aboutsummaryrefslogtreecommitdiffstats
path: root/alc/effects/echo.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'alc/effects/echo.cpp')
-rw-r--r--alc/effects/echo.cpp271
1 files changed, 271 insertions, 0 deletions
diff --git a/alc/effects/echo.cpp b/alc/effects/echo.cpp
new file mode 100644
index 00000000..c10f2eb2
--- /dev/null
+++ b/alc/effects/echo.cpp
@@ -0,0 +1,271 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2009 by Chris Robinson.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <cmath>
+#include <cstdlib>
+
+#include <algorithm>
+
+#include "alcmain.h"
+#include "alcontext.h"
+#include "alFilter.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+#include "filters/biquad.h"
+#include "vector.h"
+
+
+namespace {
+
+struct EchoState final : public EffectState {
+ al::vector<ALfloat,16> mSampleBuffer;
+
+ // The echo is two tap. The delay is the number of samples from before the
+ // current offset
+ struct {
+ ALsizei delay{0};
+ } mTap[2];
+ ALsizei mOffset{0};
+
+ /* The panning gains for the two taps */
+ struct {
+ ALfloat Current[MAX_OUTPUT_CHANNELS]{};
+ ALfloat Target[MAX_OUTPUT_CHANNELS]{};
+ } mGains[2];
+
+ BiquadFilter mFilter;
+ ALfloat mFeedGain{0.0f};
+
+ alignas(16) ALfloat mTempBuffer[2][BUFFERSIZE];
+
+ ALboolean deviceUpdate(const ALCdevice *device) override;
+ void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
+ void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
+
+ DEF_NEWDEL(EchoState)
+};
+
+ALboolean EchoState::deviceUpdate(const ALCdevice *Device)
+{
+ ALuint maxlen;
+
+ // Use the next power of 2 for the buffer length, so the tap offsets can be
+ // wrapped using a mask instead of a modulo
+ maxlen = float2int(AL_ECHO_MAX_DELAY*Device->Frequency + 0.5f) +
+ float2int(AL_ECHO_MAX_LRDELAY*Device->Frequency + 0.5f);
+ maxlen = NextPowerOf2(maxlen);
+ if(maxlen <= 0) return AL_FALSE;
+
+ if(maxlen != mSampleBuffer.size())
+ {
+ mSampleBuffer.resize(maxlen);
+ mSampleBuffer.shrink_to_fit();
+ }
+
+ std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
+ for(auto &e : mGains)
+ {
+ std::fill(std::begin(e.Current), std::end(e.Current), 0.0f);
+ std::fill(std::begin(e.Target), std::end(e.Target), 0.0f);
+ }
+
+ return AL_TRUE;
+}
+
+void EchoState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
+{
+ const ALCdevice *device = context->Device;
+ const auto frequency = static_cast<ALfloat>(device->Frequency);
+
+ mTap[0].delay = maxi(float2int(props->Echo.Delay*frequency + 0.5f), 1);
+ mTap[1].delay = float2int(props->Echo.LRDelay*frequency + 0.5f) + mTap[0].delay;
+
+ const ALfloat gainhf{maxf(1.0f - props->Echo.Damping, 0.0625f)}; /* Limit -24dB */
+ mFilter.setParams(BiquadType::HighShelf, gainhf, LOWPASSFREQREF/frequency,
+ mFilter.rcpQFromSlope(gainhf, 1.0f));
+
+ mFeedGain = props->Echo.Feedback;
+
+ /* Convert echo spread (where 0 = center, +/-1 = sides) to angle. */
+ const ALfloat angle{std::asin(props->Echo.Spread)};
+
+ ALfloat coeffs[2][MAX_AMBI_CHANNELS];
+ CalcAngleCoeffs(-angle, 0.0f, 0.0f, coeffs[0]);
+ CalcAngleCoeffs( angle, 0.0f, 0.0f, coeffs[1]);
+
+ mOutTarget = target.Main->Buffer;
+ ComputePanGains(target.Main, coeffs[0], slot->Params.Gain, mGains[0].Target);
+ ComputePanGains(target.Main, coeffs[1], slot->Params.Gain, mGains[1].Target);
+}
+
+void EchoState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut)
+{
+ const auto mask = static_cast<ALsizei>(mSampleBuffer.size()-1);
+ ALfloat *RESTRICT delaybuf{mSampleBuffer.data()};
+ ALsizei offset{mOffset};
+ ALsizei tap1{offset - mTap[0].delay};
+ ALsizei tap2{offset - mTap[1].delay};
+ ALfloat z1, z2;
+
+ ASSUME(samplesToDo > 0);
+ ASSUME(mask > 0);
+
+ std::tie(z1, z2) = mFilter.getComponents();
+ for(ALsizei i{0};i < samplesToDo;)
+ {
+ offset &= mask;
+ tap1 &= mask;
+ tap2 &= mask;
+
+ ALsizei td{mini(mask+1 - maxi(offset, maxi(tap1, tap2)), samplesToDo-i)};
+ do {
+ /* Feed the delay buffer's input first. */
+ delaybuf[offset] = samplesIn[0][i];
+
+ /* Get delayed output from the first and second taps. Use the
+ * second tap for feedback.
