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-rw-r--r--alc/effects/null.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/alc/effects/null.cpp b/alc/effects/null.cpp
index 5bef1827..2f676d4d 100644
--- a/alc/effects/null.cpp
+++ b/alc/effects/null.cpp
@@ -19,8 +19,10 @@ struct NullState final : public EffectState {
~NullState() override;
void deviceUpdate(const ALCdevice *device) override;
- void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
+ void update(const ALCcontext *context, const EffectSlot *slot, const EffectProps *props,
+ const EffectTarget target) override;
+ void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
+ const al::span<FloatBufferLine> samplesOut) override;
DEF_NEWDEL(NullState)
};
@@ -47,7 +49,7 @@ void NullState::deviceUpdate(const ALCdevice* /*device*/)
/* This updates the effect state with new properties. This is called any time
* the effect is (re)loaded into a slot.
*/
-void NullState::update(const ALCcontext* /*context*/, const ALeffectslot* /*slot*/,
+void NullState::update(const ALCcontext* /*context*/, const EffectSlot* /*slot*/,
const EffectProps* /*props*/, const EffectTarget /*target*/)
{
}