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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2013 by Mike Gorchak
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <cmath>
+#include <cstdlib>
+
+#include <algorithm>
+#include <functional>
+
+#include "alcmain.h"
+#include "alcontext.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+#include "filters/biquad.h"
+#include "vecmat.h"
+
+
+namespace {
+
+/* The document "Effects Extension Guide.pdf" says that low and high *
+ * frequencies are cutoff frequencies. This is not fully correct, they *
+ * are corner frequencies for low and high shelf filters. If they were *
+ * just cutoff frequencies, there would be no need in cutoff frequency *
+ * gains, which are present. Documentation for "Creative Proteus X2" *
+ * software describes 4-band equalizer functionality in a much better *
+ * way. This equalizer seems to be a predecessor of OpenAL 4-band *
+ * equalizer. With low and high shelf filters we are able to cutoff *
+ * frequencies below and/or above corner frequencies using attenuation *
+ * gains (below 1.0) and amplify all low and/or high frequencies using *
+ * gains above 1.0. *
+ * *
+ * Low-shelf Low Mid Band High Mid Band High-shelf *
+ * corner center center corner *
+ * frequency frequency frequency frequency *
+ * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
+ * *
+ * | | | | *
+ * | | | | *
+ * B -----+ /--+--\ /--+--\ +----- *
+ * O |\ | | | | | | /| *
+ * O | \ - | - - | - / | *
+ * S + | \ | | | | | | / | *
+ * T | | | | | | | | | | *
+ * ---------+---------------+------------------+---------------+-------- *
+ * C | | | | | | | | | | *
+ * U - | / | | | | | | \ | *
+ * T | / - | - - | - \ | *
+ * O |/ | | | | | | \| *
+ * F -----+ \--+--/ \--+--/ +----- *
+ * F | | | | *
+ * | | | | *
+ * *
+ * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
+ * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
+ * octaves for two mid bands. *
+ * *
+ * Implementation is based on the "Cookbook formulae for audio EQ biquad *
+ * filter coefficients" by Robert Bristow-Johnson *
+ * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
+
+
+struct EqualizerState final : public EffectState {
+ struct {
+ /* Effect parameters */
+ BiquadFilter filter[4];
+
+ /* Effect gains for each channel */
+ ALfloat CurrentGains[MAX_OUTPUT_CHANNELS]{};
+ ALfloat TargetGains[MAX_OUTPUT_CHANNELS]{};
+ } mChans[MAX_AMBI_CHANNELS];
+
+ ALfloat mSampleBuffer[BUFFERSIZE]{};
+
+
+ ALboolean deviceUpdate(const ALCdevice *device) override;
+ void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
+ void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
+
+ DEF_NEWDEL(EqualizerState)
+};
+
+ALboolean EqualizerState::deviceUpdate(const ALCdevice*)
+{
+ for(auto &e : mChans)
+ {
+ std::for_each(std::begin(e.filter), std::end(e.filter),
+ std::mem_fn(&BiquadFilter::clear));
+ std::fill(std::begin(e.CurrentGains), std::end(e.CurrentGains), 0.0f);
+ }
+ return AL_TRUE;
+}
+
+void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
+{
+ const ALCdevice *device = context->Device;
+ auto frequency = static_cast<ALfloat>(device->Frequency);
+ ALfloat gain, f0norm;
+
+ /* Calculate coefficients for the each type of filter. Note that the shelf
+ * filters' gain is for the reference frequency, which is the centerpoint
+ * of the transition band.
+ */
+ gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
+ f0norm = props->Equalizer.LowCutoff/frequency;
+ mChans[0].filter[0].setParams(BiquadType::LowShelf, gain, f0norm,
+ BiquadFilter::rcpQFromSlope(gain, 0.75f));
+
+ gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
+ f0norm = props->Equalizer.Mid1Center/frequency;
+ mChans[0].filter[1].setParams(BiquadType::Peaking, gain, f0norm,
+ BiquadFilter::rcpQFromBandwidth(f0norm, props->Equalizer.Mid1Width));
+
+ gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
+ f0norm = props->Equalizer.Mid2Center/frequency;
+ mChans[0].filter[2].setParams(BiquadType::Peaking, gain, f0norm,
+ BiquadFilter::rcpQFromBandwidth(f0norm, props->Equalizer.Mid2Width));
+
+ gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
+ f0norm = props->Equalizer.HighCutoff/frequency;
+ mChans[0].filter[3].setParams(BiquadType::HighShelf, gain, f0norm,
+ BiquadFilter::rcpQFromSlope(gain, 0.75f));
+
+ /* Copy the filter coefficients for the other input channels. */
+ for(size_t i{1u};i < slot->Wet.Buffer.size();++i)
+ {
+ mChans[i].filter[0].copyParamsFrom(mChans[0].filter[0]);
+ mChans[i].filter[1].copyParamsFrom(mChans[0].filter[1]);
+ mChans[i].filter[2].copyParamsFrom(mChans[0].filter[2]);
+ mChans[i].filter[3].copyParamsFrom(mChans[0].filter[3]);
+ }
+
+ mOutTarget = target.Main->Buffer;
+ for(size_t i{0u};i < slot->Wet.Buffer.size();++i)
+ {
+ auto coeffs = GetAmbiIdentityRow(i);
