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-rw-r--r--alc/effects/reverb.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index a519fc34..1260748c 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -527,8 +527,8 @@ struct ReverbState final : public EffectState {
void lateFaded(const size_t offset, const size_t todo, const float fade,
const float fadeStep);
- void deviceUpdate(const ALCdevice *device, const Buffer &buffer) override;
- void update(const ALCcontext *context, const EffectSlot *slot, const EffectProps *props,
+ void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override;
+ void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
const EffectTarget target) override;
void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
const al::span<FloatBufferLine> samplesOut) override;
@@ -607,7 +607,7 @@ void ReverbState::allocLines(const float frequency)
mLate.Delay.realizeLineOffset(mSampleBuffer.data());
}
-void ReverbState::deviceUpdate(const ALCdevice *device, const Buffer&)
+void ReverbState::deviceUpdate(const DeviceBase *device, const Buffer&)
{
const auto frequency = static_cast<float>(device->Frequency);
@@ -985,10 +985,10 @@ void ReverbState::update3DPanning(const float *ReflectionsPan, const float *Late
}
}
-void ReverbState::update(const ALCcontext *Context, const EffectSlot *Slot,
+void ReverbState::update(const ContextBase *Context, const EffectSlot *Slot,
const EffectProps *props, const EffectTarget target)
{
- const ALCdevice *Device{Context->mDevice.get()};
+ const DeviceBase *Device{Context->mDevice};
const auto frequency = static_cast<float>(Device->Frequency);
/* Calculate the master filters */