING_MODULATOR_DEFAULT_WAVEFORM); - return props; -} - -} // namespace +void EffectHandler::GetParamfv(const ModulatorProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -DEFINE_ALEFFECT_VTABLE(Modulator); - -const EffectProps ModulatorEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -221,9 +211,13 @@ bool EaxModulatorCommitter::commit(const EAXRINGMODULATORPROPERTIES &props) return ModulatorWaveform::Sinusoid; }; - mAlProps.Modulator.Frequency = props.flFrequency; - mAlProps.Modulator.HighPassCutoff = props.flHighPassCutOff; - mAlProps.Modulator.Waveform = get_waveform(props.ulWaveform); + mAlProps = [&]{ + ModulatorProps ret{}; + ret.Frequency = props.flFrequency; + ret.HighPassCutoff = props.flHighPassCutOff; + ret.Waveform = get_waveform(props.ulWaveform); + return ret; + }(); return true; } diff --git a/al/effects/null.cpp b/al/effects/null.cpp index 4b68a28f..4b00ef4f 100644 --- a/al/effects/null.cpp +++ b/al/effects/null.cpp @@ -14,7 +14,17 @@ namespace { -void Null_setParami(EffectProps* /*props*/, ALenum param, int /*val*/) +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + return props; +} + +} // namespace + +const EffectProps NullEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(std::monostate& /*props*/, ALenum param, int /*val*/) { switch(param) { @@ -23,15 +33,15 @@ void Null_setParami(EffectProps* /*props*/, ALenum param, int /*val*/) param}; } } -void Null_setParamiv(EffectProps *props, ALenum param, const int *vals) +void EffectHandler::SetParamiv(std::monostate &props, ALenum param, const int *vals) { switch(param) { default: - Null_setParami(props, param, vals[0]); + SetParami(props, param, vals[0]); } } -void Null_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/) +void EffectHandler::SetParamf(std::monostate& /*props*/, ALenum param, float /*val*/) { switch(param) { @@ -40,16 +50,16 @@ void Null_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/) param}; } } -void Null_setParamfv(EffectProps *props, ALenum param, const float *vals) +void EffectHandler::SetParamfv(std::monostate &props, ALenum param, const float *vals) { switch(param) { default: - Null_setParamf(props, param, vals[0]); + SetParamf(props, param, vals[0]); } } -void Null_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/) +void EffectHandler::GetParami(const std::monostate& /*props*/, ALenum param, int* /*val*/) { switch(param) { @@ -58,15 +68,15 @@ void Null_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/) param}; } } -void Null_getParamiv(const EffectProps *props, ALenum param, int *vals) +void EffectHandler::GetParamiv(const std::monostate &props, ALenum param, int *vals) { switch(param) { default: - Null_getParami(props, param, vals); + GetParami(props, param, vals); } } -void Null_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/) +void EffectHandler::GetParamf(const std::monostate& /*props*/, ALenum param, float* /*val*/) { switch(param) { @@ -75,27 +85,15 @@ void Null_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/) param}; } } -void Null_getParamfv(const EffectProps *props, ALenum param, float *vals) +void EffectHandler::GetParamfv(const std::monostate &props, ALenum param, float *vals) { switch(param) { default: - Null_getParamf(props, param, vals); + GetParamf(props, param, vals); } } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Null); - -const EffectProps NullEffectProps{genDefaultProps()}; - #ifdef ALSOFT_EAX namespace { @@ -121,12 +119,13 @@ bool EaxNullCommitter::commit(const std::monostate &props) { const bool ret{std::holds_alternative<std::monostate>(mEaxProps)}; mEaxProps = props; + mAlProps = std::monostate{}; return ret; } void EaxNullCommitter::SetDefaults(EaxEffectProps &props) { - props.emplace<std::monostate>(); + props = std::monostate{}; } void EaxNullCommitter::Get(const EaxCall &call, const std::monostate&) diff --git a/al/effects/pshifter.cpp b/al/effects/pshifter.cpp index f29a3593..b36fe034 100644 --- a/al/effects/pshifter.cpp +++ b/al/effects/pshifter.cpp @@ -16,28 +16,32 @@ namespace { -void Pshifter_setParamf(EffectProps*, ALenum param, float) -{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; } -void Pshifter_setParamfv(EffectProps*, ALenum param, const float*) +EffectProps genDefaultProps() noexcept { - throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float-vector property 0x%04x", - param}; + PshifterProps props{}; + props.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE; + props.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE; + return props; } -void Pshifter_setParami(EffectProps *props, ALenum param, int val) +} // namespace + +const EffectProps PshifterEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(PshifterProps &props, ALenum param, int val) { switch(param) { case AL_PITCH_SHIFTER_COARSE_TUNE: if(!(val >= AL_PITCH_SHIFTER_MIN_COARSE_TUNE && val <= AL_PITCH_SHIFTER_MAX_COARSE_TUNE)) throw effect_exception{AL_INVALID_VALUE, "Pitch shifter coarse tune out of range"}; - props->Pshifter.CoarseTune = val; + props.CoarseTune = val; break; case AL_PITCH_SHIFTER_FINE_TUNE: if(!