+ ComputePanGains(target.Main, coeffs.data(), slot->Params.Gain, mChans[i].TargetGains);
+ }
+}
+
+void EqualizerState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut)
+{
+ ASSUME(numInput > 0);
+ for(ALsizei c{0};c < numInput;c++)
+ {
+ mChans[c].filter[0].process(mSampleBuffer, samplesIn[c].data(), samplesToDo);
+ mChans[c].filter[1].process(mSampleBuffer, mSampleBuffer, samplesToDo);
+ mChans[c].filter[2].process(mSampleBuffer, mSampleBuffer, samplesToDo);
+ mChans[c].filter[3].process(mSampleBuffer, mSampleBuffer, samplesToDo);
+
+ MixSamples(mSampleBuffer, samplesOut, mChans[c].CurrentGains, mChans[c].TargetGains,
+ samplesToDo, 0, samplesToDo);
+ }
+}
+
+
+void Equalizer_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
+void Equalizer_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
+void Equalizer_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
+{
+ switch(param)
+ {
+ case AL_EQUALIZER_LOW_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
+ props->Equalizer.LowGain = val;
+ break;
+
+ case AL_EQUALIZER_LOW_CUTOFF:
+ if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
+ props->Equalizer.LowCutoff = val;
+ break;
+
+ case AL_EQUALIZER_MID1_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
+ props->Equalizer.Mid1Gain = val;
+ break;
+
+ case AL_EQUALIZER_MID1_CENTER:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
+ props->Equalizer.Mid1Center = val;
+ break;
+
+ case AL_EQUALIZER_MID1_WIDTH:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
+ props->Equalizer.Mid1Width = val;
+ break;
+
+ case AL_EQUALIZER_MID2_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
+ props->Equalizer.Mid2Gain = val;
+ break;
+
+ case AL_EQUALIZER_MID2_CENTER:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
+ props->Equalizer.Mid2Center = val;
+ break;
+
+ case AL_EQUALIZER_MID2_WIDTH:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
+ props->Equalizer.Mid2Width = val;
+ break;
+
+ case AL_EQUALIZER_HIGH_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
+ props->Equalizer.HighGain = val;
+ break;
+
+ case AL_EQUALIZER_HIGH_CUTOFF:
+ if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
+ props->Equalizer.HighCutoff = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
+ }
+}
+void Equalizer_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ Equalizer_setParamf(props, context, param, vals[0]); }
+
+void Equalizer_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
+void Equalizer_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
+void Equalizer_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ switch(param)
+ {
+ case AL_EQUALIZER_LOW_GAIN:
+ *val = props->Equalizer.LowGain;
+ break;
+
+ case AL_EQUALIZER_LOW_CUTOFF:
+ *val = props->Equalizer.LowCutoff;
+ break;
+
+ case AL_EQUALIZER_MID1_GAIN:
+ *val = props->Equalizer.Mid1Gain;
+ break;
+
+ case AL_EQUALIZER_MID1_CENTER:
+ *val = props->Equalizer.Mid1Center;
+ break;
+
+ case AL_EQUALIZER_MID1_WIDTH:
+ *val = props->Equalizer.Mid1Width;
+ break;
+
+ case AL_EQUALIZER_MID2_GAIN:
+ *val = props->Equalizer.Mid2Gain;
+ break;
+
+ case AL_EQUALIZER_MID2_CENTER:
+ *val = props->Equalizer.Mid2Center;
+ break;
+
+ case AL_EQUALIZER_MID2_WIDTH:
+ *val = props->Equalizer.Mid2Width;
+ break;
+
+ case AL_EQUALIZER_HIGH_GAIN:
+ *val = props->Equalizer.HighGain;
+ break;
+
+ case AL_EQUALIZER_HIGH_CUTOFF:
+ *val = props->Equalizer.HighCutoff;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
+ }
+}
+void Equalizer_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
+{ Equalizer_getParamf(props, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(Equalizer);
+
+
+struct EqualizerStateFactory final : public EffectStateFactory {
+ EffectState *create() override { return new EqualizerState{}; }
+ EffectProps getDefaultProps() const noexcept override;
+ const EffectVtable *getEffectVtable() const noexcept override { return &Equalizer_vtable; }
+};
+
+EffectProps EqualizerStateFactory::getDefaultProps() const noexcept
+{
+ EffectProps props{};
+ props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
+ props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
+ props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
+ props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
+ props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
+ props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
+ props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
+ props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
+ props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
+ props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
+ return props;
+}
+
+} // namespace
+
+EffectStateFactory *EqualizerStateFactory_getFactory()
+{
+ static EqualizerStateFactory EqualizerFactory{};
+ return &EqualizerFactory;
+}