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diff --git a/alc/effects/chorus.cpp b/alc/effects/chorus.cpp
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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2013 by Mike Gorchak
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <algorithm>
+#include <climits>
+#include <cmath>
+#include <cstdlib>
+#include <iterator>
+
+#include "AL/al.h"
+#include "AL/alc.h"
+#include "AL/efx.h"
+
+#include "alAuxEffectSlot.h"
+#include "alcmain.h"
+#include "alError.h"
+#include "alcontext.h"
+#include "almalloc.h"
+#include "alnumeric.h"
+#include "alspan.h"
+#include "alu.h"
+#include "ambidefs.h"
+#include "effects/base.h"
+#include "math_defs.h"
+#include "opthelpers.h"
+#include "vector.h"
+
+
+namespace {
+
+static_assert(AL_CHORUS_WAVEFORM_SINUSOID == AL_FLANGER_WAVEFORM_SINUSOID, "Chorus/Flanger waveform value mismatch");
+static_assert(AL_CHORUS_WAVEFORM_TRIANGLE == AL_FLANGER_WAVEFORM_TRIANGLE, "Chorus/Flanger waveform value mismatch");
+
+enum class WaveForm {
+ Sinusoid,
+ Triangle
+};
+
+void GetTriangleDelays(ALint *delays, const ALsizei start_offset, const ALsizei lfo_range,
+ const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay, const ALsizei todo)
+{
+ ASSUME(start_offset >= 0);
+ ASSUME(lfo_range > 0);
+ ASSUME(todo > 0);
+
+ ALsizei offset{start_offset};
+ auto gen_lfo = [&offset,lfo_range,lfo_scale,depth,delay]() -> ALint
+ {
+ offset = (offset+1)%lfo_range;
+ return fastf2i((1.0f - std::abs(2.0f - lfo_scale*offset)) * depth) + delay;
+ };
+ std::generate_n(delays, todo, gen_lfo);
+}
+
+void GetSinusoidDelays(ALint *delays, const ALsizei start_offset, const ALsizei lfo_range,
+ const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay, const ALsizei todo)
+{
+ ASSUME(start_offset >= 0);
+ ASSUME(lfo_range > 0);
+ ASSUME(todo > 0);
+
+ ALsizei offset{start_offset};
+ auto gen_lfo = [&offset,lfo_range,lfo_scale,depth,delay]() -> ALint
+ {
+ ASSUME(delay >= 0);
+ offset = (offset+1)%lfo_range;
+ return fastf2i(std::sin(lfo_scale*offset) * depth) + delay;
+ };
+ std::generate_n(delays, todo, gen_lfo);
+}
+
+struct ChorusState final : public EffectState {
+ al::vector<ALfloat,16> mSampleBuffer;
+ ALsizei mOffset{0};
+
+ ALsizei mLfoOffset{0};
+ ALsizei mLfoRange{1};
+ ALfloat mLfoScale{0.0f};
+ ALint mLfoDisp{0};
+
+ /* Gains for left and right sides */
+ struct {
+ ALfloat Current[MAX_OUTPUT_CHANNELS]{};
+ ALfloat Target[MAX_OUTPUT_CHANNELS]{};
+ } mGains[2];
+
+ /* effect parameters */
+ WaveForm mWaveform{};
+ ALint mDelay{0};
+ ALfloat mDepth{0.0f};
+ ALfloat mFeedback{0.0f};
+
+
+ ALboolean deviceUpdate(const ALCdevice *device) override;
+ void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
+ void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
+
+ DEF_NEWDEL(ChorusState)
+};
+
+ALboolean ChorusState::deviceUpdate(const ALCdevice *Device)
+{
+ const ALfloat max_delay = maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY);
+ size_t maxlen;
+
+ maxlen = NextPowerOf2(float2int(max_delay*2.0f*Device->Frequency) + 1u);
+ if(maxlen <= 0) return AL_FALSE;
+
+ if(maxlen != mSampleBuffer.size())
+ {
+ mSampleBuffer.resize(maxlen);
+ mSampleBuffer.shrink_to_fit();
+ }
+
+ std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
+ for(auto &e : mGains)
+ {
+ std::fill(std::begin(e.Current), std::end(e.Current), 0.0f);
+ std::fill(std::begin(e.Target), std::end(e.Target), 0.0f);
+ }
+
+ return AL_TRUE;
+}
+
+void ChorusState::update(const ALCcontext *Context, const ALeffectslot *Slot, const EffectProps *props, const EffectTarget target)
+{
+ static constexpr ALsizei mindelay = MAX_RESAMPLE_PADDING << FRACTIONBITS;
+
+ switch(props->Chorus.Waveform)
+ {
+ case AL_CHORUS_WAVEFORM_TRIANGLE:
+ mWaveform = WaveForm::Triangle;
+ break;
+ case AL_CHORUS_WAVEFORM_SINUSOID:
+ mWaveform = WaveForm::Sinusoid;
+ break;
+ }
+
+ /* The LFO depth is scaled to be relative to the sample delay. Clamp the
+ * delay and depth to allow enough padding for resampling.
