aboutsummaryrefslogtreecommitdiffstats
path: root/alc/effects/reverb.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'alc/effects/reverb.cpp')
-rw-r--r--alc/effects/reverb.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index d6a25d91..e611bf87 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -484,7 +484,7 @@ struct ReverbState final : public EffectState {
ALboolean deviceUpdate(const ALCdevice *device) override;
void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
- void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
+ void process(const size_t samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
DEF_NEWDEL(ReverbState)
};
@@ -1442,7 +1442,7 @@ void LateReverb_Faded(ReverbState *State, const size_t offset, const size_t todo
VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, temps, todo);
}
-void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut)
+void ReverbState::process(const size_t samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut)
{
size_t offset{mOffset};
size_t fadeCount{mFadeCount};
@@ -1450,7 +1450,7 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST
ASSUME(samplesToDo > 0);
/* Convert B-Format to A-Format for processing. */
- const al::span<float> tmpspan{mTempLine.data(), mTempLine.data()+samplesToDo};
+ const al::span<float> tmpspan{mTempLine.data(), samplesToDo};
for(size_t c{0u};c < NUM_LINES;c++)
{
std::fill(tmpspan.begin(), tmpspan.end(), 0.0f);
@@ -1463,14 +1463,14 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST
}
/* Process reverb for these samples. */
- for(size_t base{0};base < static_cast<size_t>(samplesToDo);)
+ for(size_t base{0};base < samplesToDo;)
{
/* Calculate the number of samples we can do this iteration. */
size_t todo{minz(samplesToDo - base, minz(mMaxUpdate[0], mMaxUpdate[1]))};
/* Some mixers require maintaining a 4-sample alignment, so ensure that
* if it's not the last iteration.
*/
- if(base+todo < static_cast<size_t>(samplesToDo)) todo &= ~3;
+ if(base+todo < samplesToDo) todo &= ~3;
ASSUME(todo > 0);
/* Process the samples for reverb. */
@@ -1518,7 +1518,7 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST
}
/* Finally, mix early reflections and late reverb. */
- (this->*mMixOut)(samplesOut, static_cast<size_t>(samplesToDo)-base, base, todo);
+ (this->*mMixOut)(samplesOut, samplesToDo-base, base, todo);
base += todo;
}