(val >= AL_PITCH_SHIFTER_MIN_FINE_TUNE && val <= AL_PITCH_SHIFTER_MAX_FINE_TUNE)) throw effect_exception{AL_INVALID_VALUE, "Pitch shifter fine tune out of range"}; - props->Pshifter.FineTune = val; + props.FineTune = val; break; default: @@ -45,49 +49,40 @@ void Pshifter_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Pshifter_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Pshifter_setParami(props, param, vals[0]); } +void EffectHandler::SetParamiv(PshifterProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } + +void EffectHandler::SetParamf(PshifterProps&, ALenum param, float) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; } +void EffectHandler::SetParamfv(PshifterProps&, ALenum param, const float*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float-vector property 0x%04x", + param}; +} -void Pshifter_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const PshifterProps &props, ALenum param, int *val) { switch(param) { - case AL_PITCH_SHIFTER_COARSE_TUNE: - *val = props->Pshifter.CoarseTune; - break; - case AL_PITCH_SHIFTER_FINE_TUNE: - *val = props->Pshifter.FineTune; - break; + case AL_PITCH_SHIFTER_COARSE_TUNE: *val = props.CoarseTune; break; + case AL_PITCH_SHIFTER_FINE_TUNE: *val = props.FineTune; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter integer property 0x%04x", param}; } } -void Pshifter_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Pshifter_getParami(props, param, vals); } +void EffectHandler::GetParamiv(const PshifterProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } -void Pshifter_getParamf(const EffectProps*, ALenum param, float*) +void EffectHandler::GetParamf(const PshifterProps&, ALenum param, float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; } -void Pshifter_getParamfv(const EffectProps*, ALenum param, float*) +void EffectHandler::GetParamfv(const PshifterProps&, ALenum param, float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float vector-property 0x%04x", param}; } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Pshifter.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE; - props.Pshifter.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Pshifter); - -const EffectProps PshifterEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -144,9 +139,12 @@ bool EaxPitchShifterCommitter::commit(const EAXPITCHSHIFTERPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Pshifter.CoarseTune = static_cast<int>(props.lCoarseTune); - mAlProps.Pshifter.FineTune = static_cast<int>(props.lFineTune); + mAlProps = [&]{ + PshifterProps ret{}; + ret.CoarseTune = static_cast<int>(props.lCoarseTune); + ret.FineTune = static_cast<int>(props.lFineTune); + return ret; + }(); return true; } diff --git a/al/effects/reverb.cpp b/al/effects/reverb.cpp index 7f549f04..f0df51b2 100644 --- a/al/effects/reverb.cpp +++ b/al/effects/reverb.cpp @@ -20,14 +20,80 @@ namespace { -void Reverb_setParami(EffectProps *props, ALenum param, int val) +EffectProps genDefaultProps() noexcept +{ + ReverbProps props{}; + props.Density = AL_EAXREVERB_DEFAULT_DENSITY; + props.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; + props.Gain = AL_EAXREVERB_DEFAULT_GAIN; + props.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; + props.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; + props.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; + props.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; + props.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; + props.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; + props.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; + props.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; + props.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; + props.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; + props.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; + props.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; + props.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; + props.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; + props.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; + props.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + +EffectProps genDefaultStdProps() noexcept +{ + ReverbProps props{}; + props.Density = AL_REVERB_DEFAULT_DENSITY; + props.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; + props.Gain = AL_REVERB_DEFAULT_GAIN; + props.GainHF = AL_REVERB_DEFAULT_GAINHF; + props.GainLF = 1.0f; + props.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; + props.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; + props.DecayLFRatio = 1.0f; + props.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; + props.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; + props.ReflectionsPan = {0.0f, 0.0f, 0.0f}; + props.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; + props.