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-rw-r--r--alc/effects/autowah.cpp298
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diff --git a/alc/effects/autowah.cpp b/alc/effects/autowah.cpp
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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2018 by Raul Herraiz.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <cmath>
+#include <cstdlib>
+
+#include <algorithm>
+
+#include "alcmain.h"
+#include "alcontext.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+#include "filters/biquad.h"
+#include "vecmat.h"
+
+namespace {
+
+#define MIN_FREQ 20.0f
+#define MAX_FREQ 2500.0f
+#define Q_FACTOR 5.0f
+
+struct ALautowahState final : public EffectState {
+ /* Effect parameters */
+ ALfloat mAttackRate;
+ ALfloat mReleaseRate;
+ ALfloat mResonanceGain;
+ ALfloat mPeakGain;
+ ALfloat mFreqMinNorm;
+ ALfloat mBandwidthNorm;
+ ALfloat mEnvDelay;
+
+ /* Filter components derived from the envelope. */
+ struct {
+ ALfloat cos_w0;
+ ALfloat alpha;
+ } mEnv[BUFFERSIZE];
+
+ struct {
+ /* Effect filters' history. */
+ struct {
+ ALfloat z1, z2;
+ } Filter;
+
+ /* Effect gains for each output channel */
+ ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
+ ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
+ } mChans[MAX_AMBI_CHANNELS];
+
+ /* Effects buffers */
+ alignas(16) ALfloat mBufferOut[BUFFERSIZE];
+
+
+ ALboolean deviceUpdate(const ALCdevice *device) override;
+ void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
+ void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
+
+ DEF_NEWDEL(ALautowahState)
+};
+
+ALboolean ALautowahState::deviceUpdate(const ALCdevice*)
+{
+ /* (Re-)initializing parameters and clear the buffers. */
+
+ mAttackRate = 1.0f;
+ mReleaseRate = 1.0f;
+ mResonanceGain = 10.0f;
+ mPeakGain = 4.5f;
+ mFreqMinNorm = 4.5e-4f;
+ mBandwidthNorm = 0.05f;
+ mEnvDelay = 0.0f;
+
+ for(auto &e : mEnv)
+ {
+ e.cos_w0 = 0.0f;
+ e.alpha = 0.0f;
+ }
+
+ for(auto &chan : mChans)
+ {
+ std::fill(std::begin(chan.CurrentGains), std::end(chan.CurrentGains), 0.0f);
+ chan.Filter.z1 = 0.0f;
+ chan.Filter.z2 = 0.0f;
+ }
+
+ return AL_TRUE;
+}
+
+void ALautowahState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
+{
+ const ALCdevice *device{context->Device};
+
+ const ALfloat ReleaseTime{clampf(props->Autowah.ReleaseTime, 0.001f, 1.0f)};
+
+ mAttackRate = expf(-1.0f / (props->Autowah.AttackTime*device->Frequency));
+ mReleaseRate = expf(-1.0f / (ReleaseTime*device->Frequency));
+ /* 0-20dB Resonance Peak gain */
+ mResonanceGain = std::sqrt(std::log10(props->Autowah.Resonance)*10.0f / 3.0f);
+ mPeakGain = 1.0f - std::log10(props->Autowah.PeakGain/AL_AUTOWAH_MAX_PEAK_GAIN);
+ mFreqMinNorm = MIN_FREQ / device->Frequency;
+ mBandwidthNorm = (MAX_FREQ-MIN_FREQ) / device->Frequency;
+
+ mOutTarget = target.Main->Buffer;
+ for(size_t i{0u};i < slot->Wet.Buffer.size();++i)
+ {
+ auto coeffs = GetAmbiIdentityRow(i);
+ ComputePanGains(target.Main, coeffs.data(), slot->Params.Gain, mChans[i].TargetGains);
+ }
+}
+
+void ALautowahState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut)
+{
+ const ALfloat attack_rate = mAttackRate;
+ const ALfloat release_rate = mReleaseRate;
+ const ALfloat res_gain = mResonanceGain;
+ const ALfloat peak_gain = mPeakGain;
+ const ALfloat freq_min = mFreqMinNorm;
+ const ALfloat bandwidth = mBandwidthNorm;
+
+ ALfloat env_delay{mEnvDelay};
+ for(ALsizei i{0};i < samplesToDo;i++)
+ {
+ ALfloat w0, sample, a;
+
+ /* Envelope follower described on the book: Audio Effects, Theory,
+ * Implementation and Application.
