diff options
Diffstat (limited to 'alc/effects/dedicated.cpp')
-rw-r--r-- | alc/effects/dedicated.cpp | 121 |
1 files changed, 42 insertions, 79 deletions
diff --git a/alc/effects/dedicated.cpp b/alc/effects/dedicated.cpp index aa81e13b..047e6761 100644 --- a/alc/effects/dedicated.cpp +++ b/alc/effects/dedicated.cpp @@ -20,70 +20,84 @@ #include "config.h" -#include <cstdlib> -#include <cmath> #include <algorithm> +#include <array> +#include <cstdlib> +#include <iterator> + +#include "alc/effects/base.h" +#include "almalloc.h" +#include "alspan.h" +#include "core/bufferline.h" +#include "core/devformat.h" +#include "core/device.h" +#include "core/effectslot.h" +#include "core/mixer.h" +#include "intrusive_ptr.h" -#include "al/auxeffectslot.h" -#include "alcmain.h" -#include "alcontext.h" -#include "alu.h" +struct ContextBase; namespace { +using uint = unsigned int; + struct DedicatedState final : public EffectState { - ALfloat mCurrentGains[MAX_OUTPUT_CHANNELS]; - ALfloat mTargetGains[MAX_OUTPUT_CHANNELS]; + /* The "dedicated" effect can output to the real output, so should have + * gains for all possible output channels and not just the main ambisonic + * buffer. + */ + float mCurrentGains[MAX_OUTPUT_CHANNELS]; + float mTargetGains[MAX_OUTPUT_CHANNELS]; - ALboolean deviceUpdate(const ALCdevice *device) override; - void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override; + void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override; + void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, + const EffectTarget target) override; + void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, + const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(DedicatedState) }; -ALboolean DedicatedState::deviceUpdate(const ALCdevice*) +void DedicatedState::deviceUpdate(const DeviceBase*, const BufferStorage*) { std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f); - return AL_TRUE; } -void DedicatedState::update(const ALCcontext*, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) +void DedicatedState::update(const ContextBase*, const EffectSlot *slot, + const EffectProps *props, const EffectTarget target) { std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f); - const ALfloat Gain{slot->Params.Gain * props->Dedicated.Gain}; + const float Gain{slot->Gain * props->Dedicated.Gain}; - if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) + if(slot->EffectType == EffectSlotType::DedicatedLFE) { - const ALuint idx{!target.RealOut ? INVALID_CHANNEL_INDEX : - GetChannelIdxByName(*target.RealOut, LFE)}; - if(idx != INVALID_CHANNEL_INDEX) + const uint idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex}; + if(idx != InvalidChannelIndex) { mOutTarget = target.RealOut->Buffer; mTargetGains[idx] = Gain; } } - else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE) + else if(slot->EffectType == EffectSlotType::DedicatedDialog) { /* Dialog goes to the front-center speaker if it exists, otherwise it * plays from the front-center location. */ - const ALuint idx{!target.RealOut ? INVALID_CHANNEL_INDEX : - GetChannelIdxByName(*target.RealOut, FrontCenter)}; - if(idx != INVALID_CHANNEL_INDEX) + const uint idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter] + : InvalidChannelIndex}; + if(idx != InvalidChannelIndex) { mOutTarget = target.RealOut->Buffer; mTargetGains[idx] = Gain; } else { - ALfloat coeffs[MAX_AMBI_CHANNELS]; - CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f, coeffs); + static constexpr auto coeffs = CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}); mOutTarget = target.Main->Buffer; - ComputePanGains(target.Main, coeffs, Gain, mTargetGains); + ComputePanGains(target.Main, coeffs.data(), Gain, mTargetGains); } } } @@ -95,62 +109,11 @@ void DedicatedState::process(const size_t samplesToDo, const al::span<const Floa } -void Dedicated_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint) -{ context->setError(AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } -void Dedicated_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*) -{ context->setError(AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } -void Dedicated_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val) -{ - switch(param) - { - case AL_DEDICATED_GAIN: - if(!(val >= 0.0f && std::isfinite(val))) - SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range"); - props->Dedicated.Gain = val; - break; - - default: - context->setError(AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); - } -} -void Dedicated_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) -{ Dedicated_setParamf(props, context, param, vals[0]); } - -void Dedicated_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*) -{ context->setError(AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } -void Dedicated_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*) -{ context->setError(AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } -void Dedicated_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) -{ - switch(param) - { - case AL_DEDICATED_GAIN: - *val = props->Dedicated.Gain; - break; - - default: - context->setError(AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); - } -} -void Dedicated_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) -{ Dedicated_getParamf(props, context, param, vals); } - -DEFINE_ALEFFECT_VTABLE(Dedicated); - - struct DedicatedStateFactory final : public EffectStateFactory { - EffectState *create() override { return new DedicatedState{}; } - EffectProps getDefaultProps() const noexcept override; - const EffectVtable *getEffectVtable() const noexcept override { return &Dedicated_vtable; } + al::intrusive_ptr<EffectState> create() override + { return al::intrusive_ptr<EffectState>{new DedicatedState{}}; } }; -EffectProps DedicatedStateFactory::getDefaultProps() const noexcept -{ - EffectProps props{}; - props.Dedicated.Gain = 1.0f; - return props; -} - } // namespace EffectStateFactory *DedicatedStateFactory_getFactory() |