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; + props.LateReverbPan = {0.0f, 0.0f, 0.0f}; + props.EchoTime = 0.25f; + props.EchoDepth = 0.0f; + props.ModulationTime = 0.25f; + props.ModulationDepth = 0.0f; + props.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.HFReference = 5000.0f; + props.LFReference = 250.0f; + props.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + +} // namespace + +const EffectProps ReverbEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(ReverbProps &props, ALenum param, int val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"}; - props->Reverb.DecayHFLimit = val != AL_FALSE; + props.DecayHFLimit = val != AL_FALSE; break; default: @@ -35,167 +101,167 @@ void Reverb_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Reverb_setParami(props, param, vals[0]); } -void Reverb_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamiv(ReverbProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } +void EffectHandler::SetParamf(ReverbProps &props, ALenum param, float val) { switch(param) { case AL_EAXREVERB_DENSITY: if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"}; - props->Reverb.Density = val; + props.Density = val; break; case AL_EAXREVERB_DIFFUSION: if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"}; - props->Reverb.Diffusion = val; + props.Diffusion = val; break; case AL_EAXREVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"}; - props->Reverb.Gain = val; + props.Gain = val; break; case AL_EAXREVERB_GAINHF: if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"}; - props->Reverb.GainHF = val; + props.GainHF = val; break; case AL_EAXREVERB_GAINLF: if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"}; - props->Reverb.GainLF = val; + props.GainLF = val; break; case AL_EAXREVERB_DECAY_TIME: if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"}; - props->Reverb.DecayTime = val; + props.DecayTime = val; break; case AL_EAXREVERB_DECAY_HFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"}; - props->Reverb.DecayHFRatio = val; + props.DecayHFRatio = val; break; case AL_EAXREVERB_DECAY_LFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"}; - props->Reverb.DecayLFRatio = val; + props.DecayLFRatio = val; break; case AL_EAXREVERB_REFLECTIONS_GAIN: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"}; - props->Reverb.ReflectionsGain = val; + props.ReflectionsGain = val; break; case AL_EAXREVERB_REFLECTIONS_DELAY: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"}; - props->Reverb.ReflectionsDelay = val; + props.ReflectionsDelay = val; break; case AL_EAXREVERB_LATE_REVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"}; - props->Reverb.LateReverbGain = val; + props.LateReverbGain = val; break; case AL_EAXREVERB_LATE_REVERB_DELAY: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"}; - props->Reverb.LateReverbDelay = val; + props.LateReverbDelay = val; break; case AL_EAXREVERB_ECHO_TIME: if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"}; - props->Reverb.EchoTime = val; + props.EchoTime = val; break; case AL_EAXREVERB_ECHO_DEPTH: if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"}; - props->Reverb.EchoDepth = val; + props.EchoDepth = val; break; case AL_EAXREVERB_MODULATION_TIME: if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"}; - props->Reverb.ModulationTime = val; + props.ModulationTime = val; break; case AL_EAXREVERB_MODULATION_DEPTH: if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"}; - props->Reverb.ModulationDepth = val; + props.ModulationDepth = val; break; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"}; - props->Reverb.AirAbsorptionGainHF = val; + props.AirAbsorptionGainHF = val; break; case AL_EAXREVERB_HFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"}; - props->Reverb.HFReference = val; + props.HFReference = val; break; case AL_EAXREVERB_LFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"}; - props->Reverb.LFReference = val; + props.LFReference = val; break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"}; - props->Reverb.RoomRolloffFactor = val; + props.RoomRolloffFactor = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals) +void EffectHandler::SetParamfv(ReverbProps &props, ALenum param, const float *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"}; - props->Reverb.ReflectionsPan[0] = vals[0]; - props->Reverb.ReflectionsPan[1] = vals[1]; - props->Reverb.ReflectionsPan[2] = vals[2]; + props.ReflectionsPan[0] = vals[0]; + props.ReflectionsPan[1] = vals[1]; + props.ReflectionsPan[2] = vals[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"}; - props->Reverb.LateReverbPan[0] = vals[0]; - props->Reverb.LateReverbPan[1] = vals[1]; - props->Reverb.LateReverbPan[2] = vals[2]; + props.LateReverbPan[0] = vals[0]; + props.LateReverbPan[1] = vals[1]; + props.LateReverbPan[2] = vals[2]; break; default: - Reverb_setParamf(props, param, vals[0]); + SetParamf(props, param, vals[0]); break; } } -void Reverb_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const