+ */
+ sample = peak_gain * std::fabs(samplesIn[0][i]);
+ a = (sample > env_delay) ? attack_rate : release_rate;
+ env_delay = lerp(sample, env_delay, a);
+
+ /* Calculate the cos and alpha components for this sample's filter. */
+ w0 = minf((bandwidth*env_delay + freq_min), 0.46f) * al::MathDefs<float>::Tau();
+ mEnv[i].cos_w0 = cosf(w0);
+ mEnv[i].alpha = sinf(w0)/(2.0f * Q_FACTOR);
+ }
+ mEnvDelay = env_delay;
+
+ ASSUME(numInput > 0);
+ for(ALsizei c{0};c < numInput;++c)
+ {
+ /* This effectively inlines BiquadFilter_setParams for a peaking
+ * filter and BiquadFilter_processC. The alpha and cosine components
+ * for the filter coefficients were previously calculated with the
+ * envelope. Because the filter changes for each sample, the
+ * coefficients are transient and don't need to be held.
+ */
+ ALfloat z1{mChans[c].Filter.z1};
+ ALfloat z2{mChans[c].Filter.z2};
+
+ for(ALsizei i{0};i < samplesToDo;i++)
+ {
+ const ALfloat alpha = mEnv[i].alpha;
+ const ALfloat cos_w0 = mEnv[i].cos_w0;
+ ALfloat input, output;
+ ALfloat a[3], b[3];
+
+ b[0] = 1.0f + alpha*res_gain;
+ b[1] = -2.0f * cos_w0;
+ b[2] = 1.0f - alpha*res_gain;
+ a[0] = 1.0f + alpha/res_gain;
+ a[1] = -2.0f * cos_w0;
+ a[2] = 1.0f - alpha/res_gain;
+
+ input = samplesIn[c][i];
+ output = input*(b[0]/a[0]) + z1;
+ z1 = input*(b[1]/a[0]) - output*(a[1]/a[0]) + z2;
+ z2 = input*(b[2]/a[0]) - output*(a[2]/a[0]);
+ mBufferOut[i] = output;
+ }
+ mChans[c].Filter.z1 = z1;
+ mChans[c].Filter.z2 = z2;
+
+ /* Now, mix the processed sound data to the output. */
+ MixSamples(mBufferOut, samplesOut, mChans[c].CurrentGains, mChans[c].TargetGains,
+ samplesToDo, 0, samplesToDo);
+ }
+}
+
+
+void ALautowah_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
+{
+ switch(param)
+ {
+ case AL_AUTOWAH_ATTACK_TIME:
+ if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
+ SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah attack time out of range");
+ props->Autowah.AttackTime = val;
+ break;
+
+ case AL_AUTOWAH_RELEASE_TIME:
+ if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
+ SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah release time out of range");
+ props->Autowah.ReleaseTime = val;
+ break;
+
+ case AL_AUTOWAH_RESONANCE:
+ if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah resonance out of range");
+ props->Autowah.Resonance = val;
+ break;
+
+ case AL_AUTOWAH_PEAK_GAIN:
+ if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,,"Autowah peak gain out of range");
+ props->Autowah.PeakGain = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
+ }
+}
+void ALautowah_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ ALautowah_setParamf(props, context, param, vals[0]); }
+
+void ALautowah_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param); }
+void ALautowah_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param); }
+
+void ALautowah_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ switch(param)
+ {
+ case AL_AUTOWAH_ATTACK_TIME:
+ *val = props->Autowah.AttackTime;
+ break;
+
+ case AL_AUTOWAH_RELEASE_TIME:
+ *val = props->Autowah.ReleaseTime;
+ break;
+
+ case AL_AUTOWAH_RESONANCE:
+ *val = props->Autowah.Resonance;
+ break;
+
+ case AL_AUTOWAH_PEAK_GAIN:
+ *val = props->Autowah.PeakGain;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param);
+ }
+
+}
+void ALautowah_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
+{ ALautowah_getParamf(props, context, param, vals); }
+
+void ALautowah_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param); }
+void ALautowah_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param); }
+
+DEFINE_ALEFFECT_VTABLE(ALautowah);
+
+
+struct AutowahStateFactory final : public EffectStateFactory {
+ EffectState *create() override { return new ALautowahState{}; }
+ EffectProps getDefaultProps() const noexcept override;
+ const EffectVtable *getEffectVtable() const noexcept override { return &ALautowah_vtable; }
+};
+
+EffectProps AutowahStateFactory::getDefaultProps() const noexcept
+{
+ EffectProps props{};
+ props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
+ props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
+ props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
+ props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
+ return props;
+}
+
+} // namespace
+
+EffectStateFactory *AutowahStateFactory_getFactory()
+{
+ static AutowahStateFactory AutowahFactory{};
+ return &AutowahFactory;
+}