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Diffstat (limited to 'alc/effects/distortion.cpp')
-rw-r--r-- | alc/effects/distortion.cpp | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/alc/effects/distortion.cpp b/alc/effects/distortion.cpp new file mode 100644 index 00000000..7dd43008 --- /dev/null +++ b/alc/effects/distortion.cpp @@ -0,0 +1,266 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2013 by Mike Gorchak + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include "config.h" + +#include <cmath> +#include <cstdlib> + +#include <cmath> + +#include "al/auxeffectslot.h" +#include "alcmain.h" +#include "alcontext.h" +#include "alu.h" +#include "filters/biquad.h" + + +namespace { + +struct DistortionState final : public EffectState { + /* Effect gains for each channel */ + ALfloat mGain[MAX_OUTPUT_CHANNELS]{}; + + /* Effect parameters */ + BiquadFilter mLowpass; + BiquadFilter mBandpass; + ALfloat mAttenuation{}; + ALfloat mEdgeCoeff{}; + + ALfloat mBuffer[2][BUFFERSIZE]{}; + + + ALboolean deviceUpdate(const ALCdevice *device) override; + void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; + void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override; + + DEF_NEWDEL(DistortionState) +}; + +ALboolean DistortionState::deviceUpdate(const ALCdevice*) +{ + mLowpass.clear(); + mBandpass.clear(); + return AL_TRUE; +} + +void DistortionState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) +{ + const ALCdevice *device{context->mDevice.get()}; + + /* Store waveshaper edge settings. */ + const ALfloat edge{ + minf(std::sin(al::MathDefs<float>::Pi()*0.5f * props->Distortion.Edge), 0.99f)}; + mEdgeCoeff = 2.0f * edge / (1.0f-edge); + + ALfloat cutoff{props->Distortion.LowpassCutoff}; + /* Bandwidth value is constant in octaves. */ + ALfloat bandwidth{(cutoff / 2.0f) / (cutoff * 0.67f)}; + /* Multiply sampling frequency by the amount of oversampling done during + * processing. + */ + auto frequency = static_cast<ALfloat>(device->Frequency); + mLowpass.setParams(BiquadType::LowPass, 1.0f, cutoff / (frequency*4.0f), + mLowpass.rcpQFromBandwidth(cutoff / (frequency*4.0f), bandwidth)); + + cutoff = props->Distortion.EQCenter; + /* Convert bandwidth in Hz to octaves. */ + bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f); + mBandpass.setParams(BiquadType::BandPass, 1.0f, cutoff / (frequency*4.0f), + mBandpass.rcpQFromBandwidth(cutoff / (frequency*4.0f), bandwidth)); + + ALfloat coeffs[MAX_AMBI_CHANNELS]; + CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f, coeffs); + + mOutTarget = target.Main->Buffer; + ComputePanGains(target.Main, coeffs, slot->Params.Gain*props->Distortion.Gain, mGain); +} + +void DistortionState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) +{ + const ALfloat fc{mEdgeCoeff}; + for(size_t base{0u};base < samplesToDo;) + { + /* Perform 4x oversampling to avoid aliasing. Oversampling greatly + * improves distortion quality and allows to implement lowpass and + * bandpass filters using high frequencies, at which classic IIR + * filters became unstable. + */ + size_t todo{minz(BUFFERSIZE, (samplesToDo-base) * 4)}; + + /* Fill oversample buffer using zero stuffing. Multiply the sample by + * the amount of oversampling to maintain the signal's power. + */ + for(size_t i{0u};i < todo;i++) + mBuffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f; + + /* First step, do lowpass filtering of original signal. Additionally + * perform buffer interpolation and lowpass cutoff for oversampling + * (which is fortunately first step of distortion). So combine three + * operations into the one. + */ + mLowpass.process(mBuffer[1], mBuffer[0], todo); + + /* Second step, do distortion using waveshaper function to emulate + * signal processing during tube overdriving. Three steps of + * waveshaping are intended to modify waveform without boost/clipping/ + * attenuation process. + */ + for(size_t i{0u};i < todo;i++) + { + ALfloat smp{mBuffer[1][i]}; + + smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)); + smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f; + smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)); + + mBuffer[0][i] = smp; + } + + /* Third step, do bandpass filtering of distorted signal. */ + mBandpass.process(mBuffer[1], mBuffer[0], todo); + + todo >>= 2; + const ALfloat *outgains{mGain}; + for(FloatBufferLine &output : samplesOut) + { + /* Fourth step, final, do attenuation and perform decimation, + * storing only one sample out of four. + */ + const ALfloat gain{*(outgains++)}; + if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD)) + continue; + + for(size_t i{0u};i < todo;i++) + output[base+i] += gain * mBuffer[1][i*4]; + } + + base += todo; + } +} + + +void Distortion_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint) +{ context->setError(AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); } +void Distortion_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*) +{ context->setError(AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); } +void Distortion_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val) +{ + switch(param) + { + case AL_DISTORTION_EDGE: + if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion edge out of range"); + props->Distortion.Edge = val; + break; + + case AL_DISTORTION_GAIN: + if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion gain out of range"); + props->Distortion.Gain = val; + break; + + case AL_DISTORTION_LOWPASS_CUTOFF: + if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion low-pass cutoff out of range"); + props->Distortion.LowpassCutoff = val; + break; + + case AL_DISTORTION_EQCENTER: + if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ center out of range"); + props->Distortion.EQCenter = val; + break; + + case AL_DISTORTION_EQBANDWIDTH: + if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ bandwidth out of range"); + props->Distortion.EQBandwidth = val; + break; + + default: + context->setError(AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param); + } +} +void Distortion_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) +{ Distortion_setParamf(props, context, param, vals[0]); } + +void Distortion_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*) +{ context->setError(AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); } +void Distortion_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*) +{ context->setError(AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); } +void Distortion_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) +{ + switch(param) + { + case AL_DISTORTION_EDGE: + *val = props->Distortion.Edge; + break; + + case AL_DISTORTION_GAIN: + *val = props->Distortion.Gain; + break; + + case AL_DISTORTION_LOWPASS_CUTOFF: + *val = props->Distortion.LowpassCutoff; + break; + + case AL_DISTORTION_EQCENTER: + *val = props->Distortion.EQCenter; + break; + + case AL_DISTORTION_EQBANDWIDTH: + *val = props->Distortion.EQBandwidth; + break; + + default: + context->setError(AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param); + } +} +void Distortion_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) +{ Distortion_getParamf(props, context, param, vals); } + +DEFINE_ALEFFECT_VTABLE(Distortion); + + +struct DistortionStateFactory final : public EffectStateFactory { + EffectState *create() override { return new DistortionState{}; } + EffectProps getDefaultProps() const noexcept override; + const EffectVtable *getEffectVtable() const noexcept override { return &Distortion_vtable; } +}; + +EffectProps DistortionStateFactory::getDefaultProps() const noexcept +{ + EffectProps props{}; + props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE; + props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN; + props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF; + props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER; + props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH; + return props; +} + +} // namespace + +EffectStateFactory *DistortionStateFactory_getFactory() +{ + static DistortionStateFactory DistortionFactory{}; + return &DistortionFactory; +} |