+ */
+ const ALCdevice *device{Context->Device};
+ const auto frequency = static_cast<ALfloat>(device->Frequency);
+ mDelay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f), mindelay);
+ mDepth = minf(props->Chorus.Depth * mDelay, static_cast<ALfloat>(mDelay - mindelay));
+
+ mFeedback = props->Chorus.Feedback;
+
+ /* Gains for left and right sides */
+ ALfloat coeffs[2][MAX_AMBI_CHANNELS];
+ CalcDirectionCoeffs({-1.0f, 0.0f, 0.0f}, 0.0f, coeffs[0]);
+ CalcDirectionCoeffs({ 1.0f, 0.0f, 0.0f}, 0.0f, coeffs[1]);
+
+ mOutTarget = target.Main->Buffer;
+ ComputePanGains(target.Main, coeffs[0], Slot->Params.Gain, mGains[0].Target);
+ ComputePanGains(target.Main, coeffs[1], Slot->Params.Gain, mGains[1].Target);
+
+ ALfloat rate{props->Chorus.Rate};
+ if(!(rate > 0.0f))
+ {
+ mLfoOffset = 0;
+ mLfoRange = 1;
+ mLfoScale = 0.0f;
+ mLfoDisp = 0;
+ }
+ else
+ {
+ /* Calculate LFO coefficient (number of samples per cycle). Limit the
+ * max range to avoid overflow when calculating the displacement.
+ */
+ ALsizei lfo_range = float2int(minf(frequency/rate + 0.5f, static_cast<ALfloat>(INT_MAX/360 - 180)));
+
+ mLfoOffset = float2int(static_cast<ALfloat>(mLfoOffset)/mLfoRange*lfo_range + 0.5f) % lfo_range;
+ mLfoRange = lfo_range;
+ switch(mWaveform)
+ {
+ case WaveForm::Triangle:
+ mLfoScale = 4.0f / mLfoRange;
+ break;
+ case WaveForm::Sinusoid:
+ mLfoScale = al::MathDefs<float>::Tau() / mLfoRange;
+ break;
+ }
+
+ /* Calculate lfo phase displacement */
+ ALint phase{props->Chorus.Phase};
+ if(phase < 0) phase = 360 + phase;
+ mLfoDisp = (mLfoRange*phase + 180) / 360;
+ }
+}
+
+void ChorusState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut)
+{
+ const auto bufmask = static_cast<ALsizei>(mSampleBuffer.size()-1);
+ const ALfloat feedback{mFeedback};
+ const ALsizei avgdelay{(mDelay + (FRACTIONONE>>1)) >> FRACTIONBITS};
+ ALfloat *RESTRICT delaybuf{mSampleBuffer.data()};
+ ALsizei offset{mOffset};
+
+ for(ALsizei base{0};base < samplesToDo;)
+ {
+ const ALsizei todo = mini(256, samplesToDo-base);
+ ALint moddelays[2][256];
+ alignas(16) ALfloat temps[2][256];
+
+ if(mWaveform == WaveForm::Sinusoid)
+ {
+ GetSinusoidDelays(moddelays[0], mLfoOffset, mLfoRange, mLfoScale, mDepth, mDelay,
+ todo);
+ GetSinusoidDelays(moddelays[1], (mLfoOffset+mLfoDisp)%mLfoRange, mLfoRange, mLfoScale,
+ mDepth, mDelay, todo);
+ }
+ else /*if(mWaveform == WaveForm::Triangle)*/
+ {
+ GetTriangleDelays(moddelays[0], mLfoOffset, mLfoRange, mLfoScale, mDepth, mDelay,
+ todo);
+ GetTriangleDelays(moddelays[1], (mLfoOffset+mLfoDisp)%mLfoRange, mLfoRange, mLfoScale,
+ mDepth, mDelay, todo);
+ }
+ mLfoOffset = (mLfoOffset+todo) % mLfoRange;
+
+ for(ALsizei i{0};i < todo;i++)
+ {
+ // Feed the buffer's input first (necessary for delays < 1).
