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-rw-r--r--alc/alu.cpp134
1 files changed, 66 insertions, 68 deletions
diff --git a/alc/alu.cpp b/alc/alu.cpp
index 4e554219..08167663 100644
--- a/alc/alu.cpp
+++ b/alc/alu.cpp
@@ -1683,89 +1683,90 @@ void ProcessParamUpdates(ALCcontext *ctx, const ALeffectslotArray &slots,
IncrementRef(ctx->mUpdateCount);
}
-void ProcessContext(ALCcontext *ctx, const ALuint SamplesToDo)
+void ProcessContexts(ALCdevice *device, const ALuint SamplesToDo)
{
ASSUME(SamplesToDo > 0);
- const ALeffectslotArray &auxslots = *ctx->mActiveAuxSlots.load(std::memory_order_acquire);
- const al::span<ALvoice*> voices{ctx->getVoicesSpanAcquired()};
+ for(ALCcontext *ctx : *device->mContexts.load(std::memory_order_acquire))
+ {
+ const ALeffectslotArray &auxslots = *ctx->mActiveAuxSlots.load(std::memory_order_acquire);
+ const al::span<ALvoice*> voices{ctx->getVoicesSpanAcquired()};
- /* Process pending propery updates for objects on the context. */
- ProcessParamUpdates(ctx, auxslots, voices);
+ /* Process pending propery updates for objects on the context. */
+ ProcessParamUpdates(ctx, auxslots, voices);
- /* Clear auxiliary effect slot mixing buffers. */
- std::for_each(auxslots.begin(), auxslots.end(),
- [SamplesToDo](ALeffectslot *slot) -> void
+ /* Clear auxiliary effect slot mixing buffers. */
+ for(ALeffectslot *slot : auxslots)
{
for(auto &buffer : slot->MixBuffer)
std::fill_n(buffer.begin(), SamplesToDo, 0.0f);
- });
-
- /* Process voices that have a playing source. */
- auto mix_voice = [SamplesToDo,ctx](ALvoice *voice) -> void
- {
- const ALvoice::State vstate{voice->mPlayState.load(std::memory_order_acquire)};
- if(vstate != ALvoice::Stopped) voice->mix(vstate, ctx, SamplesToDo);
- };
- std::for_each(voices.begin(), voices.end(), mix_voice);
-
- /* Process effects. */
- if(const size_t num_slots{auxslots.size()})
- {
- auto slots = auxslots.data();
- auto slots_end = slots + num_slots;
+ }
- /* First sort the slots into extra storage, so that effects come before
- * their effect target (or their targets' target).
- */
- auto sorted_slots = const_cast<ALeffectslot**>(slots_end);
- auto sorted_slots_end = sorted_slots;
- if(*sorted_slots)
+ /* Process voices that have a playing source. */
+ for(ALvoice *voice : voices)
{
- /* Skip sorting if it has already been done. */
- sorted_slots_end += num_slots;
- goto skip_sorting;
+ const ALvoice::State vstate{voice->mPlayState.load(std::memory_order_acquire)};
+ if(vstate != ALvoice::Stopped) voice->mix(vstate, ctx, SamplesToDo);
}
- *sorted_slots_end = *slots;
- ++sorted_slots_end;
- while(++slots != slots_end)
+ /* Process effects. */
+ if(const size_t num_slots{auxslots.size()})
{
- auto in_chain = [](const ALeffectslot *s1, const ALeffectslot *s2) noexcept -> bool
- {
- while((s1=s1->Params.Target) != nullptr) {
- if(s1 == s2) return true;
- }
- return false;
- };
+ auto slots = auxslots.data();
+ auto slots_end = slots + num_slots;
- /* If this effect slot targets an effect slot already in the list
- * (i.e. slots outputs to something in sorted_slots), directly or
- * indirectly, insert it prior to that element.
+ /* First sort the slots into extra storage, so that effects come
+ * before their effect target (or their targets' target).
*/
- auto checker = sorted_slots;
- do {
- if(in_chain(*slots, *checker)) break;
- } while(++checker != sorted_slots_end);
+ auto sorted_slots = const_cast<ALeffectslot**>(slots_end);
+ auto sorted_slots_end = sorted_slots;
+ if(*sorted_slots)
+ {
+ /* Skip sorting if it has already been done. */
+ sorted_slots_end += num_slots;
+ goto skip_sorting;
+ }
- checker = std::move_backward(checker, sorted_slots_end, sorted_slots_end+1);
- *--checker = *slots;
+ *sorted_slots_end = *slots;
++sorted_slots_end;
+ while(++slots != slots_end)
+ {
+ auto in_chain = [](const ALeffectslot *s1, const ALeffectslot *s2) noexcept -> bool
+ {
+ while((s1=s1->Params.Target) != nullptr) {
+ if(s1 == s2) return true;
+ }
+ return false;
+ };
+
+ /* If this effect slot targets an effect slot already in the
+ * list (i.e. slots outputs to something in sorted_slots),
+ * directly or indirectly, insert it prior to that element.
+ */
+ auto checker = sorted_slots;
+ do {
+ if(in_chain(*slots, *checker)) break;
+ } while(++checker != sorted_slots_end);
+
+ checker = std::move_backward(checker, sorted_slots_end, sorted_slots_end+1);
+ *--checker = *slots;
+ ++sorted_slots_end;
+ }
+
+ skip_sorting:
+ auto process_effect = [SamplesToDo](const ALeffectslot *slot) -> void
+ {
+ EffectState *state{slot->Params.mEffectState};
+ state->process(SamplesToDo, slot->Wet.Buffer, state->mOutTarget);
+ };
+ std::for_each(sorted_slots, sorted_slots_end, process_effect);
}
- skip_sorting:
- auto process_effect = [SamplesToDo](const ALeffectslot *slot) -> void
- {
- EffectState *state{slot->Params.mEffectState};
- state->process(SamplesToDo, slot->Wet.Buffer, state->mOutTarget);
- };
- std::for_each(sorted_slots, sorted_slots_end, process_effect);
+ /* Signal the event handler if there are any events to read. */
+ RingBuffer *ring{ctx->mAsyncEvents.get()};
+ if(ring->readSpace() > 0)
+ ctx->mEventSem.post();
}
-
- /* Signal the event handler if there are any events to read. */
- RingBuffer *ring{ctx->mAsyncEvents.get()};
- if(ring->readSpace() > 0)
- ctx->mEventSem.post();
}
@@ -1990,11 +1991,8 @@ void aluMixData(ALCdevice *device, void *OutBuffer, const ALuint NumSamples,
/* Increment the mix count at the start (lsb should now be 1). */
IncrementRef(device->MixCount);
- /* For each context on this device, process and mix its sources and
- * effects.
- */
- for(ALCcontext *ctx : *device->mContexts.load(std::memory_order_acquire))
- ProcessContext(ctx, SamplesToDo);
+ /* Process and mix each context's sources and effects. */
+ ProcessContexts(device, SamplesToDo);
/* Increment the clock time. Every second's worth of samples is
* converted and added to clock base so that large sample counts don't