ReverbProps &props, ALenum param, int *val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: - *val = props->Reverb.DecayHFLimit; + *val = props.DecayHFLimit; break; default: @@ -203,365 +269,214 @@ void Reverb_getParami(const EffectProps *props, ALenum param, int *val) param}; } } -void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Reverb_getParami(props, param, vals); } -void Reverb_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamiv(const ReverbProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const ReverbProps &props, ALenum param, float *val) { switch(param) { - case AL_EAXREVERB_DENSITY: - *val = props->Reverb.Density; - break; - - case AL_EAXREVERB_DIFFUSION: - *val = props->Reverb.Diffusion; - break; - - case AL_EAXREVERB_GAIN: - *val = props->Reverb.Gain; - break; - - case AL_EAXREVERB_GAINHF: - *val = props->Reverb.GainHF; - break; - - case AL_EAXREVERB_GAINLF: - *val = props->Reverb.GainLF; - break; - - case AL_EAXREVERB_DECAY_TIME: - *val = props->Reverb.DecayTime; - break; - - case AL_EAXREVERB_DECAY_HFRATIO: - *val = props->Reverb.DecayHFRatio; - break; - - case AL_EAXREVERB_DECAY_LFRATIO: - *val = props->Reverb.DecayLFRatio; - break; - - case AL_EAXREVERB_REFLECTIONS_GAIN: - *val = props->Reverb.ReflectionsGain; - break; - - case AL_EAXREVERB_REFLECTIONS_DELAY: - *val = props->Reverb.ReflectionsDelay; - break; - - case AL_EAXREVERB_LATE_REVERB_GAIN: - *val = props->Reverb.LateReverbGain; - break; - - case AL_EAXREVERB_LATE_REVERB_DELAY: - *val = props->Reverb.LateReverbDelay; - break; - - case AL_EAXREVERB_ECHO_TIME: - *val = props->Reverb.EchoTime; - break; - - case AL_EAXREVERB_ECHO_DEPTH: - *val = props->Reverb.EchoDepth; - break; - - case AL_EAXREVERB_MODULATION_TIME: - *val = props->Reverb.ModulationTime; - break; - - case AL_EAXREVERB_MODULATION_DEPTH: - *val = props->Reverb.ModulationDepth; - break; - - case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: - *val = props->Reverb.AirAbsorptionGainHF; - break; - - case AL_EAXREVERB_HFREFERENCE: - *val = props->Reverb.HFReference; - break; - - case AL_EAXREVERB_LFREFERENCE: - *val = props->Reverb.LFReference; - break; - - case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: - *val = props->Reverb.RoomRolloffFactor; - break; + case AL_EAXREVERB_DENSITY: *val = props.Density; break; + case AL_EAXREVERB_DIFFUSION: *val = props.Diffusion; break; + case AL_EAXREVERB_GAIN: *val = props.Gain; break; + case AL_EAXREVERB_GAINHF: *val = props.GainHF; break; + case AL_EAXREVERB_GAINLF: *val = props.GainLF; break; + case AL_EAXREVERB_DECAY_TIME: *val = props.DecayTime; break; + case AL_EAXREVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; break; + case AL_EAXREVERB_DECAY_LFRATIO: *val = props.DecayLFRatio; break; + case AL_EAXREVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; break; + case AL_EAXREVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; break; + case AL_EAXREVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; break; + case AL_EAXREVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; break; + case AL_EAXREVERB_ECHO_TIME: *val = props.EchoTime; break; + case AL_EAXREVERB_ECHO_DEPTH: *val = props.EchoDepth; break; + case AL_EAXREVERB_MODULATION_TIME: *val = props.ModulationTime; break; + case AL_EAXREVERB_MODULATION_DEPTH: *val = props.ModulationDepth; break; + case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; break; + case AL_EAXREVERB_HFREFERENCE: *val = props.HFReference; break; + case AL_EAXREVERB_LFREFERENCE: *val = props.LFReference; break; + case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals) +void EffectHandler::GetParamfv(const ReverbProps &props, ALenum param, float *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: - vals[0] = props->Reverb.ReflectionsPan[0]; - vals[1] = props->Reverb.ReflectionsPan[1]; - vals[2] = props->Reverb.ReflectionsPan[2]; + vals[0] = props.ReflectionsPan[0]; + vals[1] = props.ReflectionsPan[1]; + vals[2] = props.ReflectionsPan[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: - vals[0] = props->Reverb.LateReverbPan[0]; - vals[1] = props->Reverb.LateReverbPan[1]; - vals[2] = props->Reverb.LateReverbPan[2]; + vals[0] = props.LateReverbPan[0]; + vals[1] = props.LateReverbPan[1]; + vals[2] = props.LateReverbPan[2]; break; default: - Reverb_getParamf(props, param, vals); + GetParamf(props, param, vals); break; } } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; - props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; - props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; - props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; - props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; - props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; - props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; - props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; - props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; - props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; - props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; - props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; - props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; - props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; - props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; - props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; - props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; - props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; - props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; - props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; - props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; - return props; -} +const EffectProps StdReverbEffectProps{genDefaultStdProps()}; -void StdReverb_setParami(EffectProps *props, ALenum param, int val) +void EffectHandler::StdReverbSetParami(ReverbProps &props, ALenum param, int val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT)) - throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"}; - props->Reverb.DecayHFLimit = val != AL_FALSE; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"}; + props.DecayHFLimit = val != AL_FALSE; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; } } -void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ StdReverb_setParami(props, param, vals[0]); } -void StdReverb_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::StdReverbSetParamiv(ReverbProps &props, ALenum param, const int *vals) +{ StdReverbSetParami(props, param, vals[0]); } +void EffectHandler::StdReverbSetParamf(ReverbProps &props, ALenum param, float val) { switch(param) { case AL_REVERB_DENSITY: if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY)) - throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"}; - props->Reverb.Density = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"}; + props.Density = val; break; case AL_REVERB_DIFFUSION: if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION)) - throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"}; - props->Reverb.Diffusion = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"}; + props.Diffusion = val; break; case AL_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN)) - throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"}; - props->Reverb.Gain = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"}; + props.Gain = val; break; case AL_REVERB_GAINHF: if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF)) - throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"}; - props->Reverb.GainHF = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"}; + props.GainHF = val; break; case AL_REVERB_DECAY_TIME: if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME)) - throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"}; - props->Reverb.DecayTime = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"}; + props.DecayTime = val; break; case AL_REVERB_DECAY_HFRATIO: if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO)) - throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"}; - props->Reverb.DecayHFRatio = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"}; + props.DecayHFRatio = val; break; case AL_REVERB_REFLECTIONS_GAIN: if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN)) - throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"}; - props->Reverb.ReflectionsGain = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"}; + props.ReflectionsGain = val; break; case AL_REVERB_REFLECTIONS_DELAY: if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY)) - throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"}; - props->Reverb.ReflectionsDelay = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"}; + props.ReflectionsDelay = val; break; case AL_REVERB_LATE_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN)) - throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"}; - props->Reverb.LateReverbGain = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"}; + props.LateReverbGain = val; break; case AL_REVERB_LATE_REVERB_DELAY: if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY)) - throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"}; - props->Reverb.LateReverbDelay = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"}; + props.LateReverbDelay = val; break; case AL_REVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)) - throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"}; - props->Reverb.AirAbsorptionGainHF = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"}; + props.AirAbsorptionGainHF = val; break; case AL_REVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)) - throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"}; - props->Reverb.RoomRolloffFactor = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"}; + props.RoomRolloffFactor = val; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; + } +} +void EffectHandler::StdReverbSetParamfv(ReverbProps &props, ALenum param, const float *vals) +{ + switch(param) + { + default: + StdReverbSetParamf(props, param, vals[0]); + break; } } -void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ StdReverb_setParamf(props, param, vals[0]); } -void StdReverb_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::StdReverbGetParami(const ReverbProps &props, ALenum param, int *val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: - *val = props->Reverb.DecayHFLimit; + *val = props.DecayHFLimit; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; } } -void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ StdReverb_getParami(props, param, vals); } -void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::StdReverbGetParamiv(const ReverbProps &props, ALenum param, int *vals) +{ StdReverbGetParami(props, param, vals); } +void EffectHandler::StdReverbGetParamf(const ReverbProps &props, ALenum param, float *val) { switch(param) { - case AL_REVERB_DENSITY: - *val = props->Reverb.Density; - break; - - case AL_REVERB_DIFFUSION: - *val = props->Reverb.Diffusion; - break; - - case AL_REVERB_GAIN: - *val = props->Reverb.Gain; - break; - - case AL_REVERB_GAINHF: - *val = props->Reverb.GainHF; - break; - - case AL_REVERB_DECAY_TIME: - *val = props->Reverb.DecayTime; - break; - - case AL_REVERB_DECAY_HFRATIO: - *val = props->Reverb.DecayHFRatio; - break; - - case AL_REVERB_REFLECTIONS_GAIN: - *val = props->Reverb.ReflectionsGain; - break; - - case AL_REVERB_REFLECTIONS_DELAY: - *val = props->Reverb.ReflectionsDelay; - break; - - case AL_REVERB_LATE_REVERB_GAIN: - *val = props->Reverb.LateReverbGain; - break; - - case AL_REVERB_LATE_REVERB_DELAY: - *val = props->Reverb.LateReverbDelay; - break; - - case AL_REVERB_AIR_ABSORPTION_GAINHF: - *val = props->Reverb.AirAbsorptionGainHF; - break; - - case AL_REVERB_ROOM_ROLLOFF_FACTOR: - *val = props->Reverb.RoomRolloffFactor; - break; + case AL_REVERB_DENSITY: *val = props.Density; break; + case AL_REVERB_DIFFUSION: *val = props.Diffusion; break; + case AL_REVERB_GAIN: *val = props.Gain; break; + case AL_REVERB_GAINHF: *val = props.GainHF; break; + case AL_REVERB_DECAY_TIME: *val = props.DecayTime; break; + case AL_REVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; break; + case AL_REVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; break; + case AL_REVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; break; + case AL_REVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; break; + case AL_REVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; break; + case AL_REVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; break; + case AL_REVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ StdReverb_getParamf(props, param, vals); } - -EffectProps genDefaultStdProps() noexcept +void EffectHandler::StdReverbGetParamfv(const ReverbProps &props, ALenum param, float *vals) { - EffectProps props{}; - props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY; - props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; - props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN; - props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF; - props.Reverb.GainLF = 1.0f; - props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; - props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; - props.Reverb.DecayLFRatio = 1.0f; - props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; - props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; - props.Reverb.ReflectionsPan[0] = 0.0f; - props.Reverb.ReflectionsPan[1] = 0.0f; - props.Reverb.ReflectionsPan[2] = 0.0f; - props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; - props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; - props.Reverb.LateReverbPan[0] = 0.0f; - props.Reverb.LateReverbPan[1] = 0.0f; - props.Reverb.LateReverbPan[2] = 0.0f; - props.Reverb.EchoTime = 0.25f; - props.Reverb.EchoDepth = 0.0f; - props.Reverb.ModulationTime = 0.25f; - props.Reverb.ModulationDepth = 0.0f; - props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; - props.Reverb.HFReference = 5000.0f; - props.Reverb.LFReference = 250.0f; - props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; - props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; - return props; + switch(param) + { + default: + StdReverbGetParamf(props, param, vals); + break; + } } -} // namespace - -DEFINE_ALEFFECT_VTABLE(Reverb); - -const EffectProps ReverbEffectProps{genDefaultProps()}; - -DEFINE_ALEFFECT_VTABLE(StdReverb); - -const EffectProps StdReverbEffectProps{genDefaultStdProps()}; #ifdef ALSOFT_EAX namespace { @@ -1138,33 +1053,35 @@ bool EaxReverbCommitter::commit(const EAXREVERBPROPERTIES &props) const auto size = props.flEnvironmentSize; const auto density = (size * size * size) / 16.0f; - mAlProps.Reverb.