+ delaybuf[offset&bufmask] = samplesIn[0][base+i];
+
+ // Tap for the left output.
+ ALint delay{offset - (moddelays[0][i]>>FRACTIONBITS)};
+ ALfloat mu{(moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE)};
+ temps[0][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
+ delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
+ mu);
+
+ // Tap for the right output.
+ delay = offset - (moddelays[1][i]>>FRACTIONBITS);
+ mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
+ temps[1][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
+ delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
+ mu);
+
+ // Accumulate feedback from the average delay of the taps.
+ delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;
+ offset++;
+ }
+
+ for(ALsizei c{0};c < 2;c++)
+ MixSamples(temps[c], samplesOut, mGains[c].Current, mGains[c].Target, samplesToDo-base,
+ base, todo);
+
+ base += todo;
+ }
+
+ mOffset = offset;
+}
+
+
+void Chorus_setParami(EffectProps *props, ALCcontext *context, ALenum param, ALint val)
+{
+ switch(param)
+ {
+ case AL_CHORUS_WAVEFORM:
+ if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid chorus waveform");
+ props->Chorus.Waveform = val;
+ break;
+
+ case AL_CHORUS_PHASE:
+ if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus phase out of range");
+ props->Chorus.Phase = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
+ }
+}
+void Chorus_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals)
+{ Chorus_setParami(props, context, param, vals[0]); }
+void Chorus_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
+{
+ switch(param)
+ {
+ case AL_CHORUS_RATE:
+ if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus rate out of range");
+ props->Chorus.Rate = val;
+ break;
+
+ case AL_CHORUS_DEPTH:
+ if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus depth out of range");
+ props->Chorus.Depth = val;
+ break;
+
+ case AL_CHORUS_FEEDBACK:
+ if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus feedback out of range");
+ props->Chorus.Feedback = val;
+ break;
+
+ case AL_CHORUS_DELAY:
+ if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus delay out of range");
+ props->Chorus.Delay = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
+ }
+}
+void Chorus_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ Chorus_setParamf(props, context, param, vals[0]); }
+
+void Chorus_getParami(const EffectProps *props, ALCcontext *context, ALenum param, ALint *val)
+{
+ switch(param)
+ {
+ case AL_CHORUS_WAVEFORM:
+ *val = props->Chorus.Waveform;
+ break;
+
+ case AL_CHORUS_PHASE:
+ *val = props->Chorus.Phase;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
+ }
+}
+void Chorus_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals)
+{ Chorus_getParami(props, context, param, vals); }
+void Chorus_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ switch(param)
+ {
+ case AL_CHORUS_RATE:
+ *val = props->Chorus.Rate;
+ break;
+
+ case AL_CHORUS_DEPTH:
+ *val = props->Chorus.Depth;
+ break;
+
+ case AL_CHORUS_FEEDBACK:
+ *val = props->Chorus.Feedback;
+ break;
+
+ case AL_CHORUS_DELAY:
+ *val = props->Chorus.Delay;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
+ }
+}
+void Chorus_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
+{ Chorus_getParamf(props, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(Chorus);
+
+
+struct ChorusStateFactory final : public EffectStateFactory {
+ EffectState *create() override { return new ChorusState{}; }
+ EffectProps getDefaultProps() const noexcept override;
+ const EffectVtable *getEffectVtable() const noexcept override { return &Chorus_vtable; }
+};
+
+EffectProps ChorusStateFactory::getDefaultProps() const noexcept
+{
+ EffectProps props{};
+ props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
+ props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
+ props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