+ */
+ mTempBuffer[0][i] = delaybuf[tap1++];
+ mTempBuffer[1][i] = delaybuf[tap2++];
+ const float feedb{mTempBuffer[1][i++]};
+
+ /* Add feedback to the delay buffer with damping and attenuation. */
+ delaybuf[offset++] += mFilter.processOne(feedb, z1, z2) * mFeedGain;
+ } while(--td);
+ }
+ mFilter.setComponents(z1, z2);
+ mOffset = offset;
+
+ for(ALsizei c{0};c < 2;c++)
+ MixSamples(mTempBuffer[c], samplesOut, mGains[c].Current, mGains[c].Target, samplesToDo, 0,
+ samplesToDo);
+}
+
+
+void Echo_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); }
+void Echo_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); }
+void Echo_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
+{
+ switch(param)
+ {
+ case AL_ECHO_DELAY:
+ if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo delay out of range");
+ props->Echo.Delay = val;
+ break;
+
+ case AL_ECHO_LRDELAY:
+ if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo LR delay out of range");
+ props->Echo.LRDelay = val;
+ break;
+
+ case AL_ECHO_DAMPING:
+ if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo damping out of range");
+ props->Echo.Damping = val;
+ break;
+
+ case AL_ECHO_FEEDBACK:
+ if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo feedback out of range");
+ props->Echo.Feedback = val;
+ break;
+
+ case AL_ECHO_SPREAD:
+ if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo spread out of range");
+ props->Echo.Spread = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param);
+ }
+}
+void Echo_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ Echo_setParamf(props, context, param, vals[0]); }
+
+void Echo_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); }
+void Echo_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); }
+void Echo_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ switch(param)
+ {
+ case AL_ECHO_DELAY:
+ *val = props->Echo.Delay;
+ break;
+
+ case AL_ECHO_LRDELAY:
+ *val = props->Echo.LRDelay;
+ break;
+
+ case AL_ECHO_DAMPING:
+ *val = props->Echo.Damping;
+ break;
+
+ case AL_ECHO_FEEDBACK:
+ *val = props->Echo.Feedback;
+ break;
+
+ case AL_ECHO_SPREAD:
+ *val = props->Echo.Spread;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param);
+ }
+}
+void Echo_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
+{ Echo_getParamf(props, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(Echo);
+
+
+struct EchoStateFactory final : public EffectStateFactory {
+ EffectState *create() override { return new EchoState{}; }
+ EffectProps getDefaultProps() const noexcept override;
+ const EffectVtable *getEffectVtable() const noexcept override { return &Echo_vtable; }
+};
+
+EffectProps EchoStateFactory::getDefaultProps() const noexcept
+{
+ EffectProps props{};
+ props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
+ props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
+ props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
+ props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
+ props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
+ return props;
+}
+
+} // namespace
+
+EffectStateFactory *EchoStateFactory_getFactory()
+{
+ static EchoStateFactory EchoFactory{};
+ return &EchoFactory;
+}