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-rw-r--r--alc/backends/pulseaudio.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/alc/backends/pulseaudio.cpp b/alc/backends/pulseaudio.cpp
index 63d9d8e9..5f9a64e6 100644
--- a/alc/backends/pulseaudio.cpp
+++ b/alc/backends/pulseaudio.cpp
@@ -986,20 +986,6 @@ bool PulsePlayback::reset()
mDevice->BufferSize = mAttr.tlength / mFrameSize;
mDevice->UpdateSize = mAttr.minreq / mFrameSize;
- /* HACK: prebuf should be 0 as that's what we set it to. However on some
- * systems it comes back as non-0, so we have to make sure the device will
- * write enough audio to start playback. The lack of manual start control
- * may have unintended consequences, but it's better than not starting at
- * all.
- */
- if(mAttr.prebuf != 0)
- {
- ALuint len{mAttr.prebuf / mFrameSize};
- if(len <= mDevice->BufferSize)
- ERR("Non-0 prebuf, %u samples (%u bytes), device has %u samples\n",
- len, mAttr.prebuf, mDevice->BufferSize);
- }
-
return true;
}