+ props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
+ props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
+ props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
+ return props;
+}
+
+
+void Flanger_setParami(EffectProps *props, ALCcontext *context, ALenum param, ALint val)
+{
+ switch(param)
+ {
+ case AL_FLANGER_WAVEFORM:
+ if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid flanger waveform");
+ props->Chorus.Waveform = val;
+ break;
+
+ case AL_FLANGER_PHASE:
+ if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger phase out of range");
+ props->Chorus.Phase = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
+ }
+}
+void Flanger_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals)
+{ Flanger_setParami(props, context, param, vals[0]); }
+void Flanger_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
+{
+ switch(param)
+ {
+ case AL_FLANGER_RATE:
+ if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger rate out of range");
+ props->Chorus.Rate = val;
+ break;
+
+ case AL_FLANGER_DEPTH:
+ if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger depth out of range");
+ props->Chorus.Depth = val;
+ break;
+
+ case AL_FLANGER_FEEDBACK:
+ if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger feedback out of range");
+ props->Chorus.Feedback = val;
+ break;
+
+ case AL_FLANGER_DELAY:
+ if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger delay out of range");
+ props->Chorus.Delay = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
+ }
+}
+void Flanger_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ Flanger_setParamf(props, context, param, vals[0]); }
+
+void Flanger_getParami(const EffectProps *props, ALCcontext *context, ALenum param, ALint *val)
+{
+ switch(param)
+ {
+ case AL_FLANGER_WAVEFORM:
+ *val = props->Chorus.Waveform;
+ break;
+
+ case AL_FLANGER_PHASE:
+ *val = props->Chorus.Phase;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
+ }
+}
+void Flanger_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals)
+{ Flanger_getParami(props, context, param, vals); }
+void Flanger_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ switch(param)
+ {
+ case AL_FLANGER_RATE:
+ *val = props->Chorus.Rate;
+ break;
+
+ case AL_FLANGER_DEPTH:
+ *val = props->Chorus.Depth;
+ break;
+
+ case AL_FLANGER_FEEDBACK:
+ *val = props->Chorus.Feedback;
+ break;
+
+ case AL_FLANGER_DELAY:
+ *val = props->Chorus.Delay;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
+ }
+}
+void Flanger_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
+{ Flanger_getParamf(props, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(Flanger);
+
+
+/* Flanger is basically a chorus with a really short delay. They can both use
+ * the same processing functions, so piggyback flanger on the chorus functions.
+ */
+struct FlangerStateFactory final : public EffectStateFactory {
+ EffectState *create() override { return new ChorusState{}; }
+ EffectProps getDefaultProps() const noexcept override;
+ const EffectVtable *getEffectVtable() const noexcept override { return &Flanger_vtable; }
+};
+
+EffectProps FlangerStateFactory::getDefaultProps() const noexcept
+{
+ EffectProps props{};
+ props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
+ props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE;
+ props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE;
+ props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH;
+ props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
+ props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY;
+ return props;
+}
+
+} // namespace
+
+EffectStateFactory *ChorusStateFactory_getFactory()
+{
+ static ChorusStateFactory ChorusFactory{};
+ return &ChorusFactory;
+}
+
+EffectStateFactory *FlangerStateFactory_getFactory()
+{
+ static FlangerStateFactory FlangerFactory{};
+ return &FlangerFactory;
+}