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY); - mAlProps.Reverb.Diffusion = props.flEnvironmentDiffusion; - mAlProps.Reverb.Gain = level_mb_to_gain(static_cast<float>(props.lRoom)); - mAlProps.Reverb.GainHF = level_mb_to_gain(static_cast<float>(props.lRoomHF)); - mAlProps.Reverb.GainLF = level_mb_to_gain(static_cast<float>(props.lRoomLF)); - mAlProps.Reverb.DecayTime = props.flDecayTime; - mAlProps.Reverb.DecayHFRatio = props.flDecayHFRatio; - mAlProps.Reverb.DecayLFRatio = props.flDecayLFRatio; - mAlProps.Reverb.ReflectionsGain = level_mb_to_gain(static_cast<float>(props.lReflections)); - mAlProps.Reverb.ReflectionsDelay = props.flReflectionsDelay; - mAlProps.Reverb.ReflectionsPan[0] = props.vReflectionsPan.x; - mAlProps.Reverb.ReflectionsPan[1] = props.vReflectionsPan.y; - mAlProps.Reverb.ReflectionsPan[2] = props.vReflectionsPan.z; - mAlProps.Reverb.LateReverbGain = level_mb_to_gain(static_cast<float>(props.lReverb)); - mAlProps.Reverb.LateReverbDelay = props.flReverbDelay; - mAlProps.Reverb.LateReverbPan[0] = props.vReverbPan.x; - mAlProps.Reverb.LateReverbPan[1] = props.vReverbPan.y; - mAlProps.Reverb.LateReverbPan[2] = props.vReverbPan.z; - mAlProps.Reverb.EchoTime = props.flEchoTime; - mAlProps.Reverb.EchoDepth = props.flEchoDepth; - mAlProps.Reverb.ModulationTime = props.flModulationTime; - mAlProps.Reverb.ModulationDepth = props.flModulationDepth; - mAlProps.Reverb.AirAbsorptionGainHF = level_mb_to_gain(props.flAirAbsorptionHF); - mAlProps.Reverb.HFReference = props.flHFReference; - mAlProps.Reverb.LFReference = props.flLFReference; - mAlProps.Reverb.RoomRolloffFactor = props.flRoomRolloffFactor; - mAlProps.Reverb.DecayHFLimit = ((props.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0); + mAlProps = [&]{ + ReverbProps ret{}; + ret.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY); + ret.Diffusion = props.flEnvironmentDiffusion; + ret.Gain = level_mb_to_gain(static_cast<float>(props.lRoom)); + ret.GainHF = level_mb_to_gain(static_cast<float>(props.lRoomHF)); + ret.GainLF = level_mb_to_gain(static_cast<float>(props.lRoomLF)); + ret.DecayTime = props.flDecayTime; + ret.DecayHFRatio = props.flDecayHFRatio; + ret.DecayLFRatio = props.flDecayLFRatio; + ret.ReflectionsGain = level_mb_to_gain(static_cast<float>(props.lReflections)); + ret.ReflectionsDelay = props.flReflectionsDelay; + ret.ReflectionsPan = {props.vReflectionsPan.x, props.vReflectionsPan.y, + props.vReflectionsPan.z}; + ret.LateReverbGain = level_mb_to_gain(static_cast<float>(props.lReverb)); + ret.LateReverbDelay = props.flReverbDelay; + ret.LateReverbPan = {props.vReverbPan.x, props.vReverbPan.y, props.vReverbPan.z}; + ret.EchoTime = props.flEchoTime; + ret.EchoDepth = props.flEchoDepth; + ret.ModulationTime = props.flModulationTime; + ret.ModulationDepth = props.flModulationDepth; + ret.AirAbsorptionGainHF = level_mb_to_gain(props.flAirAbsorptionHF); + ret.HFReference = props.flHFReference; + ret.LFReference = props.flLFReference; + ret.RoomRolloffFactor = props.flRoomRolloffFactor; + ret.DecayHFLimit = ((props.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0); + return ret; + }(); + return true; } diff --git a/al/effects/vmorpher.cpp b/al/effects/vmorpher.cpp index 240c7b54..a986ddf7 100644 --- a/al/effects/vmorpher.cpp +++ b/al/effects/vmorpher.cpp @@ -122,13 +122,29 @@ ALenum EnumFromWaveform(VMorpherWaveform type) std::to_string(static_cast<int>(type))}; } -void Vmorpher_setParami(EffectProps *props, ALenum param, int val) +EffectProps genDefaultProps() noexcept +{ + VmorpherProps props{}; + props.Rate = AL_VOCAL_MORPHER_DEFAULT_RATE; + props.PhonemeA = *PhenomeFromEnum(AL_VOCAL_MORPHER_DEFAULT_PHONEMEA); + props.PhonemeB = *PhenomeFromEnum(AL_VOCAL_MORPHER_DEFAULT_PHONEMEB); + props.PhonemeACoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING; + props.PhonemeBCoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING; + props.Waveform = *WaveformFromEmum(AL_VOCAL_MORPHER_DEFAULT_WAVEFORM); + return props; +} + +} // namespace + +const EffectProps VmorpherEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(VmorpherProps &props, ALenum param, int val) { switch(param) { case AL_VOCAL_MORPHER_PHONEMEA: if(auto phenomeopt = PhenomeFromEnum(val)) - props->Vmorpher.PhonemeA = *phenomeopt; + props.PhonemeA = *phenomeopt; else throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a out of range: 0x%04x", val}; break; @@ -136,12 +152,12 @@ void Vmorpher_setParami(EffectProps *props, ALenum param, int val) case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING: if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING)) throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a coarse tuning out of range"}; - props->Vmorpher.PhonemeACoarseTuning = val; + props.PhonemeACoarseTuning = val; break; case AL_VOCAL_MORPHER_PHONEMEB: if(auto phenomeopt = PhenomeFromEnum(val)) - props->Vmorpher.PhonemeB = *phenomeopt; + props.PhonemeB = *phenomeopt; else throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b out of range: 0x%04x", val}; break; @@ -149,12 +165,12 @@ void Vmorpher_setParami(EffectProps *props, ALenum param, int val) case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING: if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING)) throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b coarse tuning out of range"}; - props->Vmorpher.PhonemeBCoarseTuning = val; + props.PhonemeBCoarseTuning = val; break; case AL_VOCAL_MORPHER_WAVEFORM: if(auto formopt = WaveformFromEmum(val)) - props->Vmorpher.Waveform = *formopt; + props.Waveform = *formopt; else throw effect_exception{AL_INVALID_VALUE, "Vocal morpher waveform out of range: 0x%04x", val}; break; @@ -164,19 +180,19 @@ void Vmorpher_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Vmorpher_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(VmorpherProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x", param}; } -void Vmorpher_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(VmorpherProps &props, ALenum param, float val) { switch(param) { case AL_VOCAL_MORPHER_RATE: if(!(val >= AL_VOCAL_MORPHER_MIN_RATE && val <= AL_VOCAL_MORPHER_MAX_RATE)) throw effect_exception{AL_INVALID_VALUE, "Vocal morpher rate out of range"}; - props->Vmorpher.Rate = val; + props.Rate = val; break; default: @@ -184,49 +200,35 @@ void Vmorpher_setParamf(EffectProps *props, ALenum param, float val) param}; } } -void Vmorpher_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Vmorpher_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(VmorpherProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Vmorpher_getParami(const EffectProps *props, ALenum param, int* val) +void EffectHandler::GetParami(const VmorpherProps &props, ALenum param, int* val) { switch(param) { - case AL_VOCAL_MORPHER_PHONEMEA: - *val = EnumFromPhenome(props->Vmorpher.PhonemeA); - break; - - case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING: - *val = props->Vmorpher.PhonemeACoarseTuning; - break; - - case AL_VOCAL_MORPHER_PHONEMEB: - *val = EnumFromPhenome(props->Vmorpher.PhonemeB); - break; - - case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING: - *val = props->Vmorpher.PhonemeBCoarseTuning; - break; - - case AL_VOCAL_MORPHER_WAVEFORM: - *val = EnumFromWaveform(props->Vmorpher.Waveform); - break; + case AL_VOCAL_MORPHER_PHONEMEA: *val = EnumFromPhenome(props.PhonemeA); break; + case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING: *val = props.PhonemeACoarseTuning; break; + case AL_VOCAL_MORPHER_PHONEMEB: *val = EnumFromPhenome(props.PhonemeB); break; + case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING: *val = props.PhonemeBCoarseTuning; break; + case AL_VOCAL_MORPHER_WAVEFORM: *val = EnumFromWaveform(props.Waveform); break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer property 0x%04x", param}; } } -void Vmorpher_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const VmorpherProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x", param}; } -void Vmorpher_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const VmorpherProps &props, ALenum param, float *val) { switch(param) { case AL_VOCAL_MORPHER_RATE: - *val = props->Vmorpher.Rate; + *val = props.Rate; break; default: @@ -234,26 +236,9 @@ void Vmorpher_getParamf(const EffectProps *props, ALenum param, float *val) param}; } } -void Vmorpher_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Vmorpher_getParamf(props, param, vals); } - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Vmorpher.Rate = AL_VOCAL_MORPHER_DEFAULT_RATE; - props.Vmorpher.PhonemeA = *PhenomeFromEnum(AL_VOCAL_MORPHER_DEFAULT_PHONEMEA); - props.Vmorpher.PhonemeB = *PhenomeFromEnum(AL_VOCAL_MORPHER_DEFAULT_PHONEMEB); - props.Vmorpher.PhonemeACoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING; - props.Vmorpher.PhonemeBCoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING; - props.Vmorpher.Waveform = *WaveformFromEmum(AL_VOCAL_MORPHER_DEFAULT_WAVEFORM); - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Vmorpher); +void EffectHandler::GetParamfv(const VmorpherProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -const EffectProps VmorpherEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -406,12 +391,16 @@ bool EaxVocalMorpherCommitter::commit(const EAXVOCALMORPHERPROPERTIES &props) return VMorpherWaveform::Sinusoid; }; - mAlProps.Vmorpher.PhonemeA = get_phoneme(props.ulPhonemeA); - mAlProps.Vmorpher.PhonemeACoarseTuning = static_cast<int>(props.lPhonemeACoarseTuning); - mAlProps.Vmorpher.PhonemeB = get_phoneme(props.ulPhonemeB); - mAlProps.Vmorpher.PhonemeBCoarseTuning = static_cast<int>(props.lPhonemeBCoarseTuning); - mAlProps.Vmorpher.Waveform = get_waveform(props.ulWaveform); - mAlProps.Vmorpher.Rate = props.flRate; + mAlProps = [&]{ + VmorpherProps ret{}; + ret.PhonemeA = get_phoneme(props.ulPhonemeA); + ret.PhonemeACoarseTuning = static_cast<int>(props.lPhonemeACoarseTuning); + ret.PhonemeB = get_phoneme(props.ulPhonemeB); + ret.PhonemeBCoarseTuning = static_cast<int>(props.lPhonemeBCoarseTuning); + ret.Waveform = get_waveform(props.ulWaveform); + ret.Rate = props.flRate; + return ret; + }(); return true; } |