diff options
Diffstat (limited to 'alc/alu.cpp')
-rw-r--r-- | alc/alu.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/alc/alu.cpp b/alc/alu.cpp index 9c95f927..67727bd5 100644 --- a/alc/alu.cpp +++ b/alc/alu.cpp @@ -1374,30 +1374,30 @@ void CalcAttnSourceParams(Voice *voice, const VoiceProps *props, const ContextBa GainTriplet WetGain[MAX_SENDS]{}; for(uint i{0};i < NumSends;i++) { - /* If this effect slot's Auxiliary Send Auto is off, then wet_switch=0 - * which selects the dry path distance and cone attenuation, otherwise - * wet_switch=1 which selects the wet (room) path distance and cone - * attenuation. The send filter is still used in place of the direct - * filter, however. + /* If this effect slot's Auxiliary Send Auto is off, then use the dry + * path distance and cone attenuation, otherwise use the wet (room) + * path distance and cone attenuation. The send filter is used instead + * of the direct filter, regardless. */ - const auto wet_switch = static_cast<float>(!(UseDryAttnForRoom&(1u<<i))); - const float gain{lerp(DryGainBase, WetGainBase, wet_switch)}; + const bool use_room{!(UseDryAttnForRoom&(1u<<i))}; + const float gain{use_room ? WetGainBase : DryGainBase}; WetGain[i].Base = minf(gain * props->Send[i].Gain, GainMixMax); - WetGain[i].HF = lerp(ConeHF, WetConeHF, wet_switch) * props->Send[i].GainHF; + WetGain[i].HF = (use_room ? WetConeHF : ConeHF) * props->Send[i].GainHF; WetGain[i].LF = props->Send[i].GainLF; } /* Distance-based air absorption and initial send decay. */ if(likely(Distance > props->RefDistance)) { - const float meters_base{(Distance-props->RefDistance) * props->RolloffFactor}; - const float absorption{meters_base * context->mParams.MetersPerUnit * + const float distance_base{(Distance-props->RefDistance) * props->RolloffFactor}; + const float absorption{distance_base * context->mParams.MetersPerUnit * props->AirAbsorptionFactor}; if(absorption > std::numeric_limits<float>::epsilon()) { const float hfattn{std::pow(context->mParams.AirAbsorptionGainHF, absorption)}; - ConeHF *= hfattn; - WetConeHF *= hfattn; + DryGain.HF *= hfattn; + for(uint i{0u};i < NumSends;++i) + WetGain[i].HF *= hfattn; } /* If the source's Auxiliary Send Filter Gain Auto is off, no extra @@ -1455,20 +1455,20 @@ void CalcAttnSourceParams(Voice *voice, const VoiceProps *props, const ContextBa props->RolloffFactor); /* Apply a decay-time transformation to the wet path, based on the - * source distance in meters. The initial decay of the reverb - * effect is calculated and applied to the wet path. + * source distance. The initial decay of the reverb effect is + * calculated and applied to the wet path. */ - const float gain{std::pow(ReverbDecayGain, meters_base/DecayDistance.Base)* - (1.0f-baseAttn) + baseAttn}; + const float fact{distance_base / DecayDistance.Base}; + const float gain{std::pow(ReverbDecayGain, fact)*(1.0f-baseAttn) + baseAttn}; WetGain[i].Base *= gain; if(gain > 0.0f) { - float gainhf{std::pow(ReverbDecayGain, meters_base/DecayDistance.HF)* - (1.0f-baseAttn) + baseAttn}; + const float hffact{distance_base / DecayDistance.HF}; + const float gainhf{std::pow(ReverbDecayGain, hffact)*(1.0f-baseAttn) + baseAttn}; WetGain[i].HF *= minf(gainhf/gain, 1.0f); - float gainlf{std::pow(ReverbDecayGain, meters_base/DecayDistance.LF)* - (1.0f-baseAttn) + baseAttn}; + const float lffact{distance_base / DecayDistance.LF}; + const float gainlf{std::pow(ReverbDecayGain, lffact)*(1.0f-baseAttn) + baseAttn}; WetGain[i].LF *= minf(gainlf/gain, 1.0f); } } |