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-rw-r--r--alc/effects/compressor.cpp222
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diff --git a/alc/effects/compressor.cpp b/alc/effects/compressor.cpp
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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2013 by Anis A. Hireche
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <cstdlib>
+
+#include "alcmain.h"
+#include "alcontext.h"
+#include "alu.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "vecmat.h"
+
+
+namespace {
+
+#define AMP_ENVELOPE_MIN 0.5f
+#define AMP_ENVELOPE_MAX 2.0f
+
+#define ATTACK_TIME 0.1f /* 100ms to rise from min to max */
+#define RELEASE_TIME 0.2f /* 200ms to drop from max to min */
+
+
+struct CompressorState final : public EffectState {
+ /* Effect gains for each channel */
+ ALfloat mGain[MAX_AMBI_CHANNELS][MAX_OUTPUT_CHANNELS]{};
+
+ /* Effect parameters */
+ ALboolean mEnabled{AL_TRUE};
+ ALfloat mAttackMult{1.0f};
+ ALfloat mReleaseMult{1.0f};
+ ALfloat mEnvFollower{1.0f};
+
+
+ ALboolean deviceUpdate(const ALCdevice *device) override;
+ void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
+ void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
+
+ DEF_NEWDEL(CompressorState)
+};
+
+ALboolean CompressorState::deviceUpdate(const ALCdevice *device)
+{
+ /* Number of samples to do a full attack and release (non-integer sample
+ * counts are okay).
+ */
+ const ALfloat attackCount = static_cast<ALfloat>(device->Frequency) * ATTACK_TIME;
+ const ALfloat releaseCount = static_cast<ALfloat>(device->Frequency) * RELEASE_TIME;
+
+ /* Calculate per-sample multipliers to attack and release at the desired
+ * rates.
+ */
+ mAttackMult = std::pow(AMP_ENVELOPE_MAX/AMP_ENVELOPE_MIN, 1.0f/attackCount);
+ mReleaseMult = std::pow(AMP_ENVELOPE_MIN/AMP_ENVELOPE_MAX, 1.0f/releaseCount);
+
+ return AL_TRUE;
+}
+
+void CompressorState::update(const ALCcontext*, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
+{
+ mEnabled = props->Compressor.OnOff;
+
+ mOutTarget = target.Main->Buffer;
+ for(size_t i{0u};i < slot->Wet.Buffer.size();++i)
+ {
+ auto coeffs = GetAmbiIdentityRow(i);
+ ComputePanGains(target.Main, coeffs.data(), slot->Params.Gain, mGain[i]);
+ }
+}
+
+void CompressorState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut)
+{
+ for(ALsizei base{0};base < samplesToDo;)
+ {
+ ALfloat gains[256];
+ const ALsizei td{mini(256, samplesToDo-base)};
+
+ /* Generate the per-sample gains from the signal envelope. */
+ ALfloat env{mEnvFollower};
+ if(mEnabled)
+ {
+ for(ALsizei i{0};i < td;++i)
+ {
+ /* Clamp the absolute amplitude to the defined envelope limits,
+ * then attack or release the envelope to reach it.
+ */
+ const ALfloat amplitude{clampf(std::fabs(samplesIn[0][base+i]), AMP_ENVELOPE_MIN,
+ AMP_ENVELOPE_MAX)};
+ if(amplitude > env)
+ env = minf(env*mAttackMult, amplitude);
+ else if(amplitude < env)
+ env = maxf(env*mReleaseMult, amplitude);
+
+ /* Apply the reciprocal of the envelope to normalize the volume
+ * (compress the dynamic range).
+ */
+ gains[i] = 1.0f / env;
+ }
+ }
+ else
+ {
+ /* Same as above, except the amplitude is forced to 1. This helps
+ * ensure smooth gain changes when the compressor is turned on and
+ * off.
+ */
+ for(ALsizei i{0};i < td;++i)
+ {
+ const ALfloat amplitude{1.0f};
+ if(amplitude > env)
+ env = minf(env*mAttackMult, amplitude);
+ else if(amplitude < env)
+ env = maxf(env*mReleaseMult, amplitude);
+
+ gains[i] = 1.0f / env;
+ }
+ }
+ mEnvFollower = env;
+
+ /* Now compress the signal amplitude to output. */
+ ASSUME(numInput > 0);
+ for(ALsizei j{0};j < numInput;j++)
+ {
+ const ALfloat *outgains{mGain[j]};
+ for(FloatBufferLine &output : samplesOut)
+ {
+ const ALfloat gain{*(outgains++)};
+ if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD))
+ continue;
+
+ for(ALsizei i{0};i < td;i++)
+ output[base+i] += samplesIn[j][base+i] * gains[i] * gain;
+ }
+ }
+
+ base += td;
+ }
+}
+
+
+void Compressor_setParami(EffectProps *props, ALCcontext *context, ALenum param, ALint val)
+{
+ switch(param)
+ {
+ case AL_COMPRESSOR_ONOFF:
+ if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Compressor state out of range");
+ props->Compressor.OnOff = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x",
+ param);
+ }
+}
+void Compressor_setParamiv(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals)
+{ Compressor_setParami(props, context, param, vals[0]); }
+void Compressor_setParamf(EffectProps*, ALCcontext *context, ALenum param, ALfloat)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param); }
+void Compressor_setParamfv(EffectProps*, ALCcontext *context, ALenum param, const ALfloat*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param); }
+
+void Compressor_getParami(const EffectProps *props, ALCcontext *context, ALenum param, ALint *val)
+{
+ switch(param)
+ {
+ case AL_COMPRESSOR_ONOFF:
+ *val = props->Compressor.OnOff;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x",
+ param);
+ }
+}
+void Compressor_getParamiv(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals)
+{ Compressor_getParami(props, context, param, vals); }
+void Compressor_getParamf(const EffectProps*, ALCcontext *context, ALenum param, ALfloat*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param); }
+void Compressor_getParamfv(const EffectProps*, ALCcontext *context, ALenum param, ALfloat*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param); }
+
+DEFINE_ALEFFECT_VTABLE(Compressor);
+
+
+struct CompressorStateFactory final : public EffectStateFactory {
+ EffectState *create() override { return new CompressorState{}; }
+ EffectProps getDefaultProps() const noexcept override;
+ const EffectVtable *getEffectVtable() const noexcept override { return &Compressor_vtable; }
+};
+
+EffectProps CompressorStateFactory::getDefaultProps() const noexcept
+{
+ EffectProps props{};
+ props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF;
+ return props;
+}
+
+} // namespace
+
+EffectStateFactory *CompressorStateFactory_getFactory()
+{
+ static CompressorStateFactory CompressorFactory{};
+ return &CompressorFactory;
+}