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-rw-r--r--alc/effects/distortion.cpp269
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diff --git a/alc/effects/distortion.cpp b/alc/effects/distortion.cpp
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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2013 by Mike Gorchak
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <cmath>
+#include <cstdlib>
+
+#include <cmath>
+
+#include "alcmain.h"
+#include "alcontext.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+#include "filters/biquad.h"
+
+
+namespace {
+
+struct DistortionState final : public EffectState {
+ /* Effect gains for each channel */
+ ALfloat mGain[MAX_OUTPUT_CHANNELS]{};
+
+ /* Effect parameters */
+ BiquadFilter mLowpass;
+ BiquadFilter mBandpass;
+ ALfloat mAttenuation{};
+ ALfloat mEdgeCoeff{};
+
+ ALfloat mBuffer[2][BUFFERSIZE]{};
+
+
+ ALboolean deviceUpdate(const ALCdevice *device) override;
+ void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
+ void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
+
+ DEF_NEWDEL(DistortionState)
+};
+
+ALboolean DistortionState::deviceUpdate(const ALCdevice*)
+{
+ mLowpass.clear();
+ mBandpass.clear();
+ return AL_TRUE;
+}
+
+void DistortionState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
+{
+ const ALCdevice *device{context->Device};
+
+ /* Store waveshaper edge settings. */
+ const ALfloat edge{
+ minf(std::sin(al::MathDefs<float>::Pi()*0.5f * props->Distortion.Edge), 0.99f)};
+ mEdgeCoeff = 2.0f * edge / (1.0f-edge);
+
+ ALfloat cutoff{props->Distortion.LowpassCutoff};
+ /* Bandwidth value is constant in octaves. */
+ ALfloat bandwidth{(cutoff / 2.0f) / (cutoff * 0.67f)};
+ /* Multiply sampling frequency by the amount of oversampling done during
+ * processing.
+ */
+ auto frequency = static_cast<ALfloat>(device->Frequency);
+ mLowpass.setParams(BiquadType::LowPass, 1.0f, cutoff / (frequency*4.0f),
+ mLowpass.rcpQFromBandwidth(cutoff / (frequency*4.0f), bandwidth));
+
+ cutoff = props->Distortion.EQCenter;
+ /* Convert bandwidth in Hz to octaves. */
+ bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
+ mBandpass.setParams(BiquadType::BandPass, 1.0f, cutoff / (frequency*4.0f),
+ mBandpass.rcpQFromBandwidth(cutoff / (frequency*4.0f), bandwidth));
+
+ ALfloat coeffs[MAX_AMBI_CHANNELS];
+ CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f, coeffs);
+
+ mOutTarget = target.Main->Buffer;
+ ComputePanGains(target.Main, coeffs, slot->Params.Gain*props->Distortion.Gain, mGain);
+}
+
+void DistortionState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut)
+{
+ const ALfloat fc{mEdgeCoeff};
+ for(ALsizei base{0};base < samplesToDo;)
+ {
+ /* Perform 4x oversampling to avoid aliasing. Oversampling greatly
+ * improves distortion quality and allows to implement lowpass and
+ * bandpass filters using high frequencies, at which classic IIR
+ * filters became unstable.
+ */
+ ALsizei todo{mini(BUFFERSIZE, (samplesToDo-base) * 4)};
+
+ /* Fill oversample buffer using zero stuffing. Multiply the sample by
+ * the amount of oversampling to maintain the signal's power.
+ */
+ for(ALsizei i{0};i < todo;i++)
+ mBuffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f;
+
+ /* First step, do lowpass filtering of original signal. Additionally
+ * perform buffer interpolation and lowpass cutoff for oversampling
+ * (which is fortunately first step of distortion). So combine three
+ * operations into the one.
+ */
+ mLowpass.process(mBuffer[1], mBuffer[0], todo);
+
+ /* Second step, do distortion using waveshaper function to emulate
+ * signal processing during tube overdriving. Three steps of
+ * waveshaping are intended to modify waveform without boost/clipping/
+ * attenuation process.
+ */
+ for(ALsizei i{0};i < todo;i++)
+ {
+ ALfloat smp{mBuffer[1][i]};
+
+ smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
+ smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
+ smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
+
+ mBuffer[0][i] = smp;
+ }
+
+ /* Third step, do bandpass filtering of distorted signal. */
+ mBandpass.process(mBuffer[1], mBuffer[0], todo);
+
+ todo >>= 2;
+ const ALfloat *outgains{mGain};
+ for(FloatBufferLine &output : samplesOut)
+ {
+ /* Fourth step, final, do attenuation and perform decimation,
+ * storing only one sample out of four.
+ */
+ const ALfloat gain{*(outgains++)};
+ if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD))
+ continue;
+
+ for(ALsizei i{0};i < todo;i++)
+ output[base+i] += gain * mBuffer[1][i*4];
+ }
+
+ base += todo;
+ }
+}
+
+
+void Distortion_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
+void Distortion_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
+void Distortion_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
+{
+ switch(param)
+ {
+ case AL_DISTORTION_EDGE:
+ if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion edge out of range");
+ props->Distortion.Edge = val;
+ break;
+
+ case AL_DISTORTION_GAIN:
+ if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion gain out of range");
+ props->Distortion.Gain = val;
+ break;
+
+ case AL_DISTORTION_LOWPASS_CUTOFF:
+ if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion low-pass cutoff out of range");
+ props->Distortion.LowpassCutoff = val;
+ break;
+
+ case AL_DISTORTION_EQCENTER:
+ if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ center out of range");
+ props->Distortion.EQCenter = val;
+ break;
+
+ case AL_DISTORTION_EQBANDWIDTH:
+ if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ bandwidth out of range");
+ props->Distortion.EQBandwidth = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
+ param);
+ }
+}
+void Distortion_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ Distortion_setParamf(props, context, param, vals[0]); }
+
+void Distortion_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
+void Distortion_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
+void Distortion_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ switch(param)
+ {
+ case AL_DISTORTION_EDGE:
+ *val = props->Distortion.Edge;
+ break;
+
+ case AL_DISTORTION_GAIN:
+ *val = props->Distortion.Gain;
+ break;
+
+ case AL_DISTORTION_LOWPASS_CUTOFF:
+ *val = props->Distortion.LowpassCutoff;
+ break;
+
+ case AL_DISTORTION_EQCENTER:
+ *val = props->Distortion.EQCenter;
+ break;
+
+ case AL_DISTORTION_EQBANDWIDTH:
+ *val = props->Distortion.EQBandwidth;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
+ param);
+ }
+}
+void Distortion_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
+{ Distortion_getParamf(props, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(Distortion);
+
+
+struct DistortionStateFactory final : public EffectStateFactory {
+ EffectState *create() override { return new DistortionState{}; }
+ EffectProps getDefaultProps() const noexcept override;
+ const EffectVtable *getEffectVtable() const noexcept override { return &Distortion_vtable; }
+};
+
+EffectProps DistortionStateFactory::getDefaultProps() const noexcept
+{
+ EffectProps props{};
+ props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
+ props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
+ props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
+ props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
+ props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
+ return props;
+}
+
+} // namespace
+
+EffectStateFactory *DistortionStateFactory_getFactory()
+{
+ static DistortionStateFactory DistortionFactory{};
+ return &DistortionFactory;
+}